xrsh-com/com/isoterminal/feat/9pfs_utils.js

96 lines
2.6 KiB
JavaScript

let emulator = this.emulator
let me = this
emulator.fs9p.update_file = async function(file,data){
const convert = ISOTerminal.prototype.convert
const p = this.SearchPath(file);
if(p.id === -1)
{
return emulator.create_file(file,data)
}
const inode = this.GetInode(p.id);
const buf = typeof data == 'string' ? convert.toUint8Array(data) : data || ""
if( buf.length == 0 ) return new Promise( (resolve,reject) => resolve(data) )
try{
await this.Write(p.id,0, buf.length, buf )
// update inode
inode.size = buf.length
const now = Math.round(Date.now() / 1000);
inode.atime = inode.mtime = now;
return new Promise( (resolve,reject) => resolve(buf) )
}catch(e){
console.error({file,data})
return new Promise( (resolve,reject) => reject(e) )
}
}
emulator.fs9p.append_file = async function(file,data){
const convert = ISOTerminal.prototype.convert
const p = this.SearchPath(file);
if(p.id === -1)
{
return Promise.resolve(null);
}
const inode = this.GetInode(p.id);
const buf = typeof data == 'string' ? convert.toUint8Array(data) : data
await this.Write(p.id, inode.size, buf.length, buf )
// update inode
inode.size = inode.size + buf.length
const now = Math.round(Date.now() / 1000);
inode.atime = inode.mtime = now;
return new Promise( (resolve,reject) => resolve(buf) )
}
emulator.fs9p.read_file_world = async function(file){
const p = this.SearchPath(file);
if(p.id === -1)
{
return Promise.resolve(null);
}
const inode = this.GetInode(p.id);
const perms = this.parseFilePermissions(inode.mode)
if( !perms.world.read ){
return Promise.resolve(null);
}
return this.Read(p.id, 0, inode.size);
}
emulator.fs9p.parseFilePermissions = function(permissionInt) {
// Convert the permission integer to octal
const octalPermissions = permissionInt.toString(8);
// Extract the permission bits (last 3 digits in octal)
const permissionBits = octalPermissions.slice(-3);
function parsePermission(digit) {
const num = parseInt(digit, 10);
return {
read: Boolean(num & 4), // 4 = read
write: Boolean(num & 2), // 2 = write
execute: Boolean(num & 1) // 1 = execute
};
}
// Decode the permissions
const permissions = {
owner: parsePermission(permissionBits[0]),
group: parsePermission(permissionBits[1]),
world: parsePermission(permissionBits[2]),
};
return permissions;
}