xrfragment/doc/RFC_XR_Fragments.md

33 KiB

%%% Title = "XR Fragments" area = "Internet" workgroup = "Internet Engineering Task Force"

[seriesInfo] name = "XR-Fragments" value = "draft-XRFRAGMENTS-leonvankammen-00" stream = "IETF" status = "informational"

date = 2023-04-12T00:00:00Z

author initials="L.R." surname="van Kammen" fullname="L.R. van Kammen"

%%%

.# Abstract

This draft offers a specification for 4D URLs & navigation, to link 3D scenes and text together with- or without a network-connection.
The specification promotes spatial addressibility, sharing, navigation, query-ing and tagging interactive (text)objects across for (XR) Browsers.
XR Fragments allows us to enrich existing dataformats, by recursive use of existing proven technologies like URI Fragments and BibTeX notation.

Almost every idea in this document is demonstrated at https://xrfragment.org

{mainmatter}

Introduction

How can we add more features to existing text & 3D scenes, without introducing new dataformats?
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.
However, thru the lens of authoring, their lowest common denominator is still: plain text.
XR Fragments allows us to enrich/connect existing dataformats, by recursive use of existing technologies:

  1. addressibility and navigation of 3D scenes/objects: URI Fragments + src/href spatial metadata
  2. hasslefree tagging across text and spatial objects using BibTeX 'tags' as appendix (see visual-meta e.g.)

NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible

Core principle

XR Fragments strives to serve (nontechnical/fuzzy) humans first, and machine(implementations) later, by ensuring hasslefree text-vs-thought feedback loops.
This also means that the repair-ability of machine-matters should be human friendly too (not too complex).

"When a car breaks down, the ones without turbosupercharger are easier to fix"

Let's always focus on average humans: the 'fuzzy symbolical mind' must be served first, before serving the greater 'categorized typesafe RDF hive mind').

Humans first, machines (AI) later.

Conventions and Definitions

definition explanation
human a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage)
scene a (local/remote) 3D scene or 3D file (index.gltf e.g.)
3D object an object inside a scene characterized by vertex-, face- and customproperty data.
metadata custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers)
XR fragment URI Fragment with spatial hints like #pos=0,0,0&t=1,100 e.g.
src (HTML-piggybacked) metadata of a 3D object which instances content
href (HTML-piggybacked) metadata of a 3D object which links to content
query an URI Fragment-operator which queries object(s) from a scene like #q=cube
visual-meta visual-meta data appended to text/books/papers which is indirectly visible/editable in XR.
requestless metadata opposite of networked metadata (RDF/HTML requests can easily fan out into framerate-dropping, hence not used a lot in games).
FPS frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible
introspective inward sensemaking ("I feel this belongs to that")
extrospective outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma")
ascii representation of an 3D object/mesh
(un)obtrusive obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words

List of URI Fragments

fragment type example info
#pos vector3 #pos=0.5,0,0 positions camera to xyz-coord 0.5,0,0
#rot vector3 #rot=0,90,0 rotates camera to xyz-coord 0.5,0,0
#t vector2 #t=500,1000 sets animation-loop range between frame 500 and 1000
#...... string #.cubes #cube object(s) of interest (fragment to object name or class mapping)

xyz coordinates are similar to ones found in SVG Media Fragments

List of metadata for 3D nodes

key type example (JSON) info
name string "name": "cube" available in all 3D fileformats & scenes
class string "class": "cubes" available through custom property in 3D fileformats
href string "href": "b.gltf" available through custom property in 3D fileformats
src string "src": "#q=cube" available through custom property in 3D fileformats

Popular compatible 3D fileformats: .gltf, .obj, .fbx, .usdz, .json (THREEjs), COLLADA and so on.

NOTE: XR Fragments are file-agnostic, which means that the metadata exist in programmatic 3D scene(nodes) too.

Navigating 3D

Here's an ascii representation of a 3D scene-graph which contains 3D objects and their metadata:

  +--------------------------------------------------------+ 
  |                                                        |
  |  index.gltf                                            |
  |    │                                                   |
  |    ├── ◻ buttonA                                       |
  |    │      └ href: #pos=1,0,1&t=100,200                 |
  |    │                                                   |
  |    └── ◻ buttonB                                       |
  |           └ href: other.fbx                            |   <-- file-agnostic (can be .gltf .obj etc)
  |                                                        |
  +--------------------------------------------------------+

An XR Fragment-compatible browser viewing this scene, allows the end-user to interact with the buttonA and buttonB.
In case of buttonA the end-user will be teleported to another location and time in the current loaded scene, but buttonB will replace the current scene with a new one, like other.fbx.

