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Title = "XR Fragments"
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area = "Internet"
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workgroup = "Internet Engineering Task Force"
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[seriesInfo]
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name = "XR-Fragments"
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value = "draft-XRFRAGMENTS-leonvankammen-00"
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stream = "IETF"
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		||||
status = "informational"
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date = 2023-04-12T00:00:00Z
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[[author]]
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initials="L.R."
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surname="van Kammen"
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fullname="L.R. van Kammen"
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%%%
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<!-- for annotated version see: https://raw.githubusercontent.com/ietf-tools/rfcxml-templates-and-schemas/main/draft-rfcxml-general-template-annotated-00.xml -->
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  </style>
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<br>
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<h1>XR Fragments</h1>
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<br>
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<pre>
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stream:    IETF
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area:      Internet
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status:    informational
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		||||
author:    Leon van Kammen
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date:      2023-04-12T00:00:00Z
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workgroup: Internet Engineering Task Force
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value:     draft-XRFRAGMENTS-leonvankammen-00
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</pre>  
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}-->
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.# Abstract
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This draft offers a specification for 4D URLs & navigation, to link 3D scenes and text together with- or without a network-connection.<br>
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The specification promotes spatial addressibility, sharing, navigation, query-ing and tagging interactive (text)objects across for (XR) Browsers.<br>
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XR Fragments allows us to enrich existing dataformats, by recursive use of existing proven technologies like [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) and BibTags notation.<br>
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> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org)
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{mainmatter}
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# Introduction
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How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
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Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
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However, thru the lens of authoring, their lowest common denominator is still: plain text.<br>
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XR Fragments allows us to enrich/connect existing dataformats, by recursive use of existing technologies:<br>
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1. addressibility and navigation of 3D scenes/objects: [URI Fragments](https://en.wikipedia.org/wiki/URI_fragment) + src/href spatial metadata 
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1. hasslefree tagging across text and spatial objects using [BibTags](https://en.wikipedia.org/wiki/BibTeX) as appendix (see [visual-meta](https://visual-meta.info) e.g.)
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> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
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# Core principle
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XR Fragments strives to serve (nontechnical/fuzzy) humans first, and machine(implementations) later, by ensuring hasslefree text-vs-thought feedback loops.<br>
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This also means that the repair-ability of machine-matters should be human friendly too (not too complex).<br>
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> "When a car breaks down, the ones **without** turbosupercharger are easier to fix"
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Let's always focus on average humans: the 'fuzzy symbolical mind' must be served first, before serving the greater ['categorized typesafe RDF hive mind'](https://en.wikipedia.org/wiki/Borg)).
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> Humans first, machines (AI) later.
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# Conventions and Definitions
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|definition            | explanation                                                                                                                   |
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|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
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|human                 | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage)                            |
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|scene                 | a (local/remote) 3D scene or 3D file (index.gltf e.g.)                                                                        |
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|3D object             | an object inside a scene characterized by vertex-, face- and customproperty data.                                             |
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|metadata              | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers)        |
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|XR fragment           | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g.                                                                |
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|src                   | (HTML-piggybacked) metadata of a 3D object which instances content                                                            |
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|href                  | (HTML-piggybacked) metadata of a 3D object which links to content                                                             |
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|query                 | an URI Fragment-operator which queries object(s) from a scene like `#q=cube`                                                  |
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|visual-meta           | [visual-meta](https://visual.meta.info) data appended to text/books/papers which is indirectly visible/editable in XR.        |
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|requestless metadata  | opposite of networked metadata (RDF/HTML requests can easily fan out into framerate-dropping, hence not used a lot in games). |
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|FPS                   | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible                                    |
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|introspective         | inward sensemaking ("I feel this belongs to that")                                                                            |
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|extrospective         | outward sensemaking ("I'm fairly sure John is a person who lives in oklahoma")                                                |
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|`◻`                   | ascii representation of an 3D object/mesh                                                                                     |
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|(un)obtrusive         | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words       |
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|BibTeX                | simple tagging/citing/referencing standard for plaintext                                                                      |
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|BibTag                | a BibTeX tag                                                                                                                  |
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# List of URI Fragments
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| fragment     | type     | example           | info                                                              |
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|--------------|----------|-------------------|-------------------------------------------------------------------|
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| `#pos`       | vector3  | `#pos=0.5,0,0`    | positions camera to xyz-coord 0.5,0,0                             |
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| `#rot`       | vector3  | `#rot=0,90,0`     | rotates camera to xyz-coord 0.5,0,0                               |
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| `#t`         | vector2  | `#t=500,1000`     | sets animation-loop range between frame 500 and 1000              |
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| `#......`    | string   | `#.cubes` `#cube` | object(s) of interest (fragment to object name or class mapping)  |
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> xyz coordinates are similar to ones found in SVG Media Fragments
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# List of metadata for 3D nodes 
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| key          | type     | example (JSON)     | info                                                   |
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|--------------|----------|--------------------|--------------------------------------------------------|
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| `name`       | string   | `"name": "cube"`   | available in all 3D fileformats & scenes               |
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| `class`      | string   | `"class": "cubes"` | available through custom property in 3D fileformats    |
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| `href`       | string   | `"href": "b.gltf"` | available through custom property in 3D fileformats    |
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| `src`        | string   | `"src": "#q=cube"` | available through custom property in 3D fileformats    |
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Popular compatible 3D fileformats: `.gltf`, `.obj`, `.fbx`, `.usdz`, `.json` (THREEjs), `COLLADA` and so on.
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> NOTE: XR Fragments are file-agnostic, which means that the metadata exist in programmatic 3D scene(nodes) too.
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# Navigating 3D
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Here's an ascii representation of a 3D scene-graph which contains 3D objects `◻` and their metadata:
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```
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  +--------------------------------------------------------+ 
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  |                                                        |
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  |  index.gltf                                            |
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  |    │                                                   |
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  |    ├── ◻ buttonA                                       |
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  |    │      └ href: #pos=1,0,1&t=100,200                 |
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  |    │                                                   |
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  |    └── ◻ buttonB                                       |
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  |           └ href: other.fbx                            |   <-- file-agnostic (can be .gltf .obj etc)
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  |                                                        |
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  +--------------------------------------------------------+
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```
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An XR Fragment-compatible browser viewing this scene, allows the end-user to interact with the `buttonA` and `buttonB`.<br>
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In case of `buttonA` the end-user will be teleported to another location and time in the **current loaded scene**, but `buttonB` will
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 **replace the current scene** with a new one, like `other.fbx`.
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# Embedding 3D content 
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Here's an ascii representation of a 3D scene-graph with 3D objects `◻` which embeds remote & local 3D objects `◻` (without) using queries:
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```
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  +--------------------------------------------------------+  +-------------------------+ 
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  |                                                        |  |                         |
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  |  index.gltf                                            |  | ocean.com/aquarium.fbx  |
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  |    │                                                   |  |   │                     |
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  |    ├── ◻ canvas                                        |  |   └── ◻ fishbowl        |
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  |    │      └ src: painting.png                          |  |         ├─ ◻ bass       |
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  |    │                                                   |  |         └─ ◻ tuna       |
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  |    ├── ◻ aquariumcube                                  |  |                         |       
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  |    │      └ src: ://rescue.com/fish.gltf#q=bass%20tuna |  +-------------------------+
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  |    │                                                   |    
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  |    ├── ◻ bedroom                                       |   
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  |    │      └ src: #q=canvas                             |
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  |    │                                                   |   
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  |    └── ◻ livingroom                                    |      
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  |           └ src: #q=canvas                             |
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  |                                                        |
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  +--------------------------------------------------------+
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```
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An XR Fragment-compatible browser viewing this scene, lazy-loads and projects `painting.png` onto the (plane) object called `canvas` (which is copy-instanced in the bed and livingroom).<br>
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Also, after lazy-loading `ocean.com/aquarium.gltf`, only the queried objects `bass` and `tuna` will be instanced inside `aquariumcube`.<br>
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Resizing will be happen accordingly to its placeholder object `aquariumcube`, see chapter Scaling.<br>
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# XR Fragment queries
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Include, exclude, hide/shows objects using space-separated strings:
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* `#q=cube`
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* `#q=cube -ball_inside_cube`
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* `#q=* -sky`
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* `#q=-.language .english`
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* `#q=cube&rot=0,90,0`
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* `#q=price:>2 price:<5`
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It's simple but powerful syntax which allows <b>css</b>-like class/id-selectors with a searchengine prompt-style feeling:
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1. queries are showing/hiding objects **only** when defined as `src` value (prevents sharing of scene-tampered URL's).
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1. queries are highlighting objects when defined in the top-Level (browser) URL (bar).
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1. search words like `cube` and `foo` in `#q=cube foo` are matched against 3D object names or custom metadata-key(values)
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1. search words like `cube` and `foo` in `#q=cube foo` are matched against tags (BibTeX) inside plaintext `src` values like `@cube{redcube, ...` e.g.
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1. `#` equals `#q=*`
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1. words starting with `.` like `.german` match class-metadata of 3D objects like `"class":"german"`
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1. words starting with `.` like `.german` match class-metadata of (BibTeX) tags in XR Text objects like `@german{KarlHeinz, ...` e.g. 
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> **For example**: `#q=.foo` is a shorthand for `#q=class:foo`, which will select objects with custom property `class`:`foo`. Just a simple `#q=cube` will simply select an object named `cube`.
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* see [an example video here](https://coderofsalvation.github.io/xrfragment.media/queries.mp4)
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## including/excluding
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| operator | info                                                                                                                          |
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		||||
|----------|-------------------------------------------------------------------------------------------------------------------------------|
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| `*`      | select all objects (only useful in `src` custom property)                                                                     |
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| `-`      | removes/hides object(s)                                                                                                       |
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| `:`      | indicates an object-embedded custom property key/value                                                                        |
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| `.`      | alias for `"class" :".foo"` equals `class:foo`                                                                                 |
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		||||
| `>` `<`  | compare float or int number                                                                                                   |
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| `/`      | reference to root-scene.<br>Useful in case of (preventing) showing/hiding objects in nested scenes (instanced by `src`) (*) |
 | 
			
		||||
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> \* = `#q=-/cube` hides object `cube` only in the root-scene (not nested `cube` objects)<br> `#q=-cube` hides both object `cube` in the root-scene <b>AND</b> nested `skybox` objects |
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		||||
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		||||
[» example implementation](https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/q.js)
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[» example 3D asset](https://github.com/coderofsalvation/xrfragment/blob/main/example/assets/query.gltf#L192)
 | 
			
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[» discussion](https://github.com/coderofsalvation/xrfragment/issues/3)
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## Query Parser 
 | 
			
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 | 
			
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Here's how to write a query parser:
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1. create an associative array/object to store query-arguments as objects
 | 
			
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1. detect object id's & properties `foo:1` and `foo` (reference regex: `/^.*:[><=!]?/`  )
 | 
			
		||||
1. detect excluders like `-foo`,`-foo:1`,`-.foo`,`-/foo` (reference regex: `/^-/` )
 | 
			
		||||
1. detect root selectors like `/foo` (reference regex: `/^[-]?\//` )
 | 
			
		||||
1. detect class selectors like `.foo` (reference regex: `/^[-]?class$/` )
 | 
			
		||||
1. detect number values like `foo:1` (reference regex: `/^[0-9\.]+$/` )
 | 
			
		||||
1. expand aliases like `.foo` into `class:foo`
 | 
			
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1. for every query token split string on `:`
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		||||
1. create an empty array `rules`
 | 
			
		||||
1. then strip key-operator: convert "-foo" into "foo" 
 | 
			
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1. add operator and value to rule-array
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1. therefore we we set `id` to `true` or `false` (false=excluder `-`)
 | 
			
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1. and we set `root` to `true` or `false` (true=`/` root selector is present)
 | 
			
		||||
1. we convert key '/foo' into 'foo'
 | 
			
		||||
1. finally we add the key/value to the store like `store.foo = {id:false,root:true}` e.g.
 | 
			
		||||
 | 
			
		||||
> An example query-parser (which compiles to many languages) can be [found here](https://github.com/coderofsalvation/xrfragment/blob/main/src/xrfragment/Query.hx)
 | 
			
		||||
 | 
			
		||||
## XR Fragment URI Grammar 
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
reserved    = gen-delims / sub-delims
 | 
			
		||||
gen-delims  = "#" / "&"
 | 
			
		||||
sub-delims  = "," / "="
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> Example: `://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100`
 | 
			
		||||
 | 
			
		||||
| Demo                          | Explanation                     |
 | 
			
		||||
|-------------------------------|---------------------------------|
 | 
			
		||||
| `pos=1,2,3`                   | vector/coordinate argument e.g. |
 | 
			
		||||
| `pos=1,2,3&rot=0,90,0&q=.foo` | combinators                     |
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Text in XR (tagging,linking to spatial objects)
 | 
			
		||||
 | 
			
		||||
We still think and speak in simple text, not in HTML or RDF.<br>
 | 
			
		||||
The most advanced human will probably not shout `<h1>FIRE!</h1>` in case of emergency.<br>
 | 
			
		||||
Given the new dawn of (non-keyboard) XR interfaces, keeping text as is (not obscuring with markup) is preferred.<br>
 | 
			
		||||
Ideally metadata must come **later with** text, but not **obfuscate** the text, or **in another** file.<br>
 | 
			
		||||
 | 
			
		||||
> Humans first, machines (AI) later ([core principle](#core-principle)
 | 
			
		||||
 | 
			
		||||
This way:
 | 
			
		||||
 | 
			
		||||
1. XR Fragments allows <b id="tagging-text">hasslefree XR text tagging</b>, using BibTeX metadata **at the end of content** (like [visual-meta](https://visual.meta.info)).
 | 
			
		||||
1. XR Fragments allows hasslefree <a href="#textual-tag">textual tagging</a>, <a href="#spatial-tag">spatial tagging</a>, and <a href="#supra-tagging">supra tagging</a>, by mapping 3D/text object (class)names using BibTeX 'tags'
 | 
			
		||||
1. Bibs/BibTeX-appendices is first-choice **requestless metadata**-layer for XR text, HTML/RDF/JSON is great (but fits better in the application-layer)
 | 
			
		||||
1. Default font (unless specified otherwise) is a modern monospace font, for maximized tabular expressiveness (see [the core principle](#core-principle)).
 | 
			
		||||
1. anti-pattern: hardcoupling a mandatory **obtrusive markuplanguage** or framework with an XR browsers (HTML/VRML/Javascript) (see [the core principle](#core-principle))
 | 
			
		||||
1. anti-pattern: limiting human introspection, by immediately funneling human thought into typesafe, precise, pre-categorized metadata like RDF (see [the core principle](#core-principle))
 | 
			
		||||
 | 
			
		||||
This allows recursive connections between text itself, as well as 3D objects and vice versa, using **BibTags** :
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  +---------------------------------------------+         +------------------+
 | 
			
		||||
  | My Notes                                    |         |        / \       |
 | 
			
		||||
  |                                             |         |       /   \      |
 | 
			
		||||
  | The houses here are built in baroque style. |         |      /house\     |
 | 
			
		||||
  |                                             |         |      |_____|     |
 | 
			
		||||
  |                                             |         +---------|--------+ 
 | 
			
		||||
  | @house{houses,                              >----'house'--------|    class/name match?
 | 
			
		||||
  |   url  = {#.house}                          >----'houses'-------`    class/name match? 
 | 
			
		||||
  | }                                           |
 | 
			
		||||
  +---------------------------------------------+
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> The enduser can add connections by speaking/typing/scanning [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) which the XR Browser can expand to BibTags.
 | 
			
		||||
 | 
			
		||||
This allows instant realtime tagging of objects at various scopes:
 | 
			
		||||
 | 
			
		||||
| scope                                 | matching algo                                                                                                                                                          |
 | 
			
		||||
|---------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
 | 
			
		||||
| <b id="textual-tagging">textual</b>   | text containing 'houses' is now automatically tagged with 'house' (incl. plaintext `src` child nodes)                                                                  |
 | 
			
		||||
| <b id="spatial-tagging">spatial</b>   | spatial object(s) with `"class":"house"` (because of `{#.house}`) are now automatically tagged with 'house' (incl. child nodes)                                        |
 | 
			
		||||
| <b id="supra-tagging">supra</b>       | text- or spatial-object(s) (non-descendant nodes) elsewhere, named 'house', are automatically tagged with 'house' (current node to root node)                          |
 | 
			
		||||
| <b id="omni-tagging">omni</b>         | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house', are automatically tagged with 'house' (too node to all nodes)              |
 | 
			
		||||
| <b id="infinite-tagging">infinite</b> | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name 'house' or 'houses', are automatically tagged with 'house' (too node to all nodes)  |
 | 
			
		||||
 | 
			
		||||
This empowers the enduser spatial expressiveness (see [the core principle](#core-principle)): spatial wires can be rendered, words can be highlighted, spatial objects can be highlighted/moved/scaled, links can be manipulated by the user.<br>
 | 
			
		||||
The simplicity of appending BibTeX 'tags' (humans first, machines later) is also demonstrated by [visual-meta](https://visual-meta.info) in greater detail.
 | 
			
		||||
 | 
			
		||||
1. The XR Browser needs to adjust tag-scope based on the endusers needs/focus (infinite tagging only makes sense when environment is scaled down significantly)
 | 
			
		||||
1. The XR Browser should always allow the human to view/edit the metadata, by clicking 'toggle metadata' on the 'back' (contextmenu e.g.) of any XR text, anywhere anytime.
 | 
			
		||||
 | 
			
		||||
> NOTE: infinite matches both 'house' and 'houses' in text, as well as spatial objects with `"class":"house"` or name "house". This multiplexing of id/category is deliberate because of [the core principle](#core-principle).
 | 
			
		||||
 | 
			
		||||
## Default Data URI mimetype 
 | 
			
		||||
 | 
			
		||||
The `src`-values work as expected (respecting mime-types), however:
 | 
			
		||||
 | 
			
		||||
The XR Fragment specification bumps the traditional default browser-mimetype 
 | 
			
		||||
 | 
			
		||||
`text/plain;charset=US-ASCII` 
 | 
			
		||||
 | 
			
		||||
to a hashtagbib(tex)-friendly one:
 | 
			
		||||
 | 
			
		||||
`text/plain;charset=utf-8;bib=^@`
 | 
			
		||||
 | 
			
		||||
This indicates that:
 | 
			
		||||
 | 
			
		||||
* utf-8 is supported by default
 | 
			
		||||
* [hashtagbibs](https://github.com/coderofsalvation/hashtagbibs) are expanded to [bibtags](https://en.wikipedia.org/wiki/BibTeX)
 | 
			
		||||
* lines matching regex `^@` will automatically get filtered out, in order to:
 | 
			
		||||
* links between textual/spatial objects can automatically be detected 
 | 
			
		||||
* bibtag appendices ([visual-meta](https://visual-meta.info) can be interpreted e.g.
 | 
			
		||||
 | 
			
		||||
> for more info on this mimetype see [bibs](https://github.com/coderofsalvation/hashtagbibs)
 | 
			
		||||
 | 
			
		||||
Advantages: 
 | 
			
		||||
 | 
			
		||||
* out-of-the-box (de)multiplex human text and metadata in one go (see [the core principle](#core-principle))
 | 
			
		||||
* no network-overhead for metadata (see [the core principle](#core-principle)) 
 | 
			
		||||
* ensuring high FPS: HTML/RDF historically is too 'requesty'/'parsy' for game studios
 | 
			
		||||
* rich send/receive/copy-paste everywhere by default, metadata being retained (see [the core principle](#core-principle))
 | 
			
		||||
* netto result: less webservices, therefore less servers, and overall better FPS in XR 
 | 
			
		||||
 | 
			
		||||
> This significantly expands expressiveness and portability of human tagged text, by **postponing machine-concerns to the end of the human text** in contrast to literal interweaving of content and markupsymbols (or extra network requests, webservices e.g.).
 | 
			
		||||
 | 
			
		||||
For all other purposes, regular mimetypes can be used (but are not required by the spec).<br>
 | 
			
		||||
 | 
			
		||||
## URL and Data URI
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  +--------------------------------------------------------------+  +------------------------+
 | 
			
		||||
  |                                                              |  | author.com/article.txt |
 | 
			
		||||
  |  index.gltf                                                  |  +------------------------+
 | 
			
		||||
  |    │                                                         |  |                        |
 | 
			
		||||
  |    ├── ◻ article_canvas                                      |  | Hello friends.         |
 | 
			
		||||
  |    │    └ src: ://author.com/article.txt                     |  |                        |
 | 
			
		||||
  |    │                                                         |  | @friend{friends        |
 | 
			
		||||
  |    └── ◻ note_canvas                                         |  |   ...                  |
 | 
			
		||||
  |           └ src:`data:welcome human\n@...`                   |  | }                      | 
 | 
			
		||||
  |                                                              |  +------------------------+
 | 
			
		||||
  |                                                              |
 | 
			
		||||
  +--------------------------------------------------------------+
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
The enduser will only see `welcome human` and `Hello friends` rendered spatially.
 | 
			
		||||
The beauty is that text (AND visual-meta) in Data URI promotes rich copy-paste.
 | 
			
		||||
In both cases, the text gets rendered immediately (onto a plane geometry, hence the name '_canvas').
 | 
			
		||||
The XR Fragment-compatible browser can let the enduser access visual-meta(data)-fields after interacting with the object (contextmenu e.g.).
 | 
			
		||||
 | 
			
		||||
> additional tagging using [bibs](https://github.com/coderofsalvation/hashtagbibs): to tag spatial object `note_canvas` with 'todo', the enduser can type or speak `@note_canvas@todo`
 | 
			
		||||
 | 
			
		||||
The mapping between 3D objects and text (src-data) is simple (the :
 | 
			
		||||
 | 
			
		||||
Example:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  +------------------------------------------------+ 
 | 
			
		||||
  |                                                | 
 | 
			
		||||
  |  index.gltf                                    | 
 | 
			
		||||
  |    │                                           | 
 | 
			
		||||
  |    └── ◻ rentalhouse                           | 
 | 
			
		||||
  |           └ class: house              <----------------- matches -------+
 | 
			
		||||
  |           └ ◻ note                             |                        |
 | 
			
		||||
  |                 └ src:`data: todo: call owner  |       hashtagbib       |
 | 
			
		||||
  |                              #owner@house@todo | ----> expands to     @house{owner,
 | 
			
		||||
  |                                                |          bibtex:     }
 | 
			
		||||
  |                        `                       |                      @contact{
 | 
			
		||||
  +------------------------------------------------+                      }
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Bi-directional mapping between 3D object names and/or classnames and text using bibs,BibTags & XR Fragments, allows for rich interlinking between text and 3D objects:
 | 
			
		||||
 | 
			
		||||
1. When the user surfs to https://.../index.gltf#rentalhouse the XR Fragments-parser points the enduser to the rentalhouse object, and can show contextual info about it.
 | 
			
		||||
2. When (partial) remote content is embedded thru XR Fragment queries (see XR Fragment queries), indirectly related metadata can be embedded along.
 | 
			
		||||
 | 
			
		||||
## Bibs & BibTeX: lowest common denominator for linking data 
 | 
			
		||||
 | 
			
		||||
> "When a car breaks down, the ones **without** turbosupercharger are easier to fix"
 | 
			
		||||
 | 
			
		||||
Unlike XML or JSON, BibTex is typeless, unnested, and uncomplicated, hence a great advantage for introspection.<br>
 | 
			
		||||
It's a missing sensemaking precursor to extrospective RDF.<br>
 | 
			
		||||
BibTeX-appendices are already used in the digital AND physical world (academic books, [visual-meta](https://visual-meta.info)), perhaps due to its terseness & simplicity.<br>
 | 
			
		||||
In that sense, it's one step up from the `.ini` fileformat (which has never leaked into the physical world like BibTex):
 | 
			
		||||
 | 
			
		||||
1. <b id="frictionless-copy-paste">frictionless copy/pasting</b> (by humans) of (unobtrusive) content AND metadata
 | 
			
		||||
1. an introspective 'sketchpad' for metadata, which can (optionally) mature into RDF later 
 | 
			
		||||
 | 
			
		||||
| characteristic                     | UTF8 Plain Text (with BibTeX) | RDF                       |
 | 
			
		||||
|------------------------------------|-------------------------------|---------------------------|
 | 
			
		||||
| perspective                        | introspective                 | extrospective             |
 | 
			
		||||
| structure                          | fuzzy (sensemaking)           | precise                   |
 | 
			
		||||
| space/scope                        | local                         | world                     |
 | 
			
		||||
| everything is text (string)        | yes                           | no                        |
 | 
			
		||||
| voice/paper-friendly               | [bibs](https://github.com/coderofsalvation/hashtagbibs) | no  |
 | 
			
		||||
| leaves (dictated) text intact      | yes                           | no                        |
 | 
			
		||||
| markup language                    | just an appendix              | ~4 different              |                 
 | 
			
		||||
| polyglot format                    | no                            | yes                       |
 | 
			
		||||
| easy to copy/paste content+metadata| yes                           | up to application         |
 | 
			
		||||
| easy to write/repair for layman    | yes                           | depends                   |
 | 
			
		||||
| easy to (de)serialize              | yes (fits on A4 paper)        | depends                   |
 | 
			
		||||
| infrastructure                     | selfcontained (plain text)    | (semi)networked           |
 | 
			
		||||
| freeform tagging/annotation        | yes, terse                    | yes, verbose              |
 | 
			
		||||
| can be appended to text-content    | yes                           | up to application         |
 | 
			
		||||
| copy-paste text preserves metadata | yes                           | up to application         |
 | 
			
		||||
| emoji                              | yes                           | depends on encoding       |
 | 
			
		||||
| predicates                         | free                          | semi pre-determined       |
 | 
			
		||||
| implementation/network overhead    | no                            | depends                   |
 | 
			
		||||
| used in (physical) books/PDF       | yes (visual-meta)             | no                        |
 | 
			
		||||
| terse non-verb predicates          | yes                           | no                        |
 | 
			
		||||
| nested structures                  | no (but: BibTex rulers)       | yes                       |
 | 
			
		||||
 | 
			
		||||
> To keep XR Fragments a lightweight spec, BibTeX is used for rudimentary text/spatial tagging (not JSON, RDF or a scripting language because they're harder to write/speak/repair.). 
 | 
			
		||||
 | 
			
		||||
Applications are also free to attach any JSON(LD / RDF) to spatial objects using custom properties (but is not interpreted by this spec).
 | 
			
		||||
 | 
			
		||||
## XR Text example parser
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
1. The XR Fragments spec does not aim to harden the BiBTeX format
 | 
			
		||||
2. respect multi-line BibTex values because of [the core principle](#core-principle)
 | 
			
		||||
3. Expand hashtag(bibs) and rulers (like `${visual-meta-start}`) according to the [hashtagbibs spec](https://github.com/coderofsalvation/hashtagbibs)
 | 
			
		||||
4. BibTeX snippets should always start in the beginning of a line (regex: ^@), hence mimetype `text/plain;charset=utf-8;bib=^@`
 | 
			
		||||
 | 
			
		||||
Here's an XR Text (de)multiplexer in javascript, which ticks all the above boxes:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
xrtext = {
 | 
			
		||||
 | 
			
		||||
  expandBibs: (text) => { 
 | 
			
		||||
    let bibs   = { regex: /(#[a-zA-Z0-9_+@\-]+(#)?)/g, tags: {}}
 | 
			
		||||
    text.replace( bibs.regex , (m,k,v) => {
 | 
			
		||||
       tok   = m.substr(1).split("@")
 | 
			
		||||
       match = tok.shift()
 | 
			
		||||
       if( tok.length ) tok.map( (t) => bibs.tags[t] = `@${t}{${match},\n}` )
 | 
			
