handmenu test
This commit is contained in:
parent
1832cd18fe
commit
58d452447a
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@ -0,0 +1,75 @@
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AFRAME.registerComponent('aframe-inspector', {
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schema: {
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foo: { type:"string"}
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},
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init: function () {
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document.querySelector('a-scene').setAttribute("inspector","url: https://cdn.jsdelivr.net/gh/aframevr/aframe-inspector@master/dist/aframe-inspector.min.js")
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},
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requires:{ },
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events:{
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// component events
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ready: function(e){ },
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launcher: function(e){
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$('[inspector]').components.inspector.openInspector()
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},
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},
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manifest: { // HTML5 manifest to identify app to xrsh
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"short_name": "inspector",
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"name": "AFRAME inspector",
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"icons": [
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{
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"src": "https://css.gg/list-tree.svg",
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"type": "image/svg+xml",
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"sizes": "512x512"
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}
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],
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"id": "/?source=pwa",
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"start_url": "/?source=pwa",
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"background_color": "#3367D6",
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"display": "standalone",
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"scope": "/",
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"theme_color": "#3367D6",
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"shortcuts": [
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{
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"name": "What is the latest news?",
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"cli":{
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"usage": "helloworld <type> [options]",
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"example": "helloworld news",
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"args":{
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"--latest": {type:"string"}
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}
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},
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"short_name": "Today",
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"description": "View weather information for today",
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"url": "/today?source=pwa",
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"icons": [{ "src": "/images/today.png", "sizes": "192x192" }]
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}
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],
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"description": "use CTRL+ALT+i to launch inspector",
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"screenshots": [
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{
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"src": "/images/screenshot1.png",
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"type": "image/png",
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"sizes": "540x720",
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"form_factor": "narrow"
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}
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],
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"help":`
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Helloworld application
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This is a help file which describes the application.
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It will be rendered thru troika text, and will contain
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headers based on non-punctualized lines separated by linebreaks,
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in above's case "\nHelloworld application\n" will qualify as header.
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`
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}
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});
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@ -31,6 +31,8 @@ AFRAME.registerComponent('launcher', {
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requires:{
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html: "https://unpkg.com/aframe-htmlmesh@2.1.0/build/aframe-html.js", // html to AFRAME
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'hand-menu': "./com/control/hand-menu.js",
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'hand-menu-button': "./com/control/hand-menu-button.js",
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},
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dom: {
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@ -108,6 +110,7 @@ AFRAME.registerComponent('launcher', {
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ready: function( ){
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this.el.dom.children[0].id = this.el.uid // important hint for html-mesh
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document.querySelector('#left-hand').setAttribute('hand-menu','')
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},
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},
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95
app/paste.js
95
app/paste.js
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@ -5,12 +5,11 @@ AFRAME.registerComponent('paste', {
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init: function () {
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this.el.object3D.visible = false
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//this.el.innerHTML = ` `
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},
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requires:{
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// somecomponent: "https://unpkg.com/some-aframe-component/mycom.min.js"
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osbutton: "com/osbutton.js"
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},
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events:{
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@ -23,23 +22,99 @@ AFRAME.registerComponent('paste', {
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navigator.clipboard.readText()
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.then( (base64) => {
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let mimetype = base64.replace(/;base64,.*/,'')
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console.log(base64.substr(0,100))
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let data = base64.replace(/.*;base64,/,'')
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if( data.match(/<a-/) ){
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let el = document.createElement('a-entity')
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el.innerHTML = data
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AFRAME.scenes[0].appendChild(el)
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console.log(data)
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let type = this.textHeuristic(data)
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console.log("type="+type)
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switch( this.textHeuristic(data) ){
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case "aframe": this.insertAFRAME(data); break;
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default: this.insertText(data); break;
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}
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this.count += 1
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})
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},
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},
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textHeuristic: function(text){
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// Script type identification clues
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const bashClues = ["|", "if ", "fi", "cat"];
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const htmlClues = ["/>", "href=", "src="];
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const aframeClues = ["<a-entity", "/>", "position="];
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const jsClues = ["var ", "let ", "function ", "setTimeout","console."];
