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Digital commons for XR hypermedia 🥽
We support public AR/VR/MR @@ -71,27 +66,30 @@ - , American DFI- and P2P-values, narrowed down to XR experiences.
- XR Federation similarly promotes pluralism, altruism and opensource. + , American DFI-values, narrowed down to OpenSource hyperlinked XR experiences.
- "XR hypermedia drives XR cost-efficiency beyond VR games: it enables spatial education and innovation for all of us." + "XR hypermedia is cost-efficient for big and small communities: it enables spatial education and innovation by hyperlinking XR experiences." - ~ +
Leon van Kammen / Founder, Strategy Director / @lvk@mastodon.online
Projects:
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Funding FAQ
- Q: Do you fund things made with Unity/Unreal?- A: Proprietary things are hard to fund (public money public code). The opensource Godot is going to be your best bet. + Q: Are we talking VC-money?
+ A: Think microgrants / no-cure-no-pay funding of digital commons, think cosmolocalism. + +
+ + Q: Do you fund things (my game) made with Unity/Unreal?
+ A: Indirectly funding/promoting proprietary engines with public money is a tough (public money public code).
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+ + Q: Which Open XR engines are preferred?
+ A: Fully opensource ones like: + +
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- JanusWeb (WebXR) ♥️ +
- Godot (OpenXR/WebXR) +
- loVR (OpenXR) +
- THREE.js (WebXR) +
- Babylon.js (WebXR) +
- Monado (OpenXR) +
+ Contact us in case you've got questions ++ +
+ + Q: Regarding hyperlinking, is linking to a webpage enough?
+ A: Most games or WebXR-sites which utilize links, fall in the category: + +
+ + "I don't want customers to leave my premise" + ++ + A much better way is 3D-first surfing: by interlinking 3D files immersively via (XR Fragment) URLs or JanusWeb.
See the difference below:
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+ + Rule of thumb: if the XR content can be selfhosted by users separately from the XR viewer, you're on the right track. ++ +
+ + Q: Crypto?
+ A: Not really, because of price volatility and regulatory/AML compliance hurdles. Privacy mechanisms like TALER can be discussed though. +
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