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%%%
Title = "XR Fragments"
area = "Internet"
workgroup = "Internet Engineering Task Force"
[seriesInfo]
name = "XR-Fragments"
value = "draft-XRFRAGMENTS-leonvankammen-00"
stream = "IETF"
status = "informational"
date = 2023-04-12T00:00:00Z
[[author]]
initials="L.R."
surname="van Kammen"
fullname="L.R. van Kammen"
%%%
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<br>
<h1>XR Fragments</h1>
<br>
<pre>
stream: IETF
area: Internet
status: informational
author: Leon van Kammen
date: 2023-04-12T00:00:00Z
workgroup: Internet Engineering Task Force
value: draft-XRFRAGMENTS-leonvankammen-00
</pre>
}-->
.# Abstract
This draft offers a specification for 4D URLs & navigation, to link 3D scenes and text together with- or without a network-connection.<br>
The specification promotes spatial addressibility, sharing, navigation, query-ing and tagging interactive (text)objects across for (XR) Browsers.<br>
XR Fragments allows us to enrich existing dataformats, by recursive use of existing proven technologies like [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) and BibTags notation.<br>
> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org)
{mainmatter}
# Introduction
How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
However, thru the lens of authoring, their lowest common denominator is still: plain text.<br>
XR Fragments allows us to enrich/connect existing dataformats, by recursive use of existing technologies:<br>
1. addressibility and navigation of 3D scenes/objects: [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) + src/href spatial metadata
1. hasslefree tagging across text and spatial objects using [BibTags](https://en.wikipedia.org/wiki/BibTeX) as appendix (see [visual-meta](https://visual-meta.info) e.g.)
> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
# Core principle
XR Fragments strives to serve (nontechnical/fuzzy) humans first, and machine(implementations) later, by ensuring hasslefree text-vs-thought feedback loops.<br>
This also means that the repair-ability of machine-matters should be human friendly too (not too complex).<br>
> "When a car breaks down, the ones **without** turbosupercharger are easier to fix"
Let's always focus on average humans: the 'fuzzy symbolical mind' must be served first, before serving the greater ['categorized typesafe RDF hive mind'](https://en.wikipedia.org/wiki/Borg)).
> Humans first, machines (AI) later.
# Conventions and Definitions
|definition | explanation |
|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
|human | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage) |
|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
|metadata | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers) |
|XR fragment | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
|src | (HTML-piggybacked) metadata of a 3D object which instances content |
|href | (HTML-piggybacked) metadata of a 3D object which links to content |
|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
|visual-meta | [visual-meta](https://visual.meta.info) data appended to text/books/papers which is indirectly visible/editable in XR. |
|requestless metadata | opposite of networked metadata (RDF/HTML requests can easily fan out into framerate-dropping, hence not used a lot in games). |
|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
|introspective | inward sensemaking ("I feel this belongs to that") |
|extrospective | outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma") |
|`◻` | ascii representation of an 3D object/mesh |
|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
|BibTeX | simple tagging/citing/referencing standard for plaintext |
|BibTag | a BibTeX tag |
# List of URI Fragments
| fragment | type | example | info |
|--------------|----------|-------------------|-------------------------------------------------------------------|
| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera to xyz-coord 0.5,0,0 |
| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
| `#t` | vector2 | `#t=500,1000` | sets animation-loop range between frame 500 and 1000 |
| `#......` | string | `#.cubes` `#cube` | object(s) of interest (fragment to object name or class mapping) |
> xyz coordinates are similar to ones found in SVG Media Fragments
# List of metadata for 3D nodes
| key | type | example (JSON) | info |
|--------------|----------|--------------------|--------------------------------------------------------|
| `name` | string | `"name": "cube"` | available in all 3D fileformats & scenes |
| `class` | string | `"class": "cubes"` | available through custom property in 3D fileformats |
| `href` | string | `"href": "b.gltf"` | available through custom property in 3D fileformats |
| `src` | string | `"src": "#q=cube"` | available through custom property in 3D fileformats |
Popular compatible 3D fileformats: `.gltf`, `.obj`, `.fbx`, `.usdz`, `.json` (THREEjs), `COLLADA` and so on.
> NOTE: XR Fragments are file-agnostic, which means that the metadata exist in programmatic 3D scene(nodes) too.
# Navigating 3D
Here's an ascii representation of a 3D scene-graph which contains 3D objects `◻` and their metadata:
```
+--------------------------------------------------------+
| |
| index.gltf |
| │ |
| ├── ◻ buttonA |
| │ └ href: #pos=1,0,1&t=100,200 |
| │ |
| └── ◻ buttonB |
| └ href: other.fbx | <-- file-agnostic (can be .gltf .obj etc)
| |
+--------------------------------------------------------+
```
An XR Fragment-compatible browser viewing this scene, allows the end-user to interact with the `buttonA` and `buttonB`.<br>
In case of `buttonA` the end-user will be teleported to another location and time in the **current loaded scene**, but `buttonB` will
**replace the current scene** with a new one, like `other.fbx`.
# Embedding 3D content
Here's an ascii representation of a 3D scene-graph with 3D objects `◻` which embeds remote & local 3D objects `◻` (without) using queries:
```
+--------------------------------------------------------+ +-------------------------+
| | | |
| index.gltf | | ocean.com/aquarium.fbx |
| │ | | │ |
| ├── ◻ canvas | | └── ◻ fishbowl |
| │ └ src: painting.png | | ├─ ◻ bass |
| │ | | └─ ◻ tuna |
| ├── ◻ aquariumcube | | |
| │ └ src: ://rescue.com/fish.gltf#q=bass%20tuna | +-------------------------+
| │ |
| ├── ◻ bedroom |
| │ └ src: #q=canvas |
| │ |
| └── ◻ livingroom |
| └ src: #q=canvas |
| |
+--------------------------------------------------------+
```
An XR Fragment-compatible browser viewing this scene, lazy-loads and projects `painting.png` onto the (plane) object called `canvas` (which is copy-instanced in the bed and livingroom).<br>
Also, after lazy-loading `ocean.com/aquarium.gltf`, only the queried objects `bass` and `tuna` will be instanced inside `aquariumcube`.<br>
Resizing will be happen accordingly to its placeholder object `aquariumcube`, see chapter Scaling.<br>
# XR Fragment queries
Include, exclude, hide/shows objects using space-separated strings:
* `#q=cube`
* `#q=cube -ball_inside_cube`
* `#q=* -sky`
* `#q=-.language .english`
* `#q=cube&rot=0,90,0`
* `#q=price:>2 price:<5`
It's simple but powerful syntax which allows <b>css</b>-like class/id-selectors with a searchengine prompt-style feeling:
1. queries are showing/hiding objects **only** when defined as `src` value (prevents sharing of scene-tampered URL's).
1. queries are highlighting objects when defined in the top-Level (browser) URL (bar).
1. search words like `cube` and `foo` in `#q=cube foo` are matched against 3D object names or custom metadata-key(values)
1. search words like `cube` and `foo` in `#q=cube foo` are matched against tags (BibTeX) inside plaintext `src` values like `@cube{redcube, ...` e.g.
1. `#` equals `#q=*`
1. words starting with `.` like `.german` match class-metadata of 3D objects like `"class":"german"`
1. words starting with `.` like `.german` match class-metadata of (BibTeX) tags in XR Text objects like `@german{KarlHeinz, ...` e.g.
> **For example**: `#q=.foo` is a shorthand for `#q=class:foo`, which will select objects with custom property `class`:`foo`. Just a simple `#q=cube` will simply select an object named `cube`.
* see [an example video here](https://coderofsalvation.github.io/xrfragment.media/queries.mp4)
## including/excluding
| operator | info |
|----------|-------------------------------------------------------------------------------------------------------------------------------|
| `*` | select all objects (only useful in `src` custom property) |
| `-` | removes/hides object(s) |
| `:` | indicates an object-embedded custom property key/value |
| `.` | alias for `"class" :".foo"` equals `class:foo` |
| `>` `<` | compare float or int number |
| `/` | reference to root-scene.<br>Useful in case of (preventing) showing/hiding objects in nested scenes (instanced by `src`) (*) |
> \* = `#q=-/cube` hides object `cube` only in the root-scene (not nested `cube` objects)<br> `#q=-cube` hides both object `cube` in the root-scene <b>AND</b> nested `skybox` objects |
[» example implementation](https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/q.js)
[» example 3D asset](https://github.com/coderofsalvation/xrfragment/blob/main/example/assets/query.gltf#L192)
[» discussion](https://github.com/coderofsalvation/xrfragment/issues/3)
## Query Parser
Here's how to write a query parser:
1. create an associative array/object to store query-arguments as objects
1. detect object id's & properties `foo:1` and `foo` (reference regex: `/^.*:[><=!]?/` )
1. detect excluders like `-foo`,`-foo:1`,`-.foo`,`-/foo` (reference regex: `/^-/` )
1. detect root selectors like `/foo` (reference regex: `/^[-]?\//` )
1. detect class selectors like `.foo` (reference regex: `/^[-]?class$/` )
1. detect number values like `foo:1` (reference regex: `/^[0-9\.]+$/` )
1. expand aliases like `.foo` into `class:foo`
1. for every query token split string on `:`
1. create an empty array `rules`
1. then strip key-operator: convert "-foo" into "foo"
1. add operator and value to rule-array
1. therefore we we set `id` to `true` or `false` (false=excluder `-`)
1. and we set `root` to `true` or `false` (true=`/` root selector is present)
1. we convert key '/foo' into 'foo'
1. finally we add the key/value to the store like `store.foo = {id:false,root:true}` e.g.
