xrfragment-haxe/src/3rd/js/aframe/xrf-pressable.js

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//// this makes WebXR hand controls able to click things (by touching it)
AFRAME.registerComponent('xrf-pressable', {
init: function(){
},
tick: function(){
// if( this.system.indexFinger.length ) debugger
},
events:{
obbcollisionstarted: function(e){
if( !e.detail.trackedObject3D ) return
console.dir(e)
},
}
})
AFRAME.registerSystem('xrf-pressable',{
init: function(){
this.sceneEl.addEventListener('loaded', () => this.getFingers() )
},
getFingers: function(){
let handEls = [...document.querySelectorAll('[hand-tracking-controls]')]
this.indexFinger = []
for( let i in handEls ){
let handEl = handEls[i]
handEl.addEventListener('model-loaded', () => {
// wait for bones get initialized
setTimeout( () => {
let bones = handEl.components['hand-tracking-controls'].bones
let indexFinger
for( let j = 0; j < bones.length; i++){
if( bones[j].name == "index-finger-tip" ){
indexFinger = j
console.log("ja")
this.indexFinger.push(bones[j])
console.dir(this.indexFinger)
break
}
}
// add obb-collider to index finger-tip
let aentity = document.createElement('a-entity')
trackedObject3DVariable = `parentNode.components.hand-tracking-controls.bones.${indexFinger}`;
handEl.appendChild(aentity)
aentity.setAttribute('obb-collider', {trackedObject3D: trackedObject3DVariable, size: 0.015});
console.dir(this.indexFinger)
},500)
})
}
},
})