if( typeof emulator != 'undefined' ){ // inside worker-thread importScripts("localforage.js") // we don't instance it again here (just use its functions) this.restore_state = async function(data){ return new Promise( (resolve,reject) => { localforage.getItem("state", async (err,stateBase64) => { if( stateBase64 && !err ){ state = ISOTerminal.prototype.convert.base64ToArrayBuffer( stateBase64 ) await emulator.restore_state(state) console.log("restored state") }else return reject("worker.js: emulator.restore_state (could not get state from localforage)") resolve() }) }) } this.save_state = async function(){ console.log("saving session") let state = await emulator.save_state() localforage.setDriver([ localforage.INDEXEDDB, localforage.WEBSQL, localforage.LOCALSTORAGE ]).then( () => { localforage.setItem("state", ISOTerminal.prototype.convert.arrayBufferToBase64(state) ) console.log("state saved") }) } }else{ // inside browser-thread ISOTerminal.addEventListener('emulator-started', function(e){ this.autorestore(e) }) ISOTerminal.prototype.autorestore = async function(e){ localforage.setDriver([ localforage.INDEXEDDB, localforage.WEBSQL, localforage.LOCALSTORAGE ]).then( () => { localforage.getItem("state", async (err,stateBase64) => { if( stateBase64 && !err && confirm('continue last session?') ){ this.noboot = true // see feat/boot.js try{ await this.worker.restore_state() // simulate / fastforward boot events this.postBoot( () => { this.send("l\n") this.send("hook wakeup\n") }) }catch(e){ console.error(e) } } }) this.save = async () => { await this.worker.save_state() } window.addEventListener("beforeunload", function (e) { var confirmationMessage = "Sure you want to leave?\nTIP: enter 'save' to continue this session later"; (e || window.event).returnValue = confirmationMessage; //Gecko + IE return confirmationMessage; //Webkit, Safari, Chrome }); }) } }