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13 changed files with 378 additions and 188 deletions

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@ -13,7 +13,7 @@ AFRAME.registerComponent('helloworld-html', {
},
dom: {
scale: 3,
scale: 1,
events: ['click'],
html: (me) => `<div>
<div class="pad"> helloworld-html: ${me.data.foo} <b>${me.data.myvalue}</b></span>

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@ -12,7 +12,7 @@ AFRAME.registerComponent('helloworld-htmlform', {
},
dom: {
scale: 3,
scale: 1,
events: ['click','input'],
html: (me) => `<div class="light">
<fieldset>

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@ -12,7 +12,7 @@ AFRAME.registerComponent('helloworld-window', {
},
dom: {
scale: 3,
scale: 1,
events: ['click','keydown'],
html: (me) => `<div>
<div class="pad"> ${me.data.foo} <b>${me.data.myvalue}</b></span>
@ -25,7 +25,6 @@ AFRAME.registerComponent('helloworld-window', {
// component events
html: function( ){ console.log("html-mesh requirement mounted") },
stylis: function( ){ console.log("stylis requirement mounted") },
// combined AFRAME+DOM reactive events
click: function(e){ }, //

View File

@ -5,10 +5,15 @@ AFRAME.registerComponent('helloworld', {
init: function () {
this.el.object3D.visible = false
this.el.setAttribute("geometry","primitive: octahedron")
this.interval = setInterval( () => {
this.data.myvalue = ((this.data.myvalue||1.0) + 0.25) % 1
}, 400 )
this.el.innerHTML = `
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-entity position="0 1.8 -3" scale="10 10 10" text="value: ${this.data.foo}; align:center; color:#888"></a-entity>
`
this.interval = setInterval( () => this.data.wireframe = !this.data.wireframe, 500 )
},
requires:{
@ -26,7 +31,9 @@ AFRAME.registerComponent('helloworld', {
},
// reactive this.data value demo
myvalue:function( ){ this.el.object3D.children[0].scale.y = this.data.myvalue }
wireframe:function( ){
this.el.object3D.traverse( (obj) => obj.material && (obj.material.wireframe = this.data.wireframe) )
}
},

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@ -1,137 +0,0 @@
AFRAME.registerComponent('helloworld', {
schema: {
foo: { type:"string"}
},
requires:{
html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME
stylis: "https://unpkg.com/stylis@4.3.1/dist/umd/stylis.js", // modern CSS (https://stylis.js.org)
},
dom: {
scale: 3,
events: ['click','input'],
html: (me) => `
<div id="${me.el.uid}" class="modal hello">
<div class="top">
<div class="title">Hello world</div>
</div>
<br><br>
<fieldset>
<legend>Colour</legend>
<input type="radio" id="color-red" name="color" value="red" checked><label for="color-red"> Red</label><br>
<input type="radio" id="color-blue" name="color" value="blue"><label for="color-blue"> Blue</label><br>
</fieldset>
<fieldset>
<legend>Material:</legend>
<input id="material-wireframe" type="checkbox" name="wireframe"><label for="material-wireframe"> Wireframe</label><br>
</fieldset>
<fieldset>
<legend>Size: <span id="value"></span></legend>
<input type="range" min="0.1" max="2" value="1" step="0.01" id="myRange" style="background-color: transparent;">
</fieldset>
<button>hello</button>
</div>`,
css: `
/*
* * HTML-2-WebGL limitations / guidelines for html-mesh compatibility:
* no icon libraries (favicon e.g.)
* in case of 'border-radius: 2px 3px 4px 5px' (2px will apply to all corners)
* dont use transform: scale(1.2) e.g.
* */
.modal.hello {
position:relative;
top:0;
width:200px;
.title { font-weight:bold; } /* modern nested buildless css thanks to stylis */
}`
},
events:{
html: function( ){ console.log("html-mesh requirement mounted") },
stylis: function( ){ console.log("stylis requirement mounted") },
DOMready: function(e){
// our reactive dom element has been added to the dom (DOMElement = this.el.dom)
},
click: function(e){ // a click was detected on this.el.dom or AFRAME entity
let el = e.detail.target || e.detail.srcElement
if( !el ) return
if( el.className.match("fold") ) this.el.toggleFold()
if( el.className.match("close") ) this.el.close()
},
input: function(e){
if( !e.detail.target ) return
if( e.detail.target.id == 'myRange' ) this.data.value = e.detail.target.value // reactive demonstration
},
value: function(e){ this.el.dom.querySelector("#value").innerHTML = e.detail.v }, // auto-emitted when this.data.value gets updated
},
init: function () {
this.require( this.requires )
this.scene.addEventListener('apps:2D', () => this.el.setAttribute('visible', false) )
this.scene.addEventListener('apps:XR', () => {
this.el.setAttribute('visible', true)
this.el.setAttribute("html",`html:#${this.el.uid}; cursor:#cursor`)
})
},
manifest: { // HTML5 manifest to identify app to xrsh
"short_name": "Hello world",
"name": "Hello world",
"icons": [
{
"src": "/images/icons-vector.svg",
"type": "image/svg+xml",
"sizes": "512x512"
}
],
"id": "/?source=pwa",
"start_url": "/?source=pwa",
"background_color": "#3367D6",
"display": "standalone",
"scope": "/",
"theme_color": "#3367D6",
"shortcuts": [
{
"name": "What is the latest news?",
"cli":{
"usage": "helloworld <type> [options]",
"example": "helloworld news",
"args":{
"--latest": {type:"string"}
}
},
"short_name": "Today",
"description": "View weather information for today",
"url": "/today?source=pwa",
"icons": [{ "src": "/images/today.png", "sizes": "192x192" }]
}
],
"description": "Hello world information",
"screenshots": [
{
"src": "/images/screenshot1.png",
"type": "image/png",
"sizes": "540x720",
"form_factor": "narrow"
}
],
"help":`
Helloworld application
This is a help file which describes the application.
It will be rendered thru troika text, and will contain
headers based on non-punctualized lines separated by linebreaks,
in above's case "\nHelloworld application\n" will qualify as header.
`
}
});

