xrsh-com/com/isoterminal/feat/autorestore.js

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if( typeof emulator != 'undefined' ){
// inside worker-thread
importScripts("localforage.js") // we don't instance it again here (just use its functions)
this.restore_state = async function(data){
return new Promise( (resolve,reject) => {
localforage.getItem("state", async (err,stateBase64) => {
if( stateBase64 && !err ){
state = ISOTerminal.prototype.convert.base64ToArrayBuffer( stateBase64 )
await emulator.restore_state(state)
console.log("restored state")
}else return reject("worker.js: emulator.restore_state (could not get state from localforage)")
resolve()
})
})
}
this.save_state = async function(){
console.log("saving session")
let state = await emulator.save_state()
localforage.setDriver([
localforage.INDEXEDDB,
localforage.WEBSQL,
localforage.LOCALSTORAGE
]).then( () => {
localforage.setItem("state", ISOTerminal.prototype.convert.arrayBufferToBase64(state) )
console.log("state saved")
})
}
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}else{
// inside browser-thread
ISOTerminal.addEventListener('emulator-started', function(e){
this.autorestore(e)
})
ISOTerminal.prototype.autorestore = async function(e){
localforage.setDriver([
localforage.INDEXEDDB,
localforage.WEBSQL,
localforage.LOCALSTORAGE
]).then( () => {
localforage.getItem("state", async (err,stateBase64) => {
if( stateBase64 && !err && confirm('continue last session?') ){
this.noboot = true // see feat/boot.js
try{
await this.worker.restore_state()
// simulate / fastforward boot events
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this.postBoot( () => {
this.send("l\n")
this.send("hook wakeup\n")
})
}catch(e){ console.error(e) }
}
})
this.save = async () => {
await this.worker.save_state()
}
window.addEventListener("beforeunload", function (e) {
var confirmationMessage = "Sure you want to leave?\nTIP: enter 'save' to continue this session later";
(e || window.event).returnValue = confirmationMessage; //Gecko + IE
return confirmationMessage; //Webkit, Safari, Chrome
});
})
}
}