The XR Federation

Digital commons for XR hypermedia 🥽

We connect, and help fund open XR ecosystems 🥦
We support public local-first AR/VR/MR highways , seamlessly connected XR experiences: public XR hypermedia.
without obstacles 🈚 like appstores, rent-seeking, blockchain-minting etc
We encourage XR translator-development for viewing existing ecosystems like the 2D web, or file-collections spatially using open protocols 🔌 : RSS, HTML, JML, Fediverse's ActivityPub and URI's using XR Fragments e.g.
Our mission
to promote the exchange of electronic spatial experiences and all that is related or beneficial to that purpose
100% piggybacks NLnet and European values: European Digital Rights and Principles to promote feelgood XR experiences for everybody.
, American DFI-values, narrowed down to OpenSource XR experiences via link traversal.

"XR hypermedia enables cost-efficient spatial education and innovation by hyperlinking XR experiences."

Leon van Kammen / Founder, Strategy Director / @lvk@mastodon.online


XR Digital Commons:  




Timeline

Supporter of Open XR Hypermedia stacks


"(Even after 12 years) I still think Janus had the most right ideas"
Jin / FOSS VR/AR digital artist and advocate

Funding FAQ

Q: Are we talking VC-money?
A: Think microgrants / no-cure-no-pay funding of digital commons, think cosmolocalism.
Q: Is it easy to get (my game) funded (made with Unity/Unreal)?
A: Indirectly funding/promoting proprietary engines with public money is tough (public money public code).

Q: Which Open XR engines are preferred?
A: Preferred are Fully Opensource XR Browserengines like: Or roll your own XR hypermedia browser (via XR Fragments e.g.): ♥️ = janusweb has the highest local-first XR hypermedia-support, see translators, polyglot and addressibility and runs on desktop/phone/headset all-at-once.
Contact us in case you've got questions

Q: Regarding hyperlinking, is linking to a webpage enough?
A: Most games or WebXR-sites are shallow-linked disjointed XR experiences via appstores (not hypermedia), basically:
"We don't want customers to leave our premise"
A much more interesting is seamless XR hypermedia surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
See the difference below:

Rule of thumb: if the XR content can be selfhosted by users separately from the XR viewer, you're on the right track.

Q: How important is security?
A: It depends, The value of a digital common lies in its liquidity. If you wrap public-domain content in restrictive security layers (like heavy DRM or complex access controls), you destroy the "common" aspect. Since the content is meant to be seen and shared, there is no "secret" to protect. Attempts to ensure it isn't maliciously altered are saluted.
Q: Crypto?
A: Not really, regarding payments the issues currently are: price volatility and regulatory/AML compliance hurdles. Privacy mechanisms like TALER can be discussed though.
Minting virtual parcels via crypto-transactions: unfortunately this does not qualify as 'local-first', and (un)intentionally enables rentseeking and first-mover-advantage.