stream: IETF area: Internet status: informational author: Leon van Kammen date: 2023-04-12T00:00:00Z workgroup: Internet Engineering Task Force value: draft-XRFRAGMENTS-leonvankammen-00
This draft offers a specification for 4D URLs & navigation, to link 3D scenes and text together with- or without a network-connection.
The specification promotes spatial addressibility, sharing, navigation, query-ing and tagging interactive (text)objects across for (XR) Browsers.
XR Fragments allows us to enrich existing dataformats, by recursive use of existing proven technologies like URI Fragments and BibTags notation.
Almost every idea in this document is demonstrated at https://xrfragment.org
How can we add more features to existing text & 3D scenes, without introducing new dataformats?
Historically, there’s many attempts to create the ultimate markuplanguage or 3D fileformat.
Their lowest common denominator is: (co)authoring using plain text.
XR Fragments allows us to enrich/connect existing dataformats, by recursive use of existing technologies:
NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
XR Fragments strives to serve (nontechnical/fuzzy) humans first, and machine(implementations) later, by ensuring hasslefree text-vs-thought feedback loops.
This also means that the repair-ability of machine-matters should be human friendly too (not too complex).
“When a car breaks down, the ones without turbosupercharger are easier to fix”
Let’s always focus on average humans: our fuzzy symbolical mind must be served first, before serving a greater categorized typesafe RDF hive mind).
Humans first, machines (AI) later.
Thererfore, XR Fragments does not look at XR (or the web) thru the lens of HTML.
XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment browsers can be implemented on top of HTML/Javascript.
See appendix below in case certain terms are not clear.
fragment | type | example | info |
---|---|---|---|
#pos |
vector3 | #pos=0.5,0,0 |
positions camera to xyz-coord 0.5,0,0 |
#rot |
vector3 | #rot=0,90,0 |
rotates camera to xyz-coord 0.5,0,0 |
#t |
vector2 | #t=500,1000 |
sets animation-loop range between frame 500 and 1000 |
#...... |
string | #.cubes #cube |
object(s) of interest (fragment to object name or class mapping) |
xyz coordinates are similar to ones found in SVG Media Fragments
key | type | example (JSON) | info |
---|---|---|---|
name |
string | "name": "cube" |
available in all 3D fileformats & scenes |
class |
string | "class": "cubes" |
available through custom property in 3D fileformats |
href |
string | "href": "b.gltf" |
available through custom property in 3D fileformats |
src |
string | "src": "#q=cube" |
available through custom property in 3D fileformats |
Popular compatible 3D fileformats: .gltf
, .obj
, .fbx
, .usdz
, .json
(THREE.js), .dae
and so on.
NOTE: XR Fragments are file-agnostic, which means that the metadata exist in programmatic 3D scene(nodes) too.
Here’s an ascii representation of a 3D scene-graph which contains 3D objects ◻
and their metadata:
+--------------------------------------------------------+
| |
| index.gltf |
| │ |
| ├── ◻ buttonA |
| │ └ href: #pos=1,0,1&t=100,200 |
| │ |
| └── ◻ buttonB |
| └ href: other.fbx | <-- file-agnostic (can be .gltf .obj etc)
| |
+--------------------------------------------------------+
An XR Fragment-compatible browser viewing this scene, allows the end-user to interact with the buttonA
and buttonB
.
In case of buttonA
the end-user will be teleported to another location and time in the current loaded scene, but buttonB
will
replace the current scene with a new one, like other.fbx
.
Here’s an ascii representation of a 3D scene-graph with 3D objects ◻
which embeds remote & local 3D objects ◻
(without) using queries:
+--------------------------------------------------------+ +-------------------------+
| | | |
| index.gltf | | ocean.com/aquarium.fbx |
| │ | | │ |
| ├── ◻ canvas | | └── ◻ fishbowl |
| │ └ src: painting.png | | ├─ ◻ bass |
| │ | | └─ ◻ tuna |
| ├── ◻ aquariumcube | | |
| │ └ src: ://rescue.com/fish.gltf#q=bass%20tuna | +-------------------------+
| │ |
| ├── ◻ bedroom |
| │ └ src: #q=canvas |
| │ |
| └── ◻ livingroom |
| └ src: #q=canvas |
| |
+--------------------------------------------------------+
An XR Fragment-compatible browser viewing this scene, lazy-loads and projects painting.png
onto the (plane) object called canvas
(which is copy-instanced in the bed and livingroom).
Also, after lazy-loading ocean.com/aquarium.gltf
, only the queried objects bass
and tuna
will be instanced inside aquariumcube
.
