handmenu test
/ mirror_to_github (push) Successful in 15s Details
/ test (push) Successful in 2s Details

This commit is contained in:
Leon van Kammen 2024-05-22 10:56:43 +00:00
parent 1832cd18fe
commit 58d452447a
7 changed files with 601 additions and 11 deletions

75
app/aframe-inspector.js Normal file
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@ -0,0 +1,75 @@
AFRAME.registerComponent('aframe-inspector', {
schema: {
foo: { type:"string"}
},
init: function () {
document.querySelector('a-scene').setAttribute("inspector","url: https://cdn.jsdelivr.net/gh/aframevr/aframe-inspector@master/dist/aframe-inspector.min.js")
},
requires:{ },
events:{
// component events
ready: function(e){ },
launcher: function(e){
$('[inspector]').components.inspector.openInspector()
},
},
manifest: { // HTML5 manifest to identify app to xrsh
"short_name": "inspector",
"name": "AFRAME inspector",
"icons": [
{
"src": "https://css.gg/list-tree.svg",
"type": "image/svg+xml",
"sizes": "512x512"
}
],
"id": "/?source=pwa",
"start_url": "/?source=pwa",
"background_color": "#3367D6",
"display": "standalone",
"scope": "/",
"theme_color": "#3367D6",
"shortcuts": [
{
"name": "What is the latest news?",
"cli":{
"usage": "helloworld <type> [options]",
"example": "helloworld news",
"args":{
"--latest": {type:"string"}
}
},
"short_name": "Today",
"description": "View weather information for today",
"url": "/today?source=pwa",
"icons": [{ "src": "/images/today.png", "sizes": "192x192" }]
}
],
"description": "use CTRL+ALT+i to launch inspector",
"screenshots": [
{
"src": "/images/screenshot1.png",
"type": "image/png",
"sizes": "540x720",
"form_factor": "narrow"
}
],
"help":`
Helloworld application
This is a help file which describes the application.
It will be rendered thru troika text, and will contain
headers based on non-punctualized lines separated by linebreaks,
in above's case "\nHelloworld application\n" will qualify as header.
`
}
});

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@ -31,6 +31,8 @@ AFRAME.registerComponent('launcher', {
requires:{ requires:{
html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME
'hand-menu': "./com/control/hand-menu.js",
'hand-menu-button': "./com/control/hand-menu-button.js",
}, },
dom: { dom: {
@ -108,6 +110,7 @@ AFRAME.registerComponent('launcher', {
ready: function( ){ ready: function( ){
this.el.dom.children[0].id = this.el.uid // important hint for html-mesh this.el.dom.children[0].id = this.el.uid // important hint for html-mesh
document.querySelector('#left-hand').setAttribute('hand-menu','')
}, },
}, },

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@ -5,12 +5,11 @@ AFRAME.registerComponent('paste', {
init: function () { init: function () {
this.el.object3D.visible = false this.el.object3D.visible = false
//this.el.innerHTML = ` ` //this.el.innerHTML = ` `
}, },
requires:{ requires:{
// somecomponent: "https://unpkg.com/some-aframe-component/mycom.min.js" osbutton: "com/osbutton.js"
}, },
events:{ events:{
@ -23,23 +22,99 @@ AFRAME.registerComponent('paste', {
navigator.clipboard.readText() navigator.clipboard.readText()
.then( (base64) => { .then( (base64) => {
let mimetype = base64.replace(/;base64,.*/,'') let mimetype = base64.replace(/;base64,.*/,'')
console.log(base64.substr(0,100))
let data = base64.replace(/.*;base64,/,'') let data = base64.replace(/.*;base64,/,'')
if( data.match(/<a-/) ){ let type = this.textHeuristic(data)
let el = document.createElement('a-entity') console.log("type="+type)
el.innerHTML = data switch( this.textHeuristic(data) ){
AFRAME.scenes[0].appendChild(el) case "aframe": this.insertAFRAME(data); break;
console.log(data) default: this.insertText(data); break;
} }
this.count += 1
}) })
}, },
},
textHeuristic: function(text){
// Script type identification clues
const bashClues = ["|", "if ", "fi", "cat"];
const htmlClues = ["/>", "href=", "src="];
const aframeClues = ["<a-entity", "/>", "position="];
const jsClues = ["var ", "let ", "function ", "setTimeout","console."];
// Count occurrences of clues for each script type
const bashCount = bashClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
const htmlCount = htmlClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
const aframeCount = aframeClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
const jsCount = jsClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
// Identify the script with the most clues or return unknown if inconclusive
const maxCount = Math.max(bashCount, htmlCount, jsCount, aframeCount);
if (maxCount === 0) {
return "unknown";
} else if (bashCount === maxCount) {
return "bash";
} else if (htmlCount === maxCount) {
return "html";
} else if (jsCount === maxCount) {
return "javascript";
} else {
return "aframe";
}
},
insertAFRAME: function(data){
let scene = document.createElement('a-entity')
scene.id = "embedAframe"
scene.innerHTML = data
let el = document.createElement('a-text')
el.setAttribute("value",data)
el.setAttribute("color","white")
el.setAttribute("align","center")
el.setAttribute("anchor","align")
let osbutton = this.wrapOSButton(el,"aframe",data)
AFRAME.scenes[0].appendChild(osbutton)
console.log(data)
},
insertText: function(data){
let el = document.createElement('a-text')
el.setAttribute("value",data)
el.setAttribute("color","white")
el.setAttribute("align","center")
el.setAttribute("anchor","align")
let osbutton = this.wrapOSButton(el,"text",data)
AFRAME.scenes[0].appendChild(osbutton)
console.log(data)
},
wrapOSButton: function(el,type,data){
let osbutton = document.createElement('a-entity')
let height = type == 'aframe' ? 0.3 : 0.1
let depth = type == 'aframe' ? 0.3 : 0.05
osbutton.setAttribute("osbutton",`width:0.3; height: ${height}; depth: ${depth}; color:blue `)
osbutton.appendChild(el)
osbutton.object3D.position.copy( this.getPositionInFrontOfCamera() )
return osbutton
},
getPositionInFrontOfCamera: function(){
const camera = this.el.sceneEl.camera;
let pos = new THREE.Vector3()
let direction = new THREE.Vector3();
// Get camera's forward direction (without rotation)
camera.getWorldDirection(direction);
camera.getWorldPosition(pos)
direction.normalize();
// Scale the direction by 1 meter
direction.multiplyScalar(1.5);
// Add the camera's position to the scaled direction to get the target point
pos.add(direction);
return pos
}, },
manifest: { // HTML5 manifest to identify app to xrsh manifest: { // HTML5 manifest to identify app to xrsh
"short_name": "Hello world", "short_name": "Paste",
"name": "Hello world", "name": "Paste",
"icons": [ "icons": [
{ {
"src": "https://css.gg/clipboard.svg", "src": "https://css.gg/clipboard.svg",

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@ -24,7 +24,7 @@ AFRAME.registerComponent('spatialize', {
this.el.sceneEl.addEventListener('launched',(e) => { this.el.sceneEl.addEventListener('launched',(e) => {
console.dir(e) console.dir(e)
let appEl = e.detail.el.dom let appEl = e.detail.el.dom
if( appEl.style && appEl.style.display != 'none' && appEl.innerHTML ){ if( appEl && appEl.style && appEl.style.display != 'none' && appEl.innerHTML ){
this.btn.style.display = '' // show button this.btn.style.display = '' // show button
} }
}) })

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@ -0,0 +1,153 @@
/* global AFRAME, THREE */
AFRAME.registerComponent('hand-menu-button', {
schema: {
src: {default: ''},
srcHover: {default: ''},
mixin: {default: ''}
},
init: function () {
this.onWatchButtonHovered = this.onWatchButtonHovered.bind(this);
this.onAnimationComplete = this.onAnimationComplete.bind(this);
this.onCollisionStarted = this.onCollisionStarted.bind(this);
this.onCollisionEnded = this.onCollisionEnded.bind(this);
this.onAnimationBegin = this.onAnimationBegin.bind(this);
this.onPinchEnded = this.onPinchEnded.bind(this);
this.el.addEventListener('obbcollisionstarted', this.onCollisionStarted);
this.el.addEventListener('obbcollisionended', this.onCollisionEnded);
this.el.object3D.renderOrder = 1000;
this.menuEl = this.el.parentEl;
this.handMenuEl = this.el.sceneEl.querySelector('[hand-menu]');
this.menuEl.addEventListener('animationbegin', this.onAnimationBegin);
this.menuEl.addEventListener('animationcomplete', this.onAnimationComplete);
},
onAnimationBegin: function (evt) {
// To prevent menu activations while animation is running.
