The XR Federation

Digital commons for XR hypermedia 🥽

We connect, and help fund open XR ecosystems 🥦
We support public local-first AR/VR/MR highways , seamlessly connected XR experiences: public XR hypermedia.
without obstacles 🈚 like appstores, rent-seeking, blockchain-minting etc
We encourage spatialisation of existing ecosystems like the 2D web, or file-collections using open protocols 🔌 : RSS, HTML, JML, Fediverse's ActivityPub and URI's using XR Fragments e.g.
Our mission
to promote the exchange of electronic spatial experiences and all that is related or beneficial to that purpose
100% piggybacks NLnet and European values: European Digital Rights and Principles to promote feelgood XR experiences for everybody.
, American DFI-values, narrowed down to OpenSource hyperlinked XR experiences.

"XR hypermedia enables cost-efficient spatial education and innovation by hyperlinking XR experiences."
Leon van Kammen / Founder, Strategy Director / @lvk@mastodon.online


Projects:  



AFRAME-verse is XR Hypermedia network-experiment which traverses crossdomain AFRAME XR experiences seamlessly. The learnings became the fundament for the XR (URI) Fragments.

Timeline

Funding FAQ

Q: Are we talking VC-money?
A: Think microgrants / no-cure-no-pay funding of digital commons, think cosmolocalism.
Q: Is it easy to get (my game) funded (made with Unity/Unreal)?
A: Indirectly funding/promoting proprietary engines with public money is tough (public money public code).

Q: Which Open XR engines are preferred?
A: Preferred are Fully Opensource XR Browserengines like: Or roll your own XR hypermedia browser (via XR Fragments e.g.): ♥️ = janusweb has the highestlocal-first XR hyperedia-factor, see translators, polyglot and addressibility and runs on desktop/phone/headset all-at-once.
Contact us in case you've got questions

Q: Regarding hyperlinking, is linking to a webpage enough?
A: Most games or WebXR-sites are shallow-linked disjointed XR experiences (not hypermedia), basically:
"We don't want customers to leave our premise"
A much more interesting is seamless XR hypermedia surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
See the difference below:

Rule of thumb: if the XR content can be selfhosted by users separately from the XR viewer, you're on the right track.

Q: Crypto?
A: Not really, because of price volatility and regulatory/AML compliance hurdles. Privacy mechanisms like TALER can be discussed though.