Resizing will be happen accordingly to its placeholder object aquariumcube
, see chapter Scaling.
Include, exclude, hide/shows objects using space-separated strings:
#q=cube
#q=cube -ball_inside_cube
#q=* -sky
#q=-.language .english
#q=cube&rot=0,90,0
#q=price:>2 price:<5
It’s simple but powerful syntax which allows css-like class/id-selectors with a searchengine prompt-style feeling:
src
value (prevents sharing of scene-tampered URL’s).cube
and foo
in #q=cube foo
are matched against 3D object names or custom metadata-key(values)cube
and foo
in #q=cube foo
are matched against tags (BibTeX) inside plaintext src
values like @cube{redcube, ...
e.g.#
equals #q=*
.
like .german
match class-metadata of 3D objects like "class":"german"
.
like .german
match class-metadata of (BibTeX) tags in XR Text objects like @german{KarlHeinz, ...
e.g.For example:
#q=.foo
is a shorthand for#q=class:foo
, which will select objects with custom propertyclass
:foo
. Just a simple#q=cube
will simply select an object namedcube
.
operator | info |
---|---|
* |
select all objects (only useful in src custom property) |
- |
removes/hides object(s) |
: |
indicates an object-embedded custom property key/value |
. |
alias for "class" :".foo" equals class:foo |
> < |
compare float or int number |
/ |
reference to root-scene. Useful in case of (preventing) showing/hiding objects in nested scenes (instanced by src ) (*) |
* =
#q=-/cube
hides objectcube
only in the root-scene (not nestedcube
objects)
#q=-cube
hides both objectcube
in the root-scene AND nestedskybox
objects |
» example implementation » example 3D asset » discussion
Here’s how to write a query parser:
foo:1
and foo
(reference regex: /^.*:[><=!]?/
)-foo
,-foo:1
,-.foo
,-/foo
(reference regex: /^-/
)/foo
(reference regex: /^[-]?\//
).foo
(reference regex: /^[-]?class$/
)foo:1
(reference regex: /^[0-9\.]+$/
).foo
into class:foo
:
rules
id
to true
or false
(false=excluder -
)root
to true
or false
(true=/
root selector is present)store.foo = {id:false,root:true}
e.g.An example query-parser (which compiles to many languages) can be found here
reserved = gen-delims / sub-delims
gen-delims = "#" / "&"
sub-delims = "," / "="
Example:
://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100
Demo | Explanation |
---|---|
pos=1,2,3 |
vector/coordinate argument e.g. |
pos=1,2,3&rot=0,90,0&q=.foo |
combinators |
We still think and speak in simple text, not in HTML or RDF.
The most advanced human will probably not shout <h1>FIRE!</h1>
in case of emergency.
Given the new dawn of (non-keyboard) XR interfaces, keeping text as is (not obscuring with markup) is preferred.
Ideally metadata must come with text, but not obfuscate the text, or in another file.
This way:
This allows recursive connections between text itself, as well as 3D objects and vice versa, using BibTags :
+---------------------------------------------+ +------------------+
| My Notes | | / \ |
| | | / \ |
| The houses here are built in baroque style. | | /house\ |
| | | |_____| |
| | +---------|--------+
| @house{houses, >----'house'--------| class/name match?
| url = {#.house} >----'houses'-------` class/name match?
| } |
+---------------------------------------------+
The enduser can add connections by speaking/typing/scanning hashtagbibs which the XR Browser can expand to (hidden) BibTags.
This allows instant realtime tagging of objects at various scopes:
scope | matching algo |
---|---|
textual | text containing ‘houses’ is now automatically tagged with ‘house’ (incl. plaintext src child nodes) |
spatial | spatial object(s) with "class":"house" (because of {#.house} ) are now automatically tagged with ‘house’ (incl. child nodes) |
supra | text- or spatial-object(s) (non-descendant nodes) elsewhere, named ‘house’, are automatically tagged with ‘house’ (current node to root node) |
omni | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name ‘house’, are automatically tagged with ‘house’ (too node to all nodes) |
infinite | text- or spatial-object(s) (non-descendant nodes) elsewhere, containing class/name ‘house’ or ‘houses’, are automatically tagged with ‘house’ (too node to all nodes) |
This empowers the enduser spatial expressiveness (see the core principle): spatial wires can be rendered, words can be highlighted, spatial objects can be highlighted/moved/scaled, links can be manipulated by the user.
The simplicity of appending BibTeX ‘tags’ (humans first, machines later) is also demonstrated by visual-meta in greater detail.
NOTE: infinite matches both ‘house’ and ‘houses’ in text, as well as spatial objects with
"class":"house"
or name “house”. This multiplexing of id/category is deliberate because of the core principle.
