xrfragment/README.md

2.5 KiB

Actions Status

Documentation / Website

https://xrfragment.org

Getting started

Here are various ways to enhance your 3D assets/scenes with XR Fragments:

difficulty how notes
1 easiest the xrfragment.org Sandbox open 3D file (fbx/gltf) in Blender, add custom properties, and load exported files into the sandbox
2 easy hosted sandbox by forking xrfragment-helloworld Basically #1 but it will be hosted for free at your own github URL
3 developer fork xfragment-aframe-helloworld requires javascript- and aframe.io developer-knowledge
4 developer fork xfragment-three-helloworld requires javascript- and threejs developer-knowledge
5 developer++ use a parser-library below lowlevel approach, more suitable for other scenarios

available parser-implementations

See documentation for more info

development

Pre-build libraries can be found in /dist folder
If you really want to build from source:

$ nix-shell           # nix-users: drops you into a dev-ready shell 
$ ./make install      # debian-users: install deps via apt-get
$ ./make build && ./make tests

NOTE #1: to rebundle the THREE/AFRAME javascripts during dev run ./make build js NOTE #2: to regenerate the parser in various languages (via haxe), run ./make build parser