added model-link, adjusted sandbox cam
This commit is contained in:
parent
c381d25919
commit
297c448dfe
4 changed files with 21 additions and 4 deletions
1
dist/xrfragment.three.js
vendored
1
dist/xrfragment.three.js
vendored
|
|
@ -628,6 +628,7 @@ xrfragment.parseModel = function(model,url){
|
|||
xrfragment.model[file] = model
|
||||
|
||||
model.scene.traverse( (mesh) => {
|
||||
console.log("| "+mesh.name)
|
||||
if( mesh.userData ){
|
||||
let frag = {}
|
||||
for( let k in mesh.userData ){
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ input[type="submit"] {
|
|||
|
||||
a#source{
|
||||
position: absolute;
|
||||
bottom: 31px;
|
||||
bottom: 29px;
|
||||
right: 20px;
|
||||
color: #888;
|
||||
font-weight: bold;
|
||||
|
|
@ -82,6 +82,17 @@ a#source{
|
|||
z-index:2000;
|
||||
}
|
||||
|
||||
a#model{
|
||||
position: absolute;
|
||||
bottom: 29px;
|
||||
right: 130px;
|
||||
color: #888;
|
||||
font-weight: bold;
|
||||
font-family: sans-serif;
|
||||
text-decoration: underline;
|
||||
z-index:2000;
|
||||
}
|
||||
|
||||
.render {
|
||||
position:absolute;
|
||||
top:0;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@
|
|||
</datalist>
|
||||
</div>
|
||||
<a id="source" target="_blank" href="https://github.com/coderofsalvation/xrfragment/blob/main/example/threejs/sandbox/index.html#L92-L112">sourcecode</a>
|
||||
<a id="model" target="_blank" href="">⬇️ model</a>
|
||||
<textarea style="display:none"></textarea>
|
||||
|
||||
<script async src="./../../assets/alpine.min.js"></script>
|
||||
|
|
@ -67,7 +68,6 @@
|
|||
};
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
|
||||
|
|
@ -148,7 +148,10 @@
|
|||
render();
|
||||
|
||||
};
|
||||
loader.load( 'example2.gltf#pos=0,1,2', loadGLTF );
|
||||
|
||||
let file = 'example2.gltf#pos=0,1,2'
|
||||
$('#model').setAttribute("href","./../../asset/"+file)
|
||||
loader.load( file, loadGLTF );
|
||||
|
||||
|
||||
// setup mouse controls
|
||||
|
|
@ -164,7 +167,7 @@
|
|||
controls.maxPolarAngle = Math.PI / 2;
|
||||
controls.target = new THREE.Vector3(0,1.6,0)
|
||||
|
||||
camera.position.set( 0, 1.6, 1.5 );
|
||||
camera.position.set( 0, 1.6, 10 );
|
||||
controls.update()
|
||||
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
|
|
@ -271,6 +274,7 @@
|
|||
statsMesh.material.map.update();
|
||||
|
||||
}
|
||||
animate();
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ xrfragment.parseModel = function(model,url){
|
|||
xrfragment.model[file] = model
|
||||
|
||||
model.scene.traverse( (mesh) => {
|
||||
console.log("| "+mesh.name)
|
||||
if( mesh.userData ){
|
||||
let frag = {}
|
||||
for( let k in mesh.userData ){
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue