xrfragment.three.env = function(v, opts){ let { mesh, model, camera, scene, renderer, THREE} = opts let env = mesh.getObjectByName(v.string) env.material.map.mapping = THREE.EquirectangularReflectionMapping; scene.environment = env.material.map scene.texture = env.material.map renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1; }