improved performance on low-end smartphone
This commit is contained in:
parent
2e56d235ed
commit
9aff2133a0
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@ -40,15 +40,18 @@ if( typeof AFRAME != 'undefined '){
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padding: { type: 'number',"default": 18 },
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minimized: { type: 'boolean',"default":false},
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maximized: { type: 'boolean',"default":false},
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muteUntilPrompt:{ type: 'boolean',"default":true}, // mute stdout until a prompt is detected in ISO
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HUD: { type: 'boolean',"default":false}, // link to camera movement
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transparent: { type:'boolean', "default":false }, // need good gpu
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xterm: { type: 'boolean', "default":true }, // use xterm.js? (=slower)
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memory: { type: 'number', "default":48 }, // VM memory (in MB)
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bufferLatency:{ type: 'number', "default":300 }, // in ms: bufferlatency from webworker to xterm (batch-update every char to texture)
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canvasLatency:{ type: 'number', "default":300 } // in ms: time between canvas re-draws
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memory: { type: 'number', "default":64 }, // VM memory (in MB)
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bufferLatency: { type: 'number', "default":300 }, // in ms: bufferlatency from webworker to xterm (batch-update every char to texture)
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canvasLatency: { type: 'number', "default":300 } // in ms: time between canvas re-draws
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},
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init: function(){
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this.el.object3D.visible = false
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this.initHud()
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fetch(this.data.iso,{method: 'HEAD'})
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.then( (res) => {
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if( res.status != 200 ) throw 'not found'
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@ -267,6 +270,7 @@ if( typeof AFRAME != 'undefined '){
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}
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}
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this.el.addEventListener('obbcollisionstarted', focus(false) )
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this.el.sceneEl.addEventListener('enter-vr', focus(false) )
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this.el.sceneEl.addEventListener('enter-ar', focus(false) )
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this.el.sceneEl.addEventListener('exit-vr', focus(true) )
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@ -275,6 +279,14 @@ if( typeof AFRAME != 'undefined '){
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instance.object3D.quaternion.copy( AFRAME.scenes[0].camera.quaternion ) // face towards camera
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},
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initHud: function(){
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if( AFRAME.utils.device.isMobile() ) this.data.HUD = true
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if( this.data.HUD ){
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document.querySelector('[camera]').appendChild( this.el )
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this.el.setAttribute("position","0 -0.03 -0.4")
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}
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},
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events:{
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// combined AFRAME+DOM reactive events
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@ -17,12 +17,14 @@ function ISOTerminal(instance,opts){
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ISOTerminal.prototype.emit = function(event,data,sender){
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data = data || false
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const evObj = new CustomEvent(event, {detail: data} )
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//this.preventFrameDrop( () => {
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// forward event to worker/instance/AFRAME element or component-function
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// this feels complex, but actually keeps event- and function-names more concise in codebase
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this.dispatchEvent( evObj )
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if( sender != "instance" && this.instance ) this.instance.dispatchEvent(evObj)
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if( sender != "worker" && this.worker ) this.worker.postMessage({event,data})
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if( sender != "worker" && this.worker ) this.worker.postMessage({event,data}, this.getTransferable(data) )
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if( sender !== undefined && typeof this[event] == 'function' ) this[event].apply(this, data && data.push ? data : [data] )
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//})
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}
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ISOTerminal.addEventListener = (event,cb) => {
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@ -45,7 +47,9 @@ ISOTerminal.prototype.send = function(str, ttyNr){
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}else this.emulator.keyboard_send_text(str) // vga screen
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}else{
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this.convert.toUint8Array( str ).map( (c) => {
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this.worker.postMessage({event:`serial${ttyNr}-input`,data:c})
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this.preventFrameDrop(
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() => this.worker.postMessage({event:`serial${ttyNr}-input`,data:c})
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)
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})
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}
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}
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@ -133,7 +137,6 @@ ISOTerminal.prototype.start = function(opts){
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this.worker = new Worker("com/isoterminal/worker.js");
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this.worker.onmessage = (e) => {
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const xr = this.instance.sceneEl.renderer.xr
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const {event,data} = e.data
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const cb = (event,data) => () => {
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if( data.promiseId ){
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@ -141,12 +144,7 @@ ISOTerminal.prototype.start = function(opts){
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}else this.emit(event,data,"worker") // forward event to world
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}
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// don't let workers cause framerate dropping
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if( xr.isPresenting ){
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xr.getSession().requestAnimationFrame(cb(event,data))
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}else{
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window.requestAnimationFrame(cb(event,data))
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}
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this.preventFrameDrop( cb(event,data) )
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}
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/*
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@ -160,7 +158,7 @@ ISOTerminal.prototype.start = function(opts){
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this.id = this.id == undefined ? 0 : this.id
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data.id = this.id++
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// Send id and task to WebWorker
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this.worker.postMessage(data)
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this.preventFrameDrop( () => this.worker.postMessage(data,getTransferable(data) ) )
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return new Promise(resolve => this.resolvers[data.id] = resolve);
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}.bind(this.worker.postMessage)
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@ -196,12 +194,52 @@ ISOTerminal.prototype.start = function(opts){
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'Transcending earthly limits'
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]
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const loadmsg = loading[ Math.floor(Math.random()*1000) % loading.length ] + "..(please wait..)"