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// Count occurrences of clues for each script type
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const bashCount = bashClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
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const htmlCount = htmlClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
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const aframeCount = aframeClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
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const jsCount = jsClues.reduce((acc, clue) => acc + (text.includes(clue) ? 1 : 0), 0);
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// Identify the script with the most clues or return unknown if inconclusive
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const maxCount = Math.max(bashCount, htmlCount, jsCount, aframeCount);
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if (maxCount === 0) {
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return "unknown";
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} else if (bashCount === maxCount) {
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return "bash";
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} else if (htmlCount === maxCount) {
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return "html";
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} else if (jsCount === maxCount) {
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return "javascript";
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} else {
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return "aframe";
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}
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},
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insertAFRAME: function(data){
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let scene = document.createElement('a-entity')
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scene.id = "embedAframe"
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scene.innerHTML = data
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let el = document.createElement('a-text')
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el.setAttribute("value",data)
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el.setAttribute("color","white")
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el.setAttribute("align","center")
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el.setAttribute("anchor","align")
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let osbutton = this.wrapOSButton(el,"aframe",data)
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AFRAME.scenes[0].appendChild(osbutton)
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console.log(data)
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},
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insertText: function(data){
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let el = document.createElement('a-text')
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el.setAttribute("value",data)
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el.setAttribute("color","white")
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el.setAttribute("align","center")
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el.setAttribute("anchor","align")
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let osbutton = this.wrapOSButton(el,"text",data)
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AFRAME.scenes[0].appendChild(osbutton)
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console.log(data)
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},
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wrapOSButton: function(el,type,data){
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let osbutton = document.createElement('a-entity')
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let height = type == 'aframe' ? 0.3 : 0.1
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let depth = type == 'aframe' ? 0.3 : 0.05
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osbutton.setAttribute("osbutton",`width:0.3; height: ${height}; depth: ${depth}; color:blue `)
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osbutton.appendChild(el)
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osbutton.object3D.position.copy( this.getPositionInFrontOfCamera() )
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return osbutton
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},
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getPositionInFrontOfCamera: function(){
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const camera = this.el.sceneEl.camera;
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let pos = new THREE.Vector3()
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let direction = new THREE.Vector3();
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// Get camera's forward direction (without rotation)
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camera.getWorldDirection(direction);
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camera.getWorldPosition(pos)
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direction.normalize();
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// Scale the direction by 1 meter
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direction.multiplyScalar(1.5);
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// Add the camera's position to the scaled direction to get the target point
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pos.add(direction);
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return pos
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},
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manifest: { // HTML5 manifest to identify app to xrsh
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"short_name": "Hello world",
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"name": "Hello world",
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"short_name": "Paste",
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"name": "Paste",
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"icons": [
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{
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"src": "https://css.gg/clipboard.svg",
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this.el.sceneEl.addEventListener('launched',(e) => {
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console.dir(e)
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let appEl = e.detail.el.dom
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if( appEl.style && appEl.style.display != 'none' && appEl.innerHTML ){
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if( appEl && appEl.style && appEl.style.display != 'none' && appEl.innerHTML ){
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this.btn.style.display = '' // show button
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}
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})
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/* global AFRAME, THREE */
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AFRAME.registerComponent('hand-menu-button', {
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schema: {
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src: {default: ''},
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srcHover: {default: ''},
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mixin: {default: ''}
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},
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init: function () {
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this.onWatchButtonHovered = this.onWatchButtonHovered.bind(this);
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this.onAnimationComplete = this.onAnimationComplete.bind(this);
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this.onCollisionStarted = this.onCollisionStarted.bind(this);
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this.onCollisionEnded = this.onCollisionEnded.bind(this);
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this.onAnimationBegin = this.onAnimationBegin.bind(this);
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this.onPinchEnded = this.onPinchEnded.bind(this);
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this.el.addEventListener('obbcollisionstarted', this.onCollisionStarted);
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this.el.addEventListener('obbcollisionended', this.onCollisionEnded);
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this.el.object3D.renderOrder = 1000;
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this.menuEl = this.el.parentEl;
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this.handMenuEl = this.el.sceneEl.querySelector('[hand-menu]');
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this.menuEl.addEventListener('animationbegin', this.onAnimationBegin);
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this.menuEl.addEventListener('animationcomplete', this.onAnimationComplete);
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},
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onAnimationBegin: function (evt) {
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// To prevent menu activations while animation is running.