The src
-values work as expected (respecting mime-types), however:
The XR Fragment specification bumps the traditional default browser-mimetype
text/plain;charset=US-ASCII
to a hashtagbib(tex)-friendly one:
text/plain;charset=utf-8;bib=^@
This indicates that:
^@
will automatically get filtered out, in order to:for more info on this mimetype see bibs
Advantages:
This significantly expands expressiveness and portability of human tagged text, by postponing machine-concerns to the end of the human text in contrast to literal interweaving of content and markupsymbols (or extra network requests, webservices e.g.).
For all other purposes, regular mimetypes can be used (but are not required by the spec).
+--------------------------------------------------------------+ +------------------------+
| | | author.com/article.txt |
| index.gltf | +------------------------+
| │ | | |
| ├── ◻ article_canvas | | Hello friends. |
| │ └ src: ://author.com/article.txt | | |
| │ | | @friend{friends |
| └── ◻ note_canvas | | ... |
| └ src:`data:welcome human\n@...` | | } |
| | +------------------------+
| |
+--------------------------------------------------------------+
The enduser will only see welcome human
and Hello friends
rendered spatially.
The beauty is that text (AND visual-meta) in Data URI promotes rich copy-paste.
In both cases, the text gets rendered immediately (onto a plane geometry, hence the name ‘_canvas’).
The XR Fragment-compatible browser can let the enduser access visual-meta(data)-fields after interacting with the object (contextmenu e.g.).
additional tagging using bibs: to tag spatial object
note_canvas
with ‘todo’, the enduser can type or speak@note_canvas@todo
The mapping between 3D objects and text (src-data) is simple (the :
Example:
+------------------------------------------------+
| |
| index.gltf |
| │ |
| └── ◻ rentalhouse |
| └ class: house <----------------- matches -------+
| └ ◻ note | |
| └ src:`data: todo: call owner | hashtagbib |
| #owner@house@todo | ----> expands to @house{owner,
| | bibtex: }
| ` | @contact{
+------------------------------------------------+ }
Bi-directional mapping between 3D object names and/or classnames and text using bibs,BibTags & XR Fragments, allows for rich interlinking between text and 3D objects:
“When a car breaks down, the ones without turbosupercharger are easier to fix”
Unlike XML or JSON, BibTex is typeless, unnested, and uncomplicated, hence a great advantage for introspection.
It’s a missing sensemaking precursor to extrospective RDF.
BibTeX-appendices are already used in the digital AND physical world (academic books, visual-meta), perhaps due to its terseness & simplicity.
In that sense, it’s one step up from the .ini
fileformat (which has never leaked into the physical world like BibTex):
characteristic | UTF8 Plain Text (with BibTeX) | RDF |
---|---|---|
perspective | introspective | extrospective |
structure | fuzzy (sensemaking) | precise |
space/scope | local | world |
everything is text (string) | yes | no |
voice/paper-friendly | bibs | no |
leaves (dictated) text intact | yes | no |
markup language | just an appendix | ~4 different |
polyglot format | no | yes |
easy to copy/paste content+metadata | yes | up to application |
easy to write/repair for layman | yes | depends |
easy to (de)serialize | yes (fits on A4 paper) | depends |
infrastructure | selfcontained (plain text) | (semi)networked |
freeform tagging/annotation | yes, terse | yes, verbose |
can be appended to text-content | yes | up to application |
copy-paste text preserves metadata | yes | up to application |
emoji | yes | depends on encoding |
predicates | free | semi pre-determined |
implementation/network overhead | no | depends |
used in (physical) books/PDF | yes (visual-meta) | no |
terse non-verb predicates | yes | no |
nested structures | no (but: BibTex rulers) | yes |
To keep XR Fragments a lightweight spec, BibTeX is used for rudimentary text/spatial tagging (not JSON, RDF or a scripting language because they’re harder to write/speak/repair.).
Applications are also free to attach any JSON(LD / RDF) to spatial objects using custom properties (but is not interpreted by this spec).