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const empower = [
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"FOSS gives users control over their software, offering freedom to modify and share",
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"Feeling powerless with tech? FOSS escapes a mindset known as learned helplessness",
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"FOSS breaks this cycle by showing that anyone can learn and contribute",
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"Proprietary software can make users dependent, but FOSS offers real choices",
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"FOSS communities provide support and encourage users to develop new skills",
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"Learned helplessness fades when we realize tech isn’t too complex to understand",
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"FOSS empowers users to customize and improve their tools",
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"Engaging with FOSS helps build confidence and self-reliance in tech",
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"FOSS tools are accessible and often better than closed alternatives",
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"FOSS shows that anyone can shape the digital world with curiosity and effort",
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"Linux can revive old computers, extending their life and reducing e-waste",
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"Many lightweight Linux distributions run smoothly on older hardware",
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"Installing Linux on aging devices keeps them functional instead of sending them to the landfill",
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"Linux uses fewer resources, making it ideal for reusing older machines",
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"By using Linux, you can avoid buying new hardware, cutting down on tech waste",
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"Instead of discarding slow devices, Linux can bring them back to life",
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"Linux supports a wide range of devices, helping to prevent e-waste",
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"Open-source drivers in Linux enable compatibility with old peripherals, reducing the need for replacements",
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"Free Linux software helps users avoid planned obsolescence in commercial products",
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"Switching to Linux promotes sustainability by reducing demand for new gadgets and lowering e-waste"
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]
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const motd = `
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\r[38;5;57m . . ____ _____________ ________. ._. ._. . .
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\r[38;5;93m . . .\\ \\/ /\\______ \\/ _____// | \\. .
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\r[38;5;93m . . . \\ / | _/\\_____ \\/ ~ \\ .
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\r[38;5;129m . . . / \\ | | \\/ \\ Y / .
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\r[38;5;165m . . ./___/\\ \\ |____|_ /_______ /\\___|_ /. .
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\r[38;5;201m . . . . . .\\_/. . . . \\/ . . . .\\/ . . _ \\/ . .
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\r[38;5;165m ▬▬▬▬▬▬▬▬ https://xrsh.isvery.ninja ▬▬▬▬▬▬▬▬▬▬▬▬
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\r[38;5;165m local-first, polyglot, unixy WebXR IDE & runtime
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\r
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\r credits: NLnet | @nlnet@nlnet.nl
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\r MrDoob | THREE.js
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\r Diego Marcos | AFRAME.js
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\r Leon van Kammen | @lvk@mastodon.online
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\r Fabien Benetou | @utopiah@mastodon.pirateparty.be
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`
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const text_color = "\r[38;5;129m"
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const text_reset = "\033[0m"
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const loadmsg = "\n\r "+loading[ Math.floor(Math.random()*1000) % loading.length ] + "..[please wait]"
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const empowermsg = "\n\r "+text_reset+'"'+empower[ Math.floor(Math.random()*1000) % empower.length ] + '"\n\r'
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this.emit('status',loadmsg)
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this.emit('serial-output-string', text_color + loadmsg + text_reset + "\n\r")
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this.emit('serial-output-string', motd + empowermsg + text_color + loadmsg + text_reset+"\n\r")
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this.addEventListener('emulator-started', async (e) => {
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@ -222,17 +260,25 @@ ISOTerminal.prototype.start = function(opts){
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const str = e.detail
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// lets scan for a prompt so we can send a 'ready' event to the world
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if( !this.ready && str.match(/\n(\/ #|~%|\[.*\]>)/) ){
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this.emit('postReady',{})
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this.ready = true
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setTimeout( () => this.emit('ready',{}), 500 )
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}
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if( this.ready ) this.emit('serial-output-string', e.detail )
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if( !this.ready && str.match(/\n(\/ #|~%|\[.*\]>)/) ) this.postBoot()
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if( this.ready || !this.opts.muteUntilPrompt ) this.emit('serial-output-string', e.detail )
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})
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});
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}
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ISOTerminal.prototype.postBoot = function(cb){
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this.emit('postReady',{})
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this.ready = true
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setTimeout( () => {
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this.emit('ready',{})
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if( cb ) cb()
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}, 500 )
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}
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// this is allows (unsophisticated) outputbuffering
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ISOTerminal.prototype.bufferOutput = function(byte,cb,latency){
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const resetBuffer = () => ({str:""})
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this.buffer = this.buffer || resetBuffer()
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@ -247,3 +293,26 @@ ISOTerminal.prototype.bufferOutput = function(byte,cb,latency){
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}
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}
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ISOTerminal.prototype.preventFrameDrop = function(cb){
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// don't let workers cause framerate dropping
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const xr = this.instance.sceneEl.renderer.xr