		||||
       else if( match.substr(-1) == '#' ) 
 | 
			
		||||
          bibs.tags[match] = `@{${match.replace(/#/,'')}}`
 | 
			
		||||
       else bibs.tags[match] = `@${match}{${match},\n}`
 | 
			
		||||
    })
 | 
			
		||||
    return text.replace( bibs.regex, '') + Object.values(bibs.tags).join('\n')
 | 
			
		||||
  },
 | 
			
		||||
    
 | 
			
		||||
  decode: (str) => {
 | 
			
		||||
    // bibtex:     ↓@   ↓<tag|tag{phrase,|{ruler}>  ↓property  ↓end
 | 
			
		||||
    let pat    = [ /@/, /^\S+[,{}]/,                /},/,      /}/ ]
 | 
			
		||||
    let tags   = [], text='', i=0, prop=''
 | 
			
		||||
    let lines  = xrtext.expandBibs(str).replace(/\r?\n/g,'\n').split(/\n/)
 | 
			
		||||
    for( let i = 0; i < lines.length && !String(lines[i]).match( /^@/ ); i++ ) 
 | 
			
		||||
        text += lines[i]+'\n'
 | 
			
		||||
 | 
			
		||||
    bibtex = lines.join('\n').substr( text.length )
 | 
			
		||||
    bibtex.split( pat[0] ).map( (t) => {
 | 
			
		||||
        try{
 | 
			
		||||
           let v = {}
 | 
			
		||||
           if( !(t = t.trim())         ) return
 | 
			
		||||
           if( tag = t.match( pat[1] ) ) tag = tag[0]
 | 
			
		||||
           if( tag.match( /^{.*}$/ )   ) return tags.push({ruler:tag})
 | 
			
		||||
           t = t.substr( tag.length )
 | 
			
		||||
           t.split( pat[2] )
 | 
			
		||||
           .map( kv => {
 | 
			
		||||
             if( !(kv = kv.trim()) || kv == "}" ) return
 | 
			
		||||
             v[ kv.match(/\s?(\S+)\s?=/)[1] ] = kv.substr( kv.indexOf("{")+1 )
 | 
			
		||||
           })
 | 
			
		||||
           tags.push( { k:tag, v } )
 | 
			
		||||
        }catch(e){ console.error(e) }
 | 
			
		||||
    })
 | 
			
		||||
    return {text, tags}
 | 
			
		||||
  },
 | 
			
		||||
 | 
			
		||||
  encode: (text,tags) => {
 | 
			
		||||
    let str = text+"\n"
 | 
			
		||||
    for( let i in tags ){
 | 
			
		||||
      let item = tags[i]
 | 
			
		||||
      if( item.ruler ){
 | 
			
		||||
          str += `@${item.ruler}\n`
 | 
			
		||||
          continue;
 | 
			
		||||
      }
 | 
			
		||||
      str += `@${item.k}\n`
 | 
			
		||||
      for( let j in item.v ) str += `  ${j} = {${item.v[j]}}\n`
 | 
			
		||||
      str += `}\n`
 | 
			
		||||
    }
 | 
			
		||||
    return str
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
The above functions (de)multiplexe text/metadata, expands bibs, (de)serialize bibtex (and all fits more or less on one A4 paper)
 | 
			
		||||
 | 
			
		||||
> above can be used as a startingpoint for LLVM's to translate/steelman to a more formal form/language.
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
str = `
 | 
			
		||||
hello world
 | 
			
		||||
here are some hashtagbibs followed by bibtex:
 | 
			
		||||
 | 
			
		||||
#world
 | 
			
		||||
#hello@greeting
 | 
			
		||||
#another-section#
 | 
			
		||||
 | 
			
		||||
@{some-section}
 | 
			
		||||
@flap{
 | 
			
		||||
  asdf = {23423}
 | 
			
		||||
}`
 | 
			
		||||
 | 
			
		||||
var {tags,text} = xrtext.decode(str)          // demultiplex text & bibtex
 | 
			
		||||
tags.find( (t) => t.k == 'flap{' ).v.asdf = 1 // edit tag
 | 
			
		||||
tags.push({ k:'bar{', v:{abc:123} })          // add tag
 | 
			
		||||
console.log( xrtext.encode(text,tags) )       // multiplex text & bibtex back together 
 | 
			