Embedding 3D content

Here's an ascii representation of a 3D scene-graph with 3D objects which embeds remote & local 3D objects (without) using queries:

  +--------------------------------------------------------+  +-------------------------+ 
  |                                                        |  |                         |
  |  index.gltf                                            |  | ocean.com/aquarium.fbx  |
  |    │                                                   |  |   │                     |
  |    ├── ◻ canvas                                        |  |   └── ◻ fishbowl        |
  |    │      └ src: painting.png                          |  |         ├─ ◻ bass       |
  |    │                                                   |  |         └─ ◻ tuna       |
  |    ├── ◻ aquariumcube                                  |  |                         |       
  |    │      └ src: ://rescue.com/fish.gltf#q=bass%20tuna |  +-------------------------+
  |    │                                                   |    
  |    ├── ◻ bedroom                                       |   
  |    │      └ src: #q=canvas                             |
  |    │                                                   |   
  |    └── ◻ livingroom                                    |      
  |           └ src: #q=canvas                             |
  |                                                        |
  +--------------------------------------------------------+

An XR Fragment-compatible browser viewing this scene, lazy-loads and projects painting.png onto the (plane) object called canvas (which is copy-instanced in the bed and livingroom).
Also, after lazy-loading ocean.com/aquarium.gltf, only the queried objects bass and tuna will be instanced inside aquariumcube.
Resizing will be happen accordingly to its placeholder object aquariumcube, see chapter Scaling.

Text in XR (tagging,linking to spatial objects)

We still think and speak in simple text, not in HTML or RDF.
The most advanced human will probably not shout <h1>FIRE!</h1> in case of emergency.
Given the new dawn of (non-keyboard) XR interfaces, keeping text as is (not obscuring with markup) is preferred.
Ideally metadata must come later with text, but not obfuscate the text, or in another file.

Humans first, machines (AI) later (core principle

This way:

  1. XR Fragments allows hasslefree XR text tagging, using BibTeX metadata at the end of content (like visual-meta).
  2. XR Fragments allows hasslefree textual tagging, spatial tagging, and supra tagging, by mapping 3D/text object (class)names using BibTeX 'tags'
  3. inline BibTeX 'tags' are the minimum required requestless metadata-layer for XR text, RDF/JSON is great (but fits better in the application-layer)
  4. Default font (unless specified otherwise) is a modern monospace font, for maximized tabular expressiveness (see the core principle).
  5. anti-pattern: hardcoupling a mandatory obtrusive markuplanguage or framework with an XR browsers (HTML/VRML/Javascript) (see the core principle)
  6. anti-pattern: limiting human introspection, by immediately funneling human thought into typesafe, precise, pre-categorized metadata like RDF (see the core principle)

This allows recursive connections between text itself, as well as 3D objects and vice versa, using BibTeX-tags :

  +--------------------------------------------------+
  | My Notes                                         |
  |                                                  |
  | The houses seen here are built in baroque style. |   
  |                                                  |   
  | @house{houses,                                <----- XR Fragment triple/tag: phrase-matching BibTeX 
  |   url  = {#.house}              <------------------- XR Fragment URI
  | }                                                |
  +--------------------------------------------------+

This allows instant realtime tagging of objects at various scopes:

scope matching algo
textual text containing 'houses' is now automatically tagged with 'house' (incl. plaintext src child nodes)
spatial spatial object(s) with "class":"house" (because of {#.house}) are now automatically tagged with 'house' (incl. child nodes)
supra text- or spatial-object(s) (non-descendant nodes) elsewhere, named 'house', are automatically tagged with 'house' (current node to root node)
omni text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house', are automatically tagged with 'house' (too node to all nodes)
infinite text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house' or 'houses', are automatically tagged with 'house' (too node to all nodes)

This empowers the enduser spatial expressiveness (see the core principle): spatial wires can be rendered, words can be highlighted, spatial objects can be highlighted/moved/scaled, links can be manipulated by the user.
The simplicity of appending BibTeX 'tags' (humans first, machines later) is also demonstrated by visual-meta in greater detail.

