xrfragment/doc/RFC_XR_Fragments.md

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%%%
Title = "XR Fragments"
area = "Internet"
workgroup = "Internet Engineering Task Force"
[seriesInfo]
name = "XR-Fragments"
value = "draft-XRFRAGMENTS-leonvankammen-00"
stream = "IETF"
status = "informational"
date = 2023-04-12T00:00:00Z
[[author]]
initials="L.R."
surname="van Kammen"
fullname="L.R. van Kammen"
%%%
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<br>
<h1>XR Fragments</h1>
<br>
<pre>
stream: IETF
area: Internet
status: informational
author: Leon van Kammen
date: 2023-04-12T00:00:00Z
workgroup: Internet Engineering Task Force
value: draft-XRFRAGMENTS-leonvankammen-00
</pre>
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.# Abstract
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This draft offers a specification for 4D URLs & navigation, to link 3D scenes and text together with- or without a network-connection.<br>
The specification promotes spatial addressibility, sharing, navigation, query-ing and tagging interactive (text)objects across for (XR) Browsers.<br>
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XR Fragments allows us to enrich existing dataformats, by recursive use of existing proven technologies like [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) and BibTags notation.<br>
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> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org)
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{mainmatter}
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# Introduction
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How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
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Their lowest common denominator is: (co)authoring using plain text.<br>
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XR Fragments allows us to enrich/connect existing dataformats, by recursive use of existing technologies:<br>
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1. addressibility and navigation of 3D scenes/objects: [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) + src/href spatial metadata
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1. Interlinking text/3D by deriving a Word Graph (XRWG) from the scene (and augmenting text with [bibs](https://github.com/coderofsalvation/tagbibs) / [BibTags](https://en.wikipedia.org/wiki/BibTeX) appendices (see [visual-meta](https://visual-meta.info) e.g.)
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> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
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# Core principle
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XR Fragments strives to serve (nontechnical/fuzzy) humans first, and machine(implementations) later, by ensuring hasslefree text-vs-thought feedback loops.<br>
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This also means that the repair-ability of machine-matters should be human friendly too (not too complex).<br>
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> "When a car breaks down, the ones **without** turbosupercharger are easier to fix"
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Let's always focus on average humans: our fuzzy symbolical mind must be served first, before serving a greater [categorized typesafe RDF hive mind](https://en.wikipedia.org/wiki/Borg)).
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> Humans first, machines (AI) later.
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Thererfore, XR Fragments does not look at XR (or the web) thru the lens of HTML.<br>
XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript.
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# Conventions and Definitions
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See appendix below in case certain terms are not clear.
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# List of URI Fragments
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| fragment | type | example | info |
|--------------|----------|-------------------|---------------------------------------------------------------------|
| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera to xyz-coord 0.5,0,0 |
| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
| `#t` | vector2 | `#t=500,1000` | sets animation-loop range between frame 500 and 1000 |
| `#......` | string | `#.cubes` `#cube` | object(s) of interest (fragment-to-object-or-classname) |
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> xyz coordinates are similar to ones found in SVG Media Fragments
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# List of metadata for 3D nodes
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| key | type | example (JSON) | info |
|--------------|----------|------------------------|--------------------------------------------------------|
| `name` | string | `"name": "cube"` | available in all 3D fileformats & scenes |
| `class` | string | `"class": "cubes geo"` | available through custom property in 3D fileformats |
| `href` | string | `"href": "b.gltf"` | available through custom property in 3D fileformats |
| `src` | string | `"src": "#q=cube"` | available through custom property in 3D fileformats |
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Popular compatible 3D fileformats: `.gltf`, `.obj`, `.fbx`, `.usdz`, `.json` (THREE.js), `.dae` and so on.
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> NOTE: XR Fragments are file-agnostic, which means that the metadata exist in programmatic 3D scene(nodes) too.