View File

@ -15,6 +15,13 @@ AFRAME.registerComponent('xrfragments', {
// requires are loaded
ready: function(e){
this.el.setAttribute("xrf","https://coderofsalvation.github.io/xrsh-media/assets/background.glb")
let ARbutton = document.querySelector('.a-enter-ar-button')
if( ARbutton ){
ARbutton.addEventListener('click', () => {
AFRAME.XRF.reset()
})
}
},
launcher: function(){

View File

@ -5,6 +5,8 @@ AFRAME.app = new Proxy({
order:0,
components: {}, // component-strings in this array are automatically
// added to each app
add(component, entity){
// categorize by component to prevent similar apps loading duplicate dependencies simultaniously
this[component] = this[component] || []
@ -34,7 +36,7 @@ AFRAME.app = new Proxy({
* This is the abstract 'app' component
*/
AFRAME.registerComponent('app', {
appComponent = {
schema:{
"uri":{ type:"string"}
},
@ -43,7 +45,11 @@ AFRAME.registerComponent('app', {
"app:ready": function(){
let {id,component,type} = this.parseAppURI(this.data.uri)
AFRAME.app[component].map( (app) => {
if( !app.el.getAttribute(component) ) app.el.setAttribute(component,app.data)
if( !app.el.getAttribute(component) ){
if( AFRAME.components[ component ] ){
app.el.setAttribute(component,app.data)
}else console.warn(`${component} was not fully downloaded yet (${app.data.uri})`)
}
})
},
"requires:ready": function(){
@ -115,7 +121,10 @@ AFRAME.registerComponent('app', {
})
}
})
}
AFRAME.registerComponent('app', appComponent)
AFRAME.registerComponent('com', appComponent)
/*
* Here are monkeypatched AFRAME component prototype functions
@ -151,29 +160,8 @@ AFRAME.AComponent.prototype.updateProperties = function(updateProperties){
overlay.id = "overlay"
document.body.appendChild(overlay)
document.querySelector("a-scene").setAttribute("webxr","overlayElement:#overlay")
// let menu = document.createElement('div')
// menu.id = 'iconmenu'
// document.body.appendChild(menu)
}
// // add menu button
// if( this.manifest && this.manifest.icons ){
// let btn = document.createElement('button')
// btn.app = this
// if( this.manifest.icons.length ){
// btn.innerHTML = `<img src="${this.manifest.icons[0].src}"/>`
// }else btn.innerText = this.manifest.short_name
// btn.setAttribute("alt", this.manifest.name )
// btn.addEventListener('click', (e) => this.el.emit('launcher',{}) )
// document.querySelector("#iconmenu").appendChild(btn)
// }
// reactify components with dom-definition
if( this.data.uri && this.dom && !this.el.dom ){
tasks = {
createReactiveDOMElement: () => {
const reactify = (el,aframe) => new Proxy(this.data,{
get(me,k,v) { return me[k]
},
@ -182,6 +170,13 @@ AFRAME.AComponent.prototype.updateProperties = function(updateProperties){
aframe.emit(k,{el,k,v})
}
})
// reactify components with dom-definition
if( this.data.uri && this.dom && !this.el.dom ){
tasks = {
createReactiveDOMElement: () => {
this.el.dom = document.createElement('div')
this.el.dom.className = this.parseAppURI(this.data.uri).component
this.el.dom.innerHTML = this.dom.html(this)
@ -212,6 +207,13 @@ AFRAME.AComponent.prototype.updateProperties = function(updateProperties){
return tasks
},
initAutoComponents: () => {
for ( let i in AFRAME.app.components ) {
this.el.setAttribute( i, AFRAME.app.components[i] )
}
return tasks
},
triggerKeyboardForInputs: () => {
// https://developer.oculus.com/documentation/web/webxr-keyboard ;
[...this.el.dom.querySelectorAll('[type=text]')].map( (input) => {
@ -232,15 +234,23 @@ AFRAME.AComponent.prototype.updateProperties = function(updateProperties){
.scaleDOMvsXR()
.triggerKeyboardForInputs()
.setupListeners()
.initAutoComponents()
document.querySelector('#overlay').appendChild(this.el.dom)
this.el.emit('DOMready',{el: this.el.dom})
}
}else this.data = reactify( this.el, this.el )
// assign unique app id
if( !this.el.uid ) this.el.uid = '_'+String(Math.random()).substr(10)
if( this.requires ) this.require( this.requires, 'requires:ready' )
// require coms
let requires = {}
for ( let i in AFRAME.app.components ) {
if( !AFRAME.components[i] ) requires[i] = AFRAME.app.components[i]
}
if( this.requires ) requires = {...requires, ...this.requires }
if( Object.values(requires).length ) this.require( requires, 'requires:ready' )
else this.el.emit('requires:ready' )
// mark app as being initialized