if (evt.detail.name === 'animation__open') { this.menuOpen = false; }
},
onAnimationComplete: function (evt) {
if (evt.detail.name === 'animation__open') { this.menuOpen = true; }
if (evt.detail.name === 'animation__close') { this.menuOpen = false; }
},
onCollisionStarted: function (evt) {
var withEl = evt.detail.withEl;
if (this.handMenuEl === withEl ||
!withEl.components['hand-tracking-controls']) { return; }
if (!this.menuOpen) { return; }
this.handHoveringEl = withEl;
this.el.emit('watchbuttonhoverstarted');
},
onCollisionEnded: function (evt) {
var withEl = evt.detail.withEl;
if (this.handMenuEl === withEl ||
!withEl.components['hand-tracking-controls']) { return; }
this.disableHover();
this.handHoveringEl = undefined;
this.el.emit('watchbuttonhoverended');
},
enableHover: function () {
this.handHoveringEl.addEventListener('pinchended', this.onPinchEnded);
this.el.setAttribute('material', 'src', this.data.srcHover);
},
disableHover: function () {
if (!this.handHoveringEl) { return; }
this.handHoveringEl.removeEventListener('pinchended', this.onPinchEnded);
this.el.setAttribute('material', 'src', this.data.src);
},
onPinchEnded: (function () {
var spawnPosition = new THREE.Vector3(0, 1, 0);
return function () {
var cubeEl;
var newEntityEl;
if (!this.menuOpen) { return; }
this.menuOpen = false;
if (!this.handHoveringEl || !this.data.mixin) { return; }
// Spawn shape a little above the menu.
spawnPosition.set(0, 1, 0);
// Apply rotation of the menu.
spawnPosition.applyQuaternion(this.el.parentEl.object3D.quaternion);
// 20cm above the menu.
spawnPosition.normalize().multiplyScalar(0.2);
spawnPosition.add(this.el.parentEl.object3D.position);
newEntityEl = document.createElement('a-entity');
newEntityEl.setAttribute('mixin', this.data.mixin);
newEntityEl.setAttribute('position', spawnPosition);
this.el.sceneEl.appendChild(newEntityEl);
this.handHoveringEl.removeEventListener('pinchended', this.onPinchEnded);
};
})(),
onWatchButtonHovered: function (evt) {
if (evt.target === this.el || !this.handHoveringEl) { return; }
this.disableHover();
this.handHoveringEl = undefined;
}
});
/*
User's hand can collide with multiple buttons simultaneously but only want one in a hovered state.
This system keeps track of all the collided buttons, keeping just the closest to the hand in a hovered state.
*/
AFRAME.registerSystem('hand-menu-button', {
init: function () {
this.onWatchButtonHovered = this.onWatchButtonHovered.bind(this);
this.el.parentEl.addEventListener('watchbuttonhoverended', this.onWatchButtonHovered);
this.el.parentEl.addEventListener('watchbuttonhoverstarted', this.onWatchButtonHovered);
this.hoveredButtonEls = [];
},
tick: function () {
var buttonWorldPosition = new THREE.Vector3();
var thumbPosition;
var smallestDistance = 1000000;
var currentDistance;
var closestButtonEl;
if (this.hoveredButtonEls.length < 2) { return; }
thumbPosition = this.hoveredButtonEls[0].components['hand-menu-button'].handHoveringEl.components['obb-collider'].trackedObject3D.position;
for (var i = 0; i < this.hoveredButtonEls.length; ++i) {
this.hoveredButtonEls[i].object3D.getWorldPosition(buttonWorldPosition);
currentDistance = buttonWorldPosition.distanceTo(thumbPosition);
if (currentDistance < smallestDistance) {
closestButtonEl = this.hoveredButtonEls[i];
smallestDistance = currentDistance;
}
}
if (this.hoveredButtonEl === closestButtonEl) { return; }
this.hoveredButtonEl = closestButtonEl;
for (i = 0; i < this.hoveredButtonEls.length; ++i) {
if (!this.hoveredButtonEls[i].components['hand-menu-button'].handHoveringEl) { continue; }
if (this.hoveredButtonEls[i] === closestButtonEl) {
this.hoveredButtonEls[i].components['hand-menu-button'].enableHover();
continue;
}
this.hoveredButtonEls[i].components['hand-menu-button'].disableHover();
}
},
onWatchButtonHovered: function (evt) {
this.buttonEls = this.el.sceneEl.querySelectorAll('[hand-menu-button]');
this.hoveredButtonEls = [];
for (var i = 0; i < this.buttonEls.length; ++i) {
if (!this.buttonEls[i].components['hand-menu-button'].handHoveringEl) { continue; }
this.hoveredButtonEls.push(this.buttonEls[i]);
}
if (this.hoveredButtonEls.length === 1) {
this.hoveredButtonEl = this.hoveredButtonEls[0];
this.hoveredButtonEls[0].components['hand-menu-button'].enableHover();
}
}
});

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com/control/hand-menu.js Normal file
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@ -0,0 +1,198 @@
/* global AFRAME, THREE */
AFRAME.registerComponent('hand-menu', {
schema: {
location: {default: 'palm', oneOf: ['palm']}
},
menuHTML: /* syntax: html */ `
<a-entity
scale="0 0 0"
animation__open="startEvents: open; dur: 200; property: scale; from: 0 0 1; to: 0.1 0.1 0.1"
animation__close="startEvents: close; dur: 200; property: scale; from: 0.1 0.1 0.1; to: 0 0 1">
<a-entity
obb-collider
hand-menu-button="src: #infoButton; srcHover: #infoButtonHover"
position="0 0 0"
rotation="0 180 0"
geometry="primitive: plane; width: 1; height: 1;"
material="side: double; color: white; shader: flat; src: #infoButton; transparent: true;">
</a-entity>
<a-entity
obb-collider
hand-menu-button="src: #cubeButton; srcHover: #cubeButtonHover; mixin: cube"
position="0 1.12 0"
geometry="primitive: plane; width: 1; height: 1;"
material="side: double; color: white; shader: flat; src: #cubeButton; transparent: true">
</a-entity>
<a-entity
obb-collider
hand-menu-button="src: #cylinderButton; srcHover: #cylinderButtonHover; mixin: cylinder"
position="0 -1.12 0"
geometry="primitive: plane; width: 1; height: 1;"
material="side: double; color: white; shader: flat; src: #cylinderButton; transparent: true">
</a-entity>
<a-entity
obb-collider
hand-menu-button="src: #planeButton; srcHover: #planeButtonHover; mixin: plane"
position="-1.12 0 0"
geometry="primitive: plane; width: 1; height: 1;"
material="side: double; color: white; shader: flat; src: #planeButton; transparent: true">