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if (evt.detail.name === 'animation__open') { this.menuOpen = false; }
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},
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onAnimationComplete: function (evt) {
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if (evt.detail.name === 'animation__open') { this.menuOpen = true; }
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if (evt.detail.name === 'animation__close') { this.menuOpen = false; }
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},
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onCollisionStarted: function (evt) {
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var withEl = evt.detail.withEl;
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if (this.handMenuEl === withEl ||
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!withEl.components['hand-tracking-controls']) { return; }
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if (!this.menuOpen) { return; }
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this.handHoveringEl = withEl;
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this.el.emit('watchbuttonhoverstarted');
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},
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onCollisionEnded: function (evt) {
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var withEl = evt.detail.withEl;
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if (this.handMenuEl === withEl ||
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!withEl.components['hand-tracking-controls']) { return; }
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this.disableHover();
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this.handHoveringEl = undefined;
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this.el.emit('watchbuttonhoverended');
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},
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enableHover: function () {
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this.handHoveringEl.addEventListener('pinchended', this.onPinchEnded);
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this.el.setAttribute('material', 'src', this.data.srcHover);
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},
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disableHover: function () {
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if (!this.handHoveringEl) { return; }
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this.handHoveringEl.removeEventListener('pinchended', this.onPinchEnded);
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this.el.setAttribute('material', 'src', this.data.src);
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},
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onPinchEnded: (function () {
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var spawnPosition = new THREE.Vector3(0, 1, 0);
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return function () {
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var cubeEl;
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var newEntityEl;
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if (!this.menuOpen) { return; }
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this.menuOpen = false;
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if (!this.handHoveringEl || !this.data.mixin) { return; }
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// Spawn shape a little above the menu.
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spawnPosition.set(0, 1, 0);
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// Apply rotation of the menu.
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spawnPosition.applyQuaternion(this.el.parentEl.object3D.quaternion);
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// 20cm above the menu.
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spawnPosition.normalize().multiplyScalar(0.2);
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spawnPosition.add(this.el.parentEl.object3D.position);
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newEntityEl = document.createElement('a-entity');
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newEntityEl.setAttribute('mixin', this.data.mixin);
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newEntityEl.setAttribute('position', spawnPosition);
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this.el.sceneEl.appendChild(newEntityEl);
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this.handHoveringEl.removeEventListener('pinchended', this.onPinchEnded);
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};
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})(),
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onWatchButtonHovered: function (evt) {
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if (evt.target === this.el || !this.handHoveringEl) { return; }
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this.disableHover();
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this.handHoveringEl = undefined;
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}
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});
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/*
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User's hand can collide with multiple buttons simultaneously but only want one in a hovered state.
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This system keeps track of all the collided buttons, keeping just the closest to the hand in a hovered state.
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*/
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AFRAME.registerSystem('hand-menu-button', {
