xurfer/README.md

36 lines
1.3 KiB
Markdown

## Usage
Download/run the binaries for your platform in the releases section.<br>
Developers can run it via [LÖVR](https://lovr.org) or [LÖVE2D](https://love2d.org)
```
$ love src # if you have LÖVE2D installed (>v12)
$ lovr src # if you have LÖVR installed
```
## Multiplatform
The aim of this project is providing **one [XR Hypermedia browser](https://xrhf.isvery.ninja) codebase** which gracefully degrades to handheld/embedded devices:
* mac/win/linux/android via [LÖVE2D](https://love2d.org)
* mac/win/linux/android via [LÖVR](https://lovr.org)
* Web (2D) via [love.js](https://github.com/Davidobot/love.js)
* Nintendo 3DS, Switch, and Wii via [lovebrew](https://lovebrew.org/)
* Handhelds: Steamdeck, Anbernic, Gameforce, Game Kiddy, Powkiddy (..and more) via [portmaster](https://portmaster.games/supported-devices.html)
* Game emulators via [lutro](https://lutro.libretro.com/)
* Embedded devices via lua and/oror [nelua](https://nelua.org)
## Ultra-hackable Extensions
* XURFER does everything via browser extensions.<br>
* XURFER is the total sum of browser extensions.<br>
So you can strip/bloat however you want, or build one yourself:
```
$ cp src/ext/skeleton src/ext/myextension
$ sed 's|skeleton|myextension|g' src/ext/myextension/*
$ ./lovr src
[i] loading 'myextension'
...
```