xrfragment/doc/RFC_XR_Fragments.txt

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Jens & Leon Internet Engineering Task Force L.R. van Kammen
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Internet-Draft 19 September 2025
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Intended status: Informational
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XR Fragments
draft-XRFRAGMENTS-leonvankammen-00
Abstract
An open specification for hyperlinking & deeplinking 3D fileformats.
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This draft is a specification for interactive URI-controllable 3D
files, enabling hypermediatic (https://github.com/coderofsalvation/
hypermediatic) navigation, to enable a spatial web for hypermedia
browsers with- or without a network-connection.
XR Fragments allows us to better use implicit metadata inside 3D
scene(files), by mapping it to proven technologies like URI Fragments
(https://en.wikipedia.org/wiki/URI_fragment).
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XR Fragments views XR experiences thru the lens of 3D deeplinked
URI's, rather than thru code(frameworks) or protocol-specific
browsers (webbrowser e.g.). The standard comprises of various
(optional) support levels, which also include W3C Media Fragments
(https://www.w3.org/TR/media-frags/) and URI Templates (RFC6570)
(https://www.rfc-editor.org/rfc/rfc6570) to promote spatial
addressibility, sharing, navigation, filtering and databinding
objects for (XR) Browsers.
XR Fragments is in a sense, a <b>heuristical 3D format</b> or meta-
format, which leverages heuristic rules derived from any 3D scene or
well-established 3D file formats, to extract meaningful features from
scene hierarchies.
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These heuristics, enable features that are both meaningful and
consistent across different scene representations, allowing <b>higher
interop</b> between fileformats, 3D editors, viewers and game-
engines.
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Almost every idea in this document is demonstrated at
https://xrfragment.org (https://xrfragment.org)
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Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
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Internet-Drafts are working documents of the Internet Engineering
Task Force (IETF). Note that other groups may also distribute
working documents as Internet-Drafts. The list of current Internet-
Drafts is at https://datatracker.ietf.org/drafts/current/.
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Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
time. It is inappropriate to use Internet-Drafts as reference
material or to cite them other than as "work in progress."
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This Internet-Draft will expire on 23 March 2026.
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Copyright Notice
Copyright (c) 2025 IETF Trust and the persons identified as the
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document authors. All rights reserved.
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This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents (https://trustee.ietf.org/
license-info) in effect on the date of publication of this document.
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Please review these documents carefully, as they describe your rights
and restrictions with respect to this document. Code Components
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extracted from this document must include Revised BSD License text as
described in Section 4.e of the Trust Legal Provisions and are
provided without warranty as described in the Revised BSD License.
Table of Contents
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1. Quick reference . . . . . . . . . . . . . . . . . . . . . . . 3
2. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 4
3. What is XR Fragments . . . . . . . . . . . . . . . . . . . . 5
4. HFL (Hypermediatic Feedback Loop) for XR Browsers . . . . . . 5
5. Conventions and Definitions . . . . . . . . . . . . . . . . . 8
5.1. XR Fragment URL Grammar . . . . . . . . . . . . . . . . . 8
6. Spatial Referencing 3D . . . . . . . . . . . . . . . . . . . 8
7. Level0: Files . . . . . . . . . . . . . . . . . . . . . . . . 9
7.1. via href metadata . . . . . . . . . . . . . . . . . . . . 9
7.2. via chained extension . . . . . . . . . . . . . . . . . . 10
7.3. via subdocuments/xattr . . . . . . . . . . . . . . . . . 10
7.4. JSON sidecar-file . . . . . . . . . . . . . . . . . . . . 11
8. Level1: URI . . . . . . . . . . . . . . . . . . . . . . . . . 11
8.1. List of URI Fragments . . . . . . . . . . . . . . . . . . 13
8.2. List of *_explicit_ metadata . . . . . . . . . . . . . . 14
9. Level2: href links . . . . . . . . . . . . . . . . . . . . . 14
9.1. Interaction behaviour . . . . . . . . . . . . . . . . . . 14
9.2. XR Viewer implementation . . . . . . . . . . . . . . . . 14
10. Level3: Media Fragments . . . . . . . . . . . . . . . . . . . 15
10.1. Animation(s) timeline . . . . . . . . . . . . . . . . . 15
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10.2. Specify playback loopmode . . . . . . . . . . . . . . . 15
10.3. Controlling embedded content . . . . . . . . . . . . . . 16
11. Level4: prefix operators . . . . . . . . . . . . . . . . . . 16
11.1. Object teleports (!) . . . . . . . . . . . . . . . . . . 16
11.2. Object multipliers (*) . . . . . . . . . . . . . . . . . 18
11.3. De/selectors (+ and -) . . . . . . . . . . . . . . . . . 18
11.4. Sharing object or file (#|) . . . . . . . . . . . . . . 18
11.5. xrf:// URI scheme . . . . . . . . . . . . . . . . . . . 19
12. Level5: URI Templates (RFC6570) . . . . . . . . . . . . . . . 19
13. Top-level URL processing . . . . . . . . . . . . . . . . . . 19
13.1. UX . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
14. Example: Navigating content href portals . . . . . . . . . . 20
14.1. Walking surfaces . . . . . . . . . . . . . . . . . . . . 21
15. Example: Virtual world rings . . . . . . . . . . . . . . . . 21
16. Additional scene metadata . . . . . . . . . . . . . . . . . . 22
17. Accessibility interface . . . . . . . . . . . . . . . . . . . 23
17.1. Two-button navigation . . . . . . . . . . . . . . . . . 24
17.2. Overlap with fileformat-specific extensions . . . . . . 25
18. Vendor Prefixes . . . . . . . . . . . . . . . . . . . . . . . 25
19. Security Considerations . . . . . . . . . . . . . . . . . . . 28
20. FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
21. authors . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
22. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 29
23. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 29
24. Appendix: Definitions . . . . . . . . . . . . . . . . . . . . 29
1. Quick reference
1. Abstract (#abstract)
2. Index (#index)
3. Introduction (#introduction)
4. What is XR Fragments (#what-is-xr-fragments)
5. HFL (Hypermediatic Feedback Loop) for XR Browsers (#hfl-
hypermediatic-feedback-loop-for-xr-browsers)
6. Conventions and Definitions (#conventions-and-definitions)
1. XR Fragment URL Grammar (#xr-fragment-url-grammar)
7. Spatial Referencing 3D (#spatial-referencing-3d)
8. Level0: Files (#level0-files)
1. via href metadata (#via-href-metadata)
2. via chained extension (#via-chained-extension)
3. via subdocuments/xattr (#via-subdocuments-xattr)
4. JSON sidecar-file (#json-sidecar-file)
9. Level1: URI (#level1-uri)
1. List of URI Fragments (#list-of-uri-fragments)
2. List of explicit metadata (#list-of-explicit-metadata)
10. Level2: href links (#level2-href-links)
1. Interaction behaviour (#interaction-behaviour)
2. XR Viewer implementation (#xr-viewer-implementation)
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11. Level3: Media Fragments (#level3-media-fragments)
1. Animation(s) timeline (#animation-s-timeline)
