21 lines
366 B
GLSL
21 lines
366 B
GLSL
precision mediump float;
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precision mediump int;
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uniform mat4 modelViewMatrix; // optional
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uniform mat4 projectionMatrix; // optional
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attribute vec3 position;
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attribute vec4 color;
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varying vec3 vPosition;
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varying vec4 vColor;
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void main() {
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vPosition = position;
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vColor = color;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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