xrfragment-haxe/src/3rd/js/aframe/xrf-gaze.js

57 lines
2.1 KiB
JavaScript

// gaze click on mobile VR
AFRAME.registerComponent('xrf-gaze',{
schema:{
spawn:{type:'boolean',default:false},
},
setGazer: function(state){
let cam = document.querySelector("[camera]")
if( state ){
if( cam.innerHTML.match(/cursor/) ) return; // avoid duplicate calls
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: true; fuseTimeout: 1500"
animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 150; from: 0.1 0.1 0.1; to: 1 1 1"
animation__fusing="property: scale; startEvents: fusing; easing: easeInCubic; dur: 1500; from: 1 1 1; to: 0.1 0.1 0.1"
animation__mouseleave="property: scale; startEvents: mouseleave; easing: easeInCubic; dur: 500; to: 1 1 1"
raycaster="objects: .ray"
visible="true"
position="0 0 -1"
geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03"
material="color: #BBBBBB; shader: flat">
</a-entity>`
}else{
//if( document.querySelector('[cursor]') )
// document.querySelector('[cursor]').setAttribute("visible",false)
}
},
init:function(data){
this.immersive = false;
let enabled = () => AFRAME.utils.device.isMobile()
let setVisible = () => {
let cursor = document.querySelector('[cursor]')
if( cursor ) cursor.setAttribute('visible', enabled() )
}
this.setGazer(enabled())
setVisible();
document.querySelector("a-scene").addEventListener('exit-vr', () => {
this.immersive = false;
setVisible()
})
document.querySelector("a-scene").addEventListener('enter-vr', () => {
this.immersive = true;
setVisible()
if( !document.querySelector("#cursor") ) return
})
let highlightMesh = (state) => (e) => {
if( !e.target.object3D ) return
let obj = e.target.object3D.children[0]
if( obj && obj.userData && obj.userData.XRF && obj.userData.XRF.href )
obj.userData.XRF.href.selected( state )()
}
this.el.addEventListener("mouseenter", highlightMesh(true) )
this.el.addEventListener("mouseleave", highlightMesh(false ) )
}
});