main: work in progress [might break]
This commit is contained in:
parent
9b5076fb2e
commit
c1d3afe540
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@ -24,8 +24,10 @@ AFRAME.registerComponent('data2event',{
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setTimeout( () => {
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for( let i in this.el.components ){
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let com = this.el.components[i]
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if( typeof com.data == 'object' ){
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com.data = this.reactify( this.el, com.data)
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}
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}
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},50)
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},
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20
com/dom.js
20
com/dom.js
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@ -46,15 +46,13 @@ AFRAME.registerComponent('dom',{
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return console.warn('dom.js did not find a .dom object inside component')
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}
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console.dir(this.dom)
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this
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.ensureOverlay()
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.addCSS()
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.createReactiveDOMElement()
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.assignUniqueID()
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.scaleDOMvsXR()
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.triggerKeyboardForInputs()
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.setupListeners()
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document.querySelector('#overlay').appendChild(this.el.dom)
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this.el.emit('DOMready',{el: this.el.dom})
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@ -89,13 +87,18 @@ AFRAME.registerComponent('dom',{
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this.el.dom = document.createElement('div')
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this.el.dom.innerHTML = this.dom.html(this)
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this.el.dom.className = this.dom.attrName
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console.dir(this.com.data)
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this.com.data = this.reactify( this.el, this.com.data )
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if( this.dom.events ) this.dom.events.map( (e) => this.el.dom.addEventListener(e, (ev) => this.el.emit(e,ev) ) )
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this.el.dom = this.el.dom.children[0]
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return this
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},
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assignUniqueID: function(){
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// assign unique app id so it's easy to reference (by html-mesh component e.g.)
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if( !this.el.uid ) this.el.uid = '_'+String(Math.random()).substr(10)
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return this
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},
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addCSS: function(){
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if( this.dom.css && !document.head.querySelector(`style#${this.attrName}`) ){
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document.head.innerHTML += `<style id="${this.attrName}">${this.dom.css(this)}</style>`
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@ -108,15 +111,6 @@ AFRAME.registerComponent('dom',{
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return this
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},
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setupListeners: function(){
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this.el.sceneEl.addEventListener('apps:2D', () => this.el.setAttribute('visible', false) )
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this.el.sceneEl.addEventListener('apps:XR', () => {
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this.el.setAttribute('visible', true)
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this.el.setAttribute("html",`html:#${this.el.uid}; cursor:#cursor`)
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})
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return this
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},
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triggerKeyboardForInputs: function(){
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// https://developer.oculus.com/documentation/web/webxr-keyboard ;
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[...this.el.dom.querySelectorAll('[type=text]')].map( (input) => {
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@ -12,7 +12,7 @@ AFRAME.registerComponent('helloworld-iframe', {
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},
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dom: {
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scale: 1,
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scale: 3,
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events: ['click','keydown'],
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html: (me) => `<div>
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<iframe src=""></iframe>
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@ -26,49 +26,60 @@ AFRAME.registerComponent('helloworld-iframe', {
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events:{
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// component events
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html: function( ){ console.log("html-mesh requirement mounted") },
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// combined AFRAME+DOM reactive events
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click: function(e){ }, //
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keydown: function(e){ }, //
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// reactive events for this.data updates
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myvalue: function(e){ /*this.el.dom.querySelector('b').innerText = this.data.myvalue*/ },
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init: function(){
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alert("ja")
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// reactive updates (data2event.js)
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url: function(e){
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this.el.dom.querySelector('iframe').src = this.data.url
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console.dir(this.el.dom.querySelector('iframe'))
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},
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ready: function( ){
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this.el.dom.style.display = 'none'
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console.log("this.el.dom has been added to DOM")
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},
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launcher: function(){
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console.log("this.el.dom iframe has been added to DOM")
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launcher: async function(){
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let URL = this.data.url || prompt('enter URL to display','https://fabien.benetou.fr/Wiki/Wiki')
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if( !URL ) return
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this.el.dom.querySelector('iframe').src = URL
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let s = await AFRAME.utils.require(this.requires)
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// instance this component
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const instance = this.el.cloneNode(false)
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this.el.sceneEl.appendChild( instance )