${visual-meta-start}
) according to the hashtagbibs spectext/plain;charset=utf-8;bib=^@
Here’s an XR Text (de)multiplexer in javascript, which ticks all the above boxes:
xrtext = {
expandBibs: (text) => {
let bibs = { regex: /(#[a-zA-Z0-9_+@\-]+(#)?)/g, tags: {}}
text.replace( bibs.regex , (m,k,v) => {
tok = m.substr(1).split("@")
match = tok.shift()
if( tok.length ) tok.map( (t) => bibs.tags[t] = `@${t}{${match},\n}` )
else if( match.substr(-1) == '#' )
bibs.tags[match] = `@{${match.replace(/#/,'')}}`
else bibs.tags[match] = `@${match}{${match},\n}`
})
return text.replace( bibs.regex, '') + Object.values(bibs.tags).join('\n')
},
decode: (str) => {
// bibtex: ↓@ ↓<tag|tag{phrase,|{ruler}> ↓property ↓end
let pat = [ /@/, /^\S+[,{}]/, /},/, /}/ ]
let tags = [], text='', i=0, prop=''
let lines = xrtext.expandBibs(str).replace(/\r?\n/g,'\n').split(/\n/)
for( let i = 0; i < lines.length && !String(lines[i]).match( /^@/ ); i++ )
text += lines[i]+'\n'
bibtex = lines.join('\n').substr( text.length )
bibtex.split( pat[0] ).map( (t) => {
try{
let v = {}
if( !(t = t.trim()) ) return
if( tag = t.match( pat[1] ) ) tag = tag[0]
if( tag.match( /^{.*}$/ ) ) return tags.push({ruler:tag})
t = t.substr( tag.length )
t.split( pat[2] )
.map( kv => {
if( !(kv = kv.trim()) || kv == "}" ) return
v[ kv.match(/\s?(\S+)\s?=/)[1] ] = kv.substr( kv.indexOf("{")+1 )
})
tags.push( { k:tag, v } )
}catch(e){ console.error(e) }
})
return {text, tags}
},
encode: (text,tags) => {
let str = text+"\n"
for( let i in tags ){
let item = tags[i]
if( item.ruler ){
str += `@${item.ruler}\n`
continue;
}
str += `@${item.k}\n`
for( let j in item.v ) str += ` ${j} = {${item.v[j]}}\n`
str += `}\n`
}
return str
}
}
The above functions (de)multiplexe text/metadata, expands bibs, (de)serialize bibtex (and all fits more or less on one A4 paper)
above can be used as a startingpoint for LLVM’s to translate/steelman to a more formal form/language.
str = `
hello world
here are some hashtagbibs followed by bibtex:
#world
#hello@greeting
#another-section#
@{some-section}
@flap{
asdf = {23423}
}`
var {tags,text} = xrtext.decode(str) // demultiplex text & bibtex
tags.find( (t) => t.k == 'flap{' ).v.asdf = 1 // edit tag
tags.push({ k:'bar{', v:{abc:123} }) // add tag
console.log( xrtext.encode(text,tags) ) // multiplex text & bibtex back together
This expands to the following (hidden by default) BibTex appendix:
hello world
here are some hashtagbibs followed by bibtex:
@{some-section}
@flap{
asdf = {1}
}
@world{world,
}
@greeting{hello,
}
@{another-section}
@bar{
abc = {123}
}
when an XR browser updates the human text, a quick scan for nonmatching tags (
@book{nonmatchingbook
e.g.) should be performed and prompt the enduser for deleting them.
The previous example, offers something exciting compared to simple copy/paste of 3D objects or text. XR Text according to the XR Fragment spec, allows HYPER-copy/paste: time, space and text interlinked. Therefore, the enduser in an XR Fragment-compatible browser can copy/paste/share data in these ways:
Since XR Text contains metadata too, the user should be able to set up tagging-rules, so the copy-paste feature can :
class:secret
e.g.)This document has no IANA actions.
definition | explanation |
---|---|
human | a sentient being who thinks fuzzy, absorbs, and shares thought (by plain text, not markuplanguage) |
scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
metadata | custom properties of text, 3D Scene or Object(nodes), relevant to machines and a human minority (academics/developers) |
XR fragment | URI Fragment with spatial hints like #pos=0,0,0&t=1,100 e.g. |
src | (HTML-piggybacked) metadata of a 3D object which instances content |
href | (HTML-piggybacked) metadata of a 3D object which links to content |
query | an URI Fragment-operator which queries object(s) from a scene like #q=cube |
visual-meta | visual-meta data appended to text/books/papers which is indirectly visible/editable in XR. |
requestless metadata | metadata which never spawns new requests (unlike RDF/HTML, which can cause framerate-dropping, hence not used a lot in games) |
FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
introspective | inward sensemaking (“I feel this belongs to that”) |
extrospective | outward sensemaking (“I’m fairly sure John is a person who lives in oklahoma”) |
◻ |
ascii representation of an 3D object/mesh |
(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
BibTeX | simple tagging/citing/referencing standard for plaintext |
BibTag | a BibTeX tag |
(hashtag)bibs | an easy to speak/type/scan tagging SDL (see here |