2. Specify playback loopmode (#specify-playback-loopmode)
3. Controlling embedded content (#controlling-embedded-content)
12. Level4: prefix operators (#level4-prefix-operators)
1. Object teleports (#object-teleports)
2. Object multipliers (#object-multipliers)
3. De/selectors (+ and -) (#de-selectors-and)
4. Sharing object or file (#|) (#sharing-object-or-file)
5. xrf:// URI scheme (#xrf-uri-scheme)
13. Level5: URI Templates (RFC6570) (#level5-uri-templates-rfc6570)
14. Top-level URL processing (#top-level-url-processing)
1. UX (#ux)
15. Example: Navigating content href portals (#example-navigating-
content-href-portals)
1. Walking surfaces (#walking-surfaces)
16. Example: Virtual world rings (#example-virtual-world-rings)
17. Additional scene metadata (#additional-scene-metadata)
18. Accessibility interface (#accessibility-interface)
1. Two-button navigation (#two-button-navigation)
2. Overlap with fileformat-specific extensions (#overlap-with-
fileformat-specific-extensions)
19. Vendor Prefixes (#vendor-prefixes)
20. Security Considerations (#security-considerations)
21. FAQ (#faq)
22. Authors (#authors)
23. IANA Considerations (#iana-considerations)
24. Acknowledgments (#acknowledgments)
25. Appendix: Definitions (#appendix-definitions)
2. Introduction
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How can we add more control to existing text and 3D scenes, without
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introducing new dataformats?
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Historically, there's many attempts to create the ultimate 3D
fileformat.
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The lowest common denominator is: designers describing/tagging/naming
things using *plain text*.
XR Fragments exploits the fact that all 3D models already contain
such metadata:
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*XR Fragments allows deeplinking of 3D objects by mapping objectnames
to URI fragments*
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It solves:
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1. addressibility and hypermediatic
(https://github.com/coderofsalvation/hypermediatic) navigation of
3D scenes/objects: URI Fragments (https://en.wikipedia.org/wiki/
URI_fragment) using src/href spatial metadata
2. Interlinking text & spatial objects by collapsing space into a
Word Graph (XRWG) to show visible links (#visible-links)
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3. unlocking spatial potential of the (originally 2D) hashtag (which
jumps to a chapter) for navigating XR documents
4. refraining from introducing scripting-engines for mundane tasks
(and preventing its inevitable security-headaches)
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5. the gap between text an 3d objects: object-names directly map to
hashtags (=fragments), which allows 3D to text transcription.
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| NOTE: The chapters in this document are ordered from highlevel to
| lowlevel (technical) as much as possible
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3. What is XR Fragments
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XR Fragments utilizes URLs:
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1. for 3D viewers/browser to manipulate the camera or objects (via
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URI fragments)
2. implicitly: by mapping 3D objectnames (of a 3D scene/file) to URI
fragments (3D deeplinking)
3. explicitly: by scanning href metadata *inside* 3D scene-files to
enable interactions
4. externally: progressively enhance a 3D (file) into an experience
via sidecarfiles (https://en.wikipedia.org/wiki/Sidecar_file)
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4. HFL (Hypermediatic Feedback Loop) for XR Browsers
for XR Browsers)
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href metadata traditionally implies *click* AND *navigate*, however
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XR Fragments adds stateless *click* (xrf://....) via the xrf://
scheme, which does not change the top-level URL-adress (of the
browser). This allows for many extra interactions via URLs, which
otherwise needs a scripting language. These are called *hashbus*-
only events/
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| Being able to use the same URI Fragment DSL for navigation (href:
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| #foo) as well as interactions (href: xrf://#foo) greatly
| simplifies implementation, increases HFL, and reduces need for
| scripting languages.
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This opens up the following benefits for traditional & future
webbrowsers:
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* hypermediatic (https://github.com/coderofsalvation/hypermediatic)
loading/clicking 3D assets (gltf/fbx e.g.) natively (with or
without using HTML).
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* potentially allowing 3D assets/nodes to publish XR Fragments to
themselves/eachother using the xrf:// hashbus (xrf://#person=walk
to trigger walk-animation for object person)
* potentially collapsing the 3D scene to an wordgraph (for essential
navigation purposes) controllable thru a hash(tag)bus
* completely bypassing the security-trap of loading external scripts
(by loading 3D model-files, not HTML-javascriptable resources)
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XR Fragments itself are hypermediatic
(https://github.com/coderofsalvation/hypermediatic) and HTML-
agnostic, though pseudo-XR Fragment browsers *can* be implemented on
top of HTML/Javascript.
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+=========+======================+=====================================+
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|principle|3D URL |HTML 2D URL |
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+=========+======================+=====================================+
|the XRWG |wordgraph (collapses |Ctrl-F (find) |
| |3D scene to tags) | |
+---------+----------------------+-------------------------------------+
|the |hashtags alter |hashtags alter document positions |
|hashbus |camera/scene/object- | |
| |projections | |
+---------+----------------------+-------------------------------------+
|src |renders content and |renders content |
|metadata |offers sourceportation| |
+---------+----------------------+-------------------------------------+
|href |teleports to other XR |jumps to other HTML document |
|metadata |document | |
+---------+----------------------+-------------------------------------+
|href |triggers predefined |Media fragments |
|metadata |view | |
+---------+----------------------+-------------------------------------+
|href |triggers |n/a |
|metadata |camera/scene/object/ | |
| |projections | |
+---------+----------------------+-------------------------------------+
|href |draws visible |n/a |
|metadata |connection(s) for XRWG| |
| |'tag' | |
+---------+----------------------+-------------------------------------+
|href |filters certain |n/a |
|metadata |(in)visible objects | |
+---------+----------------------+-------------------------------------+
|href |href="xrf://#-foo&bar"|href="javascript:hideFooAndShowBar()`|
|metadata | | |
+---------+----------------------+-------------------------------------+
| |(this does not update |(this is non-standard, non- |
| |topLevel URI) |hypermediatic) |
+---------+----------------------+-------------------------------------+
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Table 1
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| An important aspect of HFL is that URI Fragments can be triggered
| without updating the top-level URI (default href-behaviour) thru
| their own 'bus' (xrf://#.....). This decoupling between
| navigation and interaction prevents non-standard things like
| (href:javascript:dosomething()).
