xrf.frag.pos = function(v, opts){ let { frag, mesh, model, camera, scene, renderer, THREE} = opts let pos = v // spec: indirect coordinate using objectname: https://xrfragment.org/#navigating%203D if( pos.x == undefined ){ let obj = scene.getObjectByName(v.string) if( !obj ) return pos = obj.position.clone() obj.getWorldPosition(pos) camera.position.copy(pos) }else{ // spec: direct coordinate: https://xrfragment.org/#navigating%203D camera.position.x = pos.x camera.position.y = pos.y camera.position.z = pos.z } if( xrf.debug ) console.log(`#pos.js: setting camera to position ${pos.x},${pos.y},${pos.z}`) xrf.frag.pos.last = pos // remember camera.updateMatrixWorld() } xrf.addEventListener('reset', (opts) => { // set the player to position 0,0,0 xrf.camera.position.set(0,0,0) })