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<h2>Digital commons for XR hypermedia 🥽</h2>
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<h2>Digital commons for XR hypermedia 🥽</h2>
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<div class="telescopic">
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<div class="telescopic">
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We connect, and <b>help fund</b> open XR ecosystems 🥦<br>
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We connect, and <b>help fund</b> open XR ecosystems 🥦<br>
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We <b>support</b> public AR/VR/MR
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We support <b>public local-first</b> AR/VR/MR
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<u tabindex="0">highways
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<u tabindex="0">highways
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<span>, seamlessly connected XR experiences: public <b>XR hypermedia</b>.
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<span>, seamlessly connected XR experiences: public <b>XR hypermedia</b>.
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<div id="xrecosystem"></div>
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<div id="xrecosystem"></div>
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<blockquote>
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<blockquote>
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<div id="lvk"></div>
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<div id="lvk"></div>
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<cite>
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<cite>
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"XR hypermedia is cost-efficient for big and small communities: it enables spatial education and innovation by hyperlinking XR experiences."
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"XR hypermedia enables cost-efficient spatial education and innovation by hyperlinking XR experiences."
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</cite>
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</cite>
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<br><b>Leon van Kammen</b> / Founder, Strategy Director / <a href="https://mastodon.online/@lvk" target="_blank">@lvk@mastodon.online</a>
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<br><b>Leon van Kammen</b> / Founder, Strategy Director / <a href="https://mastodon.online/@lvk" target="_blank">@lvk@mastodon.online</a>
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<b>XRSH</b> is a Linux Shell for <b>WebXR</b>, which makes the Linux ecosystem of cli-tools available in <b>WebXR</b>.
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<b>XRSH</b> is a Linux Shell for <b>WebXR</b>, which makes the Linux ecosystem of cli-tools available in <b>WebXR</b>.
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</a>
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</a>
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</div>
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</div>
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<div class="tile browser">
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<div id="aframeverse" class="thumb"></div>
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<a class="description" href="https://xrsh.isvery.ninja" target="_blank">
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<div class="desc"><a href="https://github.com/coderofsalvation/aframe-verse" target="_blank">AFRAME-verse</a> is XR Hypermedia network-experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.<br>
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</div>
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</a>
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</div>
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<div class="clear"></div>
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<div class="clear"></div>
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</div>
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</div>
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<div class="desc">8 years after <b>JanusXR</b>, Facebook attempts similar 'metaverse', but proprietary and centralized</b> (rebrands to 'Meta')</div>
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<div class="desc">8 years after <b>JanusXR</b>, Facebook attempts similar 'metaverse', but proprietary and centralized</b> (rebrands to 'Meta')</div>
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</div>
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</div>
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</li>
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</li>
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<li>
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<div class="direction-l">
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<div class="flag-wrapper">
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<span class="flag">aframe-verse</span>
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<span class="time-wrapper"><span class="time">2020</span></span>
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</div>
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<div class="desc">XR Hypermedia Experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.<br>
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<div id="aframeverse" style="display:inline-block;"></div>
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</div>
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</div>
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</li>
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<li>
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<li>
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<div class="direction-r">
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<div class="direction-r">
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<hr/>
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<hr/>
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<b>Q: Do you fund things (my game) made with Unity/Unreal?</b><br>
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<b>Q: Is it easy to get (my game) funded (made with Unity/Unreal)?</b><br>
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<b>A:</b> Indirectly funding/promoting proprietary engines with public money is a tough (public money public code).<br>
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<b>A:</b> Indirectly funding/promoting proprietary engines with public money is tough (public money public code).<br>
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<hr/>
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<hr/>
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<b>Q: Which Open XR engines are preferred?</b><br>
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<b>Q: Which Open XR engines are preferred?</b><br>
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<b>A:</b> Fully opensource ones like:
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<b>A:</b> Preferred are Fully Opensource XR <b>Browser</b>engines like:
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<ul>
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<ul>
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<li><a href="https://github.com/jbaicoianu/janusweb" target="_blank">JanusWeb (WebXR) ♥️</a></li>
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<li><a href="https://github.com/jbaicoianu/janusweb" target="_blank">JanusWeb (WebXR) ♥️</a></li>
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</ul>
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Or roll your own XR hypermedia browser (via <a href="https:/xrfragment.org" target="_blank">XR Fragments</a> e.g.):
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<ul>
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<li><a href="https://godot.org" target="_blank">Godot (OpenXR/WebXR)</a></li>
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<li><a href="https://godot.org" target="_blank">Godot (OpenXR/WebXR)</a></li>
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<li><a href="https://lovr.org" target="_blank">loVR (OpenXR)</a></li>
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<li><a href="https://lovr.org" target="_blank">loVR (OpenXR)</a></li>
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<li><a href="https://threejs.org" target="_blank">THREE.js (WebXR)</a></li>
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<li><a href="https://threejs.org" target="_blank">THREE.js (WebXR)</a></li>
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<li><a href="https://monado.dev/" target="_blank">Monado (OpenXR)</a></li>
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<li><a href="https://monado.dev/" target="_blank">Monado (OpenXR)</a></li>
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</ul>
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</ul>
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♥️ = janusweb has the highest XR hypermedsupportvector, see <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/translators" target="_blank">translators</a>, <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/polyglot-files" target="_blank">polyglot</a> and <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/addressibility" target="_blank">addressibility</a>
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♥️ = janusweb has the highestlocal-first XR hyperedia-factor, see <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/translators" target="_blank">translators</a>, <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/polyglot-files" target="_blank">polyglot</a> and <a href="https://coderofsalvation.github.io/janus-guide/#/wiki/addressibility" target="_blank">addressibility</a> and runs on desktop/phone/headset all-at-once.
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<blockquote>
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<blockquote>
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Contact us in case you've got questions
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Contact us in case you've got questions
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<hr/>
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<hr/>
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<b>Q: Regarding hyperlinking, is linking to a webpage enough?</b><br>
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<b>Q: Regarding hyperlinking, is linking to a webpage enough?</b><br>
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<b>A:</b> Most games or WebXR-sites which utilize links, fall in the category:
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<b>A:</b> Most games or WebXR-sites are shallow-linked disjointed XR experiences (not hypermedia), basically:
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<blockquote>
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<blockquote>
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<cite>
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<cite>
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"I don't want customers to leave my premise"
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"We don't want customers to leave our premise"
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</cite>
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</cite>
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</blockquote>
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</blockquote>
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A much better way is <b>3D-first</b> surfing: by interlinking 3D files <b>immersively</b> via <a href="https://xrfragment.org" target="_blank">(XR Fragment) URLs</a> or <a href="https://coderofsalvation.github.io/janus-guide/" target="_blank">JanusWeb</a>.<br>See the difference below:<br><br>
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A much more interesting is <b>seamless XR hypermedia</b> surfing: by interlinking 3D files <b>immersively</b> via <a href="https://xrfragment.org" target="_blank">(XR Fragment) URLs</a> or <a href="https://coderofsalvation.github.io/janus-guide/" target="_blank">JanusWeb</a>.<br>See the difference below:<br><br>
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<img src="asset/img/xrhypermedia.jpg" style="width:100%;border-radius:7px;max-width:900px;filter: invert(1) hue-rotate(155deg)"/>
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<img src="asset/img/xrhypermedia.jpg" style="width:100%;border-radius:7px;max-width:900px;filter: invert(1) hue-rotate(155deg)"/>
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<blockquote>
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<blockquote>
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