xrfragment-haxe/src/3rd/js/three/xrf/t.js

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xrf.frag.t = function(v, opts){
let { frag, mesh, model, camera, scene, renderer, THREE} = opts
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if( !model.mixer ) return
if( !model.animations || model.animations[0] == undefined ) return console.warn('no animation in scene')
xrf.mixers.map ( (mixer) => {
mixer.t = v
// update speed
mixer.timeScale = mixer.loop.speed = v.x
mixer.loop.speedAbs = Math.abs(v.x)
if( v.y != undefined || v.z != undefined ) mixer.updateLoop( v )
// play animations
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mixer.play( v )
})
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}
xrf.frag.t.default = {
x:0, // (play from) offset (in seconds)
y:0 // optional: (stop at) offset (in seconds)
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}
// setup animation mixer for global scene & src scenes
xrf.addEventListener('parseModel', (opts) => {
let {model} = opts
let mixer = model.mixer = new xrf.THREE.AnimationMixer(model.scene)
mixer.model = model
mixer.loop = {}
mixer.i = xrf.mixers.length
model.animations.map( (anim) => {
anim.action = mixer.clipAction( anim, model.scene )
})
mixer.checkZombies = (animations) => {
if( mixer.zombieCheck ) return // fire only once
animations.map( (anim) => {
// collect zombie animations and warn user
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let zombies = anim.tracks.map( (t) => {
let name = t.name.replace(/\..*/,'')
return !model.scene.getObjectByName(name) ? {anim:anim.name,obj:t.name} : undefined
})
if( zombies.length > 0 ){
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zombies
.filter( (z) => z ) // filter out undefined
.map( (z) => console.warn(`gltf: object '${z.obj}' not found (anim: '${z.anim}'`) )
console.warn(`TIP: remove dots in objectnames in blender (which adds dots when duplicating)`)
}
})
mixer.zombieCheck = true
}
mixer.play = (t) => {
mixer.isPlaying = t.x != 0
mixer.updateLoop(t)
xrf.emit( mixer.isPlaying === false ? 'stop' : 'play',{isPlaying: mixer.isPlaying})
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}
mixer.stop = () => {
mixer.play(false)
}
mixer.updateLoop = (t) => {
mixer.loop.timeStart = t.y != undefined ? t.y : mixer.loop.timeStart
mixer.loop.timeStop = t.z != undefined ? t.z : mixer.loop.timeStop
mixer.model.animations.map( (anim) => {
if( mixer.loop.timeStart != undefined ){
//if( anim.action ) delete anim.action
//anim.action = mixer.clipAction( anim )
anim.action.time = mixer.loop.timeStart
anim.action.setLoop( THREE.LoopOnce, )
anim.action.timeScale = mixer.timeScale
anim.action.enabled = true
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if( t.x != 0 ) anim.action.play()
}
})
mixer.setTime(mixer.loop.timeStart)
mixer.time = Math.abs( mixer.loop.timeStart )
mixer.update(0)
mixer.checkZombies( model.animations)
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}
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// update loop when needed
if( !mixer.update.patched ){
let update = mixer.update
mixer.update = function(time){
mixer.time = Math.abs(mixer.time)
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if( time == 0 ) return update.call(this,time)
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// loop jump
if( mixer.loop.speed > 0.0 && mixer.time > mixer.loop.timeStop ){
setTimeout( (time,anims) => mixer.updateLoop(time), 0, mixer.loop.timeStart ) // prevent recursion
}
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return update.call( this, time )
}
mixer.update.patched = true
}
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// calculate total duration/frame based on longest animation
mixer.duration = 0
if( model.animations.length ){
model.animations.map( (a) => mixer.duration = ( a.duration > mixer.duration ) ? a.duration : mixer.duration )
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}
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xrf.mixers.push(mixer)
})
if( document.location.hash.match(/t=/) ){
let url = document.location.href
let playAfterUserGesture = () => {
xrf.hashbus.pub(url) // re-post t fragment on the hashbus again
window.removeEventListener('click',playAfterUserGesture)
window.removeEventListener('touchstart',playAfterUserGesture)
}
window.addEventListener('click', playAfterUserGesture )
window.addEventListener('touchstart', playAfterUserGesture )
}
xrf.addEventListener('render', (opts) => {
let model = xrf.model
let {time} = opts
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if( !model ) return
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if( xrf.mixers.length ){
xrf.mixers.map( (m) => m.isPlaying && (m.update( time )) )
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// update active camera in case selected by dynamicKey in URI
if( xrf.model.camera && model.mixer.isPlaying ){
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let cam = xrf.camera.getCam()
// cam.fov = model.cameras[0].fov (why is blender not exporting radians?)
cam.far = model.cameras[0].far
cam.near = model.cameras[0].near
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let rig = xrf.camera
rig.position.copy( model.cameras[0].position )
rig.position.y -= rig.offsetY // VR/AR compensate camera rig
//rig.rotation.copy( model.cameras[0].rotation )
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rig.updateProjectionMatrix()
}
}
})
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xrf.addEventListener('dynamicKey', (opts) => {
// select active camera if any
let {id,match,v} = opts
console.dir(opts)
match.map( (w) => {
w.nodes.map( (node) => {
if( node.isCamera ){
console.log("setting camera to "+node.name)
xrf.model.camera = node
}
})
})
})