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5. Conventions and Definitions
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See appendix below in case certain terms are not clear.
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5.1. XR Fragment URL Grammar
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For typical HTTP-like browsers/applications:
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reserved = gen-delims / sub-delims
gen-delims = "#" / "&"
sub-delims = "," / "="
| Example: ://foo.com/my3d.gltf#room1&prio=-5&t=0,100
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+============+=================================+
| Demo | Explanation |
+============+=================================+
| room1 | vector/coordinate argument e.g. |
+------------+---------------------------------+
| room1&cam1 | combinators |
+------------+---------------------------------+
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Table 2
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| this is already implemented in all browsers
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Pseudo (non-native) browser-implementations (supporting XR Fragments
using HTML+JS e.g.) can use the ? search-operator to address outbound
content.
In other words, the URL updates to: https://me.com?https://me.com/
other.glb when navigating to https://me.com/other.glb from inside a
https://me.com WebXR experience e.g.
That way, if the link gets shared, the XR Fragments implementation at
https://me.com can load the latter (and still indicates which XR
Fragments entrypoint-experience/client was used).
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6. Spatial Referencing 3D
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3D files contain an hierarchy of objects.
XR Fragments assumes the following objectname-to-URI-Fragment
mapping, in order to deeplink 3D objects:
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my.io/scene.fbx
+─────────────────────────────+
│ sky │ src: http://my.io/scene.fbx#sky (includes building,mainobject,floor)
│ +─────────────────────────+ │
│ │ building │ │ src: http://my.io/scene.fbx#building (includes mainobject,floor)
│ │ +─────────────────────+ │ │
│ │ │ mainobject │ │ │ src: http://my.io/scene.fbx#mainobject (includes floor)
│ │ │ +─────────────────+ │ │ │
│ │ │ │ floor │ │ │ │ src: http://my.io/scene.fbx#floor (just floor object)
│ │ │ │ │ │ │ │
│ │ │ +─────────────────+ │ │ │
│ │ +─────────────────────+ │ │
│ +─────────────────────────+ │
+─────────────────────────────+
| Every 3D fileformat supports named 3D object, and this name allows
| URLs (fragments) to reference them (and their children objects).
Clever nested design of 3D scenes allow great ways for re-using
content, and/or previewing scenes.
For example, to render a portal with a preview-version of the scene,
create an 3D object with:
* href: https://scene.fbx
| It also allows *sourceportation*, which basically means the
| enduser can teleport to the original XR Document of an src
| embedded object, and see a visible connection to the particular
| embedded object. Basically an embedded link becoming an outbound
| link by activating it.
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7. Level0: Files
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These are *optional* auto-loaded side-car files to enable hasslefree
XR Movies (#XR%20Movies).
they can accomodate developers or applications who (for whatever
reason) must not modify the 3D scene-file (a .glb e.g.).
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7.1. via href metadata
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scene.glb <--- 'href' extra [heuristic] detected inside!
scene.png (preview thumbnail)
scene.ogg (soundtrack to plays when global 3D animation starts)
scene.vtt (subtitles for accessibility or screenreaders)
scene.json (sidecar JSON-file with explicit metadata)
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*heuristics*:
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* if at least one href custom property/extra is found in a 3D scene
* The viewer should poll for the above mentioned sidecar-file
extensions (and present accordingly)
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7.2. via chained extension
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scene.xrf.glb <--- '.xrf.' sidecar file heuristic detected!
scene.xrf.png (preview thumbnail)
scene.xrf.ogg (soundtrack to plays when global 3D animation starts)
scene.xrf.vtt (subtitles for accessibility or screenreaders)
scene.xrf.json (sidecar JSON-file with explicit metadata)
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| A fallback-mechanism to turn 3D files into XR Movies
| (#XR%20Movies) without editing them.
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*heuristics*:
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* the chained-extension heuristic .xrf. should be present in the
filename (scene.xrf.glb e.g.)
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7.3. via subdocuments/xattr
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More secure protocols (Nextgraph e.g.) don't allow for simply polling
files. In such case, subdocuments or extended attributes should be
polled:
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| NOTE: in the examples below we use the href-heuristic, but also
| the .xrf. chained-extension applies here.
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myspreadsheet.ods
└── explainer.glb <--- 'href' extra [heuristic] detected inside!
├── explainer.ogg (soundtrack to play when global 3D animation starts)
├── explainer.png (preview thumnbnail)
├── explainer.json (sidecar JSON-file with explicit metadata)
└── explainer.vtt (subtitles for accessibility or screenreaders)
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If only extended attributes (xattr) are available, the respective
referenced file can be embedded:
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$ setfattr -n explainer.ogg -v "soundtrack.ogg" explainer.glb
$ setfattr -n explainer.png -v "thumbnail.png" explainer.glb
$ setfattr -n explainer.vtt -v "subtitles.vtt" explainer.glb
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| NOTE: Linux's setfattr/getfattr is xattr on mac, and Set-Content/
| Get-content on Windows. See pxattr
| (https://www.lesbonscomptes.com/pxattr/index.html) for lowlevel
| access.
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7.4. JSON sidecar-file
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For developers, sidecar-file can allow for defining *explicit* XR
Fragments links (>level1), outside of the 3D file.
This can be done via (objectname/metadata) key/value-pairs in a JSON
sidecar-file (https://en.wikipedia.org/wiki/Sidecar_file):
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* experience.glb
* experience.json <----
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{
"/":
"aria-description": "description of scene",
},
"button": {
"href": "#roomB"
}
}
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| This will make object button clickable, and teleport the user to
| object roomB.
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So after loading experience.glb the existence of experience.json is
detected, to apply the explicit metadata.
The sidecar will define (or *override* already existing) extras,
which can be handy for multi-user platforms (offer 3D scene
customization/personalization to users).
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| In THREE.js-code this would boil down to:
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scene.userData['aria-description'] = "description of scene"
scene.getObjectByName("button").userData.href = "#roomB"
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// now the XR Fragments parser can process the XR Fragments userData 'extras' in the scene
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8. Level1: URI
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| *XR Fragments allows deeplinking of 3D objects by mapping
| objectnames to URI fragments*
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XR Fragments tries to seek to connect the world of text (semantical
web / RDF), and the world of pixels.