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instance.setAttribute("dom", "")
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instance.setAttribute("data2event","")
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instance.setAttribute("visible", AFRAME.utils.XD() == '3D' ? 'true' : 'false' )
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instance.setAttribute("position", AFRAME.utils.XD.getPositionInFrontOfCamera(1.39) )
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instance.object3D.quaternion.copy( AFRAME.scenes[0].camera.quaternion ) // face towards camera
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const setupWindow = () => {
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const com = instance.components['helloworld-iframe']
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instance.dom.style.display = 'none'
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new WinBox("Hello World",{
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width: 250,
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height: 150,
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class:["iframe"],
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x:"center",
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y:"center",
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id: this.el.uid, // important hint for html-mesh
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id: instance.uid, // important hint for html-mesh
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root: document.querySelector("#overlay"),
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mount: this.el.dom,
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onclose: () => { this.el.dom.style.display = 'none'; return false; }
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mount: instance.dom,
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onclose: () => { instance.dom.style.display = 'none'; return false; },
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oncreate: () => {
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com.data.url = URL
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instance.setAttribute("html",`html:#${instance.uid}; cursor:#cursor`)
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}
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});
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this.el.dom.style.display = ''
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instance.dom.style.display = ''
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}
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setTimeout( () => setupWindow(), 10 ) // give new components time to init
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},
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},
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manifest: { // HTML5 manifest to identify app to xrsh
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"short_name": "Hello world",
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"name": "Hello world",
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"short_name": "Iframe",
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"name": "Hello world IFRAME window",
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"icons": [
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{
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"src": "https://css.gg/browse.svg",
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@ -1,20 +1,23 @@
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AFRAME.registerComponent('helloworld-window', {
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schema: {
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foo: { type:"string"}
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foo: { type:"string", "default":"foo"}
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},
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dependencies: ['dom'],
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init: async function(){
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this.el.object3D.visible = false
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requires: {
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dom: "./com/dom.js", // interpret .dom object
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xd: "./com/dom.js", // allow switching between 2D/3D
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html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME
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winboxjs: "https://unpkg.com/winbox@0.2.82/dist/winbox.bundle.min.js", // deadsimple windows: https://nextapps-de.github.io/winbox
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winboxcss: "https://unpkg.com/winbox@0.2.82/dist/css/winbox.min.css", //
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},
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init: function(){ },
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dom: {
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scale: 1,
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scale: 3,
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events: ['click','keydown'],
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html: (me) => `<div>
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<div class="pad"> ${me.data.foo} <b>${me.data.myvalue}</b></span>
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<div class="pad"> <span>${me.data.foo}</span> <b>${me.data.myvalue}</b></span>
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</div>`,
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css: (me) => `.helloworld-window div.pad { padding:11px; }`
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@ -26,41 +29,53 @@ AFRAME.registerComponent('helloworld-window', {
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click: function(e){ }, //
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keydown: function(e){ }, //
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// reactive events for this.data updates
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// reactive events for this.data updates (data2event.js)
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myvalue: function(e){ this.el.dom.querySelector('b').innerText = this.data.myvalue },
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foo: function(e){ this.el.dom.querySelector('span').innerText = this.data.foo },
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launcher: async function(){
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let s = await AFRAME.utils.require({
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dom: "./com/dom.js", // interpret .dom object
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html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME
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winboxjs: "https://unpkg.com/winbox@0.2.82/dist/winbox.bundle.min.js", // deadsimple windows: https://nextapps-de.github.io/winbox
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winboxcss: "https://unpkg.com/winbox@0.2.82/dist/css/winbox.min.css", //
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})
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console.dir(s)
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this.el.setAttribute("dom","")
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this.el.setAttribute("data2event","")
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this.el.setAttribute("html","")
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this.el.dom.style.display = 'none'
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this.data.myvalue = 1
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return
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setInterval( () => this.data.myvalue++, 100 )
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let s = await AFRAME.utils.require(this.requires)
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// instance this component
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const instance = this.el.cloneNode(false)
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this.el.sceneEl.appendChild( instance )
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instance.setAttribute("dom", "")