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# Navigating 3D
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Here's an ascii representation of a 3D scene-graph which contains 3D objects `◻` and their metadata:
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```
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+--------------------------------------------------------+
| |
| index.gltf |
| │ |
| ├── ◻ buttonA |
| │ └ href: #pos=1,0,1&t=100,200 |
| │ |
| └── ◻ buttonB |
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| └ href: other.fbx | <-- file-agnostic (can be .gltf .obj etc)
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| |
+--------------------------------------------------------+
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```
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An XR Fragment-compatible browser viewing this scene, allows the end-user to interact with the `buttonA` and `buttonB`.<br>
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In case of `buttonA` the end-user will be teleported to another location and time in the **current loaded scene**, but `buttonB` will
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**replace the current scene** with a new one, like `other.fbx`.
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# Embedding 3D content
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Here's an ascii representation of a 3D scene-graph with 3D objects `◻` which embeds remote & local 3D objects `◻` with/out using queries:
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```
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+--------------------------------------------------------+ +-------------------------+
| | | |
| index.gltf | | ocean.com/aquarium.fbx |
| │ | | │ |
| ├── ◻ canvas | | └── ◻ fishbowl |
| │ └ src: painting.png | | ├─ ◻ bass |
| │ | | └─ ◻ tuna |
| ├── ◻ aquariumcube | | |
| │ └ src: ://rescue.com/fish.gltf#q=bass%20tuna | +-------------------------+
| │ |
| ├── ◻ bedroom |
| │ └ src: #q=canvas |
| │ |
| └── ◻ livingroom |
| └ src: #q=canvas |
| |
+--------------------------------------------------------+
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```
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An XR Fragment-compatible browser viewing this scene, lazy-loads and projects `painting.png` onto the (plane) object called `canvas` (which is copy-instanced in the bed and livingroom).<br>
Also, after lazy-loading `ocean.com/aquarium.gltf`, only the queried objects `bass` and `tuna` will be instanced inside `aquariumcube`.<br>
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Resizing will be happen accordingly to its placeholder object `aquariumcube`, see chapter Scaling.<br>
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# XR Fragment queries
Include, exclude, hide/shows objects using space-separated strings:
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| example | outcome |
|----------------------------------|-----------------------------------------------------------------------------|
| `#q=cube` | show only object named `cube` (if any) |
| `#q=cube -ball_inside_cube` | show only object named `cube` but not child named `ball_inside_cube` |
| `#q=* -sky` | show everything except object named `sky` |
| `#q=-.language .english` | hide everything with class `language`, then show all class `english` objects|
| `#q=cube&rot=0,90,0` | show only object `cube` and rotate the view |
| `#q=price:>2 price:<5` | show only objects with custom property `price` with value between 2 and 5 |
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It's simple but powerful syntax which allows <b>css</b>-like class/id-selectors with a searchengine prompt-style feeling:
1. queries are showing/hiding objects **only** when defined as `src` value (prevents sharing of scene-tampered URL's).
1. queries are highlighting objects when defined in the top-Level (browser) URL (bar).
1. search words like `cube` and `foo` in `#q=cube foo` are matched against 3D object names or custom metadata-key(values)
1. search words like `cube` and `foo` in `#q=cube foo` are matched against tags (BibTeX) inside plaintext `src` values like `@cube{redcube, ...` e.g.
1. `#` equals `#q=*`
1. words starting with `.` like `.german` match class-metadata of 3D objects like `"class":"german"`
1. words starting with `.` like `.german` match class-metadata of (BibTeX) tags in XR Text objects like `@german{KarlHeinz, ...` e.g.
> **For example**: `#q=.foo` is a shorthand for `#q=class:foo`, which will select objects with custom property `class`:`foo`. Just a simple `#q=cube` will simply select an object named `cube`.