Instead of forcing authors to combine 3D/2D objects programmatically
(publishing thru a game-editor e.g.), XR Fragments *integrates all*
which allows a universal viewing experience.
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+───────────────────────────────────────────────────────────────────────────────────────────────+
│ │
│ U R N │
│ U R L | │
│ | |-----------------+--------| │
│ +--------------------------------------------------| │
│ | │
│ + https://foo.com/some/foo/scene.glb#someview <-- http URI (=URL and has URN) │
│ | │
│ + ipfs://cfe0987ec9r9098ecr/cats.fbx#someview <-- an IPFS URI (=URL and has URN) │
│ │
│ ec09f7e9cf8e7f09c8e7f98e79c09ef89e000efece8f7ecfe9fe <-- an interpeer URI │
│ │
│ │
│ |------------------------+-------------------------| │
│ | │
│ U R I │
│ │
+───────────────────────────────────────────────────────────────────────────────────────────────+
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Fact: our typical browser URL's are just *a possible implementation*
of URI's (for untapped humancentric potential of URI's see
interpeer.io (https://interpeer.io) or NextGraph
(https://nextgraph.org) )
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| XR Fragments does not look at XR (or the web) thru the lens of
| HTML or URLs.
| But approaches things from a higherlevel local-first 3D hypermedia
| browser-perspective.
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Below you can see how this translates back into good-old URLs:
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+───────────────────────────────────────────────────────────────────────────────────────────────+
│ │
│ the soul of any URL: ://macro /meso ?micro #nano │
│ │
│ 2D URL: ://library.com /document ?search #chapter │
│ xrf:// │
│ 4D URL: ://park.com /4Dscene.fbx ─> ?other.glb ─> #object ─> hashbus │
│ │ #filter │ │
│ │ #tag │ │
│ │ (hypermediatic) #material │ │
│ │ ( feedback ) #animation │ │
│ │ ( loop ) #texture │ │
│ │ #variable │ │
│ │ │ │
│ XRWG <─────────────────────<─────────────+ │
│ │ │ │
│ └─ objects ──────────────>─────────────+ │
│ │
│ │
+───────────────────────────────────────────────────────────────────────────────────────────────+
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| ?-linked and #-linked navigation are JUST one possible way to
| implement XR Fragments: the essential goal is to allow a
| Hypermediatic FeedbackLoop (HFL) between external and internal 4D
| navigation.
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8.1. List of URI Fragments
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+=======================+======================================+===========+=============+
|fragment |type |example |info |
+=======================+======================================+===========+=============+
|#...... |vector3 |#room1 |positions/ |
| | |#room2 |parents |
| | |#cam2 |camera(rig) |
| | | |(or XR floor)|
| | | |to xyz- |
| | | |coord/object/|
| | | |camera and |
| | | |upvector |
+-----------------------+--------------------------------------+-----------+-------------+
|Media Fragments |media fragment |#t=0,2&loop|play (and |
|(https://www.w3.org/TR/|(#media%20fragments%20and%20datatypes)| |loop) 3D |
|media-frags/) | | |animation |
| | | |from 0 |
| | | |seconds till |
| | | |2 seconds |
+-----------------------+--------------------------------------+-----------+-------------+
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Table 3
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8.2. List of *_explicit_ metadata
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These are the possible 'extras' for 3D nodes and sidecar-files
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+======+========+================+==========+===================+
| key | type | example (JSON) | function | existing |
| | | | | compatibility |
+======+========+================+==========+===================+
| href | string | "href": | XR | custom property |
| | | "b.gltf" | teleport | in 3D fileformats |
+------+--------+----------------+----------+-------------------+
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Table 4
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9. Level2: href links
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Explicit href metadata ('extras') in a 3D object (of a 3D file), hint
the viewer that the user ''can interact'' with that object :
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| fragment | type | example value | |href| string (uri or predefined
view) | #pyramid
#lastvisit
xrf://#-someobject
://somefile.gltf#foo
|
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9.1. Interaction behaviour
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When clicking an ''href''-value, the user(camera) is teleport to the
referenced object.
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The imported/teleported destination can be another object in the same
scene-file, or a different file.
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9.2. XR Viewer implementation
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| *spec* | *action* | *feature* | |-|-|-| | level0+1 | hover 3D file
href (#via-href-metadata) | show the preview PNG thumbnail (if any).
| | level0+1 | launch 3D file href (#via-href-metadata) | replace
the current scene with a new 3D file (href: other.glb e.g.) | |
level2 | click internal 3D file href (#via-href-metadata) (#roomB
e.g.) | teleport the camera to the origin of object(name roomB). See
[[teleport camera]].| | level2 | click external 3D file href (#via-
href-metadata) (foo.glb e.g.) | replace the current scene with a new
3D file (href: other.glb e.g.) | | level2 | hover external 3D file
href (#via-href-metadata) | show the preview PNG thumbnail (if any
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sidecar, see level0) | | level2 | click href (#via-href-metadata) |
hashbus: execute without changing the toplevel URL location (href:
xrf://#someObjectName e.g.) | | level3 | click href (#via-href-
metadata) | set the global 3D animation timeline to its Media
Fragment value (#t=2,3 e.g.) |
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| NOTE: hashbus links (xrf://#foo&bar) don't change the toplevel
| URL, which makes it ideal for interactions (in contrast to typical
| #roomC navigation, which benefit back/forward browser-buttons),
| see <a href="#hashbus">hashbus</a> for more info.
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10. Level3: Media Fragments
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| these allow for XR Movies with a controllable timeline using href
| URI's with Media Fragments
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Just like with 2D media-files, W3C mediafragments (#t=1,2) can be
used to control a timeline via the #t (##t) primitive. XR Fragments
Level3 makes the 3D timeline, as well as URL-referenced files
*controllable* via Media Fragments like:
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* level2 hrefs (href: #t=4 e.g. to control 3D timeline)
* level4: xrf: URI scheme:
- href: xrf:foo.wav#t=0 to play a wav
- href: xrf:news.glb?clone#t=0 to instance and play another
experience
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10.1. Animation(s) timeline
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controls the animation(s) of the scene (or src resource which
contains a timeline)
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| fragment | type | functionality | | <b>#t</b>=start,stop |
[vector2] (default:`#t=0,0`) | start,stop (in seconds |
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| Example Value | Explanation | | #t=1 | play (3D) animations from 1
seconds till end (and stop) | | #t=1,100 | play (3D) animations from
1 till 100 seconds (and stop) | | #t=0,0 | stop (3D) animations at
frame 0 |
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| Use [[#s 🌱]] to control playback speed
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10.2. Specify playback loopmode
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This compensates a missing element from Media Fragments to enable/
disable temporal looping. .