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if( xr.isPresenting ){
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xr.getSession().requestAnimationFrame(cb)
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}else{
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window.requestAnimationFrame(cb)
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}
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}
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ISOTerminal.prototype.getTransferable = function(data){
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function isTransferable(obj) {
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return obj instanceof ArrayBuffer ||
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obj instanceof MessagePort ||
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obj instanceof ImageBitmap ||
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(typeof OffscreenCanvas !== 'undefined' && obj instanceof OffscreenCanvas) ||
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(typeof ReadableStream !== 'undefined' && obj instanceof ReadableStream) ||
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(typeof WritableStream !== 'undefined' && obj instanceof WritableStream) ||
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(typeof TransformStream !== 'undefined' && obj instanceof TransformStream);
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}
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if( isTransferable(data) ) console.log("Transferable!")
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if( isTransferable(data) ) return isTransferable(data) ? [data] : undefined
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}
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if( typeof emulator != 'undefined' ){
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// inside worker-thread
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this['emulator.restore_state'] = async function(){
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await emulator.restore_state.apply(emulator, arguments[0])
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this['emulator.restore_state'] = async function(data){
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await emulator.restore_state(data)
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console.log("restored state")
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this.postMessage({event:"state_restored",data:false})
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}
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this['emulator.save_state'] = async function(){
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let state = await emulator.save_state.apply(emulator, arguments[0])
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console.log("saving session")
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let state = await emulator.save_state()
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this.postMessage({event:"state_saved",data:state})
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}
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@ -31,23 +33,8 @@ if( typeof emulator != 'undefined' ){
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state = this.convert.base64ToArrayBuffer( stateBase64 )
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this.addEventListener('state_restored', function(){
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this.emit('postReady',e)
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setTimeout( () => {
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this.emit('ready',e)
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// press CTRL+a l (=gnu screen redisplay)
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setTimeout( () => this.send("l\n"),400 )
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// reload index.js
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this.emulator.read_file("root/index.js")
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.then( this.convert.Uint8ArrayToString )
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.then( this.runJavascript )
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.catch( console.error )
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// reload index.html
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this.emulator.read_file("root/index.html")
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.then( this.convert.Uint8ArrayToString )
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.then( this.runHTML )
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.catch( console.error )
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}, 500 )
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// simulate / fastforward boot events
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this.postBoot( () => this.send("l\n") )
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})
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this.worker.postMessage({event:'emulator.restore_state',data:state})
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@ -55,13 +42,13 @@ if( typeof emulator != 'undefined' ){
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})
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this.save = async () => {
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const state = await this.worker.postMessage({event:"save_state",data:false})
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console.log( String(this.convert.arrayBufferToBase64(state)).substr(0,5) )
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localforage.setItem("state", this.convert.arrayBufferToBase64(state) )
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const state = await this.worker.postMessage({event:"emulator.save_state",data:false})
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}
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this.addEventListener('state_saved', function(data){
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debugger
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this.addEventListener('state_saved', function(e){
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const state = e.detail
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localforage.setItem("state", this.convert.arrayBufferToBase64(state) )
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console.log("state saved")
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})
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window.addEventListener("beforeunload", function (e) {
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@ -14,8 +14,7 @@ ISOTerminal.prototype.boot = async function(e){
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if( this.serial_input == 0 ){
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if( !this.noboot ){
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let boot = "source /etc/profile\n"
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this.send(boot+"\n")
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this.send("source /etc/profile # \\o/ FOSS powa!\n")
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}
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}
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@ -1,34 +1,6 @@
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importScripts("libv86.js");
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importScripts("ISOTerminal.js") // we don't instance it again here (just use its functions)
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//var emulator = new V86({
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// wasm_path: "../build/v86.wasm",
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// memory_size: 32 * 1024 * 1024,
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// vga_memory_size: 2 * 1024 * 1024,
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// bios: {
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// url: "../bios/seabios.bin",
