15 lines
440 B
JavaScript
15 lines
440 B
JavaScript
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const ascene = AFRAME.scenes[0]
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const scene = ascene.object3D
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const object = new THREE.Mesh(
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new THREE.BoxGeometry(1, 1, 1),
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new THREE.MeshBasicMaterial({ color: 0xff0000 })
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);
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object.position.set(0.3, 1.4, -0.4)
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object.scale.set(0.2,0.2,0.2)
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// instead of animate() we use onAfterRender
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// (or monkeypatch AFRAME.scenes[0].renderer.render() for full-control)
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object.onAfterRender = () => object.rotation.x += 0.01
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scene.add(object);
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