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| fragment | type | functionality | | <b>#loop</b> | string | enables
animation/video/audio loop | | <b>#-loop</b> | string | disables
animation/video/audio loop |
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10.3. Controlling embedded content
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use [[URI Templates]] to control embedded media, for example a simple
video-player:
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foo.usdz
├── ◻ loopbutton_enable
│ └ href: #loop <-- enable global loop
├── ◻ loopbutton_enable
│ └ href: #-loop <-- disable global loop
├── ◻ playbutton
│ └ href: #t=10&loop <-- play global 3D timeline (all anims) (looped)
└── ◻ playbutton_external
└ href: https://my.org/animation.glb#!&t=3,10 <-- import & play external anim
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11. Level4: prefix operators
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Prefixing objectnames with the following simple operators allow for
*extremely powerful* XR interactions:
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* #!
* #*
* #+ or #-
* #|
* xrf: URI scheme
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| *Examples:* #+menu to show a object, #-menu to hide a menu, #!menu
| to teleport a menu, #*block to clone a grabbable block, #|object
| to share an object
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11.1. Object teleports (!)
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Prefixing an object with an exclamation-symbol, will teleport a
(local or remote) referenced object from/to its original/usercamera
location.
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[img[objecteleport.png]]
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Usecases: * show/hide objects/buttons (menu e.g.) in front of user *
embed remote (object within) 3D file via remote URL * instance an
interactive object near the user regardless of location * instance
HUD or semi-transparent-textured-sphere (LUT) around the user
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<div class="border padding" style="border:4px solid #888"> <span
class="big hi1">#!menu</span> </div>
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Clicking the href (#via-href-metadata)-value above will:
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1. *reposition the referenced object* (menu) to the
usercamera's-coordinates.
2. *zoom* in case of (non-empty) mesh-object: rescale to 1 m³, and
position 1m in front of the camera
3. toggle behaviour: revert values if 1/2 were already applied
4. #+ is always implied (objects are always made visible)
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This tiny but powerful symbol allows incredible interactive
possibilities, by carefully positioning re-usable objects outside of
a scene (below the usercamera's floor e.g.).
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* href: #whiteroom&!explainer&!exitmenu
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| This will teleport the user to whiteroom and moves object
| explainer and exitmenu in front of the user.
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* href: `https://my.org/foo.glb#! (https://my.org/foo.glb#!)
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Clicking the href (#via-href-metadata)-value above will:
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1. import foo.glb from my.org's webserver
2. show it in front of the user (because #! indicates object
teleport)
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* href: https://foo.glb#roomB&!bar
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Clicking the href (#via-href-metadata)-value above will:
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1. replace the current scene with foo.glb
2. teleport the user to #roomB inside foo.glb
3. *instance the referenced object* (bar inside foo.glb) in front of
the user.
4. it will update the top-Level URL (because xrf: was not used)
5. hide the *instanced object* when clicked again (toggle
visibility)
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| *NOTE*: level2 teleportation links, as well as instancing
| mitigates the 'broken embedded image'-issue of HTML: *always*
| attaching the href-values to *a 3D (preview) object* (that way
| broken links will not break the design).
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*Example:* clicking a 3D button with title 'menu' and href (#href)-
value xrf:menu.glb?instance#t=4,5 would instance a 3D menu (menu.glb)
in front of the user, and loop its animation between from 4-5 seconds
(t=4,5)
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| *NOTE*: combining instance-operators allows dynamic construction
| of 3D scenes (#london&!welcomeMenu&!fadeBox e.g.)
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11.2. Object multipliers (*)
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The star-prefix will clone a (local or remote) referenced object to
the usercamera's location, and make it grabbable.
Usecases: * object-picker (build stuff with objects)
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| *NOTE*: this is basically the #! operator (#%23%21) which
| infinitely *clones* the referenced object (instead of
| repositioning the object).
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11.3. De/selectors (+ and -)
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* href: #-welcome (or #+welcome)
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Clicking href-value above will do:
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1. show/hide the target object (and children)
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* href: #https://my.org/foo.glb/#bar&-welcome
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| *NOTE:* the latter shows that (de)selectors can also be with
| regular href (#href)-values
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11.4. Sharing object or file (#|)
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The pipe-symbol (|) sends a (targeted) object to the OS. Clicking
the href-value below will:
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1. share the (targeted object in the) file to a another application
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| This URL can be fed straight into Web Share API
| (https://developer.mozilla.org/en-US/docs/Web/API/Web_Share_API)
| or xdg-open (https://www.freedesktop.org/wiki/Software/xdg-utils/)
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* href: xrf://#|bar
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| *NOTE*: sharing is limited to (internal objects) via xrf: scheme-
| only
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11.5. xrf:// URI scheme
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Prefixing the xrf: to href (#href)-values *will prevent* level2
(#📜%20level2:%20explicit%20links) href (#href)-values from changing
the top-Level URL.
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| *Usecase*: for non-shareable URLs like href: xrf:#t=4,5, to
| display a stateful msg e.g.).
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*Reason:* XR Fragments is inspired by HTML's href-attribute
(https://en.wikipedia.org/wiki/Hyperlink), which does various things:
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1. it updates the browser-location
2. it makes something clickable
3. it jumps to another document / elsewhere in the same document
4. and more
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The xrf: scheme will just do 2 & 3 (so the URL-values will not leak
into the top-level URL).
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| *compliance with RFC 3986*: unimplemented/unknown URI schemes
| (xrf:... e.g.) will not update the top-level URL
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12. Level5: URI Templates (RFC6570)
)
XR Fragments adopts Level1 URI *Fragment* expansion to provide safe
interactivity.
This is non-normative, and the draft spec is available on request.
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13. Top-level URL processing
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| Example URL: ://foo/world.gltf#room1&t=10&cam
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The URL-processing-flow for hypermedia browsers goes like this:
1. IF scene operators and/or animation operator (t) are present in
the URL then (re)position the camera (to room1) and/or animation-
range (10) accordingly.
2. IF no camera-position has been set in <b>step 1 or 2</b> assume
0,0,0 as camera coordinate (XR: add user-height) (example (https:
//github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
three/navigator.js#L31]]))
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3. IF a camera-object exists with name cam assume that user(camera)
position
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13.1. UX
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End-users should always have read/write access to:
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1. the current (toplevel) <b>URL</b> (an URLbar etc)
2. URL-history (a <b>back/forward</b> button e.g.)
3. Clicking/Touching an href navigates (and updates the URL) to
another scene/file (and coordinate e.g. in case the URL contains
XR Fragments).
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14. Example: Navigating content href portals
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navigation, portals & mutations
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+==========+==================+========================+
| fragment | type | example value |
+==========+==================+========================+
| href | string (uri or | #room1 |
| | predefined view) | #room1 |
| | | ://somefile.gltf#room1 |
+----------+------------------+------------------------+
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Table 5
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1. clicking an outbound ''external''- or ''file URI'' fully replaces
the current scene and assumes room2 by default (unless specified)
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2. relocation/reorientation should happen locally for local URI's
(#....)
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3. navigation should not happen ''immediately'' when user is more
than 5 meter away from the portal/object containing the href (to
prevent accidental navigation e.g.)
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4. URL navigation should always be reflected in the client URL-bar
(in case of javascript: see [here
(https://github.com/coderofsalvation/xrfragment/blob/dev/src/3rd/
js/three/navigator.js) for an example navigator), and only update
the URL-bar after the scene (default fragment #) has been loaded.
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5. In immersive XR mode, the navigator back/forward-buttons should
be always visible (using a wearable e.g., see [here
(https://github.com/coderofsalvation/xrfragment/blob/dev/example/
aframe/sandbox/index.html#L26-L29) for an example wearable)
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6. make sure that the ''back-button'' of the ''browser-history''
always refers to the previous position (see [here (https://github
.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/
href.js#L97))
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7. ignore previous rule in special cases, like clicking an href
using camera-portal collision (the back-button could cause a
teleport-loop if the previous position is too close)
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8. href-events should bubble upward the node-tree (from children to
ancestors, so that ancestors can also conain an href), however
only 1 href can be executed at the same time.
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9. the end-user navigator back/forward buttons should repeat a back/
forward action until a #... primitive is found (the stateless
xrf:// href-values should not be pushed to the url-history)
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» example implementation
(https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
three/xrf/href.js)
» example 3D asset
(https://github.com/coderofsalvation/xrfragment/blob/main/example/
assets/href.gltf#L192)
» discussion (https://github.com/coderofsalvation/xrfragment/
issues/1)
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14.1. Walking surfaces
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| By default position 0,0,0 of the 3D scene represents the walkable
| plane, however this is overridden when the following applies:
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XR Fragment-compatible viewers can infer this data based scanning the
scene for:
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1. materialless (nameless & textureless) mesh-objects (without href
and >0 faces)
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| optionally the viewer can offer thumbstick, mouse or joystick
| teleport-tools for non-roomscale VR/AR setups.
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15. Example: Virtual world rings
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Consider 3D scenes linking to eachother using these href values,
attached to 3D button-objects:
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* href: schoolA.edu/projects.gltf#math
* href: schoolB.edu/projects.gltf#math
* href: university.edu/projects.gltf#math
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This would teleport users to the math-projects of those universities.
Now consider adding a 'webring index'-button to each file, with this
href-value:
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* href: workgroup.edu/webrings.glb#!webringmenu
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This would allow displaying the (remote 3D file) webring menu with
various href-buttons inside, all centrally curated by the workgroup.
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16. Additional scene metadata
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XR Fragments does not aim to redefine the metadata-space or
accessibility-space by introducing its own cataloging-metadata
fields. Instead, it encourages browsers to scan nodes for the
following custom properties:
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* SPDX (https://spdx.dev/) license information
* ARIA (https://www.w3.org/WAI/standards-guidelines/aria/)
attributes (aria-*: .....)
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* datapackage.json (https://datapackage.org) findability,
accessibility, interoperability, and reusability of data
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ARIA's aria-description-metadata is normative, to aid accessibility
and scene transcripts
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| *NOTE*: please always start aria-description with a verb to aid
| transcripts.
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The following metadata are non-normative but encouraged, since they
are popular and cheap to parse:
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* RDF/JSON-LD (https://json-ld.org) like this example
(https://mvmd.org/standards/gltf/) or via glTF's KHR_xmp_json_ld
extension
(https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/
Khronos/KHR_xmp_json_ld)
* Open Graph (https://ogp.me) attributes (og:*: .....)
* Dublin-Core (https://www.dublincore.org/specifications/dublin-
core/application-profile-guidelines/) attributes(dc:*: .....)
* BibTex (https://bibtex.eu/fields) when known bibtex-keys exist
with values enclosed in { and },
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| Example: object 'tryceratops' with aria-description: is a huge
| dinosaurus standing on a #mountain generates transcript
| #tryceratops is a huge dinosaurus standing on a #mountain, where
| the hashtags are clickable XR Fragments (activating the visible-
| links in the XR browser).
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Individual nodes can be enriched with such metadata, but most
importantly the scene node:
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+================================+=========================+
| metadata key | example value |
+================================+=========================+
| aria-description, | An immersive experience |
| og:description, dc:description | about Triceratops (*) |
+--------------------------------+-------------------------+
| SPDX | CC0-1.0 |
+--------------------------------+-------------------------+
| dc:creator | John Doe |
+--------------------------------+-------------------------+
| dc:title, og:title | 'Triceratops` (*) |
+--------------------------------+-------------------------+
| og:site_name | https://xrfragment.org |
+--------------------------------+-------------------------+
| dc.publisher | NLNET |
+--------------------------------+-------------------------+
| dc.date | 2024-01-01 |
+--------------------------------+-------------------------+
| dc.identifier | XRFRAGMENT-001 |
+--------------------------------+-------------------------+
| journal (bibTeX) | {Future Of Text Vol 3}, |
+--------------------------------+-------------------------+
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Table 6
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| * = these are interchangable (only one needs to be defined)
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There's no silver bullet when it comes to metadata, so XR Fragment-
implementations should support where the metadata is/goes.
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| These attributes can be scanned and presented during an href or
| src eye/mouse-over.
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17. Accessibility interface
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The addressibility of XR Fragments allows for unique 3D-to-text
transcripts, as well as an textual interface to navigate 3D content.
Spec:
<Br>
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1. The enduser must be able to enable an accessibility-mode (which
persists across application/webpage restarts)
2. Accessibility-mode must contain a text-input for the user to
enter text
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3. Accessibility-mode must contain a flexible textlog for the user
to read (via screenreader, screen, or TTS e.g.)