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// },
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// vga_bios: {
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// url: "../bios/vgabios.bin",
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// },
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// cdrom: {
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// url: "../images/linux4.iso",
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// },
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// autostart: true,
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//});
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//
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//
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//emulator.add_listener("serial0-output-byte", function(byte)
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//{
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// var chr = String.fromCharCode(byte);
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// this.postMessage(chr);
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//}.bind(this));
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//
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//this.onmessage = function(e)
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//{
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// emulator.serial0_send(e.data);
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//};
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this.runISO = function(opts){
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if( opts.cdrom && !opts.cdrom.url.match(/^http/) ) opts.cdrom.url = "../../"+opts.cdrom.url
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if( opts.bzimage && !opts.cdrom.url.match(/^http/) ) opts.bzimage.url = "../../"+opts.bzimage.url
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21
com/xterm.js
21
com/xterm.js
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@ -103,8 +103,8 @@ AFRAME.registerComponent('xterm', {
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init: function () {
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const terminalElement = document.createElement('div')
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terminalElement.setAttribute('style', `
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width: ${Math.floor( window.innerWidth * 0.7 )}px;
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height: ${Math.floor( window.innerHeight * 0.7 )}px;
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width: 800px;
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height: ${Math.floor( 800 * 0.527 )}px;
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overflow: hidden;
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`)
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@ -133,6 +133,8 @@ AFRAME.registerComponent('xterm', {
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return theme
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}, {})
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this.fontSize = 14
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const term = this.term = new Terminal({
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logLevel:"off",
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theme: theme,
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@ -141,12 +143,13 @@ AFRAME.registerComponent('xterm', {
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disableStdin: false,
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rows: this.data.rows,
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cols: this.data.cols,
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fontSize: 14,
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fontSize: this.fontSize,
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lineHeight: 1.15,
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useFlowControl: true,
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rendererType: this.renderType // 'dom' // 'canvas'
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})
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this.tick = AFRAME.utils.throttle( () => {
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this.tick = AFRAME.utils.throttleLeadingAndTrailing( () => {
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if( this.el.sceneEl.renderer.xr.isPresenting ){
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// workaround
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// xterm relies on window.requestAnimationFrame (which is not called WebXR immersive mode)
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@ -165,7 +168,7 @@ AFRAME.registerComponent('xterm', {
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const $screen = terminalElement.querySelector('.xterm-screen')
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$screen.style.width = '100%'
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term.on('refresh', AFRAME.utils.throttle( () => this.update(), 150 ) )
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term.on('refresh', AFRAME.utils.throttleLeadingAndTrailing( () => this.update(), 150 ) )
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term.on('data', (data) => {
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this.el.emit('xterm-input', data)
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})
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@ -200,14 +203,14 @@ AFRAME.registerComponent('xterm', {
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if( type == 'dom'){
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this.el.dom.appendChild(this.el.terminalElement)
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this.term.setOption('fontSize', 14 )
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this.term.setOption('fontSize', this.fontSize )
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this.term.setOption('rendererType',type )
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this.renderType = type
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}
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if( type == 'canvas'){
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this.el.appendChild(this.el.terminalElement)
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this.term.setOption('fontSize', 48 )
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this.term.setOption('fontSize', this.fontSize * 3 )
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this.term.setOption('rendererType',type )
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this.renderType = type
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this.update()
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@ -218,8 +221,8 @@ AFRAME.registerComponent('xterm', {
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this.cursorCanvas = this.el.terminalElement.querySelector('.xterm-cursor-layer')
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// Create a texture from the canvas
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const canvasTexture = new THREE.Texture(this.canvas)
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//canvasTexture.minFilter = THREE.LinearFilter
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//canvasTexture.magFilter = THREE.LinearFilter
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//canvasTexture.minFilter = THREE.NearestFilter //LinearFilter
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//canvasTexture.magFilter = THREE.LinearMipMapLinearFilter //THREE.NearestFilter //LinearFilter
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canvasTexture.needsUpdate = true; // Ensure the texture updates
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let plane = this.el.planeText.getObject3D("mesh") //this.el.getObject3D('mesh')
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if( plane.material ) plane.material.dispose()
|
||||
|
|
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Reference in New Issue