* see [an example video here](https://coderofsalvation.github.io/xrfragment.media/queries.mp4)
## including/excluding
| operator | info |
|----------|-------------------------------------------------------------------------------------------------------------------------------|
| `*` | select all objects (only useful in `src` custom property) |
| `-` | removes/hides object(s) |
| `:` | indicates an object-embedded custom property key/value |
| `.` | alias for `"class" :".foo"` equals `class:foo` |
| `>` `<` | compare float or int number |
| `/` | reference to root-scene.<br>Useful in case of (preventing) showing/hiding objects in nested scenes (instanced by `src`) (*) |
> \* = `#q=-/cube` hides object `cube` only in the root-scene (not nested `cube` objects)<br> `#q=-cube` hides both object `cube` in the root-scene <b>AND</b> nested `skybox` objects |
[» example implementation](https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/q.js)
[» example 3D asset](https://github.com/coderofsalvation/xrfragment/blob/main/example/assets/query.gltf#L192)
[» discussion](https://github.com/coderofsalvation/xrfragment/issues/3)
## Query Parser
Here's how to write a query parser:
1. create an associative array/object to store query-arguments as objects
1. detect object id's & properties `foo:1` and `foo` (reference regex: `/^.*:[><=!]?/` )
1. detect excluders like `-foo`,`-foo:1`,`-.foo`,`-/foo` (reference regex: `/^-/` )
1. detect root selectors like `/foo` (reference regex: `/^[-]?\//` )
1. detect class selectors like `.foo` (reference regex: `/^[-]?class$/` )
1. detect number values like `foo:1` (reference regex: `/^[0-9\.]+$/` )
1. expand aliases like `.foo` into `class:foo`
1. for every query token split string on `:`
1. create an empty array `rules`
1. then strip key-operator: convert "-foo" into "foo"
1. add operator and value to rule-array
1. therefore we we set `id` to `true` or `false` (false=excluder `-`)
1. and we set `root` to `true` or `false` (true=`/` root selector is present)
1. we convert key '/foo' into 'foo'
1. finally we add the key/value to the store like `store.foo = {id:false,root:true}` e.g.
> An example query-parser (which compiles to many languages) can be [found here](https://github.com/coderofsalvation/xrfragment/blob/main/src/xrfragment/Query.hx)
## XR Fragment URI Grammar
```
reserved = gen-delims / sub-delims
gen-delims = "#" / "&"
sub-delims = "," / "="
```
> Example: `://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100`
| Demo | Explanation |
|-------------------------------|---------------------------------|
| `pos=1,2,3` | vector/coordinate argument e.g. |
| `pos=1,2,3&rot=0,90,0&q=.foo` | combinators |
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# Text in XR (tagging,linking to spatial objects)
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How does XR Fragments interlink text with objects?
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> The XR Fragments does this by extracting a **Word Graph** (the **XRWG**) from the current scene, facilitated by Bib(s)Tex.
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The (`class`)names end up in the Word Graph (XRWG), but what about text (**inside** an article e.g.)? <br>
Ideally metadata must come **with** that text, but not **obfuscate** the text, or **spawning another request** to fetch it.<br>
This is done by detecting Bib(s)Tex, without introducing a new language or fileformat<br>
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> Why Bib(s)Tex? Because its seems to be the lowest common denominator for a human-curate-able XRWG (extendable by speech/scanner/writing/typing e.g, see [further motivation here](https://github.com/coderofsalvation/hashtagbibs#bibs--bibtex-combo-lowest-common-denominator-for-linking-data))
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Hence:
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1. XR Fragments promotes (de)serializing a scene to the XRWG
2. XR Fragments primes the XRWG, by collecting words from the `class` and name-property of 3D objects.
3. XR Fragments primes the XRWG, by collecting words from **optional** metadata **at the end of content** of text (see default mimetype & Data URI)
4. [Bib's](https://github.com/coderofsalvation/hashtagbibs) and BibTex are first class citizens for priming the XRWG with words (from XR text)
5. Like Bibs, XR Fragments generalizes the BibTex author/title-semantics (`author{title}`) into **this** points to **that** (`this{that}`)
6. The XRWG should be recalculated when textvalues (in `src`) change
7. HTML/RDF/JSON is still great, but is beyond the XRWG-scope (they fit better in the application-layer)
8. Applications don't have to be able to access the XRWG programmatically, as they can easily generate one themselves by traversing the scene-nodes.
9. The XR Fragment focuses on fast and easy-to-generate end-user controllable word graphs (instead of complex implementations that try to defeat word ambiguity)
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Example:
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```
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http://y.io/z.fbx | Derived XRWG (printed as BibTex)
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----------------------------------------------------------------------------+--------------------------------------
| @house{castle,
+-[src: data:.....]----------------------+ +-[3D mesh]-+ | url = {https://y.io/z.fbx#castle}
| Chapter one | | / \ | | }
| | | / \ | | @baroque{castle,
| John built houses in baroque style. | | / \ | | url = {https://y.io/z.fbx#castle}
| | | |_____| | | }
| #john@baroque | +-----│-----+ | @baroque{john}
| | │ |
| | ├─ name: castle |
| | └─ class: house baroque |
+----------------------------------------+ |
[3D mesh ] |
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| O ├─ name: john |
| /|\ | |
| / \ | |
+--------+ |
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```
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> the `#john@baroque`-bib associates both text `John` and objectname `john`, with class `baroque`
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```
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Another example:
```
http://y.io/z.fbx | Derived XRWG (printed as BibTex)
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----------------------------------------------------------------------------+--------------------------------------
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|
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+-[src: data:.....]----------------------+ +-[3D mesh]-+ | @house{castle,
| Chapter one | | / \ | | url = {https://y.io/z.fbx#castle}
| | | / \ | | }
| John built houses in baroque style. | | / \ | | @baroque{castle,
| | | |_____| | | url = {https://y.io/z.fbx#castle}
| #john@baroque | +-----│-----+ | }
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| @baroque{john} | │ | @baroque{john}
| | ├─ name: castle |
| | └─ class: house baroque |
+----------------------------------------+ | @house{baroque}
[3D mesh ] | @todo{baroque}
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+-[remotestorage.io / localstorage]------+ | O + name: john |
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| #baroque@todo@house | | /|\ | |
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| ... | | / \ | |
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+----------------------------------------+ +--------+ |
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```
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> both `#john@baroque`-bib and BibTex `@baroque{john}` result in the same XRWG, however on top of that 2 classes (`house` and `todo`) are now associated with text/objectname/class 'baroque'.
As seen above, the XRWG can expand [bibs](https://github.com/coderofsalvation/hashtagbibs) (and the whole scene) to BibTeX.<br>
This allows hasslefree authoring and copy-paste of associations **for and by humans**, but also makes these URLs possible:
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| URL example | Result |
|---------------------------------------|---------------------------------------------------------------------------|
| `https://my.com/foo.gltf#.baroque` | highlights mesh `john`, 3D mesh `castle`, text `John built(..)` |
| `https://my.com/foo.gltf#john` | highlights mesh `john`, and the text `John built (..)` |
| `https://my.com/foo.gltf#house` | highlights mesh `castle`, and other objects with class `house` or `todo` |
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> [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) potentially allow the enduser to annotate text/objects by **speaking/typing/scanning associations**, which the XR Browser saves to remotestorage (or localStorage per toplevel URL). As well as, referencing BibTags per URI later on: `https://y.io/z.fbx#@baroque@todo` e.g.
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The XRWG allows XR Browsers to show/hide relationships in realtime at various levels:
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* wordmatch **inside** `src` text
* wordmatch **inside** `href` text
* wordmatch object-names
* wordmatch object-classnames
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Spatial wires can be rendered, words/objects can be highlighted/scaled etc.<br>
Some pointers for good UX (but not necessary to be XR Fragment compatible):
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9. The XR Browser needs to adjust tag-scope based on the endusers needs/focus (infinite tagging only makes sense when environment is scaled down significantly)
10. The XR Browser should always allow the human to view/edit the metadata, by clicking 'toggle metadata' on the 'back' (contextmenu e.g.) of any XR text, anywhere anytime.
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12. respect multi-line BiBTeX metadata in text because of [the core principle](#core-principle)
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13. Default font (unless specified otherwise) is a modern monospace font, for maximized tabular expressiveness (see [the core principle](#core-principle)).
14. anti-pattern: hardcoupling an XR Browser with a mandatory **markup/scripting-language** which departs from onubtrusive plain text (HTML/VRML/Javascript) (see [the core principle](#core-principle))
15. anti-pattern: limiting human introspection, by abandoning plain text as first class citizen.
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> The simplicity of appending metadata (and leveling the metadata-playfield between humans and machines) is also demonstrated by [visual-meta](https://visual-meta.info) in greater detail.
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## Default Data URI mimetype
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The `src`-values work as expected (respecting mime-types), however:
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The XR Fragment specification bumps the traditional default browser-mimetype
`text/plain;charset=US-ASCII`
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to a hashtagbib(tex)-friendly one:
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`text/plain;charset=utf-8;bib=^@`
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This indicates that:
* utf-8 is supported by default
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* lines beginning with `@` will not be rendered verbatim by default ([read more](https://github.com/coderofsalvation/hashtagbibs#hashtagbib-mimetypes))
* the XRWG should expand bibs to BibTex occurring in text (`#contactjohn@todo@important` e.g.)
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By doing so, the XR Browser (applications-layer) can interpret microformats ([visual-meta](https://visual-meta.info)
to connect text further with its environment ( setup links between textual/spatial objects automatically e.g.).
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> for more info on this mimetype see [bibs](https://github.com/coderofsalvation/hashtagbibs)
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Advantages:
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* auto-expanding of [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) associations
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* out-of-the-box (de)multiplex human text and metadata in one go (see [the core principle](#core-principle))
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* no network-overhead for metadata (see [the core principle](#core-principle))
* ensuring high FPS: HTML/RDF historically is too 'requesty'/'parsy' for game studios
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* rich send/receive/copy-paste everywhere by default, metadata being retained (see [the core principle](#core-principle))
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* netto result: less webservices, therefore less servers, and overall better FPS in XR
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> This significantly expands expressiveness and portability of human tagged text, by **postponing machine-concerns to the end of the human text** in contrast to literal interweaving of content and markupsymbols (or extra network requests, webservices e.g.).
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For all other purposes, regular mimetypes can be used (but are not required by the spec).<br>
## URL and Data URI
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```
+--------------------------------------------------------------+ +------------------------+
| | | author.com/article.txt |
| index.gltf | +------------------------+
| │ | | |
| ├── ◻ article_canvas | | Hello friends. |
| │ └ src: ://author.com/article.txt | | |
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| │ | | @book{greatgatsby |
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| └── ◻ note_canvas | | ... |
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| └ src:`data:welcome human\n@book{sunday...}` | | } |
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| | +------------------------+
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| |
+--------------------------------------------------------------+
```
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The enduser will only see `welcome human` and `Hello friends` rendered verbatim (see mimetype).
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The beauty is that text in Data URI automatically promotes rich copy-paste (retaining metadata).
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In both cases, the text gets rendered immediately (onto a plane geometry, hence the name '_canvas').
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The XR Fragment-compatible browser can let the enduser access visual-meta(data)-fields after interacting with the object (contextmenu e.g.).
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> additional tagging using [bibs](https://github.com/coderofsalvation/hashtagbibs): to tag spatial object `note_canvas` with 'todo', the enduser can type or speak `#note_canvas@todo`
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## XR Text example parser
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Here's an example XR Text (de)multiplexer in javascript, which supports inline bibs & bibtex:
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```
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xrtext = {
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expandBibs: (text) => {
let bibs = { regex: /(#[a-zA-Z0-9_+@\-]+(#)?)/g, tags: {}}
text.replace( bibs.regex , (m,k,v) => {
tok = m.substr(1).split("@")
match = tok.shift()
if( tok.length ) tok.map( (t) => bibs.tags[t] = `@${t}{${match},\n}` )
else if( match.substr(-1) == '#' )
bibs.tags[match] = `@{${match.replace(/#/,'')}}`
else bibs.tags[match] = `@${match}{${match},\n}`
})
return text.replace( bibs.regex, '') + Object.values(bibs.tags).join('\n')
},
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decode: (str) => {
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// bibtex: ↓@ ↓<tag|tag{phrase,|{ruler}> ↓property ↓end
let pat = [ /@/, /^\S+[,{}]/, /},/, /}/ ]
let tags = [], text='', i=0, prop=''
let lines = xrtext.expandBibs(str).replace(/\r?\n/g,'\n').split(/\n/)
for( let i = 0; i < lines.length && !String(lines[i]).match( /^@/ ); i++ )
text += lines[i]+'\n'
bibtex = lines.join('\n').substr( text.length )
bibtex.split( pat[0] ).map( (t) => {
try{
let v = {}
if( !(t = t.trim()) ) return
if( tag = t.match( pat[1] ) ) tag = tag[0]
if( tag.match( /^{.*}$/ ) ) return tags.push({ruler:tag})
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if( tag.match( /}$/ ) ) return tags.push({k: tag.replace(/}$/,''), v: {}})
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t = t.substr( tag.length )
t.split( pat[2] )
.map( kv => {
if( !(kv = kv.trim()) || kv == "}" ) return
v[ kv.match(/\s?(\S+)\s?=/)[1] ] = kv.substr( kv.indexOf("{")+1 )
})
tags.push( { k:tag, v } )
}catch(e){ console.error(e) }
})
return {text, tags}
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},
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encode: (text,tags) => {
let str = text+"\n"
for( let i in tags ){
let item = tags[i]
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if( item.ruler ){
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str += `@${item.ruler}\n`
continue;
}
str += `@${item.k}\n`
for( let j in item.v ) str += ` ${j} = {${item.v[j]}}\n`
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str += `}\n`
}
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return str
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}
}
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```
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The above functions (de)multiplexe text/metadata, expands bibs, (de)serialize bibtex (and all fits more or less on one A4 paper)
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> above can be used as a startingpoint for LLVM's to translate/steelman to a more formal form/language.
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```
str = `
hello world
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here are some hashtagbibs followed by bibtex:
#world
#hello@greeting
#another-section#
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@{some-section}
@flap{
asdf = {23423}
}`
var {tags,text} = xrtext.decode(str) // demultiplex text & bibtex
tags.find( (t) => t.k == 'flap{' ).v.asdf = 1 // edit tag
tags.push({ k:'bar{', v:{abc:123} }) // add tag
console.log( xrtext.encode(text,tags) ) // multiplex text & bibtex back together
```
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This expands to the following (hidden by default) BibTex appendix:
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```
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hello world
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here are some hashtagbibs followed by bibtex:
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@{some-section}
@flap{
asdf = {1}
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}
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@world{world,
}
@greeting{hello,
}
@{another-section}
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@bar{
abc = {123}
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}
```
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> when an XR browser updates the human text, a quick scan for nonmatching tags (`@book{nonmatchingbook` e.g.) should be performed and prompt the enduser for deleting them.
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# HYPER copy/paste
The previous example, offers something exciting compared to simple copy/paste of 3D objects or text.
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XR Text according to the XR Fragment spec, allows HYPER-copy/paste: time, space and text interlinked.
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Therefore, the enduser in an XR Fragment-compatible browser can copy/paste/share data in these ways:
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1. time/space: 3D object (current animation-loop)
1. text: TeXt object (including BibTeX/visual-meta if any)
1. interlinked: Collected objects by visual-meta tag
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# Security Considerations
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Since XR Text contains metadata too, the user should be able to set up tagging-rules, so the copy-paste feature can :
* filter out sensitive data when copy/pasting (XR text with `class:secret` e.g.)
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# IANA Considerations
This document has no IANA actions.
# Acknowledgments
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* [NLNET](https://nlnet.nl)
* [Future of Text](https://futureoftext.org)
* [visual-meta.info](https://visual-meta.info)
# Appendix: Definitions
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|definition | explanation |
|----------------------|--------------------------------------------------------------------------------------------------------------------------------------|
|human | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage) |
|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
|metadata | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers) |
|XR fragment | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
|src | (HTML-piggybacked) metadata of a 3D object which instances content |
|href | (HTML-piggybacked) metadata of a 3D object which links to content |
|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
|visual-meta | [visual-meta](https://visual.meta.info) data appended to text/books/papers which is indirectly visible/editable in XR. |
|requestless metadata | metadata which never spawns new requests (unlike RDF/HTML, which can cause framerate-dropping, hence not used a lot in games) |
|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
|introspective | inward sensemaking ("I feel this belongs to that") |
|extrospective | outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma") |
|`◻` | ascii representation of an 3D object/mesh |
|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
|BibTeX | simple tagging/citing/referencing standard for plaintext |
|BibTag | a BibTeX tag |
|(hashtag)bibs | an easy to speak/type/scan tagging SDL ([see here](https://github.com/coderofsalvation/hashtagbibs) which expands to BibTex/JSON/XML |
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