[![Actions Status](https://github.com/coderofsalvation/xrfragment/workflows/test/badge.svg)](https://github.com/coderofsalvation/xrfragment/actions) # Documentation / Website https://xrfragment.org # Getting started Here are various ways to enhance your 3D assets/scenes with XR Fragments: | | difficulty | how | notes | |-|-|-|-| | 1 | easiest | the xrfragment.org Sandbox | open 3D file (fbx/gltf) in Blender, add custom properties, and load exported files into the sandbox | | 2 | easy | hosted sandbox by forking xrfragment-helloworld | Basically #1 but it will be hosted for free at your own github URL | | 3 | developer | fork xfragment-aframe-helloworld | requires javascript- and aframe.io developer-knowledge | | 4 | developer | fork xfragment-three-helloworld | requires javascript- and threejs developer-knowledge | | 5 | developer++ | use a parser-library below | lowlevel approach, more suitable for other scenarios | # available parser-implementations * [javascript](dist/xrfragment.js) [(+example)](test/test.js) * [python](dist/xrfragment.py) [(+example)](test/test.py) * [lua](dist/xrfragment.lua) [(+example)](test/test.lua) * [haXe](src/xrfragment) (allows exporting to various programming languages) See documentation for more info # development Pre-build libraries can be found in [/dist folder](dist)
If you really want to build from source: ``` $ ./make install $ ./make build && ./make runtest ```