		||||
```
 | 
			
		||||
This expands to the following (hidden by default) BibTex appendix:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
hello world
 | 
			
		||||
here are some hashtagbibs followed by bibtex:
 | 
			
		||||
 | 
			
		||||
@{some-section}
 | 
			
		||||
@flap{
 | 
			
		||||
  asdf = {1}
 | 
			
		||||
}
 | 
			
		||||
@world{world,
 | 
			
		||||
}
 | 
			
		||||
@greeting{hello,
 | 
			
		||||
}
 | 
			
		||||
@{another-section}
 | 
			
		||||
@bar{
 | 
			
		||||
  abc = {123}
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
# HYPER copy/paste 
 | 
			
		||||
 | 
			
		||||
The previous example, offers something exciting compared to simple copy/paste of 3D objects or text.
 | 
			
		||||
XR Text according to the XR Fragment spec, allows HYPER-copy/paste: time, space and text interlinked.
 | 
			
		||||
Therefore, the enduser in an XR Fragment-compatible browser can copy/paste/share data in these ways:
 | 
			
		||||
 | 
			
		||||
1. time/space: 3D object (current animation-loop)
 | 
			
		||||
1. text: TeXt object (including BibTeX/visual-meta if any)
 | 
			
		||||
1. interlinked: Collected objects by visual-meta tag
 | 
			
		||||
 | 
			
		||||
# Security Considerations
 | 
			
		||||
 | 
			
		||||
Since XR Text contains metadata too, the user should be able to set up tagging-rules, so the copy-paste feature can :
 | 
			
		||||
 | 
			
		||||
* filter out sensitive data when copy/pasting (XR text with `class:secret` e.g.)
 | 
			
		||||
 | 
			
		||||
# IANA Considerations
 | 
			
		||||
 | 
			
		||||
This document has no IANA actions.
 | 
			
		||||
 | 
			
		||||
# Acknowledgments
 | 
			
		||||
 | 
			
		||||
TODO acknowledge.
 | 
			
		||||
										
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  <title>XR Macros</title>
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<br>
 | 
			
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<h1>XR Macros</h1>
 | 
			
		||||
<br>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
stream:    IETF
 | 
			
		||||
area:      Internet
 | 
			
		||||
status:    informational
 | 
			
		||||
author:    Leon van Kammen
 | 
			
		||||
date:      2023-04-12T00:00:00Z
 | 
			
		||||
workgroup: Internet Engineering Task Force
 | 
			
		||||
value:     draft-XRMACROS-leonvankammen-00
 | 
			
		||||
</pre>  
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h1 class="special" id="abstract">Abstract</h1>
 | 
			
		||||
 | 
			
		||||
<p>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
 | 
			
		||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</p>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>Almost every idea in this document is demonstrated at <a href="https://xrfragment.org">https://xrfragment.org</a>, as this spec was created during the <a href="https://xrfragment.org">XR Fragments</a> spec.</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<section data-matter="main">
 | 
			
		||||
<h1 id="introduction">Introduction</h1>
 | 
			
		||||
 | 
			
		||||
<p>How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
 | 
			
		||||
Historically, there’s many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
 | 
			
		||||
Their lowest common denominator is: (co)authoring using plain text.<br>
 | 
			
		||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br></p>
 | 
			
		||||
 | 
			
		||||
<ol>
 | 
			
		||||
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
 | 
			
		||||
<li>targeting 3D properties using the lightweight query notation present in <a href="https://xrfragment.org">XR Fragments</a></li>
 | 
			
		||||
</ol>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h1 id="core-principle">Core principle</h1>
 | 
			
		||||
 | 
			
		||||
<ol>
 | 
			
		||||
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
 | 
			
		||||
<li>An XR Macro is 3D metadata which starts with ‘!’ (<code>!clickme: fog=0,10</code> e.g.)</li>
 | 
			
		||||
<li>Metadata-values can contain the <code>|</code> symbol to 🎲 roundrobin variable values (<code>!toggleme: fog=0,10|fog=0,1000</code> e.g.)</li>
 | 
			
		||||
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<a href="https://xrfragment.org">XR Fragments</a>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
 | 
			
		||||
<li>XR Macros can assign object metadata (<code>!setlocal: foo=1</code> writes <code>foo:1</code> metadata to the object containing the <code>!setlocal</code> metadata)</li>
 | 
			
		||||
<li>XR Macros can assign global metadata  (<code>!setfoo: #foo=1</code> writes <code>foo:1</code> metadata to the root scene-node)</li>
 | 
			
		||||
</ol>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>These very simple principles allow for rich interactions and dynamic querying</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h1 id="conventions-and-definitions">Conventions and Definitions</h1>
 | 
			
		||||
 | 
			
		||||
<p>See appendix below in case certain terms are not clear.</p>
 | 
			
		||||
 | 
			
		||||
<h1 id="list-of-xr-macros">List of XR Macros</h1>
 | 
			
		||||
 | 
			
		||||
<p>(XR) Macros can be embedded in 3D assets/scenes.<br>
 | 
			
		||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <a href="https://xrfragment.org">XR Fragments</a> already uses.<br>
 | 
			
		||||
This is done by allowing string/integer variables, and the <code>|</code> symbol to roundrobin variable values.<br>
 | 
			
		||||
Macros also act as events, so more serious scripting languages can react to them as well.<br></p>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>key</th>
 | 
			
		||||
<th>type</th>
 | 
			
		||||
<th>example (JSON)</th>
 | 
			
		||||
<th>function</th>
 | 
			
		||||
<th>existing compatibility</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td><code>@bg</code></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><code>"@bg":"#cube"</code></td>
 | 
			
		||||
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><code>@fog</code></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><code>"@fog":"#cube"</code></td>
 | 
			
		||||
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><code>@scroll</code></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><code>"@scroll":"#cube"</code></td>
 | 
			
		||||
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><code>@emissive</code></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><code>"@emissive":"#cube"</code></td>
 | 
			
		||||
<td>day/night/mood: binds material’s emissive value to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<h2 id="usecase-click-object">Usecase: click object</h2>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!clickme</td>
 | 
			
		||||
<td>bg=1,1,1&foo=2</td>
 | 
			
		||||
<td>object clicked</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<h2 id="usecase-conditional-click-object">Usecase: conditional click object</h2>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#</td>
 | 
			
		||||
<td>foo=1</td>
 | 
			
		||||
<td>scene</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!clickme</td>
 | 
			
		||||
<td>q=foo>2&bg=1,1,1</td>
 | 
			
		||||
<td>object clicked and foo > 2</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <code>1,1,1</code> when <code>foo</code> is greater than <code>2</code> (see previous example)</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h2 id="usecase-click-object-roundrobin">Usecase: click object (roundrobin)</h2>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!cycleme</td>
 | 
			
		||||
<td>day|noon|night</td>
 | 
			
		||||
<td>object clicked</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>when a user clicks an object with the custom properties above, it should trigger either <code>day</code> <code>noon</code> or <code>night</code> in roundrobin fashion.</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h2 id="usecase-click-object-or-uri-fragment-and-scene-load-trigger">Usecase: click object or URI fragment, and scene load trigger</h2>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#</td>
 | 
			
		||||
<td>random</td>
 | 
			
		||||
<td>scene loaded</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#random</td>
 | 
			
		||||
<td>random</td>
 | 
			
		||||
<td>URL contains #random</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!random</td>
 | 
			
		||||
<td>day|noon|night</td>
 | 
			
		||||
<td>#random, # or click</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<h2 id="usecase-present-context-menu-with-options">Usecase: present context menu with options</h2>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!random</td>
 | 
			
		||||
<td>!day</td>
 | 
			
		||||
<td>!noon</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>When interacting with an object with more than one <code>!</code>-macro, the XR Browser should offer a contextmenu to execute a macro.</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<p>In a similar way, when <strong>any</strong> <code>!</code>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro’s.</p>
 | 
			
		||||
 | 
			
		||||
<h2 id="event-bubble-flow">Event Bubble-flow</h2>
 | 
			
		||||
 | 
			
		||||
<p>click object with (<code>!clickme</code>:<code>AR</code> or <code>!clickme</code>: <code>!reset</code> e.g.)</p>
 | 
			
		||||
 | 
			
		||||
<pre><code>  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── does current object contain this property-key (`AR` or `!reset` e.g.)?
 | 
			
		||||
         └── no: is there any (root)object containing property `AR`
 | 
			
		||||
           └── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
 | 
			
		||||
           └── no: trigger URL: #AR 
 | 
			
		||||
</code></pre>
 | 
			
		||||
 | 
			
		||||
<p>click object with (<code>!clickme</code>:<code>#AR|#VR</code> e.g.)</p>
 | 
			
		||||
 | 
			
		||||
<pre><code>  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
 | 
			
		||||
      └── is there any object with property-key (`#AR` e.g.)?
 | 
			
		||||
         └── no: just update the URL to `#AR`
 | 
			
		||||
           └── yes: apply its value to the scene, and update the URL to `#AR`
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
 | 
			
		||||
</code></pre>
 | 
			
		||||
 | 
			
		||||
<p>◻
 | 
			
		||||
  │<br>
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value <code>!foo</code> becomes <code>!bar</code> upon next click)
 | 
			
		||||
      └── is there any object with property-key (<code>!foo</code> e.g.)?
 | 
			
		||||
         └── no: do nothing
 | 
			
		||||
           └── yes: apply its value to the scene
 | 
			
		||||
“`</p>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<p>Note that only macro’s can trigger roundrobin values or contextmenu’s, as well as roundrobin values never ending up in the toplevel URL.</p>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h1 id="security-considerations">Security Considerations</h1>
 | 
			
		||||
 | 
			
		||||
<h1 id="iana-considerations">IANA Considerations</h1>
 | 
			
		||||
 | 
			
		||||
<p>This document has no IANA actions.</p>
 | 
			
		||||
 | 
			
		||||
<h1 id="acknowledgments">Acknowledgments</h1>
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="https://nlnet.nl">NLNET</a></li>
 | 
			
		||||
<li><a href="https://futureoftext.org">Future of Text</a></li>
 | 
			
		||||
<li><a href="https://visual-meta.info">visual-meta.info</a></li>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<h1 id="appendix-definitions">Appendix: Definitions</h1>
 | 
			
		||||
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>definition</th>
 | 
			
		||||
<th>explanation</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>scene</td>
 | 
			
		||||
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>3D object</td>
 | 
			
		||||
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>XR fragments</td>
 | 
			
		||||
<td>URI Fragment with spatial hints like <code>#pos=0,0,0&t=1,100</code> e.g.</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>query</td>
 | 
			
		||||
<td>an URI Fragment-operator which queries object(s) from a scene like <code>#q=cube</code></td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>FPS</td>
 | 
			
		||||
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><code>◻</code></td>
 | 
			
		||||
<td>ascii representation of an 3D object/mesh</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>(un)obtrusive</td>
 | 
			
		||||
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,251 +0,0 @@
 | 
			
		|||
%%%
 | 
			
		||||
Title = "XR Macros"
 | 
			
		||||
area = "Internet"
 | 
			
		||||
workgroup = "Internet Engineering Task Force"
 | 
			
		||||
 | 
			
		||||
[seriesInfo]
 | 
			
		||||
name = "XR-Macros"
 | 
			
		||||
value = "draft-XRMACROS-leonvankammen-00"
 | 
			
		||||
stream = "IETF"
 | 
			
		||||
status = "informational"
 | 
			
		||||
 | 
			
		||||
date = 2023-04-12T00:00:00Z
 | 
			
		||||
 | 
			
		||||
[[author]]
 | 
			
		||||
initials="L.R."
 | 
			
		||||
surname="van Kammen"
 | 
			
		||||
fullname="L.R. van Kammen"
 | 
			
		||||
 | 
			
		||||
%%%
 | 
			
		||||
 | 
			
		||||
<!-- for annotated version see: https://raw.githubusercontent.com/ietf-tools/rfcxml-templates-and-schemas/main/draft-rfcxml-general-template-annotated-00.xml -->
 | 
			
		||||
 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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  pre{
 | 
			
		||||
    line-height: 18px;
 | 
			
		||||
    overflow: auto;
 | 
			
		||||
    padding: 12px;
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		||||
  }
 | 
			
		||||
  pre + code {
 | 
			
		||||
    background:#DDD;
 | 
			
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  }
 | 
			
		||||
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 | 
			
		||||
    border:none;
 | 
			
		||||
    border-radius:0px;
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 | 
			
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 | 
			
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 | 
			
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 | 
			
		||||
  </style>
 | 
			
		||||
 | 
			
		||||
<br>
 | 
			
		||||
<h1>XR Macros</h1>
 | 
			
		||||
<br>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
stream:    IETF
 | 
			
		||||
area:      Internet
 | 
			
		||||
status:    informational
 | 
			
		||||
author:    Leon van Kammen
 | 
			
		||||
date:      2023-04-12T00:00:00Z
 | 
			
		||||
workgroup: Internet Engineering Task Force
 | 
			
		||||
value:     draft-XRMACROS-leonvankammen-00
 | 
			
		||||
</pre>  
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}-->
 | 
			
		||||
 | 
			
		||||
.# Abstract
 | 
			
		||||
 | 
			
		||||
This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
 | 
			
		||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.
 | 
			
		||||
 | 
			
		||||
> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org), as this spec was created during the [XR Fragments](https://xrfragment.org) spec.
 | 
			
		||||
 | 
			
		||||
{mainmatter}
 | 
			
		||||
 | 
			
		||||
# Introduction
 | 
			
		||||
 | 
			
		||||
How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
 | 
			
		||||
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
 | 
			
		||||
Their lowest common denominator is: (co)authoring using plain text.<br>
 | 
			
		||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br>
 | 
			
		||||
 | 
			
		||||
1. getting/setting common used 3D properties using querystring- or JSON-notation 
 | 
			
		||||
1. targeting 3D properties using the lightweight query notation present in [XR Fragments](https://xrfragment.org)
 | 
			
		||||
 | 
			
		||||
> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
 | 
			
		||||
 | 
			
		||||
# Core principle
 | 
			
		||||
 | 
			
		||||
1. XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript). 
 | 
			
		||||
1. An XR Macro is 3D metadata which starts with '!' (`!clickme: fog=0,10` e.g.)
 | 
			
		||||
1. Metadata-values can contain the `|` symbol to 🎲 roundrobin variable values (`!toggleme: fog=0,10|fog=0,1000` e.g.)
 | 
			
		||||
1. XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the ([XR Fragments](https://xrfragment.org)) hashbus, to act as events (so more serious scripting languages can react to them as well).
 | 
			
		||||
1. XR Macros can assign object metadata (`!setlocal: foo=1` writes `foo:1` metadata to the object containing the `!setlocal` metadata)
 | 
			
		||||
1. XR Macros can assign global metadata  (`!setfoo: #foo=1` writes `foo:1` metadata to the root scene-node)
 | 
			
		||||
 | 
			
		||||
> These very simple principles allow for rich interactions and dynamic querying
 | 
			
		||||
 | 
			
		||||
# Conventions and Definitions
 | 
			
		||||
 | 
			
		||||
See appendix below in case certain terms are not clear.
 | 
			
		||||
 | 
			
		||||
# List of XR Macros 
 | 
			
		||||
 | 
			
		||||
(XR) Macros can be embedded in 3D assets/scenes.<br>
 | 
			
		||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and [XR Fragments](https://xrfragment.org) already uses.<br>
 | 
			
		||||
This is done by allowing string/integer variables, and the `|` symbol to roundrobin variable values.<br>
 | 
			
		||||
Macros also act as events, so more serious scripting languages can react to them as well.<br>
 | 
			
		||||
 | 
			
		||||
| key          | type     | example (JSON)         | function            | existing compatibility                 |
 | 
			
		||||
|--------------|----------|------------------------|---------------------|----------------------------------------|
 | 
			
		||||
| `@bg`        | string   | `"@bg":"#cube"`        | bg: binds fog near/far based to cube x/y/z (anim) values | custom property in 3D fileformats      |
 | 
			
		||||
| `@fog`       | string   | `"@fog":"#cube"`       | fog: binds fog near/far based to cube x/y (anim) values | custom property in 3D fileformats      |
 | 
			
		||||
| `@scroll`    | string   | `"@scroll":"#cube"`    | texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values | custom property in 3D fileformats      |
 | 
			
		||||
| `@emissive`  | string   | `"@emissive":"#cube"`  | day/night/mood: binds material's emissive value to cube x/y/z (anim) values | custom property in 3D fileformats      |
 | 
			
		||||
 | 
			
		||||
## Usecase: click object
 | 
			
		||||
 | 
			
		||||
| custom property | value                    | trigger when           |
 | 
			
		||||
|-----------------|--------------------------|------------------------|
 | 
			
		||||
| !clickme        | bg=1,1,1&foo=2           | object clicked         |
 | 
			
		||||
 | 
			
		||||
## Usecase: conditional click object
 | 
			
		||||
 | 
			
		||||
| custom property | value                    | trigger when                |
 | 
			
		||||
|-----------------|--------------------------|-----------------------------|
 | 
			
		||||
| #               | foo=1                    | scene                       |
 | 
			
		||||
| !clickme        | q=foo>2&bg=1,1,1         | object clicked and foo > 2  |
 | 
			
		||||
 | 
			
		||||
> when a user clicks an object with the custom properties above, it should set the backgroundcolor to `1,1,1` when `foo` is greater than `2` (see previous example)
 | 
			
		||||
 | 
			
		||||
## Usecase: click object (roundrobin)
 | 
			
		||||
 | 
			
		||||
| custom property | value                    | trigger when           |
 | 
			
		||||
|-----------------|--------------------------|------------------------|
 | 
			
		||||
| !cycleme        | day|noon|night | object clicked         |
 | 
			
		||||
| day             | bg=1,1,1                 | roundrobin             |
 | 
			
		||||
| noon            | bg=0.5,0.5,0.5           | roundrobin             |
 | 
			
		||||
| night           | bg=0,0,0&foo=2           | roundrobin             |
 | 
			
		||||
 | 
			
		||||
> when a user clicks an object with the custom properties above, it should trigger either `day` `noon` or `night` in roundrobin fashion.
 | 
			
		||||
 | 
			
		||||
## Usecase: click object or URI fragment, and scene load trigger
 | 
			
		||||
 | 
			
		||||
| custom property | value                    | trigger when           |
 | 
			
		||||
|-----------------|--------------------------|------------------------|
 | 
			
		||||
| #               | random                   | scene loaded           |
 | 
			
		||||
| #random         | random                   | URL contains #random   |
 | 
			
		||||
| !random         | day|noon|night | #random, # or click    |
 | 
			
		||||
| day             | bg=1,1,1                 | roundrobin             |
 | 
			
		||||
| noon            | bg=0.5,0.5,0.5           | roundrobin             |
 | 
			
		||||
| night           | bg=0,0,0&foo=2           | roundrobin             |
 | 
			
		||||
 | 
			
		||||
## Usecase: present context menu with options
 | 
			
		||||
 | 
			
		||||
| custom property | value                    | trigger when           |
 | 
			
		||||
|-----------------|--------------------------|------------------------|
 | 
			
		||||
| !random         | !day|!noon|!night        | clicked in contextmenu |
 | 
			
		||||
| !day            | bg=1,1,1                 | clicked in contextmenu |
 | 
			
		||||
| !noon           | bg=0.5,0.5,0.5           | clicked in contextmenu |
 | 
			
		||||
| !night          | bg=0,0,0&foo=2           | clicked in contextmenu |
 | 
			
		||||
 | 
			
		||||
> When interacting with an object with more than one `!`-macro, the XR Browser should offer a contextmenu to execute a macro.
 | 
			
		||||
 | 
			
		||||
In a similar way, when **any** `!`-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.
 | 
			
		||||
 | 
			
		||||
## Event Bubble-flow
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`AR` or `!clickme`: `!reset` e.g.)
 | 
			
		||||
```
 | 
			
		||||
  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── does current object contain this property-key (`AR` or `!reset` e.g.)?
 | 
			
		||||
         └── no: is there any (root)object containing property `AR`
 | 
			
		||||
           └── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
 | 
			
		||||
           └── no: trigger URL: #AR 
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`#AR|#VR` e.g.)
 | 
			
		||||
```
 | 
			
		||||
  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
 | 
			
		||||
      └── is there any object with property-key (`#AR` e.g.)?
 | 
			
		||||
         └── no: just update the URL to `#AR`
 | 
			
		||||
           └── yes: apply its value to the scene, and update the URL to `#AR`
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
 | 
			
		||||
```
 | 
			
		||||
  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value `!foo` becomes `!bar` upon next click)
 | 
			
		||||
      └── is there any object with property-key (`!foo` e.g.)?
 | 
			
		||||
         └── no: do nothing 
 | 
			
		||||
           └── yes: apply its value to the scene
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.
 | 
			
		||||
 | 
			
		||||
# Security Considerations
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# IANA Considerations
 | 
			
		||||
 | 
			
		||||
This document has no IANA actions.
 | 
			
		||||
 | 
			
		||||
# Acknowledgments
 | 
			
		||||
 | 
			
		||||
* [NLNET](https://nlnet.nl)
 | 
			
		||||
* [Future of Text](https://futureoftext.org)
 | 
			
		||||
* [visual-meta.info](https://visual-meta.info)
 | 
			
		||||
 | 
			
		||||
# Appendix: Definitions 
 | 
			
		||||
 | 
			
		||||
|definition            | explanation                                                                                                                   |
 | 
			
		||||
|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
 | 
			
		||||
|scene                 | a (local/remote) 3D scene or 3D file (index.gltf e.g.)                                                                        |
 | 
			
		||||
|3D object             | an object inside a scene characterized by vertex-, face- and customproperty data.                                             |
 | 
			
		||||
|XR fragments          | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g.                                                                |
 | 
			
		||||
|query                 | an URI Fragment-operator which queries object(s) from a scene like `#q=cube`                                                  |
 | 
			
		||||
|FPS                   | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible                                    |
 | 
			
		||||
|`◻`                   | ascii representation of an 3D object/mesh                                                                                     |
 | 
			
		||||
|(un)obtrusive         | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words       |
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,392 +0,0 @@
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Internet Engineering Task Force                          L.R. van Kammen
 | 
			
		||||
Internet-Draft                                         24 September 2025
 | 
			
		||||
Intended status: Informational                                          
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                               XR Macros
 | 
			
		||||
                    draft-XRMACROS-leonvankammen-00
 | 
			
		||||
 | 
			
		||||
Abstract
 | 
			
		||||
 | 
			
		||||
   This draft offers a specification for embedding macros in existing 3D
 | 
			
		||||
   scenes/assets, to offer simple interactions and configure the
 | 
			
		||||
   renderer further.
 | 
			
		||||
   Together with URI Fragments, it allows for rich immersive experiences
 | 
			
		||||
   without the need of a complicated sandboxed scripting languages.
 | 
			
		||||
 | 
			
		||||
   Almost every idea in this document is demonstrated at
 | 
			
		||||
   https://xrfragment.org (https://xrfragment.org), as this spec was
 | 
			
		||||
   created during the XR Fragments (https://xrfragment.org) spec.
 | 
			
		||||
 | 
			
		||||
Status of This Memo
 | 
			
		||||
 | 
			
		||||
   This Internet-Draft is submitted in full conformance with the
 | 
			
		||||
   provisions of BCP 78 and BCP 79.
 | 
			
		||||
 | 
			
		||||
   Internet-Drafts are working documents of the Internet Engineering
 | 
			
		||||
   Task Force (IETF).  Note that other groups may also distribute
 | 
			
		||||
   working documents as Internet-Drafts.  The list of current Internet-
 | 
			
		||||
   Drafts is at https://datatracker.ietf.org/drafts/current/.
 | 
			
		||||
 | 
			
		||||
   Internet-Drafts are draft documents valid for a maximum of six months
 | 
			
		||||
   and may be updated, replaced, or obsoleted by other documents at any
 | 
			
		||||
   time.  It is inappropriate to use Internet-Drafts as reference
 | 
			
		||||
   material or to cite them other than as "work in progress."
 | 
			
		||||
 | 
			
		||||
   This Internet-Draft will expire on 28 March 2026.
 | 
			
		||||
 | 
			
		||||
Copyright Notice
 | 
			
		||||
 | 
			
		||||
   Copyright (c) 2025 IETF Trust and the persons identified as the
 | 
			
		||||
   document authors.  All rights reserved.
 | 
			
		||||
 | 
			
		||||
   This document is subject to BCP 78 and the IETF Trust's Legal
 | 
			
		||||
   Provisions Relating to IETF Documents (https://trustee.ietf.org/
 | 
			
		||||
   license-info) in effect on the date of publication of this document.
 | 
			
		||||
   Please review these documents carefully, as they describe your rights
 | 
			
		||||
   and restrictions with respect to this document.  Code Components
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 1]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   extracted from this document must include Revised BSD License text as
 | 
			
		||||
   described in Section 4.e of the Trust Legal Provisions and are
 | 
			
		||||
   provided without warranty as described in the Revised BSD License.
 | 
			
		||||
 | 
			
		||||
Table of Contents
 | 
			
		||||
 | 
			
		||||
   1.  Introduction  . . . . . . . . . . . . . . . . . . . . . . . .   2
 | 
			
		||||
   2.  Core principle  . . . . . . . . . . . . . . . . . . . . . . .   2
 | 
			
		||||
   3.  Conventions and Definitions . . . . . . . . . . . . . . . . .   3
 | 
			
		||||
   4.  List of XR Macros . . . . . . . . . . . . . . . . . . . . . .   3
 | 
			
		||||
     4.1.  Usecase: click object . . . . . . . . . . . . . . . . . .   4
 | 
			
		||||
     4.2.  Usecase: conditional click object . . . . . . . . . . . .   4
 | 
			
		||||
     4.3.  Usecase: click object (roundrobin)  . . . . . . . . . . .   5
 | 
			
		||||
     4.4.  Usecase: click object or URI fragment, and scene load
 | 
			
		||||
           trigger . . . . . . . . . . . . . . . . . . . . . . . . .   5
 | 
			
		||||
     4.5.  Usecase: present context menu with options  . . . . . . .   6
 | 
			
		||||
     4.6.  Event Bubble-flow . . . . . . . . . . . . . . . . . . . .   6
 | 
			
		||||
   5.  Security Considerations . . . . . . . . . . . . . . . . . . .   7
 | 
			
		||||
   6.  IANA Considerations . . . . . . . . . . . . . . . . . . . . .   7
 | 
			
		||||
   7.  Acknowledgments . . . . . . . . . . . . . . . . . . . . . . .   7
 | 
			
		||||
   8.  Appendix: Definitions . . . . . . . . . . . . . . . . . . . .   7
 | 
			
		||||
 | 
			
		||||
1.  Introduction
 | 
			
		||||
 | 
			
		||||
   How can we add more features to existing text & 3D scenes, without
 | 
			
		||||
   introducing new dataformats?
 | 
			
		||||
   Historically, there's many attempts to create the ultimate
 | 
			
		||||
   markuplanguage or 3D fileformat.
 | 
			
		||||
   Their lowest common denominator is: (co)authoring using plain text.
 | 
			
		||||
   Therefore, XR Macros allows us to enrich/connect existing
 | 
			
		||||
   dataformats, by offering a polyglot notation based on existing
 | 
			
		||||
   notations:
 | 
			
		||||
 | 
			
		||||
   1.  getting/setting common used 3D properties using querystring- or
 | 
			
		||||
       JSON-notation
 | 
			
		||||
   2.  targeting 3D properties using the lightweight query notation
 | 
			
		||||
       present in XR Fragments (https://xrfragment.org)
 | 
			
		||||
 | 
			
		||||
   |  NOTE: The chapters in this document are ordered from highlevel to
 | 
			
		||||
   |  lowlevel (technical) as much as possible
 | 
			
		||||
 | 
			
		||||
2.  Core principle
 | 
			
		||||
 | 
			
		||||
   1.  XR Macros use querystrings, but are HTML-agnostic (though pseudo-
 | 
			
		||||
       XR Fragment browsers *can* be implemented on top of HTML/
 | 
			
		||||
       Javascript).
 | 
			
		||||
   2.  An XR Macro is 3D metadata which starts with '!' (!clickme:
 | 
			
		||||
       fog=0,10 e.g.)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 2]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   3.  Metadata-values can contain the | symbol to 🎲 roundrobin variable
 | 
			
		||||
       values (!toggleme: fog=0,10|fog=0,1000 e.g.)
 | 
			
		||||
   4.  XR Macros acts as simple eventhandlers for URI Fragments: they
 | 
			
		||||
       are automatically published on the (XR Fragments
 | 
			
		||||
       (https://xrfragment.org)) hashbus, to act as events (so more
 | 
			
		||||
       serious scripting languages can react to them as well).
 | 
			
		||||
   5.  XR Macros can assign object metadata (!setlocal: foo=1 writes
 | 
			
		||||
       foo:1 metadata to the object containing the !setlocal metadata)
 | 
			
		||||
   6.  XR Macros can assign global metadata (!setfoo: #foo=1 writes
 | 
			
		||||
       foo:1 metadata to the root scene-node)
 | 
			
		||||
 | 
			
		||||
   |  These very simple principles allow for rich interactions and
 | 
			
		||||
   |  dynamic querying
 | 
			
		||||
 | 
			
		||||
3.  Conventions and Definitions
 | 
			
		||||
 | 
			
		||||
   See appendix below in case certain terms are not clear.
 | 
			
		||||
 | 
			
		||||
4.  List of XR Macros
 | 
			
		||||
 | 
			
		||||
   (XR) Macros can be embedded in 3D assets/scenes.
 | 
			
		||||
   Macros enrich existing spatial content with a lowcode, limited logic-
 | 
			
		||||
   layer, by recursive (economic) use of the querystring syntax (which
 | 
			
		||||
   search engines and XR Fragments (https://xrfragment.org) already
 | 
			
		||||
   uses.
 | 
			
		||||
   This is done by allowing string/integer variables, and the | symbol
 | 
			
		||||
   to roundrobin variable values.
 | 
			
		||||
   Macros also act as events, so more serious scripting languages can
 | 
			
		||||
   react to them as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 3]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   +=========+======+===================+=================+=============+
 | 
			
		||||
   |key      |type  |example (JSON)     |function         |existing     |
 | 
			
		||||
   |         |      |                   |                 |compatibility|
 | 
			
		||||
   +=========+======+===================+=================+=============+
 | 
			
		||||
   |@bg      |string|"@bg":"#cube"      |bg: binds fog    |custom       |
 | 
			
		||||
   |         |      |                   |near/far based to|property in  |
 | 
			
		||||
   |         |      |                   |cube x/y/z (anim)|3D           |
 | 
			
		||||
   |         |      |                   |values           |fileformats  |
 | 
			
		||||
   +---------+------+-------------------+-----------------+-------------+
 | 
			
		||||
   |@fog     |string|"@fog":"#cube"     |fog: binds fog   |custom       |
 | 
			
		||||
   |         |      |                   |near/far based to|property in  |
 | 
			
		||||
   |         |      |                   |cube x/y (anim)  |3D           |
 | 
			
		||||
   |         |      |                   |values           |fileformats  |
 | 
			
		||||
   +---------+------+-------------------+-----------------+-------------+
 | 
			
		||||
   |@scroll  |string|"@scroll":"#cube"  |texturescrolling:|custom       |
 | 
			
		||||
   |         |      |                   |binds texture    |property in  |
 | 
			
		||||
   |         |      |                   |x/y/rot based to |3D           |
 | 
			
		||||
   |         |      |                   |cube x/y/z (anim)|fileformats  |
 | 
			
		||||
   |         |      |                   |values           |             |
 | 
			
		||||
   +---------+------+-------------------+-----------------+-------------+
 | 
			
		||||
   |@emissive|string|"@emissive":"#cube"|day/night/mood:  |custom       |
 | 
			
		||||
   |         |      |                   |binds material's |property in  |
 | 
			
		||||
   |         |      |                   |emissive value to|3D           |
 | 
			
		||||
   |         |      |                   |cube x/y/z (anim)|fileformats  |
 | 
			
		||||
   |         |      |                   |values           |             |
 | 
			
		||||
   +---------+------+-------------------+-----------------+-------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 1
 | 
			
		||||
 | 
			
		||||
4.1.  Usecase: click object
 | 
			
		||||
 | 
			
		||||
           +=================+================+================+
 | 
			
		||||
           | custom property | value          | trigger when   |
 | 
			
		||||
           +=================+================+================+
 | 
			
		||||
           | !clickme        | bg=1,1,1&foo=2 | object clicked |
 | 
			
		||||
           +-----------------+----------------+----------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 2
 | 
			
		||||
 | 
			
		||||
4.2.  Usecase: conditional click object
 | 
			
		||||
 | 
			
		||||
    +=================+==================+============================+
 | 
			
		||||
    | custom property | value            | trigger when               |
 | 
			
		||||
    +=================+==================+============================+
 | 
			
		||||
    | #               | foo=1            | scene                      |
 | 
			
		||||
    +-----------------+------------------+----------------------------+
 | 
			
		||||
    | !clickme        | q=foo>2&bg=1,1,1 | object clicked and foo > 2 |
 | 
			
		||||
    +-----------------+------------------+----------------------------+
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 4]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                                  Table 3
 | 
			
		||||
 | 
			
		||||
   |  when a user clicks an object with the custom properties above, it
 | 
			
		||||
   |  should set the backgroundcolor to 1,1,1 when foo is greater than 2
 | 
			
		||||
   |  (see previous example)
 | 
			
		||||
 | 
			
		||||
4.3.  Usecase: click object (roundrobin)
 | 
			
		||||
 | 
			
		||||
           +=================+================+================+
 | 
			
		||||
           | custom property | value          | trigger when   |
 | 
			
		||||
           +=================+================+================+
 | 
			
		||||
           | !cycleme        | day|noon|night | object clicked |
 | 
			
		||||
           +-----------------+----------------+----------------+
 | 
			
		||||
           | day             | bg=1,1,1       | roundrobin     |
 | 
			
		||||
           +-----------------+----------------+----------------+
 | 
			
		||||
           | noon            | bg=0.5,0.5,0.5 | roundrobin     |
 | 
			
		||||
           +-----------------+----------------+----------------+
 | 
			
		||||
           | night           | bg=0,0,0&foo=2 | roundrobin     |
 | 
			
		||||
           +-----------------+----------------+----------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 4
 | 
			
		||||
 | 
			
		||||
   |  when a user clicks an object with the custom properties above, it
 | 
			
		||||
   |  should trigger either day noon or night in roundrobin fashion.
 | 
			
		||||
 | 
			
		||||
4.4.  Usecase: click object or URI fragment, and scene load trigger
 | 
			
		||||
 | 
			
		||||
        +=================+================+======================+
 | 
			
		||||
        | custom property | value          | trigger when         |
 | 
			
		||||
        +=================+================+======================+
 | 
			
		||||
        | #               | random         | scene loaded         |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
        | #random         | random         | URL contains #random |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
        | !random         | day|noon|night | #random, # or click  |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
        | day             | bg=1,1,1       | roundrobin           |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
        | noon            | bg=0.5,0.5,0.5 | roundrobin           |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
        | night           | bg=0,0,0&foo=2 | roundrobin           |
 | 
			
		||||
        +-----------------+----------------+----------------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 5
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 5]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
4.5.  Usecase: present context menu with options
 | 
			
		||||
 | 
			
		||||
       +=================+================+========================+
 | 
			
		||||
       | custom property | value          | trigger when           |
 | 
			
		||||
       +=================+================+========================+
 | 
			
		||||
       | !random         | !day           | !noon                  |
 | 
			
		||||
       +-----------------+----------------+------------------------+
 | 
			
		||||
       | !day            | bg=1,1,1       | clicked in contextmenu |
 | 
			
		||||
       +-----------------+----------------+------------------------+
 | 
			
		||||
       | !noon           | bg=0.5,0.5,0.5 | clicked in contextmenu |
 | 
			
		||||
       +-----------------+----------------+------------------------+
 | 
			
		||||
       | !night          | bg=0,0,0&foo=2 | clicked in contextmenu |
 | 
			
		||||
       +-----------------+----------------+------------------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 6
 | 
			
		||||
 | 
			
		||||
   |  When interacting with an object with more than one !-macro, the XR
 | 
			
		||||
   |  Browser should offer a contextmenu to execute a macro.
 | 
			
		||||
 | 
			
		||||
   In a similar way, when *any* !-macro is present on the sceneroot, the
 | 
			
		||||
   XR Browser should offer a context-menu to execute those macro's.
 | 
			
		||||
 | 
			
		||||
4.6.  Event Bubble-flow
 | 
			
		||||
 | 
			
		||||
   click object with (!clickme:AR or !clickme: !reset e.g.)
 | 
			
		||||
 | 
			
		||||
  ◻
 | 
			
		||||
  │
 | 
			
		||||
  └── does current object contain this property-key (`AR` or `!reset` e.g.)?
 | 
			
		||||
         └── no: is there any (root)object containing property `AR`
 | 
			
		||||
           └── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
 | 
			
		||||
           └── no: trigger URL: #AR
 | 
			
		||||
 | 
			
		||||
   click object with (!clickme:#AR|#VR e.g.)
 | 
			
		||||
 | 
			
		||||
  ◻
 | 
			
		||||
  │
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
 | 
			
		||||
      └── is there any object with property-key (`#AR` e.g.)?
 | 
			
		||||
         └── no: just update the URL to `#AR`
 | 
			
		||||
           └── yes: apply its value to the scene, and update the URL to `#AR`
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
 | 
			
