xrfragment-haxe/src/3rd/three/xrf/href.js

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xrfragment.xrf.href = function(v, opts){
let { mesh, model, camera, scene, renderer, THREE} = opts
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let size = 5
let texture = mesh.material.map
/*
texture.wrapS = texture.wrapT = THREE.ClampToEdgeWrapping;
mesh.material = new THREE.MeshStandardMaterial( {
envMap: texture,
roughness: 0.0,
metalness: 1,
side: THREE.DoubleSide,
})
*/
mesh.material = new THREE.ShaderMaterial( {
side: THREE.DoubleSide,
uniforms: {
pano: { value: texture }
},
vertexShader: `
vec3 portalPosition;
varying vec3 vWorldPosition;
varying float vDistanceToCenter;
varying float vDistance;
void main() {
vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);
portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
vDistance = length(portalPosition - cameraPosition);
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
#define RECIPROCAL_PI2 0.15915494
uniform sampler2D pano;
varying float vDistanceToCenter;
varying float vDistance;
varying vec3 vWorldPosition;
void main() {
vec3 direction = normalize(vWorldPosition - cameraPosition);
vec2 sampleUV;
sampleUV.y = -clamp(direction.y * 0.5 + 0.5, 0.0, 1.0);
sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;
gl_FragColor = texture2D(pano, sampleUV);
}
`
});
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}