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Leon van Kammen 2026-02-06 12:22:31 +01:00
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<h2>Digital commons for XR hypermedia 🥽</h2>
<div class="telescopic">
We connect, and <b>help fund</b> open XR ecosystems 🥦<br>
We <b>support</b> public AR/VR/MR
We support <b>public local-first</b> AR/VR/MR
<u tabindex="0">highways
<span>, seamlessly connected XR experiences: public <b>XR hypermedia</b>.
<div id="xrecosystem"></div>
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<blockquote>
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<cite>
"XR hypermedia is cost-efficient for big and small communities: it enables spatial education and innovation by hyperlinking XR experiences."
"XR hypermedia enables cost-efficient spatial education and innovation by hyperlinking XR experiences."
</cite>
<br><b>Leon van Kammen</b> / Founder, Strategy Director / <a href="https://mastodon.online/@lvk" target="_blank">@lvk@mastodon.online</a>
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</a>
</div>
<div class="tile browser">
<div id="aframeverse" class="thumb"></div>
<a class="description" href="https://xrsh.isvery.ninja" target="_blank">
<div class="desc"><a href="https://github.com/coderofsalvation/aframe-verse" target="_blank">AFRAME-verse</a> is XR Hypermedia network-experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.<br>
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</a>
</div>
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</div>
<br>
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</div>
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<li>
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<span class="flag">aframe-verse</span>
<span class="time-wrapper"><span class="time">2020</span></span>
</div>
<div class="desc">XR Hypermedia Experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.<br>
<div id="aframeverse" style="display:inline-block;"></div>
</div>
</div>
</li>
<li>
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<hr/>
<b>Q: Do you fund things (my game) made with Unity/Unreal?</b><br>
<b>A:</b> Indirectly funding/promoting proprietary engines with public money is a tough (public money public code).<br>
<b>Q: Is it easy to get (my game) funded (made with Unity/Unreal)?</b><br>
<b>A:</b> Indirectly funding/promoting proprietary engines with public money is tough (public money public code).<br>
<hr/>
<b>Q: Which Open XR engines are preferred?</b><br>
<b>A:</b> Fully opensource ones like:
<b>A:</b> Preferred are Fully Opensource XR <b>Browser</b>engines like:
<ul>
<li><a href="https://github.com/jbaicoianu/janusweb" target="_blank">JanusWeb (WebXR) ♥️</a></li>
</ul>
Or roll your own XR hypermedia browser (via <a href="https:/xrfragment.org" target="_blank">XR Fragments</a> e.g.):
<ul>
<li><a href="https://godot.org" target="_blank">Godot (OpenXR/WebXR)</a></li>
<li><a href="https://lovr.org" target="_blank">loVR (OpenXR)</a></li>
<li><a href="https://threejs.org" target="_blank">THREE.js (WebXR)</a></li>
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<li><a href="https://monado.dev/" target="_blank">Monado (OpenXR)</a></li>
</ul>
♥️ = janusweb has the highest XR hypermedsupportvector, see <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/translators" target="_blank">translators</a>, <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/polyglot-files" target="_blank">polyglot</a> and <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/addressibility" target="_blank">addressibility</a>
♥️ = janusweb has the highestlocal-first XR hyperedia-factor, see <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/translators" target="_blank">translators</a>, <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/polyglot-files" target="_blank">polyglot</a> and <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/addressibility" target="_blank">addressibility</a> and runs on desktop/phone/headset all-at-once.
<blockquote>
Contact us in case you've got questions
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<hr/>
<b>Q: Regarding hyperlinking, is linking to a webpage enough?</b><br>
<b>A:</b> Most games or WebXR-sites which utilize links, fall in the category:
<b>A:</b> Most games or WebXR-sites are shallow-linked disjointed XR experiences (not hypermedia), basically:
<blockquote>
<cite>
"I don't want customers to leave my premise"
"We don't want customers to leave our premise"
</cite>
</blockquote>
A much better way is <b>3D-first</b> surfing: by interlinking 3D files <b>immersively</b> via <a href="https://xrfragment.org" target="_blank">(XR Fragment) URLs</a> or <a href="https://coderofsalvation.github.io/janus-guide/" target="_blank">JanusWeb</a>.<br>See the difference below:<br><br>
A much more interesting is <b>seamless XR hypermedia</b> surfing: by interlinking 3D files <b>immersively</b> via <a href="https://xrfragment.org" target="_blank">(XR Fragment) URLs</a> or <a href="https://coderofsalvation.github.io/janus-guide/" target="_blank">JanusWeb</a>.<br>See the difference below:<br><br>
<img src="asset/img/xrhypermedia.jpg" style="width:100%;border-radius:7px;max-width:900px;filter: invert(1) hue-rotate(155deg)"/>
<blockquote>