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init: function () {
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this.onWatchButtonHovered = this.onWatchButtonHovered.bind(this);
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this.el.parentEl.addEventListener('watchbuttonhoverended', this.onWatchButtonHovered);
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this.el.parentEl.addEventListener('watchbuttonhoverstarted', this.onWatchButtonHovered);
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this.hoveredButtonEls = [];
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},
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tick: function () {
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var buttonWorldPosition = new THREE.Vector3();
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var thumbPosition;
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var smallestDistance = 1000000;
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var currentDistance;
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var closestButtonEl;
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if (this.hoveredButtonEls.length < 2) { return; }
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thumbPosition = this.hoveredButtonEls[0].components['hand-menu-button'].handHoveringEl.components['obb-collider'].trackedObject3D.position;
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for (var i = 0; i < this.hoveredButtonEls.length; ++i) {
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this.hoveredButtonEls[i].object3D.getWorldPosition(buttonWorldPosition);
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currentDistance = buttonWorldPosition.distanceTo(thumbPosition);
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if (currentDistance < smallestDistance) {
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closestButtonEl = this.hoveredButtonEls[i];
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smallestDistance = currentDistance;
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}
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}
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if (this.hoveredButtonEl === closestButtonEl) { return; }
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this.hoveredButtonEl = closestButtonEl;
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for (i = 0; i < this.hoveredButtonEls.length; ++i) {
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if (!this.hoveredButtonEls[i].components['hand-menu-button'].handHoveringEl) { continue; }
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if (this.hoveredButtonEls[i] === closestButtonEl) {
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this.hoveredButtonEls[i].components['hand-menu-button'].enableHover();
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continue;
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}
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this.hoveredButtonEls[i].components['hand-menu-button'].disableHover();
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}
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},
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onWatchButtonHovered: function (evt) {
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this.buttonEls = this.el.sceneEl.querySelectorAll('[hand-menu-button]');
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this.hoveredButtonEls = [];
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for (var i = 0; i < this.buttonEls.length; ++i) {
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if (!this.buttonEls[i].components['hand-menu-button'].handHoveringEl) { continue; }
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this.hoveredButtonEls.push(this.buttonEls[i]);
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}
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if (this.hoveredButtonEls.length === 1) {
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this.hoveredButtonEl = this.hoveredButtonEls[0];
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this.hoveredButtonEls[0].components['hand-menu-button'].enableHover();
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}
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}
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});
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@ -0,0 +1,198 @@
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/* global AFRAME, THREE */
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AFRAME.registerComponent('hand-menu', {
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schema: {
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location: {default: 'palm', oneOf: ['palm']}
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},
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menuHTML: /* syntax: html */ `
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<a-entity
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scale="0 0 0"
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animation__open="startEvents: open; dur: 200; property: scale; from: 0 0 1; to: 0.1 0.1 0.1"
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animation__close="startEvents: close; dur: 200; property: scale; from: 0.1 0.1 0.1; to: 0 0 1">
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<a-entity
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obb-collider
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hand-menu-button="src: #infoButton; srcHover: #infoButtonHover"
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position="0 0 0"
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rotation="0 180 0"
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geometry="primitive: plane; width: 1; height: 1;"