4. the textlog contains aria-descriptions, and its narration
(Screenreader e.g.) can be skipped (via 2-button navigation)
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5. The back command should navigate back to the previous URL (alias
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for browser-backbutton)
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6. The forward command should navigate back to the next URL (alias
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for browser-nextbutton)
7. A destination is a 3D node containing an href with a #... XR
fragment (which matches a 3d object name)
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8. The go command should list all possible destinations
9. The go left command should move the camera around 0.3 meters to
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the left
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10. The go right command should move the camera around 0.3 meters to
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the right
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11. The go forward command should move the camera 0.3 meters forward
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(direction of current rotation).
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12. The rotate left command should rotate the camera 0.3 to the left
13. The rotate left command should rotate the camera 0.3 to the
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right
14. The (dynamic) go abc command should navigate to #scene2 in case
there's a 3D node with name abc and href value #scene2
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15. The look command should give an (contextual) 3D-to-text
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transcript, by scanning the aria-description values of the
current #... (3D object) value (including its children)
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16. The do command should list all possible href values which don't
contain an #... XR Fragment
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17. The (dynamic) do abc command should navigate/execute
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https://.../... in case a 3D node exist with name abc and href
value https://.../...
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17.1. Two-button navigation
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For specific user-profiles, gyroscope/mouse/keyboard/audio/visuals
will not be available.
Therefore a 2-button navigation-interface is the bare minimum
interface:
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1. objects with href metadata can be cycled via a key (tab on a
keyboard)
2. objects with href metadata can be activated via a key (enter on a
keyboard)
3. the TTS reads the href-value (and/or aria-description if
available)
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17.2. Overlap with fileformat-specific extensions
Some 3D scene-fileformats have support for extensions. What if the
functionality of those overlap? For example, GLTF has the OMI_LINK
extension which might overlap with XR Fragment's href:
| Priority Order and Precedence, otherwise fallback applies
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1.*Extensions Take Precedence*: Since glTF-specific extensions are
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designed with the formats specific needs and optimizations in mind,
they should take precedence over extras metadata in cases where both
contain overlapping functionality. This approach aligns with the
idea that extensions are more likely to be interpreted uniformly by
glTF-compatible software.
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2. *Fallback Fall-through Mechanism*: If a glTF implementation does
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not support a particular extension, the (XRF) extras field can
serve as a fallback. This way, metadata provided in extras can
still be useful for applications that don't handle certain
extensions.
| *Example 1* In case of the OMI_LINK glTF extension (href:
| https://nlnet.nl) and an XR Fragment (href: #otherroom or href:
| otherplanet.glb), it is clear that https://nlnet.nl should open in
| a browsertab, whereas the XR Fragment links should teleport the
| user. If the OMI_LINK contains an XR Fragment (#room1 e.g.) a
| teleport should be performed only (and other [overlapping]
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| metadata should be ignored).
|
| *Example 2* If an Extensions uses XR Fragments in URI's (href:
| #otherroom or href: xrf://-walls in OMI_LINK e.g.), then perform
| them according to XR Fragment spec (teleport user). But only
| once: ignore further overlapping metadata for that usecase.
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18. Vendor Prefixes
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Vendor-specific metadata in a 3D scenefiles, are similar to vendor-
specific CSS-prefixes (https://en.wikipedia.org/wiki/
CSS#Vendor_prefixes) (-moz-opacity: 0.2 e.g.). This allows popular
3D engines/frameworks, to initialize specific features when loading a
scene/object, in a progressive enhanced way.
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Vendor Prefixes allows embedding 3D engines/framework-specific
features a 3D file via metadata:
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+===========+===================+==============================+
| what | XR metadata | Lowest common denominator |
+===========+===================+==============================+
| CSS | vendor-agnostic | 2D canvas + object |
| | | referencing/styling |
+-----------+-------------------+------------------------------+
| XR | vendor-agnostic | 3D camera + object(file) |
| Fragments | | load/embed/click/referencing |
+-----------+-------------------+------------------------------+
| Vendor | vendor-*specific* | Specialized Entity-Component |
| prefixs | | implementation |
+-----------+-------------------+------------------------------+
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Table 7
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| Why? Because not all XR interactions can/should be solved/
| standardized by embedding XR Fragments into any 3D file. The
| lowest common denominator between 3D engines is the 'entity'-part
| of their entity-component-system (ECS). The 'component'-part can
| be progressively enhanced via vendor prefixes.
For example, the following metadata can be added to a .glb file, to
make an object grabbable in AFRAME:
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+────────────────────────────────────────────────────────────────────────────────────────────────────────+
│ http://y.io/z.glb | AFRAME app │
│-----------------------------------------------+--------------------------------------------------------│
│ | │
│ | after loading the glb, john can be placed into the │
│ +-[3D mesh]-+ | castle via hands, because the author added metadata to │
│ | / \ | | john via either: │
│ | / \ | | │
│ | / \ | | 1. Blender (custom property-box, no plugins needed) │
│ | |_____| | | │
│ +-----│-----+ | 2. javascript-code: │
│ │ | │
│ ├─ name: castle | for( var com in this.el.components ){ │
│ └─ tag: house baroque | this.el.object3D.userData[`-AFRAME-${com}`] = '' │
│ | } │
│ [3D mesh-+ | // save to z.glb in AFRAME inspector │
│ | ├─ name: john | │
│ | O ├─ age: 23 | │
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│ | /|\ ├─ -aframe-grabbable: '' | > inits 'grabbable' component on object john │
│ | / \ ├─ -aframe-material.color: '#F0A' | > inits 'material' component on object john │
│ | ├─ -aframe-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │
│ | ├─ -three-material.fog: false | > changes material settings in THREE.js app │
│ | ├─ -godot-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │
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│ +--------+ | │
│ | │
├─ -GODOT-version: '4.3' | > exporters/authors can report targeted version │
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├─ -AFRAME-version: '1.6.0' | and (optionally) hint component-repo│
├─ -AFRAME-info: 'https://git.benetou.fr/comps' │
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│ | │
+────────────────────────────────────────────────────────────────────────────────────────────────────────+
* key/value syntax: -<vendorname>-<component|version>.<key>
[string/boolean/float/int]-value
String-templatevalues are evaluated as per URI Templates (RFC6570)
(https://www.rfc-editor.org/rfc/rfc6570) Level 1.
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| This 'separating of mechanism from policy' (unix rule) does
| *somewhat* break portability of an XR experience, but still
| prevents (E-waste of) handcoded virtual worlds. It allows for (XR
| experience) metadata to survive in future 3D engines and scene-
| fileformats.
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19. Security Considerations
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The only dynamic parts are W3C Media Fragments
(https://www.w3.org/TR/media-frags/) and URI Templates (RFC6570)
(https://www.rfc-editor.org/rfc/rfc6570).
The use of URI Templates is limited to pre-defined variables and
Level0 fragments-expansion only, which makes it quite safe.
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n fact, it is much safer than relying on a scripting language
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(javascript) which can change URN too.
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20. FAQ
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*Q:* Why is everything HTTP GET-based, what about POST/PUT/DELETE
HATEOS
*A:* Because it's out of scope: XR Fragment specifies a read-only way
to surf XR documents. These things belong in the application layer
(for example, an XR Hypermedia browser can decide to support
POST/PUT/DELETE requests for embedded HTML thru src values)
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*Q:* Why isn't there support for scripting, URI Template Fragments
are so limited compared to WASM & javascript *A:* This is out of
scope as it unhyperifies hypermedia, and this is up to XR hypermedia
browser-extensions.
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Historically scripting/Javascript seems to been able to turn webpages
from hypermedia documents into its opposite (hyperscripted
nonhypermedia documents).
In order to prevent this backward-movement (hypermedia tends to
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liberate people from finnicky scripting) XR Fragment uses W3C Media
Fragments (https://www.w3.org/TR/media-frags/) and URI Templates
(RFC6570) (https://www.rfc-editor.org/rfc/rfc6570), to prevent
unhyperifying itself by hardcoupling to a particular markup or
scripting language.
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XR Fragments supports filtering objects in a scene only, because in
the history of the javascript-powered web, showing/hiding document-
entities seems to be one of the most popular basic usecases.
Doing advanced scripting & networkrequests under the hood are
obviously interesting endavours, but this is something which should
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not be hardcoupled with XR Fragments or hypermedia.
This perhaps belongs more to browser extensions.
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Non-HTML Hypermedia browsers should make browser extensions the right
place, to 'extend' experiences, in contrast to code/javascript inside
hypermedia documents (this turned out as a hypermedia antipattern).
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21. authors
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* Leon van Kammen (@lvk@mastodon.online)
* Jens Finkhäuser (@jens@social.finkhaeuser.de)
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22. IANA Considerations
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This document has no IANA actions.
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23. Acknowledgments
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* NLNET (https://nlnet.nl)
* Future of Text (https://futureoftext.org)
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* visual-meta.info (https://visual-meta.info)
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* Michiel Leenaars
* Gerben van der Broeke
* Mauve
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* Jens Finkhäuser
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* Marc Belmont
* Tim Gerritsen
* Frode Hegland
* Brandel Zackernuk
* Mark Anderson
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24. Appendix: Definitions
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+=================+=============================================+
| definition | explanation |
+=================+=============================================+
| human | a sentient being who thinks fuzzy, absorbs, |
| | and shares thought (by plain text, not |
| | markuplanguage) |
+-----------------+---------------------------------------------+
| scene | a (local/remote) 3D scene or 3D file |
| | (index.gltf e.g.) |
+-----------------+---------------------------------------------+
| 3D object | an object inside a scene characterized by |
| | vertex-, face- and customproperty data. |
+-----------------+---------------------------------------------+
| URI | some resource at something somewhere via |
| | someprotocol (http://me.com/foo.glb#foo or |
| | e76f8efec8efce98e6f see interpeer.io |
| | (https://interpeer.io)) |
+-----------------+---------------------------------------------+
| URL | something somewhere via someprotocol |
| | (http://me.com/foo.glb) |
+-----------------+---------------------------------------------+
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| URN | something at some domain (me.com/foo.glb) |
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+-----------------+---------------------------------------------+
| metadata | custom properties of text, 3D Scene or |
| | Object(nodes), relevant to machines and a |
| | human minority (academics/developers) |
+-----------------+---------------------------------------------+
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| XR fragment | URI Fragment with spatial hints (which |
| | match the name of a 3D object-, camera-, |
| | animation-object) |
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+-----------------+---------------------------------------------+
| the XRWG | wordgraph (collapses 3D scene to tags) |
+-----------------+---------------------------------------------+
| the hashbus | hashtags map to camera/scene-projections |
+-----------------+---------------------------------------------+
| spacetime | positions camera, triggers scene-preset/ |
| hashtags | time |
+-----------------+---------------------------------------------+
| teleportation | repositioning the enduser to a different |
| | position (or 3D scene/file) |
+-----------------+---------------------------------------------+
| sourceportation | teleporting the enduser to the original XR |
| | Document of an src embedded object. |
+-----------------+---------------------------------------------+
| placeholder | a 3D object which with src-metadata (which |
| object | will be replaced by the src-data.) |
+-----------------+---------------------------------------------+
| src | (HTML-piggybacked) metadata of a 3D object |
| | which instances content |
+-----------------+---------------------------------------------+
| href | (HTML-piggybacked) metadata of a 3D object |
| | which links to content |
+-----------------+---------------------------------------------+
| filter | URI Fragment(s) which show/hide object(s) |
| | in a scene based on name/tag/property |
| | (#cube&-price=>3) |
+-----------------+---------------------------------------------+
| visual-meta | visual-meta (https://visual.meta.info) data |
| | appended to text/books/papers which is |
| | indirectly visible/editable in XR. |
+-----------------+---------------------------------------------+
| requestless | metadata which never spawns new requests |
| metadata | (unlike RDF/HTML, which can cause |
| | framerate-dropping, hence not used a lot in |
| | games) |
+-----------------+---------------------------------------------+
| FPS | frames per second in spatial experiences |
| | (games,VR,AR e.g.), should be as high as |
| | possible |
+-----------------+---------------------------------------------+
| introspective | inward sensemaking ("I feel this belongs to |
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| | that") |
+-----------------+---------------------------------------------+
| extrospective | outward sensemaking ("I'm fairly sure John |
| | is a person who lives in oklahoma") |
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+-----------------+---------------------------------------------+
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| ◻ | ascii representation of an 3D object/mesh |
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+-----------------+---------------------------------------------+
| (un)obtrusive | obtrusive: wrapping human text/thought in |
| | XML/HTML/JSON obfuscates human text into a |
| | salad of machine-symbols and words |
+-----------------+---------------------------------------------+
| flat 3D object | a 3D object of which all verticies share a |
| | plane |
+-----------------+---------------------------------------------+
| BibTeX | simple tagging/citing/referencing standard |
| | for plaintext |
+-----------------+---------------------------------------------+
| BibTag | a BibTeX tag |
+-----------------+---------------------------------------------+
| (hashtag)bibs | an easy to speak/type/scan tagging SDL (see |
| | here (https://github.com/coderofsalvation/ |
| | hashtagbibs) which expands to BibTex/JSON/ |
| | XML |
+-----------------+---------------------------------------------+
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Table 8
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