		||||
 | 
			
		||||
   ◻ │
 | 
			
		||||
   └── apply the roundrobin (rotate the options, value !foo becomes !bar
 | 
			
		||||
   upon next click) └── is there any object with property-key (!foo
 | 
			
		||||
   e.g.)?  └── no: do nothing └── yes: apply its value to the scene ```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 6]
 | 
			
		||||
 | 
			
		||||
Internet-Draft                  XR Macros                 September 2025
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   |  Note that only macro's can trigger roundrobin values or
 | 
			
		||||
   |  contextmenu's, as well as roundrobin values never ending up in the
 | 
			
		||||
   |  toplevel URL.
 | 
			
		||||
 | 
			
		||||
5.  Security Considerations
 | 
			
		||||
 | 
			
		||||
6.  IANA Considerations
 | 
			
		||||
 | 
			
		||||
   This document has no IANA actions.
 | 
			
		||||
 | 
			
		||||
7.  Acknowledgments
 | 
			
		||||
 | 
			
		||||
   *  NLNET (https://nlnet.nl)
 | 
			
		||||
   *  Future of Text (https://futureoftext.org)
 | 
			
		||||
   *  visual-meta.info (https://visual-meta.info)
 | 
			
		||||
 | 
			
		||||
8.  Appendix: Definitions
 | 
			
		||||
 | 
			
		||||
   +===============+===================================================+
 | 
			
		||||
   | definition    | explanation                                       |
 | 
			
		||||
   +===============+===================================================+
 | 
			
		||||
   | scene         | a (local/remote) 3D scene or 3D file              |
 | 
			
		||||
   |               | (index.gltf e.g.)                                 |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | 3D object     | an object inside a scene characterized by         |
 | 
			
		||||
   |               | vertex-, face- and customproperty data.           |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | XR fragments  | URI Fragment with spatial hints like              |
 | 
			
		||||
   |               | #pos=0,0,0&t=1,100 e.g.                           |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | query         | an URI Fragment-operator which queries            |
 | 
			
		||||
   |               | object(s) from a scene like #q=cube               |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | FPS           | frames per second in spatial experiences          |
 | 
			
		||||
   |               | (games,VR,AR e.g.), should be as high as          |
 | 
			
		||||
   |               | possible                                          |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | ◻             | ascii representation of an 3D object/mesh         |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
   | (un)obtrusive | obtrusive: wrapping human text/thought in         |
 | 
			
		||||
   |               | XML/HTML/JSON obfuscates human text into          |
 | 
			
		||||
   |               | a salad of machine-symbols and words              |
 | 
			
		||||
   +---------------+---------------------------------------------------+
 | 
			
		||||
 | 
			
		||||
                                  Table 7
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
van Kammen                Expires 28 March 2026                 [Page 7]
 | 
			
		||||
| 
						 | 
				
			
			@ -1,381 +0,0 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<!-- name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl" -->
 | 
			
		||||
<rfc version="3" ipr="trust200902" docName="draft-XRMACROS-leonvankammen-00" submissionType="IETF" category="info" xml:lang="en" xmlns:xi="http://www.w3.org/2001/XInclude" indexInclude="true" consensus="true">
 | 
			
		||||
 | 
			
		||||
<front>
 | 
			
		||||
<title>XR Macros</title><seriesInfo value="draft-XRMACROS-leonvankammen-00" stream="IETF" status="informational" name="XR-Macros"></seriesInfo>
 | 
			
		||||
<author initials="L.R." surname="van Kammen" fullname="L.R. van Kammen"><organization></organization><address><postal><street></street>
 | 
			
		||||
</postal></address></author><date/>
 | 
			
		||||
<area>Internet</area>
 | 
			
		||||
<workgroup>Internet Engineering Task Force</workgroup>
 | 
			
		||||
 | 
			
		||||
<abstract>
 | 
			
		||||
<t>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br />
 | 
			
		||||
 | 
			
		||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</t>
 | 
			
		||||
<t>Almost every idea in this document is demonstrated at <eref target="https://xrfragment.org">https://xrfragment.org</eref>, as this spec was created during the <eref target="https://xrfragment.org">XR Fragments</eref> spec.</t>
 | 
			
		||||
</abstract>
 | 
			
		||||
 | 
			
		||||
</front>
 | 
			
		||||
 | 
			
		||||
<middle>
 | 
			
		||||
 | 
			
		||||
<section anchor="introduction"><name>Introduction</name>
 | 
			
		||||
<t>How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br />
 | 
			
		||||
 | 
			
		||||
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br />
 | 
			
		||||
 | 
			
		||||
Their lowest common denominator is: (co)authoring using plain text.<br />
 | 
			
		||||
 | 
			
		||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br />
 | 
			
		||||
</t>
 | 
			
		||||
 | 
			
		||||
<ol spacing="compact">
 | 
			
		||||
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
 | 
			
		||||
<li>targeting 3D properties using the lightweight query notation present in <eref target="https://xrfragment.org">XR Fragments</eref></li>
 | 
			
		||||
</ol>
 | 
			
		||||
<blockquote><t>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</t>
 | 
			
		||||
</blockquote></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="core-principle"><name>Core principle</name>
 | 
			
		||||
 | 
			
		||||
<ol spacing="compact">
 | 
			
		||||
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
 | 
			
		||||
<li>An XR Macro is 3D metadata which starts with '!' (<tt>!clickme: fog=0,10</tt> e.g.)</li>
 | 
			
		||||
<li>Metadata-values can contain the <tt>|</tt> symbol to 🎲 roundrobin variable values (<tt>!toggleme: fog=0,10|fog=0,1000</tt> e.g.)</li>
 | 
			
		||||
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<eref target="https://xrfragment.org">XR Fragments</eref>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
 | 
			
		||||
<li>XR Macros can assign object metadata (<tt>!setlocal: foo=1</tt> writes <tt>foo:1</tt> metadata to the object containing the <tt>!setlocal</tt> metadata)</li>
 | 
			
		||||
<li>XR Macros can assign global metadata  (<tt>!setfoo: #foo=1</tt> writes <tt>foo:1</tt> metadata to the root scene-node)</li>
 | 
			
		||||
</ol>
 | 
			
		||||
<blockquote><t>These very simple principles allow for rich interactions and dynamic querying</t>
 | 
			
		||||
</blockquote></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="conventions-and-definitions"><name>Conventions and Definitions</name>
 | 
			
		||||
<t>See appendix below in case certain terms are not clear.</t>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="list-of-xr-macros"><name>List of XR Macros</name>
 | 
			
		||||
<t>(XR) Macros can be embedded in 3D assets/scenes.<br />
 | 
			
		||||
 | 
			
		||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <eref target="https://xrfragment.org">XR Fragments</eref> already uses.<br />
 | 
			
		||||
 | 
			
		||||
This is done by allowing string/integer variables, and the <tt>|</tt> symbol to roundrobin variable values.<br />
 | 
			
		||||
 | 
			
		||||
Macros also act as events, so more serious scripting languages can react to them as well.<br />
 | 
			
		||||
</t>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>key</th>
 | 
			
		||||
<th>type</th>
 | 
			
		||||
<th>example (JSON)</th>
 | 
			
		||||
<th>function</th>
 | 
			
		||||
<th>existing compatibility</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td><tt>@bg</tt></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><tt>"@bg":"#cube"</tt></td>
 | 
			
		||||
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><tt>@fog</tt></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><tt>"@fog":"#cube"</tt></td>
 | 
			
		||||
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><tt>@scroll</tt></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><tt>"@scroll":"#cube"</tt></td>
 | 
			
		||||
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><tt>@emissive</tt></td>
 | 
			
		||||
<td>string</td>
 | 
			
		||||
<td><tt>"@emissive":"#cube"</tt></td>
 | 
			
		||||
<td>day/night/mood: binds material's emissive value to cube x/y/z (anim) values</td>
 | 
			
		||||
<td>custom property in 3D fileformats</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table>
 | 
			
		||||
<section anchor="usecase-click-object"><name>Usecase: click object</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!clickme</td>
 | 
			
		||||
<td>bg=1,1,1&foo=2</td>
 | 
			
		||||
<td>object clicked</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="usecase-conditional-click-object"><name>Usecase: conditional click object</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#</td>
 | 
			
		||||
<td>foo=1</td>
 | 
			
		||||
<td>scene</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!clickme</td>
 | 
			
		||||
<td>q=foo>2&bg=1,1,1</td>
 | 
			
		||||
<td>object clicked and foo > 2</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table><blockquote><t>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <tt>1,1,1</tt> when <tt>foo</tt> is greater than <tt>2</tt> (see previous example)</t>
 | 
			
		||||
</blockquote></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="usecase-click-object-roundrobin"><name>Usecase: click object (roundrobin)</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!cycleme</td>
 | 
			
		||||
<td>day|noon|night</td>
 | 
			
		||||
<td>object clicked</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table><blockquote><t>when a user clicks an object with the custom properties above, it should trigger either <tt>day</tt> <tt>noon</tt> or <tt>night</tt> in roundrobin fashion.</t>
 | 
			
		||||
</blockquote></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="usecase-click-object-or-uri-fragment-and-scene-load-trigger"><name>Usecase: click object or URI fragment, and scene load trigger</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#</td>
 | 
			
		||||
<td>random</td>
 | 
			
		||||
<td>scene loaded</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>#random</td>
 | 
			
		||||
<td>random</td>
 | 
			
		||||
<td>URL contains #random</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!random</td>
 | 
			
		||||
<td>day|noon|night</td>
 | 
			
		||||
<td>#random, # or click</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>roundrobin</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table></section>
 | 
			
		||||
 | 
			
		||||
<section anchor="usecase-present-context-menu-with-options"><name>Usecase: present context menu with options</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>custom property</th>
 | 
			
		||||
<th>value</th>
 | 
			
		||||
<th>trigger when</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!random</td>
 | 
			
		||||
<td>!day</td>
 | 
			
		||||
<td>!noon</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!day</td>
 | 
			
		||||
<td>bg=1,1,1</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!noon</td>
 | 
			
		||||
<td>bg=0.5,0.5,0.5</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>!night</td>
 | 
			
		||||
<td>bg=0,0,0&foo=2</td>
 | 
			
		||||
<td>clicked in contextmenu</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table><blockquote><t>When interacting with an object with more than one <tt>!</tt>-macro, the XR Browser should offer a contextmenu to execute a macro.</t>
 | 
			
		||||
</blockquote><t>In a similar way, when <strong>any</strong> <tt>!</tt>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.</t>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="event-bubble-flow"><name>Event Bubble-flow</name>
 | 
			
		||||
<t>click object with (<tt>!clickme</tt>:<tt>AR</tt> or <tt>!clickme</tt>: <tt>!reset</tt> e.g.)</t>
 | 
			
		||||
 | 
			
		||||
<artwork><![CDATA[  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── does current object contain this property-key (`AR` or `!reset` e.g.)?
 | 
			
		||||
         └── no: is there any (root)object containing property `AR`
 | 
			
		||||
           └── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
 | 
			
		||||
           └── no: trigger URL: #AR 
 | 
			
		||||
]]>
 | 
			
		||||
</artwork>
 | 
			
		||||
<t>click object with (<tt>!clickme</tt>:<tt>#AR|#VR</tt> e.g.)</t>
 | 
			
		||||
 | 
			
		||||
<artwork><![CDATA[  ◻
 | 
			
		||||
  │  
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
 | 
			
		||||
      └── is there any object with property-key (`#AR` e.g.)?
 | 
			
		||||
         └── no: just update the URL to `#AR`
 | 
			
		||||
           └── yes: apply its value to the scene, and update the URL to `#AR`
 | 
			
		||||
 | 
			
		||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
 | 
			
		||||
]]>
 | 
			
		||||
</artwork>
 | 
			
		||||
<t>◻
 | 
			
		||||
  │<br />
 | 
			
		||||
  └── apply the roundrobin (rotate the options, value <tt>!foo</tt> becomes <tt>!bar</tt> upon next click)
 | 
			
		||||
      └── is there any object with property-key (<tt>!foo</tt> e.g.)?
 | 
			
		||||
         └── no: do nothing
 | 
			
		||||
           └── yes: apply its value to the scene
 | 
			
		||||
```</t>
 | 
			
		||||
<blockquote><t>Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.</t>
 | 
			
		||||
</blockquote></section>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="security-considerations"><name>Security Considerations</name>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="iana-considerations"><name>IANA Considerations</name>
 | 
			
		||||
<t>This document has no IANA actions.</t>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="acknowledgments"><name>Acknowledgments</name>
 | 
			
		||||
 | 
			
		||||
<ul spacing="compact">
 | 
			
		||||
<li><eref target="https://nlnet.nl">NLNET</eref></li>
 | 
			
		||||
<li><eref target="https://futureoftext.org">Future of Text</eref></li>
 | 
			
		||||
<li><eref target="https://visual-meta.info">visual-meta.info</eref></li>
 | 
			
		||||
</ul>
 | 
			
		||||
</section>
 | 
			
		||||
 | 
			
		||||
<section anchor="appendix-definitions"><name>Appendix: Definitions</name>
 | 
			
		||||
<table>
 | 
			
		||||
<thead>
 | 
			
		||||
<tr>
 | 
			
		||||
<th>definition</th>
 | 
			
		||||
<th>explanation</th>
 | 
			
		||||
</tr>
 | 
			
		||||
</thead>
 | 
			
		||||
 | 
			
		||||
<tbody>
 | 
			
		||||
<tr>
 | 
			
		||||
<td>scene</td>
 | 
			
		||||
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>3D object</td>
 | 
			
		||||
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>XR fragments</td>
 | 
			
		||||
<td>URI Fragment with spatial hints like <tt>#pos=0,0,0&t=1,100</tt> e.g.</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>query</td>
 | 
			
		||||
<td>an URI Fragment-operator which queries object(s) from a scene like <tt>#q=cube</tt></td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>FPS</td>
 | 
			
		||||
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td><tt>◻</tt></td>
 | 
			
		||||
<td>ascii representation of an 3D object/mesh</td>
 | 
			
		||||
</tr>
 | 
			
		||||
 | 
			
		||||
<tr>
 | 
			
		||||
<td>(un)obtrusive</td>
 | 
			
		||||
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
 | 
			
		||||
</tr>
 | 
			
		||||
</tbody>
 | 
			
		||||
</table></section>
 | 
			
		||||
 | 
			
		||||
</middle>
 | 
			
		||||
 | 
			
		||||
</rfc>
 | 
			
		||||
| 
						 | 
				
			
			@ -1,53 +0,0 @@
 | 
			
		|||
BEGIN{
 | 
			
		||||
  ROUNDROBIN="🎲"
 | 
			
		||||
  ASSET="🔒"
 | 
			
		||||
  OVERRIDE="🔓"
 | 
			
		||||
  PV_OVERRIDE="💥"
 | 
			
		||||
  NAVIGATOR="👩"
 | 
			
		||||
  PROMPT="✋?"
 | 
			
		||||
  EMBEDDED="🔗"
 | 
			
		||||
  print "| fragment | type | access       | scope |"
 | 
			
		||||
  print "|----------|------|--------------|-------|"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
END{
 | 
			
		||||
  print ""
 | 
			
		||||
  print ASSET" = value(s) can only defined in 3D asset (immutable)<br>"
 | 
			
		||||
	print OVERRIDE" = value(s) can be overwritten in certain context<br>"
 | 
			
		||||
  print ROUNDROBIN" = multiple values will be roundrobin'ed (`#pos=0,0,0|1,0,0` e.g.)<br>"
 | 
			
		||||
  print PV_OVERRIDE" = value(s) can be overwritten by [predefined_view](#predefined_view)<br>"
 | 
			
		||||
  print NAVIGATOR" = value(s) can be overwritten when user clicks `href` (value) or top-level URL change(see [How it works](#How%20it%20works))<br>"
 | 
			
		||||
  print EMBEDDED" = value(s) can be overwritten when 3D asset is embedded/linked as `src` value<br>"
 | 
			
		||||
  print PROMPT" = value(s) can be overwritten by offering confirmation/undo to user<br><br>"
 | 
			
		||||
  print ""
 | 
			
		||||
	print "for more info see [How it works](#How%20it%20works)"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/category:/    {
 | 
			
		||||
  $1=$2=""
 | 
			
		||||
  sub(/^[[:space:]]+/, "", $0 )    # remove leading spaces
 | 
			
		||||
  sub(/[[:space:]]+$/, "", $0 )    # remove trailing spaces
 | 
			
		||||
  scope=$0
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/Frag.*XRF\.*/ {
 | 
			
		||||
  gsub(/.*\("/,"",$1)
 | 
			
		||||
  gsub(/".*/,"",$1)
 | 
			
		||||
  type="string"
 | 
			
		||||
  perms = $0 ~ /OVERRIDE/ ? OVERRIDE : ASSET
 | 
			
		||||
  frag=$1
 | 
			
		||||
  $1=""
 | 
			
		||||
  if( $0 ~ /T_INT/             ) type="int"
 | 
			
		||||
  if( $0 ~ /T_STRING_OBJ/      ) type="[string object](string object      ) "
 | 
			
		||||
  if( $0 ~ /T_VECTOR2/         ) type="[vector2](#vector                  ) "
 | 
			
		||||
  if( $0 ~ /T_VECTOR3/         ) type="[vector3](#vector                  ) "
 | 
			
		||||
  if( $0 ~ /T_URL/             ) type="[url](#url                         ) "
 | 
			
		||||
  if( $0 ~ /T_PREDEFINED_VIEW/ ) type="[predefined view](#predefined_view ) "
 | 
			
		||||
  if( $0 ~ /ROUNDROBIN/        ) perms=perms" "ROUNDROBIN
 | 
			
		||||
  if( $0 ~ /PV_OVERRIDE/       ) perms=perms" "PV_OVERRIDE
 | 
			
		||||
  if( $0 ~ /NAVIGATOR/  ) perms=perms" "NAVIGATOR
 | 
			
		||||
  if( $0 ~ /EMBEDDED/    ) perms=perms" "EMBEDDED
 | 
			
		||||
  if( $0 ~ /PROMPT/            ) perms=perms" "PROMPT
 | 
			
		||||
  print "| **"frag"** |" type "|" perms "|" scope "|"
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,33 +0,0 @@
 | 
			
		|||
# a no-nonsense source-to-markdown generator which scans for:
 | 
			
		||||
#
 | 
			
		||||
# /**
 | 
			
		||||
#  * # foo
 | 
			
		||||
#  *
 | 
			
		||||
#  * this is markdown $(cat bar.md)
 | 
			
		||||
#  */
 | 
			
		||||
#
 | 
			
		||||
#  var foo; //  comment with 2 leading spaces is markdown too $(date)
 | 
			
		||||
#
 | 
			
		||||
# easily refactorable to hash-based languages (py/bash/perl/lua e.g.) 
 | 
			
		||||
# by changing the regexes
 | 
			
		||||
#
 | 
			
		||||
/\$\(/                   { cmd=$0; 
 | 
			
		||||
                           gsub(/^.*\$\(/,"",cmd); 
 | 
			
		||||
                           gsub(/\).*/,"",cmd);
 | 
			
		||||
                           cmd | getline stdout; close(cmd);
 | 
			
		||||
                           sub(/\$\(.*\)/,stdout);
 | 
			
		||||
                         } 
 | 
			
		||||
/\/\*\*/                 { doc=1; sub(/^.*\/\*/,""); }
 | 
			
		||||
doc && /\*\//            { doc=0;
 | 
			
		||||
                           sub(/[[:space:]]*\*\/.*/,"");
 | 
			
		||||
                           sub(/^[[:space:]]*\*[[:space:]]?/,"");
 | 
			
		||||
                           print
 | 
			
		||||
                         }
 | 
			
		||||
doc && /^[[:space:]]*\*/ { sub(/^[[:space:]]*\*[[:space:]]?/,""); 
 | 
			
		||||
                           print 
 | 
			
		||||
                         }
 | 
			
		||||
!doc && /\/\/  /         { sub(".*//  ",""); 
 | 
			
		||||
                           sub("# ","\n# ");
 | 
			
		||||
                           sub("> ","\n> ");
 | 
			
		||||
                           print
 | 
			
		||||
                         }
 | 
			
		||||
| 
						 | 
				
			
			@ -1,10 +0,0 @@
 | 
			
		|||
#!/bin/sh 
 | 
			
		||||
set -e
 | 
			
		||||
 | 
			
		||||
for topic in Fragments Macros; do
 | 
			
		||||
  mmark RFC_XR_$topic.md         > RFC_XR_$topic.xml
 | 
			
		||||
  mmark --html RFC_XR_$topic.md | grep -vE '(<!--{|}-->)' > RFC_XR_$topic.html
 | 
			
		||||
  xml2rfc --v3 RFC_XR_$topic.xml # RFC_XR_$topic.txt
 | 
			
		||||
  sed -i 's/Expires: .*//g' RFC_XR_$topic.txt
 | 
			
		||||
  convert -size 700x2400 xc:white -font "FreeMono" +antialias -pointsize 12 -fill black -annotate +15+15 "@RFC_XR_Fragments.txt" -colorspace gray +dither -posterize 6 RF6_XR_Fragments.png
 | 
			
		||||
done
 | 
			
		||||
| 
						 | 
				
			
			@ -1,3 +0,0 @@
 | 
			
		|||
\#static allow client to ignore lower-prio objects in the renderloop, to compensate frame-drop/cpu/gpu-overload scenario’s
 | 
			
		||||
 | 
			
		||||
Q: should `-` be used to indicate 'lowering' priority (css's `z-index` 0-??? range is a bit confusing in that sense)
 | 
			
		||||
| 
						 | 
				
			
			@ -1,25 +0,0 @@
 | 
			
		|||
{ pkgs ? import <nixos-unstable> {} } :
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
  pkgs = import (builtins.fetchGit {
 | 
			
		||||
      name = "nixos-23.05";
 | 
			
		||||
    url = "https://github.com/nixos/nixpkgs/";
 | 
			
		||||
    ref = "refs/heads/nixos-unstable";
 | 
			
		||||
    rev = "ef99fa5c5ed624460217c31ac4271cfb5cb2502c";
 | 
			
		||||
  });
 | 
			
		||||
 | 
			
		||||
  foo = pkgs.mkShell {
 | 
			
		||||
    # nativeBuildInputs is usually what you want -- tools you need to run
 | 
			
		||||
    nativeBuildInputs = with pkgs.buildPackages; [ 
 | 
			
		||||
 | 
			
		||||
      mmark
 | 
			
		||||
      xml2rfc
 | 
			
		||||
      python312Packages.lxml
 | 
			
		||||
      wkhtmltopdf-bin
 | 
			
		||||
      imagemagick
 | 
			
		||||
 | 
			
		||||
    ];
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  # to create [markdown] table of contents use LLM with this input: awk '/id="/ { print $0 }' RFC_XR_Fragments.html | grep -v idx
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										489
									
								
								doc/style.css
									
										
									
									
									
								
							
							
						
						
									
										489
									
								
								doc/style.css
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -1,489 +0,0 @@
 | 
			
		|||
:root {
 | 
			
		||||
    --color-a: black;
 | 
			
		||||
    --color-at: #000000CC;
 | 
			
		||||
    --color-b: #222;
 | 
			
		||||
    --color-c: #444;
 | 
			
		||||
    --color-d: #888;
 | 
			
		||||
    --color-e: #FF0;
 | 
			
		||||
    --color-f: #CCC;
 | 
			
		||||
    --color-g: #FFF;
 | 
			
		||||
    --color-gt: #FFF5;
 | 
			
		||||
    --params-width: 320px;
 | 
			
		||||
		--font-1: 'Montserrat', sans-serif;
 | 
			
		||||
		--font-2: monospace,  courier;
 | 
			
		||||
		--font-size-1: 57px;
 | 
			
		||||
		--font-size-2: 26px;
 | 
			
		||||
    --font-size-3: 18px;
 | 
			
		||||
    --font-size-4: 15px;
 | 
			
		||||
    --gutter-1: 10%;
 | 
			
		||||
    --gradient-1: linear-gradient(45deg, #dc2454 0%, #944a9d 51%, #4824dc 100%);
 | 
			
		||||
    --gradient-2: linear-gradient(45deg, #dc2454 0%, #944a9d 21%, #4824dc 50%,#dc2454 70%, #944a9d 88%, #4824dc 100%);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
body>h1:nth-child(1) {
 | 
			
		||||
    display:none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
body{
 | 
			
		||||
	position:relative;
 | 
			
		||||
	width:100%;
 | 
			
		||||
	height:100vh;
 | 
			
		||||
	color: var(--color-d);
 | 
			
		||||
  line-height: 38px;
 | 
			
		||||
	margin:0;
 | 
			
		||||
	padding:0;
 | 
			
		||||
  font-size: var(--font-size-3);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
* {
 | 
			
		||||
	font-family: var(--font-1);
 | 
			
		||||
  font-size: var(--font-size-3);
 | 
			
		||||
  font-weight:500;
 | 
			
		||||
	color: var(--color-c);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
img,
 | 
			
		||||
.img{
 | 
			
		||||
  image-rendering: -webkit-optimize-contrast;
 | 
			
		||||
}
 | 
			
		||||
  
 | 
			
		||||
#jumbotron{
 | 
			
		||||
  margin-top:50px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
b{
 | 
			
		||||
  font-weight: 700;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
h1 {
 | 
			
		||||
	color: var(--color-c);
 | 
			
		||||
  font-size: var(--font-size-1);
 | 
			
		||||
  font-weight:700;
 | 
			
		||||
  margin: 0;
 | 
			
		||||
  line-height: 11vh;
 | 
			
		||||
  padding-right:40px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
h2 {
 | 
			
		||||
  font-size: var(--font-size-2);
 | 
			
		||||
  font-weight:400;
 | 
			
		||||
  padding-right:40px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
h3 {
 | 
			
		||||
  background-image: var(--gradient-1);
 | 
			
		||||
  color: var(--color-g);
 | 
			
		||||
  display:inline;
 | 
			
		||||
  border-radius: 5px;
 | 
			
		||||
  padding: 2px 10px 2px 10px;
 | 
			
		||||
  font-weight: 600;
 | 
			
		||||
  font-size: var(--font-size-4);
 | 
			
		||||
  text-transform:uppercase;
 | 
			
		||||
  white-space:nowrap;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@media only screen and (max-width: 700px) {
 | 
			
		||||
  body {
 | 
			
		||||
    font-size: var(--font-size-3);
 | 
			
		||||
    line-height: 40px;
 | 
			
		||||
  }
 | 
			
		||||
  svg.img{
 | 
			
		||||
    transform: scale(0.8);
 | 
			
		||||
  }
 | 
			
		||||
  .content{
 | 
			
		||||
	padding-top: 60px;
 | 
			
		||||
	margin-left: 27px !important;
 | 
			
		||||
	padding-right: 54px !important;
 | 
			
		||||
  }
 | 
			
		||||
  .heading{
 | 
			
		||||
    transform:scale(0.7);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
table {
 | 
			
		||||
	border:none;
 | 
			
		||||
	box-shadow: 0px 0px 10px #0005;
