diff --git a/asset/css/style.css b/asset/css/style.css index b3b4853..7168818 100644 --- a/asset/css/style.css +++ b/asset/css/style.css @@ -157,7 +157,7 @@ div#translators{ div#archive_org{ background: url(../img/archive.org.jpg); - height: 200px; + height: 153px; background-repeat:no-repeat; background-size: cover; width: 100%; @@ -277,7 +277,7 @@ div#lobby{ } div#biggu_s_gate{ - background: url(../img/biggu_s_gate.jpg); + background: url(../img/biggu.webp); height: 400px; background-repeat:no-repeat; background-size: cover; @@ -293,7 +293,7 @@ div#searxr{ } div#januswebbrowser{ - background: url(../img/januswebbrowser.jpg); + background: url(../img/janusoasis.webp); height: 400px; background-repeat:no-repeat; background-size: cover; diff --git a/asset/img/biggu.webp b/asset/img/biggu.webp new file mode 100644 index 0000000..8af3591 Binary files /dev/null and b/asset/img/biggu.webp differ diff --git a/asset/img/biggu_s_gate.jpg b/asset/img/biggu_s_gate.jpg deleted file mode 100644 index 3d08cbc..0000000 Binary files a/asset/img/biggu_s_gate.jpg and /dev/null differ diff --git a/asset/img/janusoasis.webp b/asset/img/janusoasis.webp new file mode 100644 index 0000000..3019cb8 Binary files /dev/null and b/asset/img/janusoasis.webp differ diff --git a/asset/img/januswebbrowser.jpg b/asset/img/januswebbrowser.jpg deleted file mode 100644 index 1ec92c6..0000000 Binary files a/asset/img/januswebbrowser.jpg and /dev/null differ diff --git a/index.html b/index.html index a77fc10..1a362a3 100644 --- a/index.html +++ b/index.html @@ -143,9 +143,9 @@
- JanusWeb is the XR browser for the browser.
- Its JML allows for an XR web within existing files/web.
- It also supports browsing 3D files via XR (URI) Fragments. + JanusWeb browses the XR web inside the web.
+ Its JML syntax allows regular webpages to project a 3D version.
+ It also supports 3D files via XR URLs/Fragments.
@@ -373,7 +373,7 @@
Q: Regarding hyperlinking, is linking to a webpage enough?
- A: Most games or WebXR-sites are shallow-linked disjointed XR experiences (not hypermedia), basically: + A: Most games or WebXR-sites are shallow-linked disjointed XR experiences via appstores (not hypermedia), basically: