xrfragment-haxe/example/godot/main.gd

67 lines
2.2 KiB
GDScript

extends Node3D
var xr_interface: XRInterface
var xrf
var scene
var player:CharacterBody3D
func _ready():
xrf = preload("res://xrfragment.gd").new()
xrf.src.addExtension.call("wav", xrf.src.audio ) # extensible support for
xrf.src.addExtension.call("ogg", xrf.src.audio ) # src-metadata (a la carte)
xrf.src.addExtension.call("mp3", xrf.src.audio ) #
add_child(xrf)
#xrf.to("https://xrfragment.org/other.glb", _onXRF )
xrf.to("http://localhost:8080/example/assets/other.glb", _onXRF )
player = find_child("PlayerBody") # optional: use PlayerBody from godot-xr-tools
player.enabled = false # optional: turn off gravity
func _onXRF(event:String,data ):
if event == "scene_loaded":
scene = data
if event == 'href':
print(data)
if event == 'src':
print(data)
if event == 'teleport':
print("teleport!")
#player.teleport( data ) # optional: use PlayerBody
find_child("XROrigin3D").position = data.origin
# update URL bar
# spec 4 @ https://xrfragment.org/doc/RFC_XR_Fragments.html#navigating-content-href-portals
var URLbar:RichTextLabel = find_child("URLbar")
URLbar.text = xrf.URI.string
func _input(event):
var cam = find_child("XRCamera3D")
if event is InputEventMouseMotion:
var mouse_sens = 0.3
cam.rotate_y(deg_to_rad(-event.relative.x*mouse_sens))
if event is InputEventMouseButton and event.pressed:
if event.button_index == 2:
xrf.back()
if event.button_index == 3:
xrf.forward()
if event.button_index == 1:
# raycast to detect clicked item
var mouse_pos = get_viewport().get_mouse_position()
var from = cam.project_ray_origin(mouse_pos)
var to = from + cam.project_ray_normal(mouse_pos) * 20000 #200
var space_state = get_world_3d().direct_space_state
var handle_query = PhysicsRayQueryParameters3D.create(from, to)
handle_query.collide_with_areas = true
var mesh_query = PhysicsRayQueryParameters3D.create(from, to)
mesh_query.collide_with_areas = true
var intersectMesh = space_state.intersect_ray(mesh_query)
var intersectHandle = space_state.intersect_ray(handle_query)
if intersectMesh.has('collider'):
xrf.traverse( intersectMesh.collider, xrf.href.click )