> An example query-parser (which compiles to many languages) can be [found here](https://github.com/coderofsalvation/xrfragment/blob/main/src/xrfragment/Query.hx)
## XR Fragment URI Grammar
```
reserved = gen-delims / sub-delims
gen-delims = "#" / "&"
sub-delims = "," / "="
```
> Example: `://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100`
| Demo | Explanation |
|-------------------------------|---------------------------------|
| `pos=1,2,3` | vector/coordinate argument e.g. |
| `pos=1,2,3&rot=0,90,0&q=.foo` | combinators |
# Text in XR (tagging,linking to spatial objects)
We still think and speak in simple text, not in HTML or RDF.<br>
The most advanced human will probably not shout `<h1>FIRE!</h1>` in case of emergency.<br>
Given the new dawn of (non-keyboard) XR interfaces, keeping text as is (not obscuring with markup) is preferred.<br>
Ideally metadata must come **later with** text, but not **obfuscate** the text, or **in another** file.<br>
> Humans first, machines (AI) later ([core principle](#core-principle)
This way:
1. XR Fragments allows <b id="tagging-text">hasslefree XR text tagging</b>, using BibTeX metadata **at the end of content** (like [visual-meta](https://visual.meta.info)).
1. XR Fragments allows hasslefree <a href="#textual-tag">textual tagging</a>, <a href="#spatial-tag">spatial tagging</a>, and <a href="#supra-tagging">supra tagging</a>, by mapping 3D/text object (class)names using BibTeX 'tags'
1. Bibs/BibTeX-appendices is first-choice **requestless metadata**-layer for XR text, HTML/RDF/JSON is great (but fits better in the application-layer)
1. Default font (unless specified otherwise) is a modern monospace font, for maximized tabular expressiveness (see [the core principle](#core-principle)).
1. anti-pattern: hardcoupling a mandatory **obtrusive markuplanguage** or framework with an XR browsers (HTML/VRML/Javascript) (see [the core principle](#core-principle))
1. anti-pattern: limiting human introspection, by immediately funneling human thought into typesafe, precise, pre-categorized metadata like RDF (see [the core principle](#core-principle))
This allows recursive connections between text itself, as well as 3D objects and vice versa, using **BibTags** :
```
+---------------------------------------------+ +------------------+
| My Notes | | / \ |
| | | / \ |
| The houses here are built in baroque style. | | /house\ |
| | | |_____| |
| | +---------|--------+
| @house{houses, >----'house'--------| class/name match?
| url = {#.house} >----'houses'-------` class/name match?
| } |
+---------------------------------------------+
```
> The enduser can add connections by speaking/typing/scanning [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) which the XR Browser can expand to BibTags.
This allows instant realtime tagging of objects at various scopes:
| scope | matching algo |
|---------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| <b id="textual-tagging">textual</b> | text containing 'houses' is now automatically tagged with 'house' (incl. plaintext `src` child nodes) |
| <b id="spatial-tagging">spatial</b> | spatial object(s) with `"class":"house"` (because of `{#.house}`) are now automatically tagged with 'house' (incl. child nodes) |
| <b id="supra-tagging">supra</b> | text- or spatial-object(s) (non-descendant nodes) elsewhere, named 'house', are automatically tagged with 'house' (current node to root node) |
| <b id="omni-tagging">omni</b> | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house', are automatically tagged with 'house' (too node to all nodes) |
| <b id="infinite-tagging">infinite</b> | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house' or 'houses', are automatically tagged with 'house' (too node to all nodes) |
This empowers the enduser spatial expressiveness (see [the core principle](#core-principle)): spatial wires can be rendered, words can be highlighted, spatial objects can be highlighted/moved/scaled, links can be manipulated by the user.<br>
The simplicity of appending BibTeX 'tags' (humans first, machines later) is also demonstrated by [visual-meta](https://visual-meta.info) in greater detail.
1. The XR Browser needs to adjust tag-scope based on the endusers needs/focus (infinite tagging only makes sense when environment is scaled down significantly)
1. The XR Browser should always allow the human to view/edit the metadata, by clicking 'toggle metadata' on the 'back' (contextmenu e.g.) of any XR text, anywhere anytime.
> NOTE: infinite matches both 'house' and 'houses' in text, as well as spatial objects with `"class":"house"` or name "house". This multiplexing of id/category is deliberate because of [the core principle](#core-principle).
## Default Data URI mimetype
The `src`-values work as expected (respecting mime-types), however:
The XR Fragment specification bumps the traditional default browser-mimetype
`text/plain;charset=US-ASCII`
to a hashtagbib(tex)-friendly one:
`text/plain;charset=utf-8;bib=^@`
This indicates that:
* utf-8 is supported by default
* [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) are expanded to [bibtags](https://en.wikipedia.org/wiki/BibTeX)
* lines matching regex `^@` will automatically get filtered out, in order to:
* links between textual/spatial objects can automatically be detected
* bibtag appendices ([visual-meta](https://visual-meta.info) can be interpreted e.g.
> for more info on this mimetype see [bibs](https://github.com/coderofsalvation/hashtagbibs)
Advantages:
* out-of-the-box (de)multiplex human text and metadata in one go (see [the core principle](#core-principle))
* no network-overhead for metadata (see [the core principle](#core-principle))
* ensuring high FPS: HTML/RDF historically is too 'requesty'/'parsy' for game studios
* rich send/receive/copy-paste everywhere by default, metadata being retained (see [the core principle](#core-principle))
* netto result: less webservices, therefore less servers, and overall better FPS in XR
> This significantly expands expressiveness and portability of human tagged text, by **postponing machine-concerns to the end of the human text** in contrast to literal interweaving of content and markupsymbols (or extra network requests, webservices e.g.).
For all other purposes, regular mimetypes can be used (but are not required by the spec).<br>
## URL and Data URI
```
+--------------------------------------------------------------+ +------------------------+
| | | author.com/article.txt |
| index.gltf | +------------------------+
| │ | | |
| ├── ◻ article_canvas | | Hello friends. |
| │ └ src: ://author.com/article.txt | | |
| │ | | @friend{friends |
| └── ◻ note_canvas | | ... |
| └ src:`data:welcome human\n@...` | | } |
| | +------------------------+
| |
+--------------------------------------------------------------+
```
The enduser will only see `welcome human` and `Hello friends` rendered spatially.
The beauty is that text (AND visual-meta) in Data URI promotes rich copy-paste.
In both cases, the text gets rendered immediately (onto a plane geometry, hence the name '_canvas').
The XR Fragment-compatible browser can let the enduser access visual-meta(data)-fields after interacting with the object (contextmenu e.g.).
> additional tagging using [bibs](https://github.com/coderofsalvation/hashtagbibs): to tag spatial object `note_canvas` with 'todo', the enduser can type or speak `@note_canvas@todo`
The mapping between 3D objects and text (src-data) is simple (the :
Example:
```
+------------------------------------------------+
| |
| index.gltf |
| │ |
| └── ◻ rentalhouse |
| └ class: house <----------------- matches -------+
| └ ◻ note | |
| └ src:`data: todo: call owner | hashtagbib |
| #owner@house@todo | ----> expands to @house{owner,
| | bibtex: }
| ` | @contact{
+------------------------------------------------+ }
```
Bi-directional mapping between 3D object names and/or classnames and text using bibs,BibTags & XR Fragments, allows for rich interlinking between text and 3D objects:
1. When the user surfs to https://.../index.gltf#rentalhouse the XR Fragments-parser points the enduser to the rentalhouse object, and can show contextual info about it.
2. When (partial) remote content is embedded thru XR Fragment queries (see XR Fragment queries), indirectly related metadata can be embedded along.
## Bibs & BibTeX: lowest common denominator for linking data
> "When a car breaks down, the ones **without** turbosupercharger are easier to fix"
Unlike XML or JSON, BibTex is typeless, unnested, and uncomplicated, hence a great advantage for introspection.<br>
It's a missing sensemaking precursor to extrospective RDF.<br>
BibTeX-appendices are already used in the digital AND physical world (academic books, [visual-meta](https://visual-meta.info)), perhaps due to its terseness & simplicity.<br>
In that sense, it's one step up from the `.ini` fileformat (which has never leaked into the physical world like BibTex):
1. <b id="frictionless-copy-paste">frictionless copy/pasting</b> (by humans) of (unobtrusive) content AND metadata
1. an introspective 'sketchpad' for metadata, which can (optionally) mature into RDF later
| characteristic | UTF8 Plain Text (with BibTeX) | RDF |
|------------------------------------|-------------------------------|---------------------------|
| perspective | introspective | extrospective |
| structure | fuzzy (sensemaking) | precise |
| space/scope | local | world |
| everything is text (string) | yes | no |
| voice/paper-friendly | [bibs](https://github.com/coderofsalvation/hashtagbibs) | no |
| leaves (dictated) text intact | yes | no |
| markup language | just an appendix | ~4 different |
| polyglot format | no | yes |
| easy to copy/paste content+metadata| yes | up to application |
| easy to write/repair for layman | yes | depends |
| easy to (de)serialize | yes (fits on A4 paper) | depends |
| infrastructure | selfcontained (plain text) | (semi)networked |
| freeform tagging/annotation | yes, terse | yes, verbose |
| can be appended to text-content | yes | up to application |
| copy-paste text preserves metadata | yes | up to application |
| emoji | yes | depends on encoding |
| predicates | free | semi pre-determined |
| implementation/network overhead | no | depends |
| used in (physical) books/PDF | yes (visual-meta) | no |
| terse non-verb predicates | yes | no |
| nested structures | no (but: BibTex rulers) | yes |
> To keep XR Fragments a lightweight spec, BibTeX is used for rudimentary text/spatial tagging (not JSON, RDF or a scripting language because they're harder to write/speak/repair.).
Applications are also free to attach any JSON(LD / RDF) to spatial objects using custom properties (but is not interpreted by this spec).
## XR Text example parser
1. The XR Fragments spec does not aim to harden the BiBTeX format
2. respect multi-line BibTex values because of [the core principle](#core-principle)
3. Expand hashtag(bibs) and rulers (like `${visual-meta-start}`) according to the [hashtagbibs spec](https://github.com/coderofsalvation/hashtagbibs)
4. BibTeX snippets should always start in the beginning of a line (regex: ^@), hence mimetype `text/plain;charset=utf-8;bib=^@`
Here's an XR Text (de)multiplexer in javascript, which ticks all the above boxes:
```
xrtext = {
expandBibs: (text) => {
let bibs = { regex: /(#[a-zA-Z0-9_+@\-]+(#)?)/g, tags: {}}
text.replace( bibs.regex , (m,k,v) => {
tok = m.substr(1).split("@")
match = tok.shift()
if( tok.length ) tok.map( (t) => bibs.tags[t] = `@${t}{${match},\n}` )
else if( match.substr(-1) == '#' )
bibs.tags[match] = `@{${match.replace(/#/,'')}}`
else bibs.tags[match] = `@${match}{${match},\n}`
})
return text.replace( bibs.regex, '') + Object.values(bibs.tags).join('\n')
},
decode: (str) => {
// bibtex: ↓@ ↓<tag|tag{phrase,|{ruler}> ↓property ↓end
let pat = [ /@/, /^\S+[,{}]/, /},/, /}/ ]
let tags = [], text='', i=0, prop=''
let lines = xrtext.expandBibs(str).replace(/\r?\n/g,'\n').split(/\n/)
for( let i = 0; i < lines.length && !String(lines[i]).match( /^@/ ); i++ )
text += lines[i]+'\n'
bibtex = lines.join('\n').substr( text.length )
bibtex.split( pat[0] ).map( (t) => {
try{
let v = {}
if( !(t = t.trim()) ) return
if( tag = t.match( pat[1] ) ) tag = tag[0]
if( tag.match( /^{.*}$/ ) ) return tags.push({ruler:tag})
t = t.substr( tag.length )
t.split( pat[2] )
.map( kv => {
if( !(kv = kv.trim()) || kv == "}" ) return
v[ kv.match(/\s?(\S+)\s?=/)[1] ] = kv.substr( kv.indexOf("{")+1 )
})
tags.push( { k:tag, v } )
}catch(e){ console.error(e) }
})
return {text, tags}
},
encode: (text,tags) => {
let str = text+"\n"
for( let i in tags ){
let item = tags[i]
if( item.ruler ){
str += `@${item.ruler}\n`
continue;
}
str += `@${item.k}\n`
for( let j in item.v ) str += ` ${j} = {${item.v[j]}}\n`
str += `}\n`
}
return str
}
}
```
The above functions (de)multiplexe text/metadata, expands bibs, (de)serialize bibtex (and all fits more or less on one A4 paper)
> above can be used as a startingpoint for LLVM's to translate/steelman to a more formal form/language.
```
str = `
hello world
here are some hashtagbibs followed by bibtex:
#world
#hello@greeting
#another-section#
@{some-section}
@flap{
asdf = {23423}
}`
var {tags,text} = xrtext.decode(str) // demultiplex text & bibtex
tags.find( (t) => t.k == 'flap{' ).v.asdf = 1 // edit tag
tags.push({ k:'bar{', v:{abc:123} }) // add tag
console.log( xrtext.encode(text,tags) ) // multiplex text & bibtex back together
```
This expands to the following (hidden by default) BibTex appendix:
```
hello world
here are some hashtagbibs followed by bibtex:
@{some-section}
@flap{
asdf = {1}
}
@world{world,
}
@greeting{hello,
}
@{another-section}
@bar{
abc = {123}
}
```
# HYPER copy/paste
The previous example, offers something exciting compared to simple copy/paste of 3D objects or text.
XR Text according to the XR Fragment spec, allows HYPER-copy/paste: time, space and text interlinked.
Therefore, the enduser in an XR Fragment-compatible browser can copy/paste/share data in these ways:
1. time/space: 3D object (current animation-loop)
1. text: TeXt object (including BibTeX/visual-meta if any)
1. interlinked: Collected objects by visual-meta tag
# Security Considerations
Since XR Text contains metadata too, the user should be able to set up tagging-rules, so the copy-paste feature can :
* filter out sensitive data when copy/pasting (XR text with `class:secret` e.g.)
# IANA Considerations
This document has no IANA actions.
# Acknowledgments
TODO acknowledge.

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<!DOCTYPE html>
<html>
<head>
<title>XR Macros</title>
<meta name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl">
<meta charset="utf-8">
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<br>
<h1>XR Macros</h1>
<br>
<pre>
stream: IETF
area: Internet
status: informational
author: Leon van Kammen
date: 2023-04-12T00:00:00Z
workgroup: Internet Engineering Task Force
value: draft-XRMACROS-leonvankammen-00
</pre>
<h1 class="special" id="abstract">Abstract</h1>
<p>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</p>
<blockquote>
<p>Almost every idea in this document is demonstrated at <a href="https://xrfragment.org">https://xrfragment.org</a>, as this spec was created during the <a href="https://xrfragment.org">XR Fragments</a> spec.</p>
</blockquote>
<section data-matter="main">
<h1 id="introduction">Introduction</h1>
<p>How can we add more features to existing text &amp; 3D scenes, without introducing new dataformats?<br>
Historically, there&rsquo;s many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
Their lowest common denominator is: (co)authoring using plain text.<br>
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br></p>
<ol>
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
<li>targeting 3D properties using the lightweight query notation present in <a href="https://xrfragment.org">XR Fragments</a></li>
</ol>
<blockquote>
<p>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</p>
</blockquote>
<h1 id="core-principle">Core principle</h1>
<ol>
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
<li>An XR Macro is 3D metadata which starts with &lsquo;!&rsquo; (<code>!clickme: fog=0,10</code> e.g.)</li>
<li>Metadata-values can contain the <code>|</code> symbol to 🎲 roundrobin variable values (<code>!toggleme: fog=0,10|fog=0,1000</code> e.g.)</li>
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<a href="https://xrfragment.org">XR Fragments</a>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
<li>XR Macros can assign object metadata (<code>!setlocal: foo=1</code> writes <code>foo:1</code> metadata to the object containing the <code>!setlocal</code> metadata)</li>
<li>XR Macros can assign global metadata (<code>!setfoo: #foo=1</code> writes <code>foo:1</code> metadata to the root scene-node)</li>
</ol>
<blockquote>
<p>These very simple principles allow for rich interactions and dynamic querying</p>
</blockquote>
<h1 id="conventions-and-definitions">Conventions and Definitions</h1>
<p>See appendix below in case certain terms are not clear.</p>
<h1 id="list-of-xr-macros">List of XR Macros</h1>
<p>(XR) Macros can be embedded in 3D assets/scenes.<br>
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <a href="https://xrfragment.org">XR Fragments</a> already uses.<br>
This is done by allowing string/integer variables, and the <code>|</code> symbol to roundrobin variable values.<br>
Macros also act as events, so more serious scripting languages can react to them as well.<br></p>
<table>
<thead>
<tr>
<th>key</th>
<th>type</th>
<th>example (JSON)</th>
<th>function</th>
<th>existing compatibility</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>@bg</code></td>
<td>string</td>
<td><code>&quot;@bg&quot;:&quot;#cube&quot;</code></td>
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><code>@fog</code></td>
<td>string</td>
<td><code>&quot;@fog&quot;:&quot;#cube&quot;</code></td>
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><code>@scroll</code></td>
<td>string</td>
<td><code>&quot;@scroll&quot;:&quot;#cube&quot;</code></td>
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><code>@emissive</code></td>
<td>string</td>
<td><code>&quot;@emissive&quot;:&quot;#cube&quot;</code></td>
<td>day/night/mood: binds material&rsquo;s emissive value to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
</tbody>
</table>
<h2 id="usecase-click-object">Usecase: click object</h2>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!clickme</td>
<td>bg=1,1,1&amp;foo=2</td>
<td>object clicked</td>
</tr>
</tbody>
</table>
<h2 id="usecase-conditional-click-object">Usecase: conditional click object</h2>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>#</td>
<td>foo=1</td>
<td>scene</td>
</tr>
<tr>
<td>!clickme</td>
<td>q=foo&gt;2&amp;bg=1,1,1</td>
<td>object clicked and foo &gt; 2</td>
</tr>
</tbody>
</table>
<blockquote>
<p>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <code>1,1,1</code> when <code>foo</code> is greater than <code>2</code> (see previous example)</p>
</blockquote>
<h2 id="usecase-click-object-roundrobin">Usecase: click object (roundrobin)</h2>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!cycleme</td>
<td>day|noon|night</td>
<td>object clicked</td>
</tr>
<tr>
<td>day</td>
<td>bg=1,1,1</td>
<td>roundrobin</td>
</tr>
<tr>
<td>noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>roundrobin</td>
</tr>
<tr>
<td>night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>roundrobin</td>
</tr>
</tbody>
</table>
<blockquote>
<p>when a user clicks an object with the custom properties above, it should trigger either <code>day</code> <code>noon</code> or <code>night</code> in roundrobin fashion.</p>
</blockquote>
<h2 id="usecase-click-object-or-uri-fragment-and-scene-load-trigger">Usecase: click object or URI fragment, and scene load trigger</h2>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>#</td>
<td>random</td>
<td>scene loaded</td>
</tr>
<tr>
<td>#random</td>
<td>random</td>
<td>URL contains #random</td>
</tr>
<tr>
<td>!random</td>
<td>day|noon|night</td>
<td>#random, # or click</td>
</tr>
<tr>
<td>day</td>
<td>bg=1,1,1</td>
<td>roundrobin</td>
</tr>
<tr>
<td>noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>roundrobin</td>
</tr>
<tr>
<td>night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>roundrobin</td>
</tr>
</tbody>
</table>
<h2 id="usecase-present-context-menu-with-options">Usecase: present context menu with options</h2>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!random</td>
<td>!day</td>
<td>!noon</td>
</tr>
<tr>
<td>!day</td>
<td>bg=1,1,1</td>
<td>clicked in contextmenu</td>
</tr>
<tr>
<td>!noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>clicked in contextmenu</td>
</tr>
<tr>
<td>!night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>clicked in contextmenu</td>
</tr>
</tbody>
</table>
<blockquote>
<p>When interacting with an object with more than one <code>!</code>-macro, the XR Browser should offer a contextmenu to execute a macro.</p>
</blockquote>
<p>In a similar way, when <strong>any</strong> <code>!</code>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro&rsquo;s.</p>
<h2 id="event-bubble-flow">Event Bubble-flow</h2>
<p>click object with (<code>!clickme</code>:<code>AR</code> or <code>!clickme</code>: <code>!reset</code> e.g.)</p>
<pre><code>
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
└── no: is there any (root)object containing property `AR`
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
└── no: trigger URL: #AR
</code></pre>
<p>click object with (<code>!clickme</code>:<code>#AR|#VR</code> e.g.)</p>
<pre><code>
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
└── is there any object with property-key (`#AR` e.g.)?
└── no: just update the URL to `#AR`
└── yes: apply its value to the scene, and update the URL to `#AR`
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
</code></pre>
<p>
<br>
└── apply the roundrobin (rotate the options, value <code>!foo</code> becomes <code>!bar</code> upon next click)
└── is there any object with property-key (<code>!foo</code> e.g.)?
└── no: do nothing
└── yes: apply its value to the scene
&ldquo;`</p>
<blockquote>
<p>Note that only macro&rsquo;s can trigger roundrobin values or contextmenu&rsquo;s, as well as roundrobin values never ending up in the toplevel URL.</p>
</blockquote>
<h1 id="security-considerations">Security Considerations</h1>
<h1 id="iana-considerations">IANA Considerations</h1>
<p>This document has no IANA actions.</p>
<h1 id="acknowledgments">Acknowledgments</h1>
<ul>
<li><a href="https://nlnet.nl">NLNET</a></li>
<li><a href="https://futureoftext.org">Future of Text</a></li>
<li><a href="https://visual-meta.info">visual-meta.info</a></li>
</ul>
<h1 id="appendix-definitions">Appendix: Definitions</h1>
<table>
<thead>
<tr>
<th>definition</th>
<th>explanation</th>
</tr>
</thead>
<tbody>
<tr>
<td>scene</td>
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
</tr>
<tr>
<td>3D object</td>
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
</tr>
<tr>
<td>XR fragments</td>
<td>URI Fragment with spatial hints like <code>#pos=0,0,0&amp;t=1,100</code> e.g.</td>
</tr>
<tr>
<td>query</td>
<td>an URI Fragment-operator which queries object(s) from a scene like <code>#q=cube</code></td>
</tr>
<tr>
<td>FPS</td>
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
</tr>
<tr>
<td><code></code></td>
<td>ascii representation of an 3D object/mesh</td>
</tr>
<tr>
<td>(un)obtrusive</td>
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
</tr>
</tbody>
</table>
</section>
</body>
</html>

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%%%
Title = "XR Macros"
area = "Internet"
workgroup = "Internet Engineering Task Force"
[seriesInfo]
name = "XR-Macros"
value = "draft-XRMACROS-leonvankammen-00"
stream = "IETF"
status = "informational"
date = 2023-04-12T00:00:00Z
[[author]]
initials="L.R."
surname="van Kammen"
fullname="L.R. van Kammen"
%%%
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<br>
<h1>XR Macros</h1>
<br>
<pre>
stream: IETF
area: Internet
status: informational
author: Leon van Kammen
date: 2023-04-12T00:00:00Z
workgroup: Internet Engineering Task Force
value: draft-XRMACROS-leonvankammen-00
</pre>
}-->
.# Abstract
This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.
> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org), as this spec was created during the [XR Fragments](https://xrfragment.org) spec.
{mainmatter}
# Introduction
How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
Their lowest common denominator is: (co)authoring using plain text.<br>
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br>
1. getting/setting common used 3D properties using querystring- or JSON-notation
1. targeting 3D properties using the lightweight query notation present in [XR Fragments](https://xrfragment.org)
> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
# Core principle
1. XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript).
1. An XR Macro is 3D metadata which starts with '!' (`!clickme: fog=0,10` e.g.)
1. Metadata-values can contain the `|` symbol to 🎲 roundrobin variable values (`!toggleme: fog=0,10|fog=0,1000` e.g.)
1. XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the ([XR Fragments](https://xrfragment.org)) hashbus, to act as events (so more serious scripting languages can react to them as well).
1. XR Macros can assign object metadata (`!setlocal: foo=1` writes `foo:1` metadata to the object containing the `!setlocal` metadata)
1. XR Macros can assign global metadata (`!setfoo: #foo=1` writes `foo:1` metadata to the root scene-node)
> These very simple principles allow for rich interactions and dynamic querying
# Conventions and Definitions
See appendix below in case certain terms are not clear.
# List of XR Macros
(XR) Macros can be embedded in 3D assets/scenes.<br>
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and [XR Fragments](https://xrfragment.org) already uses.<br>
This is done by allowing string/integer variables, and the `|` symbol to roundrobin variable values.<br>
Macros also act as events, so more serious scripting languages can react to them as well.<br>
| key | type | example (JSON) | function | existing compatibility |
|--------------|----------|------------------------|---------------------|----------------------------------------|
| `@bg` | string | `"@bg":"#cube"` | bg: binds fog near/far based to cube x/y/z (anim) values | custom property in 3D fileformats |
| `@fog` | string | `"@fog":"#cube"` | fog: binds fog near/far based to cube x/y (anim) values | custom property in 3D fileformats |
| `@scroll` | string | `"@scroll":"#cube"` | texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values | custom property in 3D fileformats |
| `@emissive` | string | `"@emissive":"#cube"` | day/night/mood: binds material's emissive value to cube x/y/z (anim) values | custom property in 3D fileformats |
## Usecase: click object
| custom property | value | trigger when |
|-----------------|--------------------------|------------------------|
| !clickme | bg=1,1,1&foo=2 | object clicked |
## Usecase: conditional click object
| custom property | value | trigger when |
|-----------------|--------------------------|-----------------------------|
| # | foo=1 | scene |
| !clickme | q=foo>2&bg=1,1,1 | object clicked and foo > 2 |
> when a user clicks an object with the custom properties above, it should set the backgroundcolor to `1,1,1` when `foo` is greater than `2` (see previous example)
## Usecase: click object (roundrobin)
| custom property | value | trigger when |
|-----------------|--------------------------|------------------------|
| !cycleme | day&#124;noon&#124;night | object clicked |
| day | bg=1,1,1 | roundrobin |
| noon | bg=0.5,0.5,0.5 | roundrobin |
| night | bg=0,0,0&foo=2 | roundrobin |
> when a user clicks an object with the custom properties above, it should trigger either `day` `noon` or `night` in roundrobin fashion.
## Usecase: click object or URI fragment, and scene load trigger
| custom property | value | trigger when |
|-----------------|--------------------------|------------------------|
| # | random | scene loaded |
| #random | random | URL contains #random |
| !random | day&#124;noon&#124;night | #random, # or click |
| day | bg=1,1,1 | roundrobin |
| noon | bg=0.5,0.5,0.5 | roundrobin |
| night | bg=0,0,0&foo=2 | roundrobin |
## Usecase: present context menu with options
| custom property | value | trigger when |
|-----------------|--------------------------|------------------------|
| !random | !day|!noon|!night | clicked in contextmenu |
| !day | bg=1,1,1 | clicked in contextmenu |
| !noon | bg=0.5,0.5,0.5 | clicked in contextmenu |
| !night | bg=0,0,0&foo=2 | clicked in contextmenu |
> When interacting with an object with more than one `!`-macro, the XR Browser should offer a contextmenu to execute a macro.
In a similar way, when **any** `!`-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.
## Event Bubble-flow
click object with (`!clickme`:`AR` or `!clickme`: `!reset` e.g.)
```
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
└── no: is there any (root)object containing property `AR`
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
└── no: trigger URL: #AR
```
click object with (`!clickme`:`#AR|#VR` e.g.)
```
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
└── is there any object with property-key (`#AR` e.g.)?
└── no: just update the URL to `#AR`
└── yes: apply its value to the scene, and update the URL to `#AR`
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
```
└── apply the roundrobin (rotate the options, value `!foo` becomes `!bar` upon next click)
└── is there any object with property-key (`!foo` e.g.)?
└── no: do nothing
└── yes: apply its value to the scene
```
> Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.
# Security Considerations
# IANA Considerations
This document has no IANA actions.
# Acknowledgments
* [NLNET](https://nlnet.nl)
* [Future of Text](https://futureoftext.org)
* [visual-meta.info](https://visual-meta.info)
# Appendix: Definitions
|definition | explanation |
|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
|XR fragments | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
|`◻` | ascii representation of an 3D object/mesh |
|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |

View file

@ -1,392 +0,0 @@
Internet Engineering Task Force L.R. van Kammen
Internet-Draft 24 September 2025
Intended status: Informational
XR Macros
draft-XRMACROS-leonvankammen-00
Abstract
This draft offers a specification for embedding macros in existing 3D
scenes/assets, to offer simple interactions and configure the
renderer further.
Together with URI Fragments, it allows for rich immersive experiences
without the need of a complicated sandboxed scripting languages.
Almost every idea in this document is demonstrated at
https://xrfragment.org (https://xrfragment.org), as this spec was
created during the XR Fragments (https://xrfragment.org) spec.
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
Internet-Drafts are working documents of the Internet Engineering
Task Force (IETF). Note that other groups may also distribute
working documents as Internet-Drafts. The list of current Internet-
Drafts is at https://datatracker.ietf.org/drafts/current/.
Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
time. It is inappropriate to use Internet-Drafts as reference
material or to cite them other than as "work in progress."
This Internet-Draft will expire on 28 March 2026.
Copyright Notice
Copyright (c) 2025 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents (https://trustee.ietf.org/
license-info) in effect on the date of publication of this document.
Please review these documents carefully, as they describe your rights
and restrictions with respect to this document. Code Components
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extracted from this document must include Revised BSD License text as
described in Section 4.e of the Trust Legal Provisions and are
provided without warranty as described in the Revised BSD License.
Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 2
2. Core principle . . . . . . . . . . . . . . . . . . . . . . . 2
3. Conventions and Definitions . . . . . . . . . . . . . . . . . 3
4. List of XR Macros . . . . . . . . . . . . . . . . . . . . . . 3
4.1. Usecase: click object . . . . . . . . . . . . . . . . . . 4
4.2. Usecase: conditional click object . . . . . . . . . . . . 4
4.3. Usecase: click object (roundrobin) . . . . . . . . . . . 5
4.4. Usecase: click object or URI fragment, and scene load
trigger . . . . . . . . . . . . . . . . . . . . . . . . . 5
4.5. Usecase: present context menu with options . . . . . . . 6
4.6. Event Bubble-flow . . . . . . . . . . . . . . . . . . . . 6
5. Security Considerations . . . . . . . . . . . . . . . . . . . 7
6. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 7
7. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 7
8. Appendix: Definitions . . . . . . . . . . . . . . . . . . . . 7
1. Introduction
How can we add more features to existing text & 3D scenes, without
introducing new dataformats?
Historically, there's many attempts to create the ultimate
markuplanguage or 3D fileformat.
Their lowest common denominator is: (co)authoring using plain text.
Therefore, XR Macros allows us to enrich/connect existing
dataformats, by offering a polyglot notation based on existing
notations:
1. getting/setting common used 3D properties using querystring- or
JSON-notation
2. targeting 3D properties using the lightweight query notation
present in XR Fragments (https://xrfragment.org)
| NOTE: The chapters in this document are ordered from highlevel to
| lowlevel (technical) as much as possible
2. Core principle
1. XR Macros use querystrings, but are HTML-agnostic (though pseudo-
XR Fragment browsers *can* be implemented on top of HTML/
Javascript).
2. An XR Macro is 3D metadata which starts with '!' (!clickme:
fog=0,10 e.g.)
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3. Metadata-values can contain the | symbol to 🎲 roundrobin variable
values (!toggleme: fog=0,10|fog=0,1000 e.g.)
4. XR Macros acts as simple eventhandlers for URI Fragments: they
are automatically published on the (XR Fragments
(https://xrfragment.org)) hashbus, to act as events (so more
serious scripting languages can react to them as well).
5. XR Macros can assign object metadata (!setlocal: foo=1 writes
foo:1 metadata to the object containing the !setlocal metadata)
6. XR Macros can assign global metadata (!setfoo: #foo=1 writes
foo:1 metadata to the root scene-node)
| These very simple principles allow for rich interactions and
| dynamic querying
3. Conventions and Definitions
See appendix below in case certain terms are not clear.
4. List of XR Macros
(XR) Macros can be embedded in 3D assets/scenes.
Macros enrich existing spatial content with a lowcode, limited logic-
layer, by recursive (economic) use of the querystring syntax (which
search engines and XR Fragments (https://xrfragment.org) already
uses.
This is done by allowing string/integer variables, and the | symbol
to roundrobin variable values.
Macros also act as events, so more serious scripting languages can
react to them as well.
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+=========+======+===================+=================+=============+
|key |type |example (JSON) |function |existing |
| | | | |compatibility|
+=========+======+===================+=================+=============+
|@bg |string|"@bg":"#cube" |bg: binds fog |custom |
| | | |near/far based to|property in |
| | | |cube x/y/z (anim)|3D |
| | | |values |fileformats |
+---------+------+-------------------+-----------------+-------------+
|@fog |string|"@fog":"#cube" |fog: binds fog |custom |
| | | |near/far based to|property in |
| | | |cube x/y (anim) |3D |
| | | |values |fileformats |
+---------+------+-------------------+-----------------+-------------+
|@scroll |string|"@scroll":"#cube" |texturescrolling:|custom |
| | | |binds texture |property in |
| | | |x/y/rot based to |3D |
| | | |cube x/y/z (anim)|fileformats |
| | | |values | |
+---------+------+-------------------+-----------------+-------------+
|@emissive|string|"@emissive":"#cube"|day/night/mood: |custom |
| | | |binds material's |property in |
| | | |emissive value to|3D |
| | | |cube x/y/z (anim)|fileformats |
| | | |values | |
+---------+------+-------------------+-----------------+-------------+
Table 1
4.1. Usecase: click object
+=================+================+================+
| custom property | value | trigger when |
+=================+================+================+
| !clickme | bg=1,1,1&foo=2 | object clicked |
+-----------------+----------------+----------------+
Table 2
4.2. Usecase: conditional click object
+=================+==================+============================+
| custom property | value | trigger when |
+=================+==================+============================+
| # | foo=1 | scene |
+-----------------+------------------+----------------------------+
| !clickme | q=foo>2&bg=1,1,1 | object clicked and foo > 2 |
+-----------------+------------------+----------------------------+
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Table 3
| when a user clicks an object with the custom properties above, it
| should set the backgroundcolor to 1,1,1 when foo is greater than 2
| (see previous example)
4.3. Usecase: click object (roundrobin)
+=================+================+================+
| custom property | value | trigger when |
+=================+================+================+
| !cycleme | day|noon|night | object clicked |
+-----------------+----------------+----------------+
| day | bg=1,1,1 | roundrobin |
+-----------------+----------------+----------------+
| noon | bg=0.5,0.5,0.5 | roundrobin |
+-----------------+----------------+----------------+
| night | bg=0,0,0&foo=2 | roundrobin |
+-----------------+----------------+----------------+
Table 4
| when a user clicks an object with the custom properties above, it
| should trigger either day noon or night in roundrobin fashion.
4.4. Usecase: click object or URI fragment, and scene load trigger
+=================+================+======================+
| custom property | value | trigger when |
+=================+================+======================+
| # | random | scene loaded |
+-----------------+----------------+----------------------+
| #random | random | URL contains #random |
+-----------------+----------------+----------------------+
| !random | day|noon|night | #random, # or click |
+-----------------+----------------+----------------------+
| day | bg=1,1,1 | roundrobin |
+-----------------+----------------+----------------------+
| noon | bg=0.5,0.5,0.5 | roundrobin |
+-----------------+----------------+----------------------+
| night | bg=0,0,0&foo=2 | roundrobin |
+-----------------+----------------+----------------------+
Table 5
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4.5. Usecase: present context menu with options
+=================+================+========================+
| custom property | value | trigger when |
+=================+================+========================+
| !random | !day | !noon |
+-----------------+----------------+------------------------+
| !day | bg=1,1,1 | clicked in contextmenu |
+-----------------+----------------+------------------------+
| !noon | bg=0.5,0.5,0.5 | clicked in contextmenu |
+-----------------+----------------+------------------------+
| !night | bg=0,0,0&foo=2 | clicked in contextmenu |
+-----------------+----------------+------------------------+
Table 6
| When interacting with an object with more than one !-macro, the XR
| Browser should offer a contextmenu to execute a macro.
In a similar way, when *any* !-macro is present on the sceneroot, the
XR Browser should offer a context-menu to execute those macro's.
4.6. Event Bubble-flow
click object with (!clickme:AR or !clickme: !reset e.g.)
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
└── no: is there any (root)object containing property `AR`
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
└── no: trigger URL: #AR
click object with (!clickme:#AR|#VR e.g.)
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
└── is there any object with property-key (`#AR` e.g.)?
└── no: just update the URL to `#AR`
└── yes: apply its value to the scene, and update the URL to `#AR`
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
◻ │
└── apply the roundrobin (rotate the options, value !foo becomes !bar
upon next click) └── is there any object with property-key (!foo
e.g.)? └── no: do nothing └── yes: apply its value to the scene ```
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| Note that only macro's can trigger roundrobin values or
| contextmenu's, as well as roundrobin values never ending up in the
| toplevel URL.
5. Security Considerations
6. IANA Considerations
This document has no IANA actions.
7. Acknowledgments
* NLNET (https://nlnet.nl)
* Future of Text (https://futureoftext.org)
* visual-meta.info (https://visual-meta.info)
8. Appendix: Definitions
+===============+===================================================+
| definition | explanation |
+===============+===================================================+
| scene | a (local/remote) 3D scene or 3D file |
| | (index.gltf e.g.) |
+---------------+---------------------------------------------------+
| 3D object | an object inside a scene characterized by |
| | vertex-, face- and customproperty data. |
+---------------+---------------------------------------------------+
| XR fragments | URI Fragment with spatial hints like |
| | #pos=0,0,0&t=1,100 e.g. |
+---------------+---------------------------------------------------+
| query | an URI Fragment-operator which queries |
| | object(s) from a scene like #q=cube |
+---------------+---------------------------------------------------+
| FPS | frames per second in spatial experiences |
| | (games,VR,AR e.g.), should be as high as |
| | possible |
+---------------+---------------------------------------------------+
| ◻ | ascii representation of an 3D object/mesh |
+---------------+---------------------------------------------------+
| (un)obtrusive | obtrusive: wrapping human text/thought in |
| | XML/HTML/JSON obfuscates human text into |
| | a salad of machine-symbols and words |
+---------------+---------------------------------------------------+
Table 7
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@ -1,381 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl" -->
<rfc version="3" ipr="trust200902" docName="draft-XRMACROS-leonvankammen-00" submissionType="IETF" category="info" xml:lang="en" xmlns:xi="http://www.w3.org/2001/XInclude" indexInclude="true" consensus="true">
<front>
<title>XR Macros</title><seriesInfo value="draft-XRMACROS-leonvankammen-00" stream="IETF" status="informational" name="XR-Macros"></seriesInfo>
<author initials="L.R." surname="van Kammen" fullname="L.R. van Kammen"><organization></organization><address><postal><street></street>
</postal></address></author><date/>
<area>Internet</area>
<workgroup>Internet Engineering Task Force</workgroup>
<abstract>
<t>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br />
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</t>
<t>Almost every idea in this document is demonstrated at <eref target="https://xrfragment.org">https://xrfragment.org</eref>, as this spec was created during the <eref target="https://xrfragment.org">XR Fragments</eref> spec.</t>
</abstract>
</front>
<middle>
<section anchor="introduction"><name>Introduction</name>
<t>How can we add more features to existing text &amp; 3D scenes, without introducing new dataformats?<br />
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br />
Their lowest common denominator is: (co)authoring using plain text.<br />
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br />
</t>
<ol spacing="compact">
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
<li>targeting 3D properties using the lightweight query notation present in <eref target="https://xrfragment.org">XR Fragments</eref></li>
</ol>
<blockquote><t>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</t>
</blockquote></section>
<section anchor="core-principle"><name>Core principle</name>
<ol spacing="compact">
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
<li>An XR Macro is 3D metadata which starts with '!' (<tt>!clickme: fog=0,10</tt> e.g.)</li>
<li>Metadata-values can contain the <tt>|</tt> symbol to 🎲 roundrobin variable values (<tt>!toggleme: fog=0,10|fog=0,1000</tt> e.g.)</li>
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<eref target="https://xrfragment.org">XR Fragments</eref>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
<li>XR Macros can assign object metadata (<tt>!setlocal: foo=1</tt> writes <tt>foo:1</tt> metadata to the object containing the <tt>!setlocal</tt> metadata)</li>
<li>XR Macros can assign global metadata (<tt>!setfoo: #foo=1</tt> writes <tt>foo:1</tt> metadata to the root scene-node)</li>
</ol>
<blockquote><t>These very simple principles allow for rich interactions and dynamic querying</t>
</blockquote></section>
<section anchor="conventions-and-definitions"><name>Conventions and Definitions</name>
<t>See appendix below in case certain terms are not clear.</t>
</section>
<section anchor="list-of-xr-macros"><name>List of XR Macros</name>
<t>(XR) Macros can be embedded in 3D assets/scenes.<br />
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <eref target="https://xrfragment.org">XR Fragments</eref> already uses.<br />
This is done by allowing string/integer variables, and the <tt>|</tt> symbol to roundrobin variable values.<br />
Macros also act as events, so more serious scripting languages can react to them as well.<br />
</t>
<table>
<thead>
<tr>
<th>key</th>
<th>type</th>
<th>example (JSON)</th>
<th>function</th>
<th>existing compatibility</th>
</tr>
</thead>
<tbody>
<tr>
<td><tt>@bg</tt></td>
<td>string</td>
<td><tt>&quot;@bg&quot;:&quot;#cube&quot;</tt></td>
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><tt>@fog</tt></td>
<td>string</td>
<td><tt>&quot;@fog&quot;:&quot;#cube&quot;</tt></td>
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><tt>@scroll</tt></td>
<td>string</td>
<td><tt>&quot;@scroll&quot;:&quot;#cube&quot;</tt></td>
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
<tr>
<td><tt>@emissive</tt></td>
<td>string</td>
<td><tt>&quot;@emissive&quot;:&quot;#cube&quot;</tt></td>
<td>day/night/mood: binds material's emissive value to cube x/y/z (anim) values</td>
<td>custom property in 3D fileformats</td>
</tr>
</tbody>
</table>
<section anchor="usecase-click-object"><name>Usecase: click object</name>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!clickme</td>
<td>bg=1,1,1&amp;foo=2</td>
<td>object clicked</td>
</tr>
</tbody>
</table></section>
<section anchor="usecase-conditional-click-object"><name>Usecase: conditional click object</name>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>#</td>
<td>foo=1</td>
<td>scene</td>
</tr>
<tr>
<td>!clickme</td>
<td>q=foo&gt;2&amp;bg=1,1,1</td>
<td>object clicked and foo &gt; 2</td>
</tr>
</tbody>
</table><blockquote><t>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <tt>1,1,1</tt> when <tt>foo</tt> is greater than <tt>2</tt> (see previous example)</t>
</blockquote></section>
<section anchor="usecase-click-object-roundrobin"><name>Usecase: click object (roundrobin)</name>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!cycleme</td>
<td>day|noon|night</td>
<td>object clicked</td>
</tr>
<tr>
<td>day</td>
<td>bg=1,1,1</td>
<td>roundrobin</td>
</tr>
<tr>
<td>noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>roundrobin</td>
</tr>
<tr>
<td>night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>roundrobin</td>
</tr>
</tbody>
</table><blockquote><t>when a user clicks an object with the custom properties above, it should trigger either <tt>day</tt> <tt>noon</tt> or <tt>night</tt> in roundrobin fashion.</t>
</blockquote></section>
<section anchor="usecase-click-object-or-uri-fragment-and-scene-load-trigger"><name>Usecase: click object or URI fragment, and scene load trigger</name>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>#</td>
<td>random</td>
<td>scene loaded</td>
</tr>
<tr>
<td>#random</td>
<td>random</td>
<td>URL contains #random</td>
</tr>
<tr>
<td>!random</td>
<td>day|noon|night</td>
<td>#random, # or click</td>
</tr>
<tr>
<td>day</td>
<td>bg=1,1,1</td>
<td>roundrobin</td>
</tr>
<tr>
<td>noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>roundrobin</td>
</tr>
<tr>
<td>night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>roundrobin</td>
</tr>
</tbody>
</table></section>
<section anchor="usecase-present-context-menu-with-options"><name>Usecase: present context menu with options</name>
<table>
<thead>
<tr>
<th>custom property</th>
<th>value</th>
<th>trigger when</th>
</tr>
</thead>
<tbody>
<tr>
<td>!random</td>
<td>!day</td>
<td>!noon</td>
</tr>
<tr>
<td>!day</td>
<td>bg=1,1,1</td>
<td>clicked in contextmenu</td>
</tr>
<tr>
<td>!noon</td>
<td>bg=0.5,0.5,0.5</td>
<td>clicked in contextmenu</td>
</tr>
<tr>
<td>!night</td>
<td>bg=0,0,0&amp;foo=2</td>
<td>clicked in contextmenu</td>
</tr>
</tbody>
</table><blockquote><t>When interacting with an object with more than one <tt>!</tt>-macro, the XR Browser should offer a contextmenu to execute a macro.</t>
</blockquote><t>In a similar way, when <strong>any</strong> <tt>!</tt>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.</t>
</section>
<section anchor="event-bubble-flow"><name>Event Bubble-flow</name>
<t>click object with (<tt>!clickme</tt>:<tt>AR</tt> or <tt>!clickme</tt>: <tt>!reset</tt> e.g.)</t>
<artwork><![CDATA[ ◻
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
└── no: is there any (root)object containing property `AR`
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
└── no: trigger URL: #AR
]]>
</artwork>
<t>click object with (<tt>!clickme</tt>:<tt>#AR|#VR</tt> e.g.)</t>
<artwork><![CDATA[ ◻
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
└── is there any object with property-key (`#AR` e.g.)?
└── no: just update the URL to `#AR`
└── yes: apply its value to the scene, and update the URL to `#AR`
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
]]>
</artwork>
<t>
<br />
└── apply the roundrobin (rotate the options, value <tt>!foo</tt> becomes <tt>!bar</tt> upon next click)
└── is there any object with property-key (<tt>!foo</tt> e.g.)?
└── no: do nothing
└── yes: apply its value to the scene
```</t>
<blockquote><t>Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.</t>
</blockquote></section>
</section>
<section anchor="security-considerations"><name>Security Considerations</name>
</section>
<section anchor="iana-considerations"><name>IANA Considerations</name>
<t>This document has no IANA actions.</t>
</section>
<section anchor="acknowledgments"><name>Acknowledgments</name>
<ul spacing="compact">
<li><eref target="https://nlnet.nl">NLNET</eref></li>
<li><eref target="https://futureoftext.org">Future of Text</eref></li>
<li><eref target="https://visual-meta.info">visual-meta.info</eref></li>
</ul>
</section>
<section anchor="appendix-definitions"><name>Appendix: Definitions</name>
<table>
<thead>
<tr>
<th>definition</th>
<th>explanation</th>
</tr>
</thead>
<tbody>
<tr>
<td>scene</td>
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
</tr>
<tr>
<td>3D object</td>
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
</tr>
<tr>
<td>XR fragments</td>
<td>URI Fragment with spatial hints like <tt>#pos=0,0,0&amp;t=1,100</tt> e.g.</td>
</tr>
<tr>
<td>query</td>
<td>an URI Fragment-operator which queries object(s) from a scene like <tt>#q=cube</tt></td>
</tr>
<tr>
<td>FPS</td>
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
</tr>
<tr>
<td><tt></tt></td>
<td>ascii representation of an 3D object/mesh</td>
</tr>
<tr>
<td>(un)obtrusive</td>
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
</tr>
</tbody>
</table></section>
</middle>
</rfc>

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@ -1,53 +0,0 @@
BEGIN{
ROUNDROBIN="🎲"
ASSET="🔒"
OVERRIDE="🔓"
PV_OVERRIDE="💥"
NAVIGATOR="👩"
PROMPT="✋?"
EMBEDDED="🔗"
print "| fragment | type | access | scope |"
print "|----------|------|--------------|-------|"
}
END{
print ""
print ASSET" = value(s) can only defined in 3D asset (immutable)<br>"
print OVERRIDE" = value(s) can be overwritten in certain context<br>"
print ROUNDROBIN" = multiple values will be roundrobin'ed (`#pos=0,0,0|1,0,0` e.g.)<br>"
print PV_OVERRIDE" = value(s) can be overwritten by [predefined_view](#predefined_view)<br>"
print NAVIGATOR" = value(s) can be overwritten when user clicks `href` (value) or top-level URL change(see [How it works](#How%20it%20works))<br>"
print EMBEDDED" = value(s) can be overwritten when 3D asset is embedded/linked as `src` value<br>"
print PROMPT" = value(s) can be overwritten by offering confirmation/undo to user<br><br>"
print ""
print "for more info see [How it works](#How%20it%20works)"
}
/category:/ {
$1=$2=""
sub(/^[[:space:]]+/, "", $0 ) # remove leading spaces
sub(/[[:space:]]+$/, "", $0 ) # remove trailing spaces
scope=$0
}
/Frag.*XRF\.*/ {
gsub(/.*\("/,"",$1)
gsub(/".*/,"",$1)
type="string"
perms = $0 ~ /OVERRIDE/ ? OVERRIDE : ASSET
frag=$1
$1=""
if( $0 ~ /T_INT/ ) type="int"
if( $0 ~ /T_STRING_OBJ/ ) type="[string object](string object ) "
if( $0 ~ /T_VECTOR2/ ) type="[vector2](#vector ) "
if( $0 ~ /T_VECTOR3/ ) type="[vector3](#vector ) "
if( $0 ~ /T_URL/ ) type="[url](#url ) "
if( $0 ~ /T_PREDEFINED_VIEW/ ) type="[predefined view](#predefined_view ) "
if( $0 ~ /ROUNDROBIN/ ) perms=perms" "ROUNDROBIN
if( $0 ~ /PV_OVERRIDE/ ) perms=perms" "PV_OVERRIDE
if( $0 ~ /NAVIGATOR/ ) perms=perms" "NAVIGATOR
if( $0 ~ /EMBEDDED/ ) perms=perms" "EMBEDDED
if( $0 ~ /PROMPT/ ) perms=perms" "PROMPT
print "| **"frag"** |" type "|" perms "|" scope "|"
}

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@ -1,33 +0,0 @@
# a no-nonsense source-to-markdown generator which scans for:
#
# /**
# * # foo
# *
# * this is markdown $(cat bar.md)
# */
#
# var foo; // comment with 2 leading spaces is markdown too $(date)
#
# easily refactorable to hash-based languages (py/bash/perl/lua e.g.)
# by changing the regexes
#
/\$\(/ { cmd=$0;
gsub(/^.*\$\(/,"",cmd);
gsub(/\).*/,"",cmd);
cmd | getline stdout; close(cmd);
sub(/\$\(.*\)/,stdout);
}
/\/\*\*/ { doc=1; sub(/^.*\/\*/,""); }
doc && /\*\// { doc=0;
sub(/[[:space:]]*\*\/.*/,"");
sub(/^[[:space:]]*\*[[:space:]]?/,"");
print
}
doc && /^[[:space:]]*\*/ { sub(/^[[:space:]]*\*[[:space:]]?/,"");
print
}
!doc && /\/\/ / { sub(".*// ","");
sub("# ","\n# ");
sub("> ","\n> ");
print
}

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@ -1,10 +0,0 @@
#!/bin/sh
set -e
for topic in Fragments Macros; do
mmark RFC_XR_$topic.md > RFC_XR_$topic.xml
mmark --html RFC_XR_$topic.md | grep -vE '(<!--{|}-->)' > RFC_XR_$topic.html
xml2rfc --v3 RFC_XR_$topic.xml # RFC_XR_$topic.txt
sed -i 's/Expires: .*//g' RFC_XR_$topic.txt
convert -size 700x2400 xc:white -font "FreeMono" +antialias -pointsize 12 -fill black -annotate +15+15 "@RFC_XR_Fragments.txt" -colorspace gray +dither -posterize 6 RF6_XR_Fragments.png
done

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@ -1,3 +0,0 @@
\#static allow client to ignore lower-prio objects in the renderloop, to compensate frame-drop/cpu/gpu-overload scenarios
Q: should `-` be used to indicate 'lowering' priority (css's `z-index` 0-??? range is a bit confusing in that sense)

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@ -1,25 +0,0 @@
{ pkgs ? import <nixos-unstable> {} } :
{
pkgs = import (builtins.fetchGit {
name = "nixos-23.05";
url = "https://github.com/nixos/nixpkgs/";
ref = "refs/heads/nixos-unstable";
rev = "ef99fa5c5ed624460217c31ac4271cfb5cb2502c";
});
foo = pkgs.mkShell {
# nativeBuildInputs is usually what you want -- tools you need to run
nativeBuildInputs = with pkgs.buildPackages; [
mmark
xml2rfc
python312Packages.lxml
wkhtmltopdf-bin
imagemagick
];
};
# to create [markdown] table of contents use LLM with this input: awk '/id="/ { print $0 }' RFC_XR_Fragments.html | grep -v idx
}

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@ -1,489 +0,0 @@
:root {
--color-a: black;
--color-at: #000000CC;
--color-b: #222;
--color-c: #444;
--color-d: #888;
--color-e: #FF0;
--color-f: #CCC;
--color-g: #FFF;
--color-gt: #FFF5;
--params-width: 320px;
--font-1: 'Montserrat', sans-serif;
--font-2: monospace, courier;
--font-size-1: 57px;
--font-size-2: 26px;
--font-size-3: 18px;
--font-size-4: 15px;
--gutter-1: 10%;
--gradient-1: linear-gradient(45deg, #dc2454 0%, #944a9d 51%, #4824dc 100%);
--gradient-2: linear-gradient(45deg, #dc2454 0%, #944a9d 21%, #4824dc 50%,#dc2454 70%, #944a9d 88%, #4824dc 100%);
}
body>h1:nth-child(1) {
display:none;
}
body{
position:relative;
width:100%;
height:100vh;
color: var(--color-d);
line-height: 38px;
margin:0;
padding:0;
font-size: var(--font-size-3);
}
* {
font-family: var(--font-1);
font-size: var(--font-size-3);
font-weight:500;
color: var(--color-c);
}
img,
.img{
image-rendering: -webkit-optimize-contrast;
}
#jumbotron{
margin-top:50px;