 | 
			
		||||
	padding:20px;
 | 
			
		||||
  background: transparent !important;
 | 
			
		||||
  border-radius:4px;
 | 
			
		||||
}
 | 
			
		||||
table tr td,
 | 
			
		||||
table tr th {
 | 
			
		||||
	vertical-align:top;
 | 
			
		||||
	text-align:left;
 | 
			
		||||
	border-bottom:1px solid #555;
 | 
			
		||||
	color: var(--color-d);
 | 
			
		||||
}
 | 
			
		||||
table tr td a:visited,
 | 
			
		||||
table tr td a:active,
 | 
			
		||||
table tr td a{
 | 
			
		||||
	color: var(--color-e);
 | 
			
		||||
}
 | 
			
		||||
table tr:last-child td{
 | 
			
		||||
	border:none;
 | 
			
		||||
}
 | 
			
		||||
table tr th {
 | 
			
		||||
	border-bottom:2px solid var(--color-d);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
code{
 | 
			
		||||
	display: inline-block;
 | 
			
		||||
	unicode-bidi: embed;
 | 
			
		||||
	font-family: monospace;
 | 
			
		||||
	white-space: pre;
 | 
			
		||||
	background: var(--color-c);
 | 
			
		||||
	margin-bottom: 5px;
 | 
			
		||||
	padding: 0px 5px;
 | 
			
		||||
	font-size:16px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.content {
 | 
			
		||||
	height:99vh;
 | 
			
		||||
	max-width: 50em;
 | 
			
		||||
	width: 100%;
 | 
			
		||||
	margin: 0 auto;
 | 
			
		||||
	padding-top:25px;
 | 
			
		||||
  box-sizing:border-box;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
a,a:visited,a:active{
 | 
			
		||||
	color: var(--color-a);
 | 
			
		||||
	display:inline-block;
 | 
			
		||||
  text-decoration:none;
 | 
			
		||||
}
 | 
			
		||||
a:hover{
 | 
			
		||||
  opacity:0.9;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* lato-regular - latin */
 | 
			
		||||
@font-face {
 | 
			
		||||
  font-family: 'Lato';
 | 
			
		||||
  font-style: normal;
 | 
			
		||||
  font-weight: 400;
 | 
			
		||||
  src: url('/assets/font/lato-v17-latin-regular.eot'); /* IE9 Compat Modes */
 | 
			
		||||
  src: local(''),
 | 
			
		||||
       url('/assets/font/lato-v17-latin-regular.eot?#iefix') format('embedded-opentype'), /* IE6-IE8 */
 | 
			
		||||
       url('/assets/font/lato-v17-latin-regular.woff2') format('woff2'), /* Super Modern Browsers */
 | 
			
		||||
       url('/assets/font/lato-v17-latin-regular.woff') format('woff'), /* Modern Browsers */
 | 
			
		||||
       url('/assets/font/lato-v17-latin-regular.ttf') format('truetype'), /* Safari, Android, iOS */
 | 
			
		||||
       url('/assets/font/lato-v17-latin-regular.svg#Lato') format('svg'); /* Legacy iOS */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#sidemenu {
 | 
			
		||||
	position:absolute;
 | 
			
		||||
	top:0;
 | 
			
		||||
	left:0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#sidemenu nav {
 | 
			
		||||
	width: 300px;
 | 
			
		||||
	box-shadow: 0px 0px 8px #0005;
 | 
			
		||||
	background:#FFF;
 | 
			
		||||
	z-index:10;
 | 
			
		||||
	position: fixed;
 | 
			
		||||
	top: 0;
 | 
			
		||||
	left: 0;
 | 
			
		||||
	z-index: 99;
 | 
			
		||||
	height:100vh;
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn {
 | 
			
		||||
  display: block;
 | 
			
		||||
  width: 50px;
 | 
			
		||||
  height: 50px;
 | 
			
		||||
  top:20px;
 | 
			
		||||
  left:20px;
 | 
			
		||||
  background: transparent;
 | 
			
		||||
  border: none;
 | 
			
		||||
  position: fixed;
 | 
			
		||||
  z-index: 100;
 | 
			
		||||
  -webkit-appearance: none;
 | 
			
		||||
     -moz-appearance: none;
 | 
			
		||||
  		appearance: none;
 | 
			
		||||
  cursor: pointer;
 | 
			
		||||
  outline: none;
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn span {
 | 
			
		||||
  display: block;
 | 
			
		||||
  width: 30px;
 | 
			
		||||
  height: 3px;
 | 
			
		||||
  margin: auto;
 | 
			
		||||
  background:var(--color-d);
 | 
			
		||||
  position: absolute;
 | 
			
		||||
  top: 0;
 | 
			
		||||
  bottom: 0;
 | 
			
		||||
  left: 0;
 | 
			
		||||
  right: 0;
 | 
			
		||||
  -webkit-transition: all .4s ease;
 | 
			
		||||
  transition: all .4s ease;
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn span.top {
 | 
			
		||||
  -webkit-transform: translateY(-8px);
 | 
			
		||||
  		transform: translateY(-8px);
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn span.bottom {
 | 
			
		||||
  -webkit-transform: translateY(8px);
 | 
			
		||||
  		transform: translateY(8px);
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn.active .top {
 | 
			
		||||
  -webkit-transform: rotate(-45deg);
 | 
			
		||||
  		transform: rotate(-45deg);
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn.active .mid {
 | 
			
		||||
  -webkit-transform: translateX(-20px) rotate(360deg);
 | 
			
		||||
  		transform: translateX(-20px) rotate(360deg);
 | 
			
		||||
  opacity: 0;
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__btn.active .bottom {
 | 
			
		||||
  -webkit-transform: rotate(45deg);
 | 
			
		||||
  		transform: rotate(45deg);
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__wrapper {
 | 
			
		||||
  padding-top: 70px;
 | 
			
		||||
  margin-left:20px;
 | 
			
		||||
}
 | 
			
		||||
#sidemenu .sidemenu__list {
 | 
			
		||||
  overflow-y: scroll;
 | 
			
		||||
  max-height: 73vh;
 | 
			
		||||
  padding-top: 50px;
 | 
			
		||||
  list-style: none;
 | 
			
		||||
  padding: 0;
 | 
			
		||||
  margin: 0;
 | 
			
		||||
}
 | 
			
		||||
  #sidemenu .sidemenu__item {
 | 
			
		||||
  	padding: 0;
 | 
			
		||||
  }
 | 
			
		||||
#sidemenu li > a {
 | 
			
		||||
  text-decoration: none;
 | 
			
		||||
  display: inline-block;
 | 
			
		||||
  -webkit-transition: .4s ease;
 | 
			
		||||
  transition: .4s ease;
 | 
			
		||||
	cursor: pointer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
nav {
 | 
			
		||||
  -webkit-transition: .2s ease;
 | 
			
		||||
  transition: .2s ease;
 | 
			
		||||
  -webkit-transform: translateX(0px);
 | 
			
		||||
  		transform: translateX(0px);
 | 
			
		||||
  opacity:1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
nav.hide {
 | 
			
		||||
  -webkit-transform: translateX(-300px);
 | 
			
		||||
  		transform: translateX(-300px);
 | 
			
		||||
  opacity:0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ul, ol {
 | 
			
		||||
	margin-left:30px !important;
 | 
			
		||||
    margin-top: 35px !important;
 | 
			
		||||
    margin-bottom: 35px !important;
 | 
			
		||||
}
 | 
			
		||||
ul:nth-child(1){
 | 
			
		||||
	margin:0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ul,li{
 | 
			
		||||
	text-decoration:none !important;
 | 
			
		||||
	/*list-style:none;*/
 | 
			
		||||
	padding-left:10px;
 | 
			
		||||
	padding-right:10px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
li > a,
 | 
			
		||||
li > a.visited,
 | 
			
		||||
li > a.active{
 | 
			
		||||
	color:#555;
 | 
			
		||||
	padding:5px;
 | 
			
		||||
}
 | 
			
		||||
li > b {
 | 
			
		||||
	background:#FFF;
 | 
			
		||||
	padding:5px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.sidemenu__list > li,
 | 
			
		||||
.sidemenu__list > ul > li{
 | 
			
		||||
	display:inline-block;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ul > li {
 | 
			
		||||
  display:block;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.content ul > li::before {content: "•"; padding-right:10px;color: #54F;}
 | 
			
		||||
 | 
			
		||||
li > b {
 | 
			
		||||
	font-weight:100;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.touchscreen {
 | 
			
		||||
	border:30px solid #aab5bb;
 | 
			
		||||
	border-radius:20px;
 | 
			
		||||
	position:relative;
 | 
			
		||||
}
 | 
			
		||||
.touchscreen:after {
 | 
			
		||||
	content:"";
 | 
			
		||||
	display:block;
 | 
			
		||||
	position:absolute;
 | 
			
		||||
	border-radius:50%;
 | 
			
		||||
	width:15px;
 | 
			
		||||
	height:15px;
 | 
			
		||||
	background:#FFF;
 | 
			
		||||
	top:136px;
 | 
			
		||||
	right:-22px;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
div.pretty{
 | 
			
		||||
	border-radius: 4px;
 | 
			
		||||
	display: block;
 | 
			
		||||
	background: #372e42;
 | 
			
		||||
	overflow-x: scroll;
 | 
			
		||||
  white-space:pre-wrap;
 | 
			
		||||
  color:#65e;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
code.pretty,
 | 
			
		||||
div.pretty > pre > code{
 | 
			
		||||
	background: -webkit-linear-gradient(-70deg,#98a7f0,#0d4e50);
 | 
			
		||||
    background-clip: border-box;
 | 
			
		||||
	-webkit-background-clip: text;
 | 
			
		||||
	-webkit-text-fill-color: transparent;
 | 
			
		||||
	border: none;
 | 
			
		||||
	text-shadow: 0px 0px 5px #fff9;
 | 
			
		||||
	filter: brightness(1.8);
 | 
			
		||||
	font-size:14px;
 | 
			
		||||
	width:98%;
 | 
			
		||||
	padding:0px 15px;
 | 
			
		||||
	margin:0;
 | 
			
		||||
	box-sizing:border-box;
 | 
			
		||||
	line-height:20px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
blockquote{
 | 
			
		||||
  box-sizing: border-box;
 | 
			
		||||
  background: transparent !important;
 | 
			
		||||
  border-radius: 7px;
 | 
			
		||||
  padding: 20px;
 | 
			
		||||
  width: 100%;
 | 
			
		||||
  margin: 30px 0px 20px 0px;
 | 
			
		||||
  color: var(--color-f) !important;
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
blockquote a {
 | 
			
		||||
	color:#000 !important;
 | 
			
		||||
}
 | 
			
		||||
blockquote a:hover {
 | 
			
		||||
	color:#FFF !important;
 | 
			
		||||
    background:#000;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
img {
 | 
			
		||||
  width:100%;
 | 
			
		||||
  filter: brightness(0.97)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* GRID SYSTEM */
 | 
			
		||||
.block{
 | 
			
		||||
  display: block;
 | 
			
		||||
  text-align: left;
 | 
			
		||||
  margin-bottom: var(--gutter-1);
 | 
			
		||||
  min-height:55vh;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.block .img{
 | 
			
		||||
	border-radius:15px;
 | 
			
		||||
  width:100%;
 | 
			
		||||
  height:35vh;
 | 
			
		||||
	margin-bottom:15px;
 | 
			
		||||
	background-size: cover;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
p{ margin:0; padding:0; }
 | 
			
		||||
 | 
			
		||||
//the grid:
 | 
			
		||||
 | 
			
		||||
.grid{
 | 
			
		||||
  width: 90%;
 | 
			
		||||
  max-width: 900px;
 | 
			
		||||
  margin: 0 auto;
 | 
			
		||||
  background-color: $grid-color;
 | 
			
		||||
  //just for styling:
 | 
			
		||||
  padding-top: var(--gutter-1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.gutter{
 | 
			
		||||
/*
 | 
			
		||||
  margin-left: calc( var(--gutter-1) /2 );
 | 
			
		||||
  margin-right: calc( var(--gutter-1) /2 );
 | 
			
		||||
*/
 | 
			
		||||
  margin-right: var(--gutter-1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.col-33{
 | 
			
		||||
  width: 33.3%;
 | 
			
		||||
  float: left;
 | 
			
		||||
}
 | 
			
		||||
.col-50{
 | 
			
		||||
  width: 50%;
 | 
			
		||||
  float: left;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.clear{
 | 
			
		||||
  clear: both;
 | 
			
		||||
  display: block;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//responsive
 | 
			
		||||
 | 
			
		||||
@media all and (max-width:800px) {
 | 
			
		||||
  .col-33{
 | 
			
		||||
    width: 50%;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@media all and (max-width:600px) {
 | 
			
		||||
  .col-50, .col-33{
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    float: none;
 | 
			
		||||
  }
 | 
			
		||||
  h1 {
 | 
			
		||||
		font-size: 50px;
 | 
			
		||||
    line-height:70px;
 | 
			
		||||
	}
 | 
			
		||||
  h2{
 | 
			
		||||
    font-size: var(--font-size-3);
 | 
			
		||||
  }
 | 
			
		||||
  .block.gutter{
 | 
			
		||||
    margin-right:0;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.darken{
 | 
			
		||||
	filter: brightness(0.8);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
button{
 | 
			
		||||
    cursor:pointer;
 | 
			
		||||
    padding: 10px;
 | 
			
		||||
    border-radius: 6px;
 | 
			
		||||
    background-image: var(--gradient-1);
 | 
			
		||||
    border: none;
 | 
			
		||||
    border-radius: 20px;
 | 
			
		||||
		display:inline-block;
 | 
			
		||||
    color: #FFF;
 | 
			
		||||
    border: none;
 | 
			
		||||
		opacity:1.0;
 | 
			
		||||
		font-size: var(--font-size-4);
 | 
			
		||||
		font-weight:600;
 | 
			
		||||
}
 | 
			
		||||
button:hover{
 | 
			
		||||
		opacity:0.8;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.gradient{
 | 
			
		||||
  background-image: var(--gradient-2);
 | 
			
		||||
  -webkit-background-clip: text;
 | 
			
		||||
  -webkit-text-fill-color: transparent;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										4192
									
								
								index.html
									
										
									
									
									
								
							
							
						
						
									
										4192
									
								
								index.html
									
										
									
									
									
								
							
										
											
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