  1. The XR Browser needs to offer a global setting/control to adjust tag-scope with at least range: [text, spatial, text+spatial, supra, omni, infinite]
  2. The XR Browser should always allow the human to view/edit the BibTex metadata manually, by clicking 'toggle metadata' on the 'back' (contextmenu e.g.) of any XR text, anywhere anytime.

NOTE: infinite matches both 'house' and 'houses' in text, as well as spatial objects with "class":"house" or name "house". This multiplexing of id/category is deliberate because of the core principle.

Default Data URI mimetype

The src-values work as expected (respecting mime-types), however:

The XR Fragment specification bumps the traditional default browser-mimetype

text/plain;charset=US-ASCII

to a green eco-friendly:

text/plain;charset=utf-8;bibtex=^@

This indicates that any bibtex metadata starting with @ will automatically get filtered out and:

  • automatically detects textual links between textual and spatial objects

It's concept is similar to literate programming. Its implications are that local/remote responses can now:

  • (de)multiplex/repair human text and requestless metadata (see the core principle)
  • no separated implementation/network-overhead for metadata (see the core principle)
  • ensuring high FPS: HTML/RDF historically is too 'requesty' for game studios
  • rich send/receive/copy-paste everywhere by default, metadata being retained (see the core principle)
  • less network requests, therefore less webservices, therefore less servers, and overall better FPS in XR

This significantly expands expressiveness and portability of human text, by postponing machine-concerns to the end of the human text in contrast to literal interweaving of content and markupsymbols (or extra network requests, webservices e.g.).

For all other purposes, regular mimetypes can be used (but are not required by the spec).
To keep XR Fragments a lightweight spec, BibTeX is used for text-spatial object mappings (not a scripting language or RDF e.g.).

Applications are also free to attach any JSON(LD / RDF) to spatial objects using custom properties (but is not interpreted by this spec).

URL and Data URI

  +--------------------------------------------------------------+  +------------------------+
  |                                                              |  | author.com/article.txt |
  |  index.gltf                                                  |  +------------------------+
  |    │                                                         |  |                        |
  |    ├── ◻ article_canvas                                      |  | Hello friends.         |
  |    │    └ src: ://author.com/article.txt                     |  |                        |
  |    │                                                         |  | @friend{friends        |
  |    └── ◻ note_canvas                                         |  |   ...                  |
  |           └ src:`data:welcome human @...`                    |  | }                      | 
  |                                                              |  +------------------------+
  |                                                              |
  +--------------------------------------------------------------+

The enduser will only see welcome human and Hello friends rendered spatially. The beauty is that text (AND visual-meta) in Data URI promotes rich copy-paste. In both cases, the text gets rendered immediately (onto a plane geometry, hence the name '_canvas'). The XR Fragment-compatible browser can let the enduser access visual-meta(data)-fields after interacting with the object (contextmenu e.g.).

The mapping between 3D objects and text (src-data) is simple:

Example:

  +------------------------------------------------------------------------------------+ 
  |                                                                                    | 
  |  index.gltf                                                                        | 
  |    │                                                                               | 
  |    └── ◻ rentalhouse                                                               | 
  |           └ class: house                                                           | 
  |           └ ◻ note                                                                 | 
  |                 └ src:`data: todo: call owner                                      |
  |                              @house{owner,                                         |
  |                                url  = {#.house}                                    |
  |                              }`                                                    |
  +------------------------------------------------------------------------------------+

Attaching visualmeta as src metadata to the (root) scene-node hints the XR Fragment browser. 3D object names and classes map to name of visual-meta glossary-entries. This allows rich interaction and interlinking between text and 3D objects:

  1. When the user surfs to https://.../index.gltf#AI the XR Fragments-parser points the enduser to the AI object, and can show contextual info about it.
  2. When (partial) remote content is embedded thru XR Fragment queries (see XR Fragment queries), its related visual-meta can be embedded along.

BibTeX as lowest common denominator for tagging/triples

"When a car breaks down, the ones without turbosupercharger are easier to fix"

Unlike XML or JSON, the typeless, unnested, everything-is-text nature of BibTeX tags is a great advantage for introspection.
In a way, the RDF project should welcome it as a missing sensemaking precursor to (eventual) extrospective RDF.
BibTeX-appendices are already used in the digital AND physical world (academic books, visual-meta), perhaps due to its terseness & simplicity.
In that sense, it's one step up from the .ini fileformat (which has never leaked into the physical book-world):

  1. frictionless copy/pasting (by humans) of (unobtrusive) content AND metadata
  2. an introspective 'sketchpad' for metadata, which can (optionally) mature into RDF later
characteristic UTF8 Plain Text (with BibTeX) RDF
perspective introspective extrospective
structure fuzzy (sensemaking) precise
space/scope local world
everything is text (string) yes no
leaves (dictated) text intact yes no
markup language just an appendix ~4 different
polyglot format no yes
easy to copy/paste content+metadata yes up to application
easy to write/repair for layman yes depends
easy to (de)serialize yes (fits on A4 paper) depends
infrastructure selfcontained (plain text) (semi)networked
freeform tagging/annotation yes, terse yes, verbose
can be appended to text-content yes up to application
copy-paste text preserves metadata yes up to application
emoji yes depends on encoding
predicates free semi pre-determined
implementation/network overhead no depends
used in (physical) books/PDF yes (visual-meta) no
terse non-verb predicates yes no
nested structures no yes

XR Text (w. BibTeX) example parser

Here's a XR Text (de)multiplexer in javascript (which also consumes start/end-blocks like in visual-meta):

xrtext = {
    
  decode: (str) => {
        let meta={}, text='', bibtex = [], cur = meta, section = ''
        regex= {
           bibtex:   /^@/,
           section:  { start: /@{(\S+)-start}/, suffix: /-(start|end)/},
           prop:     { key:   /=.*?{/ ,         stop:   /},/          },
           tag:      { start: /^@\S+[{,}]$/,    stop:   /}/           }           
        }
        let reset = () => { bibtex = []; cur = meta }
        str.split(/\r?\n/).map( (line) => {  
            if( Object.keys(meta).length == 0 && !line.match(regex.bibtex) ) 
                text += line+'\n'
            if( line.match(regex.section.start) ) 
                section = line.match(regex.section.start)
            if( bibtex.length ){
                bibtex.push(line) 
                token = bibtex.join('')
                if( token.match( regex.prop.key ) && token.match(/},/) ){ 
                    value  = token.substr( token.indexOf('{')+1, token.lastIndexOf('}') )
                    key    = token.replace(/=.*/,'').trim()
                    cur[ key ] = value.replace(regex.prop.stop,'').trim()
                    token = token.lastIndexOf('}') == token.length-1 
                            ? ''
                            : token.substr( token.lastIndexOf('},')+2 )
                    bibtex = [ token + ' ']
                }else if( token.match(regex.tag.stop) ) reset()
            }else if( line.trim().match(regex.bibtex) ){
                bibtex = [' ']
                key = line.trim().match(regex.tag.start)[0]
                if( key.match(regex.section.suffix) ) return
                cur = ( cur[ key ] = {} )
                if( section ){
                  cur.section = section[0].replace(regex.section.suffix,'')
                                          .replace(/[@}{]/g,'')                
                }
            }          
        })
        return {text, meta}      
  },
    
  encode: (text,meta) => {
    str = text+"\n"
    for( let i in meta ){
      let item = meta[i]
      str += `${i}\n`
      for( let j in item ) str += `  ${j} = {${item[j]}}\n`
      str += `}\n`
    }
    return str 
  }

}

var {meta,text} = xrtext.decode(str)             // demultiplex text & bibtex tags
meta['@foo{']   = { "note":"note from the user"} // edit metadata
out = xrtext.encode(text,meta)                   // multiplex text & bibtex tags back together 

above can be used as a startingpoint for LLVM's to translate/steelman to a more formal form/language.

  1. The XR Fragments spec (de)serializes does not aim to harden the BiBTeX format
  2. Dumb, unnested BiBTeX: always deserialize to a flat lookuptable of tags for speed & simplicity (core principle)
  3. multi-line BibTex values should be supported
  4. BibTeX snippets should always start in the beginning of a line (regex: ^@), hence mimetype text/plain;charset=utf-8;bibtex=^@
  5. Be strict in sending (encode()) Dumb Bibtex (start/stop-section becomes a property) (*)
  6. Be liberal in receiving, hence a relatively bigger decode() (also supports visual-meta start/stop-sections e.g.)
@{references-start}
@misc{emilyHegland/Edgar&Frod,
 author = {Emily Hegland},
 title = {Edgar & Frode Hegland, November 2021},
 year = {2021},
 month = {11},
}

