bugfix: reversed 2D/XR eventlisteners
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@ -167,6 +167,7 @@ AFRAME.AComponent.prototype.updateProperties = function(updateProperties){
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setupListeners: () => {
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setupListeners: () => {
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this.scene.addEventListener('apps:2D', () => this.el.setAttribute('visible', false) )
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this.scene.addEventListener('apps:2D', () => this.el.setAttribute('visible', false) )
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this.scene.addEventListener('apps:XR', () => {
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this.scene.addEventListener('apps:XR', () => {
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console.log("JAXR")
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this.el.setAttribute('visible', true)
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this.el.setAttribute('visible', true)
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this.el.setAttribute("html",`html:#${this.el.uid}; cursor:#cursor`)
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this.el.setAttribute("html",`html:#${this.el.uid}; cursor:#cursor`)
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})
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})
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@ -250,9 +251,9 @@ document.head.innerHTML += `
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// draw a button so we can toggle apps between 2D / XR
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// draw a button so we can toggle apps between 2D / XR
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let toggle = (state) => {
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let toggle = (state) => {
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state = state || document.body.className.match(/XR/)
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state = state || !document.body.className.match(/XR/)
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document.body.classList[ state ? 'remove' : 'add'](['XR'])
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document.body.classList[ state ? 'add' : 'remove'](['XR'])
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AFRAME.scenes[0].emit( state ? 'apps:2D' : 'apps:XR')
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AFRAME.scenes[0].emit( state ? 'apps:XR' : 'apps:2D')
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}
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}
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document.addEventListener("DOMContentLoaded", (event) => {
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document.addEventListener("DOMContentLoaded", (event) => {
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