xrfragment-haxe/src/3rd/js/three/xrf/dynamic/XRWG-lines.js

65 lines
2.3 KiB
JavaScript

xrf.addEventListener('dynamicKey', (opts) => {
let {scene,id,match,v} = opts
if( !scene ) return
let remove = []
// erase previous lines
xrf.focusLine.lines.map( (line) => line.parent && (line.parent.remove(line)) )
xrf.focusLine.points = []
xrf.focusLine.lines = []
// drawlines
match.map( (w) => {
w.nodes.map( (mesh) => xrf.drawLineToMesh({ ...opts, mesh}) )
})
})
xrf.drawLineToMesh = (opts) => {
let {scene,mesh,frag,id} = opts
const THREE = xrf.THREE
let oldSelection
// Selection of Interest if predefined_view matches object name
if( mesh.visible && mesh.material){
xrf.emit('focus',{...opts,frag})
.then( () => {
const color = new THREE.Color();
const colors = []
let from = new THREE.Vector3()
let getCenterPoint = (mesh) => {
var geometry = mesh.geometry;
geometry.computeBoundingBox();
var center = new THREE.Vector3();
geometry.boundingBox.getCenter( center );
mesh.localToWorld( center );
return center;
}
let cam = xrf.camera.getCam ? xrf.camera.getCam() : xrf.camera // *FIXME* camerarig/rig are conflicting
cam.updateMatrixWorld(true); // always keeps me diving into the docs :]
cam.getWorldPosition(from)
from.y = 0.5 // originate from the heart chakra! :p
const points = [from, getCenterPoint(mesh) ]
const geometry = new THREE.BufferGeometry().setFromPoints( points );
let line = new THREE.Line( geometry, xrf.focusLine.material );
line.isXRF = true
line.computeLineDistances();
xrf.focusLine.lines.push(line)
xrf.focusLine.points.push(from)
xrf.focusLine.opacity = 1
scene.add(line)
})
}
}
xrf.addEventListener('render', (opts) => {
// update focusline
let {time,model} = opts
if( !xrf.clock ) return
xrf.focusLine.material.color.r = (1.0 + Math.sin( xrf.clock.getElapsedTime()*10 ))/2
xrf.focusLine.material.dashSize = 0.2 + 0.02*Math.sin( xrf.clock.getElapsedTime() )
xrf.focusLine.material.gapSize = 0.1 + 0.02*Math.sin( xrf.clock.getElapsedTime() *3 )
xrf.focusLine.material.opacity = (0.25 + 0.15*Math.sin( xrf.clock.getElapsedTime() * 3 )) * xrf.focusLine.opacity;
if( xrf.focusLine.opacity > 0.0 ) xrf.focusLine.opacity -= time*0.2
if( xrf.focusLine.opacity < 0.0 ) xrf.focusLine.opacity = 0
})