xrfragment/src/3rd/js/three/xrf/pos.js

30 lines
854 B
JavaScript

xrf.frag.pos = function(v, opts){
let { frag, mesh, model, camera, scene, renderer, THREE} = opts
let pos = v
// spec: indirect coordinate using objectname: https://xrfragment.org/#navigating%203D
if( pos.x == undefined ){
let obj = scene.getObjectByName(v.string)
if( !obj ) return
pos = obj.position.clone()
obj.getWorldPosition(pos)
camera.position.copy(pos)
}else{
// spec: direct coordinate: https://xrfragment.org/#navigating%203D
camera.position.x = pos.x
camera.position.y = pos.y
camera.position.z = pos.z
}
if( xrf.debug ) console.log(`#pos.js: setting camera to position ${pos.x},${pos.y},${pos.z}`)
xrf.frag.pos.last = pos // remember
camera.updateMatrixWorld()
}
xrf.addEventListener('reset', (opts) => {
// set the player to position 0,0,0
xrf.camera.position.set(0,0,0)
})