xrfragment-haxe/src/3rd/js/aframe/index.js
2023-11-08 18:28:18 +01:00

113 lines
4.6 KiB
JavaScript

window.AFRAME.registerComponent('xrf', {
schema: {
},
init: function () {
if( !AFRAME.XRF ){
// start with black
document.querySelector('[camera]').setAttribute('xrf-fade','')
AFRAME.fade = document.querySelector('[camera]').components['xrf-fade']
document.querySelector('a-scene').addEventListener('loaded', () => {
// enable XR fragments
let aScene = document.querySelector('a-scene')
let XRF = AFRAME.XRF = xrf.init({
THREE,
camera: aScene.camera,
scene: aScene.object3D,
renderer: aScene.renderer,
loaders: {
gltf: THREE.GLTFLoader, // which 3D assets (exts) to check for XR fragments?
glb: THREE.GLTFLoader
}
})
if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare <a-entity camera..> ABOVE entities with xrf-attributes'
xrf.addEventListener('navigateLoaded', () => setTimeout( () => AFRAME.fade.out(),500) )
xrf.addEventListener('href', (opts) => {
if( opts.click){
console.dir(opts)
let p = opts.promise()
if( opts.xrf.string[0] == '#' ){ // local teleport // local teleport // local teleport // local teleport
let fastFadeMs = 200
AFRAME.fade.in(fastFadeMs)
setTimeout( () => {
p.resolve()
AFRAME.fade.out(fastFadeMs)
}, fastFadeMs)
}else{
AFRAME.fade.in()
setTimeout( () => {
p.resolve()
setTimeout( () => AFRAME.fade.out(), 1000 ) // allow one second to load textures e.g.
}, AFRAME.fade.data.fadetime )
}
}
})
// in order to set the rotation programmatically
// we need to disable look-controls
xrf.rot = (xrf,v,opts) => {
let {frag,renderer} = opts;
if( frag.q ) return // camera was not targeted for rotation
let look = document.querySelector('[look-controls]')
if( look ) look.removeAttribute("look-controls")
// *TODO* make look-controls compatible, because simply
// adding the look-controls will revert to the old rotation (cached somehow?)
//setTimeout( () => look.setAttribute("look-controls",""), 100 )
}
// convert href's to a-entity's so AFRAME
// raycaster can find & execute it
AFRAME.XRF.clickableMeshToEntity = (opts) => {
let {mesh,clickHandler} = opts;
let el = document.createElement("a-entity")
el.setAttribute("xrf-get",mesh.name ) // turn into AFRAME entity
el.setAttribute("class","ray") // expose to raycaster
el.setAttribute("pressable", '') // detect hand-controller click
// respond to cursor via laser-controls (https://aframe.io/docs/1.4.0/components/laser-controls.html)
el.addEventListener("click", clickHandler )
el.addEventListener("mouseenter", mesh.userData.XRF.href.selected(true) )
el.addEventListener("mouseleave", mesh.userData.XRF.href.selected(false) )
el.addEventListener("pressedstarted", clickHandler )
$('a-scene').appendChild(el)
}
xrf.addEventListener('interactionReady', AFRAME.XRF.clickableMeshToEntity )
// cleanup xrf-get objects when resetting scene
xrf.addEventListener('reset', (opts) => {
console.log("aframe reset")
let els = [...document.querySelectorAll('[xrf-get]')]
els.map( (el) => document.querySelector('a-scene').removeChild(el) )
})
aScene.addEventListener('enter-vr', () => {
// undo lookup-control shenanigans (which blocks updating camerarig position in VR)
document.querySelector('[camera]').object3D.parent.matrixAutoUpdate = true
document.querySelector('[camera]').removeAttribute("look-controls")
document.querySelector('[camera]').removeAttribute("wasd-controls")
})
AFRAME.XRF.navigator.to(this.data)
.then( (model) => {
let gets = [ ...document.querySelectorAll('[xrf-get]') ]
gets.map( (g) => g.emit('update') )
})
aScene.emit('XRF',{})
// enable gaze-click on Mobile VR
aScene.setAttribute('xrf-gaze','')
})
}
if( typeof this.data == "string" ){
if( document.location.search || document.location.hash.length > 1 ){ // override url
this.data = `${document.location.search.substr(1)}${document.location.hash}`
}
}
},
})