diff --git a/index.html b/index.html index 3e77426..8543cb2 100644 --- a/index.html +++ b/index.html @@ -28,7 +28,7 @@

Digital commons for XR hypermedia 🥽

We connect, and help fund open XR ecosystems 🥦
- We support public AR/VR/MR + We support public local-first AR/VR/MR highways , seamlessly connected XR experiences: public XR hypermedia.
@@ -72,7 +72,7 @@
- "XR hypermedia is cost-efficient for big and small communities: it enables spatial education and innovation by hyperlinking XR experiences." + "XR hypermedia enables cost-efficient spatial education and innovation by hyperlinking XR experiences."
Leon van Kammen / Founder, Strategy Director / @lvk@mastodon.online @@ -159,6 +159,14 @@ XRSH is a Linux Shell for WebXR, which makes the Linux ecosystem of cli-tools available in WebXR.
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AFRAME-verse is XR Hypermedia network-experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.
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8 years after JanusXR, Facebook attempts similar 'metaverse', but proprietary and centralized (rebrands to 'Meta')
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    - aframe-verse - 2020 -
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    XR Hypermedia Experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.
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  • @@ -289,16 +285,22 @@
    - Q: Do you fund things (my game) made with Unity/Unreal?
    - A: Indirectly funding/promoting proprietary engines with public money is a tough (public money public code).
    + Q: Is it easy to get (my game) funded (made with Unity/Unreal)?
    + A: Indirectly funding/promoting proprietary engines with public money is tough (public money public code).

    Q: Which Open XR engines are preferred?
    - A: Fully opensource ones like: + A: Preferred are Fully Opensource XR Browserengines like: + + + Or roll your own XR hypermedia browser (via XR Fragments e.g.): + + - ♥️ = janusweb has the highest XR hypermedsupportvector, see translators, polyglot and addressibility + ♥️ = janusweb has the highestlocal-first XR hyperedia-factor, see translators, polyglot and addressibility and runs on desktop/phone/headset all-at-once.
    Contact us in case you've got questions @@ -315,15 +317,15 @@
    Q: Regarding hyperlinking, is linking to a webpage enough?
    - A: Most games or WebXR-sites which utilize links, fall in the category: + A: Most games or WebXR-sites are shallow-linked disjointed XR experiences (not hypermedia), basically:
    - "I don't want customers to leave my premise" + "We don't want customers to leave our premise"
    - A much better way is 3D-first surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
    See the difference below:

    + A much more interesting is seamless XR hypermedia surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
    See the difference below: