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# Appendix: Definitions
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|definition | explanation |
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|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
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|human | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage) |
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|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
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|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
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|metadata | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers) |
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|XR fragment | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
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|src | (HTML-piggybacked) metadata of a 3D object which instances content |
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|href | (HTML-piggybacked) metadata of a 3D object which links to content |
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|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
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|visual-meta | [visual-meta](https://visual.meta.info) data appended to text/books/papers which is indirectly visible/editable in XR. |
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|requestless metadata | metadata which never spawns new requests (unlike RDF/HTML, which can cause framerate-dropping, hence not used a lot in games) |
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|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
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|introspective | inward sensemaking ("I feel this belongs to that") |
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|extrospective | outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma") |
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|`◻` | ascii representation of an 3D object/mesh |
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|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
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|BibTeX | simple tagging/citing/referencing standard for plaintext |
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|BibTag | a BibTeX tag |
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|(hashtag)bibs | an easy to speak/type/scan tagging SDL ([see here](https://github.com/coderofsalvation/hashtagbibs) |
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|definition | explanation |
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|----------------------|--------------------------------------------------------------------------------------------------------------------------------------|
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|human | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage) |
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|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
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|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
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|metadata | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers) |
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|XR fragment | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
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|src | (HTML-piggybacked) metadata of a 3D object which instances content |
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|href | (HTML-piggybacked) metadata of a 3D object which links to content |
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|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
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|visual-meta | [visual-meta](https://visual.meta.info) data appended to text/books/papers which is indirectly visible/editable in XR. |
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|requestless metadata | metadata which never spawns new requests (unlike RDF/HTML, which can cause framerate-dropping, hence not used a lot in games) |
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|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
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|introspective | inward sensemaking ("I feel this belongs to that") |
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|extrospective | outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma") |
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|`◻` | ascii representation of an 3D object/mesh |
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|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
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|BibTeX | simple tagging/citing/referencing standard for plaintext |
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|BibTag | a BibTeX tag |
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|(hashtag)bibs | an easy to speak/type/scan tagging SDL ([see here](https://github.com/coderofsalvation/hashtagbibs) which expands to BibTex/JSON/XML |
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