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material="side: double; color: white; shader: flat; src: #infoButton; transparent: true;">
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</a-entity>
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<a-entity
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obb-collider
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hand-menu-button="src: #cubeButton; srcHover: #cubeButtonHover; mixin: cube"
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position="0 1.12 0"
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geometry="primitive: plane; width: 1; height: 1;"
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material="side: double; color: white; shader: flat; src: #cubeButton; transparent: true">
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</a-entity>
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<a-entity
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obb-collider
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hand-menu-button="src: #cylinderButton; srcHover: #cylinderButtonHover; mixin: cylinder"
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position="0 -1.12 0"
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geometry="primitive: plane; width: 1; height: 1;"
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material="side: double; color: white; shader: flat; src: #cylinderButton; transparent: true">
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</a-entity>
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<a-entity
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obb-collider
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hand-menu-button="src: #planeButton; srcHover: #planeButtonHover; mixin: plane"
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position="-1.12 0 0"
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geometry="primitive: plane; width: 1; height: 1;"
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material="side: double; color: white; shader: flat; src: #planeButton; transparent: true">
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</a-entity>
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<a-entity
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obb-collider
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hand-menu-button="src: #sphereButton; srcHover: #sphereButtonHover; mixin: sphere"
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position="1.12 0 0"
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geometry="primitive: plane; width: 1; height: 1;"
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material="side: double; color: white; shader: flat; src: #sphereButton; transparent: true">
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</a-entity>
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</a-entity>
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`,
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init: function () {
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||||
this.onCollisionStarted = this.onCollisionStarted.bind(this);
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||||
this.onCollisionEnded = this.onCollisionEnded.bind(this);
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this.onSceneLoaded = this.onSceneLoaded.bind(this);
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this.onEnterVR = this.onEnterVR.bind(this);
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this.throttledOnPinchEvent = AFRAME.utils.throttle(this.throttledOnPinchEvent, 50, this);
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|
||||
//this.el.sceneEl.addEventListener('loaded', this.onSceneLoaded);
|
||||
this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR);
|
||||
},
|
||||
|
||||
onEnterVR: function () {
|
||||
this.onSceneLoaded()
|
||||
this.setupMenu();
|
||||
},
|
||||
|
||||
onSceneLoaded: function () {
|
||||
var handEls = this.el.sceneEl.querySelectorAll('[hand-tracking-controls]');
|
||||
for (var i = 0; i < handEls.length; i++) {
|
||||
if (handEls[i] === this.el) { continue; }
|
||||
this.handElement = handEls[i];
|
||||
}
|
||||
},
|
||||
|
||||
setupMenu: function () {
|
||||
var template = document.createElement('template');
|
||||
template.innerHTML = this.menuHTML;
|
||||
this.menuEl = template.content.children[0];
|
||||
this.el.sceneEl.appendChild(this.menuEl);
|
||||
|
||||
if (this.data.location === 'palm') {
|
||||
this.setupPalm();
|
||||
}
|
||||
},
|
||||
|
||||
setupPalm: function () {
|
||||
var el = this.openMenuEl = document.createElement('a-entity');
|
||||
el.setAttribute('geometry', 'primitive: circle; radius: 0.025');
|
||||
el.setAttribute('material', 'side: double; src: #palmButton; shader: flat');
|
||||
el.setAttribute('rotation', '90 0 180');
|
||||
el.setAttribute('position', '0 -0.035 -0.07');
|
||||
el.setAttribute('obb-collider', '');
|
||||
el.addEventListener('obbcollisionstarted', this.onCollisionStarted);
|
||||
el.addEventListener('obbcollisionended', this.onCollisionEnded);
|
||||
this.el.appendChild(el);
|
||||
},
|
||||
|
||||
throttledOnPinchEvent: function (evt) {
|
||||
if (evt.type === 'pinchstarted') { this.onPinchStarted(evt); }
|
||||
if (evt.type === 'pinchended') { this.onPinchEnded(evt); }
|
||||
},
|
||||
|
||||
onCollisionStarted: function (evt) {
|
||||
var withEl = evt.detail.withEl;
|
||||
if (this.handElement !== withEl) { return; }
|
||||
withEl.addEventListener('pinchstarted', this.throttledOnPinchEvent);
|
||||
withEl.addEventListener('pinchended', this.throttledOnPinchEvent);
|
||||
this.handHoveringEl = withEl;
|
||||
this.updateUI();
|
||||
},
|
||||
|
||||
onCollisionEnded: function (evt) {
|
||||
var withEl = evt.detail.withEl;
|
||||
if (this.handElement !== withEl) { return; }
