xrfragment-haxe/example/godot/xrfragment.gd

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GDScript3
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2024-05-10 13:41:20 +02:00
# https://xrfragment.org"
# SPDX-License-Identifier: MPL-2.0"
extends Node
class_name XRF
var scene
var isModelLoading = false
var metadata
var callback: Callable;
var Type = {
"isColor": "^#([a-fA-F0-9]{6}|[a-fA-F0-9]{3})$",
"isInt": "^[0-9]+$",
"isFloat": "^[0-9]+%.[0-9]+$",
"isVector": "([,]+|%w)"
}
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
####################################################################################################
# URI Related functions
####################################################################################################
func parseURL(url: String) -> Dictionary:
var URI = {}
# Split URL by '://' to get protocol and the rest of the URL
var parts = url.split("://")
if parts.size() > 1:
URI["protocol"] = parts[0]
url = parts[1]
else:
URI["protocol"] = "http" # Default to http if protocol is missing
# Split URL by '/' to separate domain, path, and file
parts = url.split("/")
URI["domain"] = parts[0]
if parts.size() > 1:
var path_and_file = parts[1]
var path_and_file_parts = path_and_file.split("/")
if path_and_file_parts.size() > 1:
URI["path"] = path_and_file_parts
var file = path_and_file_parts.pop_back()
URI["path"] = path_and_file_parts.join("/")
else:
URI["path"] = path_and_file
# Check if there's a query string
if url.find("?") != -1:
parts = url.split("?")
URI["path"] = parts[0]
var args = parts[1]
if args.find("#"):
args = args.split("#")[0]
URI["query"] = parseArgs(args)
else:
URI["query"] = {}
# Check if there's a fragment
if url.find("#") != -1:
parts = url.split("#")
URI["fragment"] = parseArgs(parts[1])
else:
URI["fragment"] = {}
return URI
func parseArgs(fragment: String) -> Dictionary:
var ARG = {}
# Split fragment by '&' to separate items
var items = fragment.split("&")
for item in items:
# Split item by '=' to separate key and value
var key_value = item.split("=")
if key_value.size() > 1:
ARG[key_value[0]] = guess_type(key_value[1])
else:
ARG[key_value[0]] = ""
return ARG
func guess_type(str: String) -> Dictionary:
var v = {
"string": str,
"x": null,
"y": null,
"color":null,
"float": null,
"int": null
}
var parts = str.split(",")
if parts.size() > 1:
v.x = parts[0].to_int()
v.y = parts[1].to_int()
if parts.size() > 2:
v.z = parts[2].to_int()
if str.match(Type.isColor):
v.color = str
if str.match(Type.isFloat):
v.float = str.to_float()
if str.match(Type.isInt):
v.int = str.to_int()
return v
####################################################################################################
# Model Related functions
####################################################################################################
# Download model by HTTP and run `downloadModelSuccess` if OK
func to(url, f:Callable ):
print("loading "+url)
callback = f
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(downloadModelSuccess)
var error = http_request.request(url)
if error != OK:
push_error("An error occurred in the HTTP request.")
func downloadModelSuccess(result, response_code, headers, body):
# TODO: here different parsing functions should be called
# based on the filetype (glb,gltf,ade,obj e.g.)
loadModelFromBufferByGLTFDocument(body)
_parseXRFMetadata(scene)
traverse( scene, _parseXRFMetadata )
# setup actions & embeds
traverse( scene, init_href )
traverse( scene, init_src )
callback.call("scene_loaded", scene)
func loadModelFromBufferByGLTFDocument(body):
print("loadModelFromBuffer")
var doc = GLTFDocument.new()
var state = GLTFState.new()
#state.set_handle_binary_image(GLTFState.HANDLE_BINARY_EMBED_AS_BASISU) # Fixed in new Godot version (4.3 as I see) https://github.com/godotengine/godot/blob/17e7f85c06366b427e5068c5b3e2940e27ff5f1d/scene/resources/portable_compressed_texture.cpp#L116
var error = doc.append_from_buffer(body, "", state)
if error == OK:
scene = doc.generate_scene(state)
metadata = _parseMetadata(state,scene)
add_child(scene)
print("model added")
else:
print("Couldn't load glTF scene (error code: %s). Are you connected to internet?" % error_string(error))
func _parseXRFMetadata(node:Node):
if node.has_meta("extras"):
var extras = node.get_meta("extras")
var XRF = {}
for i in extras:
if typeof(extras[i]) == TYPE_STRING:
XRF[ i ] = parseURL( extras[i] )
node.set_meta("XRF", XRF)
func traverse(node, f:Callable ):
for N in node.get_children():
if N.get_child_count() > 0:
f.call(N)
self.traverse(N,f)
else:
f.call(N)
func _parseMetadata(state: GLTFState, scene: Node) -> Error:
#var meta = new Dictionary()
# Add metadata to materials
var materials_json : Array = state.json.get("materials", [])
var materials : Array[Material] = state.get_materials()
for i in materials_json.size():
if materials_json[i].has("extras"):
materials[i].set_meta("extras", materials_json[i]["extras"])
# Add metadata to ImporterMeshes
var meshes_json : Array = state.json.get("meshes", [])
var meshes : Array[GLTFMesh] = state.get_meshes()
for i in meshes_json.size():
if meshes_json[i].has("extras"):
meshes[i].mesh.set_meta("extras", meshes_json[i]["extras"])
# Add metadata to scene
var scenes_json : Array = state.json.get("scenes", [])
if scenes_json[0].has("extras"):
scene.set_meta("extras", scenes_json[0]["extras"])
# Add metadata to nodes
var nodes_json : Array = state.json.get("nodes", [])
for i in nodes_json.size():
if nodes_json[i].has("extras"):
var name = nodes_json[i]["name"].replace(".","_")
var node = scene.find_child(name) #state.get_scene_node(i)
if node:
node.set_meta( "extras", nodes_json[i]["extras"] )
else:
print(name+" could not be found")
return OK
func posToTransform3D(v:Dictionary):
var pos = Vector3()
if !v.x:
var node:Node3D = scene.find_child(v.string)
pos.x = node.position.x
pos.y = node.position.y
pos.z = node.position.z
else:
pos.x = v.x
pos.y = v.y
pos.z = v.z
var transform = Transform3D()
transform.origin = pos
return transform
####################################################################################################
# The XR Fragments
# spec: https://xrfragment.org/doc/RFC_XR_Fragments.html
####################################################################################################
func init_href(node:Node):
null
func init_src(node:Node):
null