</a-entity>
<a-entity
obb-collider
hand-menu-button="src: #sphereButton; srcHover: #sphereButtonHover; mixin: sphere"
position="1.12 0 0"
geometry="primitive: plane; width: 1; height: 1;"
material="side: double; color: white; shader: flat; src: #sphereButton; transparent: true">
</a-entity>
</a-entity>
`,
init: function () {
this.onCollisionStarted = this.onCollisionStarted.bind(this);
this.onCollisionEnded = this.onCollisionEnded.bind(this);
this.onSceneLoaded = this.onSceneLoaded.bind(this);
this.onEnterVR = this.onEnterVR.bind(this);
this.throttledOnPinchEvent = AFRAME.utils.throttle(this.throttledOnPinchEvent, 50, this);
//this.el.sceneEl.addEventListener('loaded', this.onSceneLoaded);
this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR);
},
onEnterVR: function () {
this.onSceneLoaded()
this.setupMenu();
},
onSceneLoaded: function () {
var handEls = this.el.sceneEl.querySelectorAll('[hand-tracking-controls]');
for (var i = 0; i < handEls.length; i++) {
if (handEls[i] === this.el) { continue; }
this.handElement = handEls[i];
}
},
setupMenu: function () {
var template = document.createElement('template');
template.innerHTML = this.menuHTML;
this.menuEl = template.content.children[0];
this.el.sceneEl.appendChild(this.menuEl);
if (this.data.location === 'palm') {
this.setupPalm();
}
},
setupPalm: function () {
var el = this.openMenuEl = document.createElement('a-entity');
el.setAttribute('geometry', 'primitive: circle; radius: 0.025');
el.setAttribute('material', 'side: double; src: #palmButton; shader: flat');
el.setAttribute('rotation', '90 0 180');
el.setAttribute('position', '0 -0.035 -0.07');
el.setAttribute('obb-collider', '');
el.addEventListener('obbcollisionstarted', this.onCollisionStarted);
el.addEventListener('obbcollisionended', this.onCollisionEnded);
this.el.appendChild(el);
},
throttledOnPinchEvent: function (evt) {
if (evt.type === 'pinchstarted') { this.onPinchStarted(evt); }
if (evt.type === 'pinchended') { this.onPinchEnded(evt); }
},
onCollisionStarted: function (evt) {
var withEl = evt.detail.withEl;
if (this.handElement !== withEl) { return; }
withEl.addEventListener('pinchstarted', this.throttledOnPinchEvent);
withEl.addEventListener('pinchended', this.throttledOnPinchEvent);
this.handHoveringEl = withEl;
this.updateUI();
},
onCollisionEnded: function (evt) {
var withEl = evt.detail.withEl;
if (this.handElement !== withEl) { return; }
withEl.removeEventListener('pinchstarted', this.throttledOnPinchEvent);
if (!this.opened) {
withEl.removeEventListener('pinchended', this.throttledOnPinchEvent);
}
this.handHoveringEl = undefined;
this.updateUI();
},
updateUI: function () {
var palmButtonImage;
if (this.data.location === 'palm') {
palmButtonImage = this.handHoveringEl ? '#palmButtonHover' : '#palmButton';
debugger
this.openMenuEl.setAttribute('material', 'src', palmButtonImage);
return;
}
},
onPinchStarted: (function () {
var auxMatrix = new THREE.Matrix4();
var auxQuaternion = new THREE.Quaternion();
return function (evt) {
if (!this.handHoveringEl || this.opened) { return; }
this.opened = true;
this.menuEl.object3D.position.copy(evt.detail.position);
this.menuEl.emit('open');
function lookAtVector (sourcePoint, destPoint) {
return auxQuaternion.setFromRotationMatrix(
auxMatrix.identity()
.lookAt(sourcePoint, destPoint, new THREE.Vector3(0, 1, 0)));
}
var cameraEl = this.el.sceneEl.querySelector('[camera]');
var rotationQuaternion = lookAtVector(this.menuEl.object3D.position, cameraEl.object3D.position);
this.menuEl.object3D.quaternion.copy(rotationQuaternion);
this.pinchedEl = this.handHoveringEl;
if (this.data.location === 'palm') { this.openMenuEl.object3D.visible = false; }
};
})(),
onPinchEnded: function (evt) {
if (!this.pinchedEl) { return; }
this.opened = false;
this.menuEl.emit('close');
this.pinchedEl = undefined;
this.openMenuEl.object3D.visible = true;
},
lookAtCamera: (function () {
var auxVector = new THREE.Vector3();
var auxObject3D = new THREE.Object3D();
return function (el) {
var cameraEl = this.el.sceneEl.querySelector('[camera]');
auxVector.subVectors(cameraEl.object3D.position, el.object3D.position).add(el.object3D.position);
el.object3D.lookAt(auxVector);
el.object3D.rotation.z = 0;
};
})()
});
/*
Watch style UI that work both in VR and AR with @aframevr in one line of <HTML>
Try now on @Meta Quest Browser
https://a-watch.glitch.me/
Just 400 lines of code: https://glitch.com/edit/#!/a-watch
Watch-style intuitive but easy to occlude hands
Palm- style less familiar but more robust
Enjoy! Wanna see more of this? sponsor me on @github
https://github.com/sponsors/dmarcos
*/

86
com/osbutton.js Normal file
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@ -0,0 +1,86 @@
AFRAME.registerComponent('osbutton',{
data:{
width: {type: 'number', default: 0.4},
height: {type: 'number', default: 0.2},
depth: {type: 'number', default: 0.06},
color: {type: 'color', default: 'blue'},
distance: {type: 'number'},
label: {type: 'string'}
},
init: function(){
this
.createBox()
.setupDistanceTick()
},
setupDistanceTick: function(){
// we throttle by distance, to support scenes with loads of clickable objects (far away)
if( !this.data.distance ) this.data.distance = 0.9
this.distance = -1
this.worldPosition = new THREE.Vector3()
this.posCam = new THREE.Vector3()
this.tick = this.throttleByDistance( () => this.showSource() )
},
createBox: function(){
let geometry = this.geometry = new THREE.BoxGeometry(this.data.width, this.data.height, this.data.depth);
this.material = new THREE.MeshStandardMaterial({color: this.data.color });
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.scaleChildToButton(this.el.object3D, this.mesh)
this.el.object3D.add(this.mesh)
return this
},
throttleByDistance: function(f){
return function(){
if( this.distance < 0 ) return f() // first call
if( !f.tid ){
let x = this.distance
let y = x*(x*0.05)*1000 // parabolic curve
f.tid = setTimeout( function(){
f.tid = null
f()
}, y )
}
}
},
showSource: function(){
this.el.sceneEl.camera.getWorldPosition(this.posCam)
this.el.object3D.getWorldPosition(this.worldPosition)
this.distance = this.posCam.distanceTo(this.worldPosition)
if( this.distance < this.data.distance ){
this.material.side = THREE.BackSide
}else{
this.material.side = THREE.FrontSide
}
},
scaleChildToButton: function(scene, mesh ){
let cleanScene = scene.clone()
let remove = []
const notVisible = (n) => !n.visible || (n.material && !n.material.visible)
cleanScene.traverse( (n) => notVisible(n) && n.children.length == 0 && (remove.push(n)) )
remove.map( (n) => n.removeFromParent() )
let restrictTo3DBoundingBox = mesh.geometry
if( restrictTo3DBoundingBox ){
// normalize instanced objectsize to boundingbox
let sizeFrom = new THREE.Vector3()
let sizeTo = new THREE.Vector3()
let empty = new THREE.Object3D()
new THREE.Box3().setFromObject(mesh).getSize(sizeTo)
new THREE.Box3().setFromObject(cleanScene).getSize(sizeFrom)
let ratio = sizeFrom.divide(sizeTo)
scene.children.map( (c) => {
if( c.uuid != mesh.uuid ){
c.scale.multiplyScalar( 1.0 / Math.max(ratio.x, ratio.y, ratio.z))
}
})
}
},
})