xrfragment-haxe/src/3rd/js/three/xrf/rot.js

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xrf.frag.rot = function(v, opts){
let { frag, mesh, model, camera, scene, renderer, THREE} = opts
// apply roundrobin (if any)
if( v.args ) v = v.args[ xrf.roundrobin(v,model) ]
if( frag.q ){ // only operate on queried object(s)
frag.q.getObjects().map( (o) => {
o.rotation.set(
v.x * Math.PI / 180,
v.y * Math.PI / 180,
v.z * Math.PI / 180
)
})
}else{
console.log(" └ setting camera rotation to "+v.string)
camera.rotation.set(
v.x * Math.PI / 180,
v.y * Math.PI / 180,
v.z * Math.PI / 180
)
camera.updateMatrixWorld()
}
2023-05-09 17:42:29 +02:00
}