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instance.setAttribute("visible", AFRAME.utils.XD() == '3D' ? 'true' : 'false' )
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instance.setAttribute("position", AFRAME.utils.XD.getPositionInFrontOfCamera(1.39) )
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instance.object3D.quaternion.copy( AFRAME.scenes[0].camera.quaternion ) // face towards camera
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const setupWindow = () => {
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const com = instance.components['helloworld-window']
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instance.dom.style.display = 'none'
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new WinBox("Hello World",{
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width: 250,
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height: 150,
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x:"center",
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y:"center",
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id: this.el.uid, // important hint for html-mesh
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id: instance.uid, // important hint for html-mesh
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root: document.querySelector("#overlay"),
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mount: this.el.dom,
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onclose: () => { this.el.dom.style.display = 'none'; return false; }
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mount: instance.dom,
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onclose: () => { instance.dom.style.display = 'none'; return false; },
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oncreate: () => instance.setAttribute("html",`html:#${instance.uid}; cursor:#cursor`)
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});
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this.el.dom.style.display = ''
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instance.dom.style.display = '' // show
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// data2event demo
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instance.setAttribute("data2event","")
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com.data.myvalue = 1
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com.data.foo = `instance ${instance.uid}: `
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setInterval( () => com.data.myvalue++, 200 )
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}
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setTimeout( () => setupWindow(), 10 ) // give new components time to init
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},
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},
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manifest: { // HTML5 manifest to identify app to xrsh
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"short_name": "Hello world window",
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"short_name": "window",
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"name": "Hello world window",
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"icons": [
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{
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@ -49,6 +49,7 @@ AFRAME.registerComponent('launcher', {
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})
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this.el.setAttribute("dom","")
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this.el.setAttribute("noxd","ignore") // hint to XD.js that we manage ourselve concerning 2D/3D switching
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this.render()
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if( this.data.attach ){
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@ -81,7 +82,7 @@ AFRAME.registerComponent('launcher', {
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overflow:hidden;
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position: fixed;
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right: 162px;
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bottom: 0px;
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bottom: 10px;
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left:20px;
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background: transparent;
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padding-bottom: 54px;
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@ -345,13 +346,14 @@ AFRAME.registerSystem('launcher',{
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getLaunchables: function(mutationsList,observer){
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let searchEvent = 'launcher'
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let els = [...this.sceneEl.getElementsByTagName("*")]
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let seen = {}
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this.components = els.filter( (el) => {
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let hasEvent = false
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if( el.components ){
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for( let i in el.components ){
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if( el.components[i].events && el.components[i].events[searchEvent] ){
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hasEvent = true
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if( el.components[i].events && el.components[i].events[searchEvent] && !seen[i] ){
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hasEvent = seen[i] = true
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}
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}
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}
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@ -108,7 +108,7 @@ AFRAME.registerComponent('paste', {
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return osbutton
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},
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getPositionInFrontOfCamera: function(){
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getPositionInFrontOfCamera: function(distance){
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const camera = this.el.sceneEl.camera;
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let pos = new THREE.Vector3()
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let direction = new THREE.Vector3();
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@ -117,7 +117,8 @@ AFRAME.registerComponent('paste', {
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camera.getWorldPosition(pos)
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direction.normalize();
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// Scale the direction by 1 meter
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direction.multiplyScalar(1.5);
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if( !distance ) distance = 1.5
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direction.multiplyScalar(distance);
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// Add the camera's position to the scaled direction to get the target point
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pos.add(direction);
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return pos
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@ -25,8 +25,11 @@ AFRAME.utils.require = function(arr_or_obj,opts){
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packagesArr.map( (package) => {
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try{
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package = package.match(/\./) ? package : AFRAME.utils.require.baseURL+package+".js"
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let id = Object.keys(arr_or_obj)[i]
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if( id == i ) id = parseURI(package).component
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let id = Object.keys(arr_or_obj)[i++]
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if( id.match(/^[0-9]/) ){ // if AFRAME component.dependency -array was passed
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id = parseURI(package).component
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}
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// prevent duplicate requests
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if( AFRAME.required[id] ) return // already loaded before
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AFRAME.required[id] = true
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@ -55,9 +58,9 @@ AFRAME.utils.require = function(arr_or_obj,opts){
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}
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}catch(e){
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console.error(`package ${package} could not be retrieved..aborting :(`);
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console.dir(e)
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if( opts.halt ) throw e;
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}
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i++
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})
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return Promise.all(deps)
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}
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@ -1,12 +1,16 @@
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AFRAME.registerComponent('spatialize', {
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AFRAME.registerComponent('xd', {
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schema: {
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foo: { type:"string"}
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},
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init: function () {
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if( Object.keys(this.el.components).length > 1 ) return // we collect a-entities which wish to be toggled in this.showElements()
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this.el.sceneEl.addEventListener('enter-vr',() => this.toggle(true) )
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this.el.sceneEl.addEventListener('exit-vr', () => this.toggle(false) )
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this.el.sceneEl.addEventListener('2D', () => this.showElements(false) )
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this.el.sceneEl.addEventListener('3D', () => this.showElements(true) )
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document.querySelector('a-scene').addEventListener('enter-vr',() => this.toggle(true) )
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document.querySelector('a-scene').addEventListener('exit-vr', () => this.toggle(false) )
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// toggle immersive with ESCAPE
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document.body.addEventListener('keydown', (e) => e.key == 'Escape' && this.toggle() )
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@ -21,43 +25,25 @@ AFRAME.registerComponent('spatialize', {
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}
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</style>`
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this.el.sceneEl.addEventListener('launched',(e) => {
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console.dir(e)
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let appEl = e.detail.el.dom
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if( appEl && appEl.style && appEl.style.display != 'none' && appEl.innerHTML ){
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this.btn.style.display = '' // show button
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}
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})
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this.events.launcher = () => this.toggle()
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},
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requires:{
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// somecomponent: "https://unpkg.com/some-aframe-component/mycom.min.js"
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},
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events:{
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// component events
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ready: function(e){
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//this.btn.style.display = 'none'
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this.btn.style.background = 'var(--xrsh-primary)'
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this.btn.style.color = '#FFF'
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},
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launcher: function(e){ this.toggle() },
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showElements: function(state){
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let els = [...document.querySelectorAll('[xd]')]
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els = els.filter( (el) => el != this.el ? el : null ) // filter out self
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els.map( (el) => el.setAttribute("visible", state ? "true" : false ) )
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},
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// draw a button so we can toggle apps between 2D / XR
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toggle: function(state){
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state = state || !document.body.className.match(/XR/)
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document.body.classList[ state ? 'add' : 'remove'](['XR'])
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AFRAME.scenes[0].emit( state ? 'apps:XR' : 'apps:2D')
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this.btn.innerHTML = state ? "<s>2D</s>" : "2D"
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AFRAME.scenes[0].emit( state ? '3D' : '2D')
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},
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manifest: { // HTML5 manifest to identify app to xrsh
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"short_name": "2D",
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"name": "spatialize",
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"short_name": "XD",
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"name": "2D/3D switcher",
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"icons": [],
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"id": "/?source=pwa",
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"start_url": "/?source=pwa",
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@ -103,3 +89,23 @@ in above's case "\nHelloworld application\n" will qualify as header.
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});
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AFRAME.utils.XD = function(){
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return document.body.classList.contains('XR') ? '3D' : '2D'
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}
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AFRAME.utils.XD.getPositionInFrontOfCamera = function(distance){
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const camera = AFRAME.scenes[0].camera;
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let pos = new THREE.Vector3()
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let direction = new THREE.Vector3();
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// Get camera's forward direction (without rotation)
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camera.getWorldDirection(direction);
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camera.getWorldPosition(pos)
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direction.normalize();
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// Scale the direction by 1 meter
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if( !distance ) distance = 1.5
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direction.multiplyScalar(distance);
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// Add the camera's position to the scaled direction to get the target point
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pos.add(direction);
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return pos
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}
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