}
b{
font-weight: 700;
}
h1 {
color: var(--color-c);
font-size: var(--font-size-1);
font-weight:700;
margin: 0;
line-height: 11vh;
padding-right:40px;
}
h2 {
font-size: var(--font-size-2);
font-weight:400;
padding-right:40px;
}
h3 {
background-image: var(--gradient-1);
color: var(--color-g);
display:inline;
border-radius: 5px;
padding: 2px 10px 2px 10px;
font-weight: 600;
font-size: var(--font-size-4);
text-transform:uppercase;
white-space:nowrap;
}
@media only screen and (max-width: 700px) {
body {
font-size: var(--font-size-3);
line-height: 40px;
}
svg.img{
transform: scale(0.8);
}
.content{
padding-top: 60px;
margin-left: 27px !important;
padding-right: 54px !important;
}
.heading{
transform:scale(0.7);
}
}
table {
border:none;
box-shadow: 0px 0px 10px #0005;
padding:20px;
background: transparent !important;
border-radius:4px;
}
table tr td,
table tr th {
vertical-align:top;
text-align:left;
border-bottom:1px solid #555;
color: var(--color-d);
}
table tr td a:visited,
table tr td a:active,
table tr td a{
color: var(--color-e);
}
table tr:last-child td{
border:none;
}
table tr th {
border-bottom:2px solid var(--color-d);
}
code{
display: inline-block;
unicode-bidi: embed;
font-family: monospace;
white-space: pre;
background: var(--color-c);
margin-bottom: 5px;
padding: 0px 5px;
font-size:16px;
}
.content {
height:99vh;
max-width: 50em;
width: 100%;
margin: 0 auto;
padding-top:25px;
box-sizing:border-box;
}
a,a:visited,a:active{
color: var(--color-a);
display:inline-block;
text-decoration:none;
}
a:hover{
opacity:0.9;
}
/* lato-regular - latin */
@font-face {
font-family: 'Lato';
font-style: normal;
font-weight: 400;
src: url('/assets/font/lato-v17-latin-regular.eot'); /* IE9 Compat Modes */
src: local(''),
url('/assets/font/lato-v17-latin-regular.eot?#iefix') format('embedded-opentype'), /* IE6-IE8 */
url('/assets/font/lato-v17-latin-regular.woff2') format('woff2'), /* Super Modern Browsers */
url('/assets/font/lato-v17-latin-regular.woff') format('woff'), /* Modern Browsers */
url('/assets/font/lato-v17-latin-regular.ttf') format('truetype'), /* Safari, Android, iOS */
url('/assets/font/lato-v17-latin-regular.svg#Lato') format('svg'); /* Legacy iOS */
}
#sidemenu {
position:absolute;
top:0;
left:0;
}
#sidemenu nav {
width: 300px;
box-shadow: 0px 0px 8px #0005;
background:#FFF;
z-index:10;
position: fixed;
top: 0;
left: 0;
z-index: 99;
height:100vh;
}
#sidemenu .sidemenu__btn {
display: block;
width: 50px;
height: 50px;
top:20px;
left:20px;
background: transparent;
border: none;
position: fixed;
z-index: 100;
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
cursor: pointer;
outline: none;
}
#sidemenu .sidemenu__btn span {
display: block;
width: 30px;
height: 3px;
margin: auto;
background:var(--color-d);
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
-webkit-transition: all .4s ease;
transition: all .4s ease;
}
#sidemenu .sidemenu__btn span.top {
-webkit-transform: translateY(-8px);
transform: translateY(-8px);
}
#sidemenu .sidemenu__btn span.bottom {
-webkit-transform: translateY(8px);
transform: translateY(8px);
}
#sidemenu .sidemenu__btn.active .top {
-webkit-transform: rotate(-45deg);
transform: rotate(-45deg);
}
#sidemenu .sidemenu__btn.active .mid {
-webkit-transform: translateX(-20px) rotate(360deg);
transform: translateX(-20px) rotate(360deg);
opacity: 0;
}
#sidemenu .sidemenu__btn.active .bottom {
-webkit-transform: rotate(45deg);
transform: rotate(45deg);
}
#sidemenu .sidemenu__wrapper {
padding-top: 70px;
margin-left:20px;
}
#sidemenu .sidemenu__list {
overflow-y: scroll;
max-height: 73vh;
padding-top: 50px;
list-style: none;
padding: 0;
margin: 0;
}
#sidemenu .sidemenu__item {
padding: 0;
}
#sidemenu li > a {
text-decoration: none;
display: inline-block;
-webkit-transition: .4s ease;
transition: .4s ease;
cursor: pointer;
}
nav {
-webkit-transition: .2s ease;
transition: .2s ease;
-webkit-transform: translateX(0px);
transform: translateX(0px);
opacity:1;
}
nav.hide {
-webkit-transform: translateX(-300px);
transform: translateX(-300px);
opacity:0;
}
ul, ol {
margin-left:30px !important;
margin-top: 35px !important;
margin-bottom: 35px !important;
}
ul:nth-child(1){
margin:0;
}
ul,li{
text-decoration:none !important;
/*list-style:none;*/
padding-left:10px;
padding-right:10px;
}
li > a,
li > a.visited,
li > a.active{
color:#555;
padding:5px;
}
li > b {
background:#FFF;
padding:5px;
}
.sidemenu__list > li,
.sidemenu__list > ul > li{
display:inline-block;
}
ul > li {
display:block;
}
.content ul > li::before {content: "•"; padding-right:10px;color: #54F;}
li > b {
font-weight:100;
}
.touchscreen {
border:30px solid #aab5bb;
border-radius:20px;
position:relative;
}
.touchscreen:after {
content:"";
display:block;
position:absolute;
border-radius:50%;
width:15px;
height:15px;
background:#FFF;
top:136px;
right:-22px;
}
div.pretty{
border-radius: 4px;
display: block;
background: #372e42;
overflow-x: scroll;
white-space:pre-wrap;
color:#65e;
}
code.pretty,
div.pretty > pre > code{
background: -webkit-linear-gradient(-70deg,#98a7f0,#0d4e50);
background-clip: border-box;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
border: none;
text-shadow: 0px 0px 5px #fff9;
filter: brightness(1.8);
font-size:14px;
width:98%;
padding:0px 15px;
margin:0;
box-sizing:border-box;
line-height:20px;
}
blockquote{
box-sizing: border-box;
background: transparent !important;
border-radius: 7px;
padding: 20px;
width: 100%;
margin: 30px 0px 20px 0px;
color: var(--color-f) !important;
font-weight: bold;
}
blockquote a {
color:#000 !important;
}
blockquote a:hover {
color:#FFF !important;
background:#000;
}
img {
width:100%;
filter: brightness(0.97)
}
/* GRID SYSTEM */
.block{
display: block;
text-align: left;
margin-bottom: var(--gutter-1);
min-height:55vh;
}
.block .img{
border-radius:15px;
width:100%;
height:35vh;
margin-bottom:15px;
background-size: cover;
}
p{ margin:0; padding:0; }
//the grid:
.grid{
width: 90%;
max-width: 900px;
margin: 0 auto;
background-color: $grid-color;
//just for styling:
padding-top: var(--gutter-1);
}
.gutter{
/*
margin-left: calc( var(--gutter-1) /2 );
margin-right: calc( var(--gutter-1) /2 );
*/
margin-right: var(--gutter-1);
}
.col-33{
width: 33.3%;
float: left;
}
.col-50{
width: 50%;
float: left;
}
.clear{
clear: both;
display: block;
}
//responsive
@media all and (max-width:800px) {
.col-33{
width: 50%;
}
}
@media all and (max-width:600px) {
.col-50, .col-33{
width: 100%;
float: none;
}
h1 {
font-size: 50px;
line-height:70px;
}
h2{
font-size: var(--font-size-3);
}
.block.gutter{
margin-right:0;
}
}
.darken{
filter: brightness(0.8);
}
button{
cursor:pointer;
padding: 10px;
border-radius: 6px;
background-image: var(--gradient-1);
border: none;
border-radius: 20px;
display:inline-block;
color: #FFF;
border: none;
opacity:1.0;
font-size: var(--font-size-4);
font-weight:600;
}
button:hover{
opacity:0.8;
}
.gradient{
background-image: var(--gradient-2);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}

4192
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