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8375e5f1b5
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4105cbda09
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@ -1340,15 +1340,6 @@ VT100.prototype.setupTouchInputFallback = function(){
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this.form.appendChild(this.input)
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this.form.appendChild(this.input)
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this.scr_.parentElement.appendChild(this.form)
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this.scr_.parentElement.appendChild(this.form)
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this.input.addEventListener('blur', () => {
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if( this.input.value != '' ){
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ch = '\n'
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this.key_buf_.push(ch);
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setTimeout(VT100.go_getch_, 0);
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this.input.value = ''
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}
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})
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this.input.addEventListener("keydown", VT100.handle_onkeypress_, false);
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this.input.addEventListener("keydown", VT100.handle_onkeypress_, false);
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this.input.handler = (e) => {
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this.input.handler = (e) => {
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@ -70,7 +70,7 @@ AFRAME.registerComponent('window', {
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if( els.length < 2 ) return
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if( els.length < 2 ) return
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let current = els[ els.length-1 ]
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let current = els[ els.length-1 ]
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let last = els[ els.length-2 ]
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let last = els[ els.length-2 ]
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AFRAME.utils.positionObjectNextToNeighbor( current.object3D , last.object3D, 0.02 )
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AFRAME.utils.positionObjectNextToNeighbor( current.object3D , last.object3D, els.length )
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}
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}
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},
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},
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@ -79,10 +79,11 @@ AFRAME.registerComponent('window', {
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}
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}
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})
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})
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AFRAME.utils.positionObjectNextToNeighbor = function positionObjectNextToNeighbor(object, lastNeighbor = null, margin ){
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AFRAME.utils.positionObjectNextToNeighbor = function positionObjectNextToNeighbor(object, lastNeighbor = null, neighbours, margin = 0.45, degree = 20) {
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// *FIXME* this could be more sophisticated :)
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// *FIXME* this could be more sophisticated :)
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object.position.x = lastNeighbor.position.x + margin
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object.position.x = lastNeighbor.position.x + ((neighbours-1) * margin)
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object.position.y = lastNeighbor.position.y - margin
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object.position.y = lastNeighbor.position.y
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object.position.z = lastNeighbor.position.z + margin
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object.position.z = lastNeighbor.position.z
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//object.rotation.y += THREE.MathUtils.degToRad( (neighbours-1) * degree);
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}
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}
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