xurfer/xurfer/runtime/lovr/shaders.lua

34 lines
946 B
Lua

return {
create = function(api)
lovr.shader = {}
lovr.shader.pbr = lovr.graphics.newShader([[
vec4 lovrmain() {
return DefaultPosition;
}
]], [[
uniform textureCube cubemap;
uniform sphericalHarmonics { vec3 sh[9]; };
vec4 lovrmain() {
Surface surface;
initSurface(surface);
vec3 color = vec3(0);
vec3 lightDirection = vec3(-1, -1, -1);
vec4 lightColorAndBrightness = vec4(1, 1, 1, 3);
float visibility = 1.;
color += getLighting(surface, lightDirection, lightColorAndBrightness, visibility);
color += getIndirectLighting(surface, cubemap, sh);
return vec4(color, 1);
}
]], {
flags = {
glow = true,
normalMap = true,
vertexTangents = false, -- DamagedHelmet doesn't have vertex tangents
tonemap = true
}
})
end
}