// *TODO* use webgl instancing xrf.frag.src = function(v, opts){ let { mesh, model, camera, scene, renderer, THREE} = opts let src = new THREE.Group() if( v.string[0] == "#" ){ // local console.log(" └ instancing src") let frag = xrfragment.URI.parse(v.string) // apply embedded XR fragments setTimeout( () => { // Add the instance to the scene //model.scene.add(clone); // apply URI XR Fragments inside src-value for( var i in frag ){ xrf.eval.fragment(i, Object.assign(opts,{frag, model,scene})) } if( frag.q.query ){ let srcScene = frag.q.scene if( !srcScene || !srcScene.visible ) return console.log(" └ inserting "+i+" (srcScene)") srcScene.position.set(0,0,0) srcScene.rotation.set(0,0,0) srcScene.traverse( (m) => { if( m.userData && (m.userData.src || m.userData.href) ) return ;//delete m.userData.src // prevent infinite recursion xrf.eval.mesh(m,{scene,recursive:true}) }) if( srcScene.visible ) src.add( srcScene ) } src.position.copy( mesh.position ) src.rotation.copy( mesh.rotation ) src.scale.copy( mesh.scale ) mesh.add(src) console.dir(opts) if( !opts.recursive ) mesh.material.visible = false // lets hide the preview object because deleting disables animations },10) } }