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@ -0,0 +1,47 @@
// gaze + fuse-to-click on mobile VR
// gaze + tap-to-click on mobile AR
// also adds 'eye'-tracking (mouseover) functionality to display popovers
AFRAME.registerComponent('gaze-touch-to-click',{
schema:{
spawn:{type:'boolean',default:false},
},
events:{
"fusing": function(e){
if( e.detail.mouseEvent ) return // ignore click event
console.dir(e)
}
},
setGazer: function(state, fuse){
if( !AFRAME.utils.device.isMobile() ) return
let cam = document.querySelector("[camera]")
if( state ){
if( cam.innerHTML.match(/cursor/) ) return; // avoid duplicate calls
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: ${fuse ? 'true': 'false'}; fuseTimeout: 1500"
animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 150; from: 0.1 0.1 0.1; to: 1 1 1"
animation__fusing="property: scale; startEvents: fusing; easing: easeInCubic; dur: 1500; from: 1 1 1; to: 0.1 0.1 0.1"
animation__mouseleave="property: scale; startEvents: mouseleave; easing: easeInCubic; dur: 500; to: 1 1 1"
raycaster="objects: .ray"
visible="true"
position="0 0 -1"
material="color: #BBBBBB; shader: flat">
</a-entity>`
cam.querySelector('#cursor').setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
}else{
cam.querySelector('#cursor').removeAttribute("geometry")
if( document.querySelector('[cursor]') ) {
document.querySelector('[cursor]').setAttribute("visible",false)
}
}
},
init:function(data){
this.setGazer(true);
document.querySelector("a-scene").addEventListener('exit-vr', () => this.setGazer(false,false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => this.setGazer(true,true) )
document.querySelector("a-scene").addEventListener('enter-ar', () => this.setGazer(true,false) )
document.querySelector("a-scene").addEventListener('exit-ar', () => this.setGazer(false,false) )
}
});

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@ -0,0 +1,67 @@
// look-controls turns off autoUpdateMatrix (of player) which
// will break repositionining the VR rig (teleporting and other stuff)
// overriding this below is easier then adding updateMatrixWorld() everywhere else
// (or rolling your own look-controls and diverting from mainbranch)
AFRAME.registerComponent('patch-look-controls',{
init: function(){
alert("fjo"); //dEventListener('loaded', () => this.patchLookControls() )
},
patchLookControls: function(){
alert("ja!")
let lk = document.querySelector('[look-controls]')
if( !lk ) return
lk = lk.components['look-controls']
lk.onEnterVR = function () {
var sceneEl = this.el.sceneEl;
if (!sceneEl.checkHeadsetConnected()) { return; }
this.saveCameraPose();
this.el.object3D.position.set(0, 0, 0);
this.el.object3D.rotation.set(0, 0, 0);
if (sceneEl.hasWebXR) {
// this.el.object3D.matrixAutoUpdate = false;
this.el.object3D.updateMatrix();
}
}
/**
* Restore the pose.
*/
lk.onExitVR = function () {
if (!this.el.sceneEl.checkHeadsetConnected()) { return; }
this.restoreCameraPose();
this.previousHMDPosition.set(0, 0, 0);
this.el.object3D.matrixAutoUpdate = true;
}
// it also needs to apply the offset (in case the #rot was used in URLS)
lk.updateOrientation = function () {
var object3D = this.el.object3D;
var pitchObject = this.pitchObject;
var yawObject = this.yawObject;
var sceneEl = this.el.sceneEl;
// In VR or AR mode, THREE is in charge of updating the camera pose.
if ((sceneEl.is('vr-mode') || sceneEl.is('ar-mode')) && sceneEl.checkHeadsetConnected()) {
// With WebXR THREE applies headset pose to the object3D internally.
return;
}
this.updateMagicWindowOrientation();
let offsetX = object3D.rotation.offset ? object3D.rotation.offset.x : 0
let offsetY = object3D.rotation.offset ? object3D.rotation.offset.y : 0
// On mobile, do camera rotation with touch events and sensors.
object3D.rotation.x = this.magicWindowDeltaEuler.x + offsetX + pitchObject.rotation.x;
object3D.rotation.y = this.magicWindowDeltaEuler.y + offsetY + yawObject.rotation.y;
object3D.rotation.z = this.magicWindowDeltaEuler.z;
object3D.matrixAutoUpdate = true
}
}
})

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@ -0,0 +1,65 @@
// look-controls turns off autoUpdateMatrix (of player) which
// will break repositionining the VR rig (teleporting and other stuff)
// overriding this below is easier then adding updateMatrixWorld() everywhere else
// (or rolling your own look-controls and diverting from mainbranch)
// this component will re-attach a patched look-controls
AFRAME.registerComponent('patch-look-controls',{
init: function(){
let scene = AFRAME.scenes[0]
let el = document.querySelector('[look-controls]')
el.removeAttribute("look-controls")
AFRAME.components['look-controls'].Component.prototype.onEnterVR = function () {
var sceneEl = this.el.sceneEl;
if (!sceneEl.checkHeadsetConnected()) { return; }
this.saveCameraPose();
this.el.object3D.position.set(0, 0, 0);
this.el.object3D.rotation.set(0, 0, 0);
if (sceneEl.hasWebXR) {
// this.el.object3D.matrixAutoUpdate = false;
this.el.object3D.updateMatrix();
}
}
/**
* Restore the pose.
*/
AFRAME.components['look-controls'].Component.prototype.onExitVR = function () {
if (!this.el.sceneEl.checkHeadsetConnected()) { return; }
this.restoreCameraPose();
this.previousHMDPosition.set(0, 0, 0);
this.el.object3D.matrixAutoUpdate = true;
}
// it also needs to apply the offset (in case the #rot was used in URLS)
AFRAME.components['look-controls'].Component.prototype.updateOrientation = function () {
var object3D = this.el.object3D;
var pitchObject = this.pitchObject;
var yawObject = this.yawObject;
var sceneEl = this.el.sceneEl;
// In VR or AR mode, THREE is in charge of updating the camera pose.
if ((sceneEl.is('vr-mode') || sceneEl.is('ar-mode')) && sceneEl.checkHeadsetConnected()) {
// With WebXR THREE applies headset pose to the object3D internally.
return;
}
this.updateMagicWindowOrientation();
let offsetX = object3D.rotation.offset ? object3D.rotation.offset.x : 0
let offsetY = object3D.rotation.offset ? object3D.rotation.offset.y : 0
// On mobile, do camera rotation with touch events and sensors.
object3D.rotation.x = this.magicWindowDeltaEuler.x + offsetX + pitchObject.rotation.x;
object3D.rotation.y = this.magicWindowDeltaEuler.y + offsetY + yawObject.rotation.y;
object3D.rotation.z = this.magicWindowDeltaEuler.z;
object3D.matrixAutoUpdate = true
}
el.setAttribute('look-controls','')
}
})