|
||||
withEl.removeEventListener('pinchstarted', this.throttledOnPinchEvent);
|
||||
if (!this.opened) {
|
||||
withEl.removeEventListener('pinchended', this.throttledOnPinchEvent);
|
||||
}
|
||||
this.handHoveringEl = undefined;
|
||||
this.updateUI();
|
||||
},
|
||||
|
||||
updateUI: function () {
|
||||
var palmButtonImage;
|
||||
if (this.data.location === 'palm') {
|
||||
palmButtonImage = this.handHoveringEl ? '#palmButtonHover' : '#palmButton';
|
||||
debugger
|
||||
this.openMenuEl.setAttribute('material', 'src', palmButtonImage);
|
||||
return;
|
||||
}
|
||||
},
|
||||
|
||||
onPinchStarted: (function () {
|
||||
var auxMatrix = new THREE.Matrix4();
|
||||
var auxQuaternion = new THREE.Quaternion();
|
||||
return function (evt) {
|
||||
if (!this.handHoveringEl || this.opened) { return; }
|
||||
this.opened = true;
|
||||
this.menuEl.object3D.position.copy(evt.detail.position);
|
||||
this.menuEl.emit('open');
|
||||
function lookAtVector (sourcePoint, destPoint) {
|
||||
return auxQuaternion.setFromRotationMatrix(
|
||||
auxMatrix.identity()
|
||||
.lookAt(sourcePoint, destPoint, new THREE.Vector3(0, 1, 0)));
|
||||
}
|
||||
|
||||
var cameraEl = this.el.sceneEl.querySelector('[camera]');
|
||||
var rotationQuaternion = lookAtVector(this.menuEl.object3D.position, cameraEl.object3D.position);
|
||||
this.menuEl.object3D.quaternion.copy(rotationQuaternion);
|
||||
this.pinchedEl = this.handHoveringEl;
|
||||
if (this.data.location === 'palm') { this.openMenuEl.object3D.visible = false; }
|
||||
};
|
||||
})(),
|
||||
|
||||
onPinchEnded: function (evt) {
|
||||
if (!this.pinchedEl) { return; }
|
||||
this.opened = false;
|
||||
this.menuEl.emit('close');
|
||||
this.pinchedEl = undefined;
|
||||
this.openMenuEl.object3D.visible = true;
|
||||
},
|
||||
|
||||
lookAtCamera: (function () {
|
||||
var auxVector = new THREE.Vector3();
|
||||
var auxObject3D = new THREE.Object3D();
|
||||
return function (el) {
|
||||
var cameraEl = this.el.sceneEl.querySelector('[camera]');
|
||||
auxVector.subVectors(cameraEl.object3D.position, el.object3D.position).add(el.object3D.position);
|
||||
el.object3D.lookAt(auxVector);
|
||||
el.object3D.rotation.z = 0;
|
||||
};
|
||||
})()
|
||||
});
|
||||
|
||||
/*
|
||||
|
||||
Watch style UI that work both in VR and AR with @aframevr in one line of <HTML>
|
||||
|
||||
Try now on @Meta Quest Browser
|
||||
|
||||
https://a-watch.glitch.me/
|
||||
|
||||
Just 400 lines of code: https://glitch.com/edit/#!/a-watch
|
||||
|
||||
Watch-style intuitive but easy to occlude hands ⌚️
|
||||
Palm- style less familiar but more robust ✋
|
||||
|
||||
Enjoy! Wanna see more of this? sponsor me on @github
|
||||
|
||||
https://github.com/sponsors/dmarcos
|
||||
|
||||
*/
|
|
@ -0,0 +1,86 @@
|
|||
AFRAME.registerComponent('osbutton',{
|
||||
|
||||
data:{
|
||||
width: {type: 'number', default: 0.4},
|
||||
height: {type: 'number', default: 0.2},
|
||||
depth: {type: 'number', default: 0.06},
|
||||
color: {type: 'color', default: 'blue'},
|
||||
distance: {type: 'number'},
|
||||
label: {type: 'string'}
|
||||
},
|
||||
|
||||
init: function(){
|
||||
this
|
||||
.createBox()
|
||||
.setupDistanceTick()
|
||||
},
|
||||
|
||||
setupDistanceTick: function(){
|
||||
// we throttle by distance, to support scenes with loads of clickable objects (far away)
|
||||
if( !this.data.distance ) this.data.distance = 0.9
|
||||
this.distance = -1
|
||||
this.worldPosition = new THREE.Vector3()
|
||||
this.posCam = new THREE.Vector3()
|
||||
this.tick = this.throttleByDistance( () => this.showSource() )
|
||||
},
|
||||
|
||||
createBox: function(){
|
||||
let geometry = this.geometry = new THREE.BoxGeometry(this.data.width, this.data.height, this.data.depth);
|
||||
this.material = new THREE.MeshStandardMaterial({color: this.data.color });
|
||||
this.mesh = new THREE.Mesh(this.geometry, this.material);
|
||||
this.scaleChildToButton(this.el.object3D, this.mesh)
|
||||
this.el.object3D.add(this.mesh)
|
||||
return this
|
||||
},
|
||||
|
||||
throttleByDistance: function(f){
|
||||
return function(){
|
||||
if( this.distance < 0 ) return f() // first call
|
||||
if( !f.tid ){
|
||||
let x = this.distance
|
||||
let y = x*(x*0.05)*1000 // parabolic curve
|
||||
f.tid = setTimeout( function(){
|
||||
f.tid = null
|
||||
f()
|
||||
}, y )
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
showSource: function(){
|
||||
this.el.sceneEl.camera.getWorldPosition(this.posCam)
|
||||
this.el.object3D.getWorldPosition(this.worldPosition)
|
||||
this.distance = this.posCam.distanceTo(this.worldPosition)
|
||||
|
||||
if( this.distance < this.data.distance ){
|
||||
this.material.side = THREE.BackSide
|
||||
}else{
|
||||
this.material.side = THREE.FrontSide
|
||||
}
|
||||
},
|
||||
|
||||
scaleChildToButton: function(scene, mesh ){
|
||||
let cleanScene = scene.clone()
|
||||
let remove = []
|
||||
const notVisible = (n) => !n.visible || (n.material && !n.material.visible)
|
||||
cleanScene.traverse( (n) => notVisible(n) && n.children.length == 0 && (remove.push(n)) )
|
||||
remove.map( (n) => n.removeFromParent() )
|
||||
let restrictTo3DBoundingBox = mesh.geometry
|
||||
if( restrictTo3DBoundingBox ){
|
||||
// normalize instanced objectsize to boundingbox
|
||||
let sizeFrom = new THREE.Vector3()
|
||||
let sizeTo = new THREE.Vector3()
|
||||
let empty = new THREE.Object3D()
|
||||
new THREE.Box3().setFromObject(mesh).getSize(sizeTo)
|
||||
new THREE.Box3().setFromObject(cleanScene).getSize(sizeFrom)
|
||||
let ratio = sizeFrom.divide(sizeTo)
|
||||
scene.children.map( (c) => {
|
||||
if( c.uuid != mesh.uuid ){
|
||||
c.scale.multiplyScalar( 1.0 / Math.max(ratio.x, ratio.y, ratio.z))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
})
|
Loading…
Reference in New Issue