The above BibTeX-flavor can be imported, however will be rewritten to Dumb BibTeX, to satisfy rule 2 & 5, as well as the core principle

@visual-meta{
 version = {1.1},
 generator = {Author 7.6.2 (1064)},
 section = {visual-meta-header}
}
@misc{emilyHegland/Edgar&Frod,
 author = {Emily Hegland},
 title = {Edgar & Frode Hegland, November 2021},
 year = {2021},
 month = {11},
 section = {references}
}

HYPER copy/paste

The previous example, offers something exciting compared to simple copy/paste of 3D objects or text. XR Fragment allows HYPER-copy/paste: time, space and text interlinked. Therefore, the enduser in an XR Fragment-compatible browser can copy/paste/share data in these ways:

  1. time/space: 3D object (current animation-loop)
  2. text: TeXt object (including BibTeX/visual-meta if any)
  3. interlinked: Collected objects by visual-meta tag

XR Fragment queries

Include, exclude, hide/shows objects using space-separated strings:

  • #q=cube
  • #q=cube -ball_inside_cube
  • #q=* -sky
  • #q=-.language .english
  • #q=cube&rot=0,90,0
  • #q=price:>2 price:<5

It's simple but powerful syntax which allows css-like class/id-selectors with a searchengine prompt-style feeling:

  1. queries are showing/hiding objects only when defined as src value (prevents sharing of scene-tampered URL's).
  2. queries are highlighting objects when defined in the top-Level (browser) URL (bar).
  3. search words like cube and foo in #q=cube foo are matched against 3D object names or custom metadata-key(values)
  4. search words like cube and foo in #q=cube foo are matched against tags (BibTeX) inside plaintext src values like @cube{redcube, ... e.g.
  5. # equals #q=*
  6. words starting with . like .german match class-metadata of 3D objects like "class":"german"
  7. words starting with . like .german match class-metadata of (BibTeX) tags in XR Text objects like @german{KarlHeinz, ... e.g.

For example: #q=.foo is a shorthand for #q=class:foo, which will select objects with custom property class:foo. Just a simple #q=cube will simply select an object named cube.

including/excluding

operator info
* select all objects (only useful in src custom property)
- removes/hides object(s)
: indicates an object-embedded custom property key/value
. alias for "class" :".foo" equals class:foo
> < compare float or int number
/ reference to root-scene.
Useful in case of (preventing) showing/hiding objects in nested scenes (instanced by src) (*)

* = #q=-/cube hides object cube only in the root-scene (not nested cube objects)
#q=-cube hides both object cube in the root-scene AND nested skybox objects |

» example implementation » example 3D asset » discussion

Query Parser

Here's how to write a query parser:

  1. create an associative array/object to store query-arguments as objects
  2. detect object id's & properties foo:1 and foo (reference regex: /^.*:[><=!]?/ )
  3. detect excluders like -foo,-foo:1,-.foo,-/foo (reference regex: /^-/ )
  4. detect root selectors like /foo (reference regex: /^[-]?\// )
  5. detect class selectors like .foo (reference regex: /^[-]?class$/ )
  6. detect number values like foo:1 (reference regex: /^[0-9\.]+$/ )
  7. expand aliases like .foo into class:foo
  8. for every query token split string on :
  9. create an empty array rules
  10. then strip key-operator: convert "-foo" into "foo"
  11. add operator and value to rule-array
  12. therefore we we set id to true or false (false=excluder -)
  13. and we set root to true or false (true=/ root selector is present)
  14. we convert key '/foo' into 'foo'
  15. finally we add the key/value to the store like store.foo = {id:false,root:true} e.g.

An example query-parser (which compiles to many languages) can be found here

XR Fragment URI Grammar

reserved    = gen-delims / sub-delims
gen-delims  = "#" / "&"
sub-delims  = "," / "="

Example: ://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100

Demo Explanation
pos=1,2,3 vector/coordinate argument e.g.
pos=1,2,3&rot=0,90,0&q=.foo combinators

Security Considerations

Since XR Text contains metadata too, the user should be able to set up tagging-rules, so the copy-paste feature can :

  • filter out sensitive data when copy/pasting (XR text with class:secret e.g.)

IANA Considerations

This document has no IANA actions.

Acknowledgments

TODO acknowledge.