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@ -0,0 +1,27 @@
// poor man's way to move forward using hand gesture pinch
window.AFRAME.registerComponent('pinch-to-teleport', {
schema:{
rig: {type: "selector"}
},
init: function(){
this.el.addEventListener("pinchended", () => {
// get the cameras world direction
let direction = new THREE.Vector3()
this.el.sceneEl.camera.getWorldDirection(direction);
// multiply the direction by a "speed" factor
direction.multiplyScalar(0.4)
// get the current position
var pos = player.getAttribute("position")
// add the direction vector
pos.x += direction.x
pos.z += direction.z
// set the new position
this.data.rig.setAttribute("position", pos);
// !!! NOTE - it would be more efficient to do the
// position change on the players THREE.Object:
// `player.object3D.position.add(direction)`
// but it would break "getAttribute("position")
})
},
})

72
com/control/pressable.js Normal file
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@ -0,0 +1,72 @@
// this makes WebXR hand controls able to click things (by touching it)
AFRAME.registerComponent('pressable', {
schema: {
pressDistance: {
default: 0.01
}
},
init: function() {
this.worldPosition = new THREE.Vector3();
this.fingerWorldPosition = new THREE.Vector3();
this.raycaster = new THREE.Raycaster()
this.handEls = document.querySelectorAll('[hand-tracking-controls]');
this.pressed = false;
this.distance = -1
// we throttle by distance, to support scenes with loads of clickable objects (far away)
this.tick = this.throttleByDistance( () => this.detectPress() )
},
throttleByDistance: function(f){
return function(){
if( this.distance < 0 ) return f() // first call
if( !f.tid ){
let x = this.distance
let y = x*(x*0.05)*1000 // parabolic curve
f.tid = setTimeout( function(){
f.tid = null
f()
}, y )
}
}
},
detectPress: function(){
var handEls = this.handEls;
var handEl;
let minDistance = 5
// compensate for xrf-get AFRAME component (which references non-reparented buffergeometries from the 3D model)
let object3D = this.el.object3D.child || this.el.object3D
for (var i = 0; i < handEls.length; i++) {
handEl = handEls[i];
let indexTipPosition = handEl.components['hand-tracking-controls'].indexTipPosition
// Apply the relative position to the parent's world position
handEl.object3D.updateMatrixWorld();
handEl.object3D.getWorldPosition( this.fingerWorldPosition )
this.fingerWorldPosition.add( indexTipPosition )
this.raycaster.far = this.data.pressDistance
// Create a direction vector (doesnt matter because it is supershort for 'touch' purposes)
const direction = new THREE.Vector3(1.0,0,0);
this.raycaster.set(this.fingerWorldPosition, direction)
intersects = this.raycaster.intersectObjects([object3D],true)
object3D.getWorldPosition(this.worldPosition)
distance = this.fingerWorldPosition.distanceTo(this.worldPosition)
minDistance = distance < minDistance ? distance : minDistance
if (intersects.length ){
if( !this.pressed ){
this.el.emit('pressedstarted');
this.el.emit('click');
this.pressed = setTimeout( () => {
this.el.emit('pressedended');
this.pressed = null
},300)
}
}
}
this.distance = minDistance
}
});

26
com/control/wearable.js Normal file
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@ -0,0 +1,26 @@
window.AFRAME.registerComponent('xrf-wear', {
schema:{
el: {type:"selector"},
position: {type:"vec3"},
rotation: {type:"vec3"}
},
init: function(){
$('a-scene').addEventListener('enter-vr', (e) => this.wear(e) )
$('a-scene').addEventListener('exit-vr', (e) => this.unwear(e) )
},
wear: function(){
if( !this.wearable ){
let d = this.data
this.wearable = new THREE.Group()
this.el.object3D.children.map( (c) => this.wearable.add(c) )
this.wearable.position.set( d.position.x, d.position.y, d.position.z)
this.wearable.rotation.set( d.rotation.x, d.rotation.y, d.rotation.z)
}
this.data.el.object3D.add(this.wearable)
},
unwear: function(){
this.data.el.remove(this.wearable)
this.wearable.children.map( (c) => this.el.object3D.add(c) )
delete this.wearable
}
})