Jens & Leon Internet Engineering Task Force              L.R. van Kammen
Internet-Draft                                              19 June 2024
Intended status: Informational                                          



                              XR Fragments
                   draft-XRFRAGMENTS-leonvankammen-00

Abstract

   This draft is a specification for 4D URI's & hypermediatic
   (https://github.com/coderofsalvation/hypermediatic) navigation, to
   enable a spatial web for hypermedia browsers with- or without a
   network-connection.
   The specification uses W3C Media Fragments (https://www.w3.org/TR/
   media-frags/) and URI Templates (RFC6570) (https://www.rfc-
   editor.org/rfc/rfc6570) to promote spatial addressibility, sharing,
   navigation, filtering and databinding objects for (XR) Browsers.
   XR Fragments allows us to better use existing metadata inside 3D
   scene(files), by connecting it to proven technologies like URI
   Fragments (https://en.wikipedia.org/wiki/URI_fragment).
   XR Fragments views spatial webs thru the lens of 3D scene URI's,
   rather than thru code(frameworks) or protocol-specific browsers
   (webbrowser e.g.).

   Almost every idea in this document is demonstrated at
   https://xrfragment.org (https://xrfragment.org)

Status of This Memo

   This Internet-Draft is submitted in full conformance with the
   provisions of BCP 78 and BCP 79.

   Internet-Drafts are working documents of the Internet Engineering
   Task Force (IETF).  Note that other groups may also distribute
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   Internet-Drafts are draft documents valid for a maximum of six months
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   time.  It is inappropriate to use Internet-Drafts as reference
   material or to cite them other than as "work in progress."

   This Internet-Draft will expire on 21 December 2024.






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Copyright Notice

   Copyright (c) 2024 IETF Trust and the persons identified as the
   document authors.  All rights reserved.

   This document is subject to BCP 78 and the IETF Trust's Legal
   Provisions Relating to IETF Documents (https://trustee.ietf.org/
   license-info) in effect on the date of publication of this document.
   Please review these documents carefully, as they describe your rights
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   extracted from this document must include Revised BSD License text as
   described in Section 4.e of the Trust Legal Provisions and are
   provided without warranty as described in the Revised BSD License.

Table of Contents

   1.  Introduction  . . . . . . . . . . . . . . . . . . . . . . . .   3
   2.  Core principle  . . . . . . . . . . . . . . . . . . . . . . .   3
   3.  Hypermediatic FeedbackLoop for XR browsers  . . . . . . . . .   5
   4.  Conventions and Definitions . . . . . . . . . . . . . . . . .   8
     4.1.  XR Fragment URL Grammar . . . . . . . . . . . . . . . . .   8
   5.  Spatial Referencing 3D  . . . . . . . . . . . . . . . . . . .   8
   6.  List of URI Fragments . . . . . . . . . . . . . . . . . . . .   9
     6.1.  List of metadata for 3D nodes . . . . . . . . . . . . . .  10
     6.2.  Fragment-to-metadata mapping  . . . . . . . . . . . . . .  11
     6.3.  media fragments and datatypes . . . . . . . . . . . . . .  12
   7.  Navigating 3D . . . . . . . . . . . . . . . . . . . . . . . .  15
   8.  Top-level URL processing  . . . . . . . . . . . . . . . . . .  16
   9.  Embedding XR content using src  . . . . . . . . . . . . . . .  17
   10. Navigating content href portals . . . . . . . . . . . . . . .  19
     10.1.  Walking surfaces . . . . . . . . . . . . . . . . . . . .  21
     10.2.  UX spec  . . . . . . . . . . . . . . . . . . . . . . . .  21
     10.3.  Scaling instanced content  . . . . . . . . . . . . . . .  21
   11. XR Fragment: pos  . . . . . . . . . . . . . . . . . . . . . .  22
   12. XR Fragment: rot  . . . . . . . . . . . . . . . . . . . . . .  22
   13. XR Fragment: t  . . . . . . . . . . . . . . . . . . . . . . .  22
   14. XR audio/video integration  . . . . . . . . . . . . . . . . .  22
   15. XR Fragment filters . . . . . . . . . . . . . . . . . . . . .  23
     15.1.  including/excluding  . . . . . . . . . . . . . . . . . .  23
     15.2.  Filter Parser  . . . . . . . . . . . . . . . . . . . . .  24
   16. Visible links . . . . . . . . . . . . . . . . . . . . . . . .  25
   17. Text in XR (tagging,linking to spatial objects) . . . . . . .  25
     17.1.  Default Data URI mimetype  . . . . . . . . . . . . . . .  29
     17.2.  URL and Data URI . . . . . . . . . . . . . . . . . . . .  30
     17.3.  XR Text example parser . . . . . . . . . . . . . . . . .  31
   18. Transclusion (broken link) resolution . . . . . . . . . . . .  33
   19. Topic-based index-less Webrings . . . . . . . . . . . . . . .  34
   20. URI Templates (RFC6570) . . . . . . . . . . . . . . . . . . .  35



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   21. Additional scene metadata . . . . . . . . . . . . . . . . . .  35
   22. Accessibility interface . . . . . . . . . . . . . . . . . . .  37
     22.1.  Two-button navigation  . . . . . . . . . . . . . . . . .  37
   23. Security Considerations . . . . . . . . . . . . . . . . . . .  38
   24. FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  38
   25. authors . . . . . . . . . . . . . . . . . . . . . . . . . . .  39
   26. IANA Considerations . . . . . . . . . . . . . . . . . . . . .  39
   27. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . .  39
   28. Appendix: Definitions . . . . . . . . . . . . . . . . . . . .  40

1.  Introduction

   How can we add more control to existing text and 3D scenes, without
   introducing new dataformats?
   Historically, there's many attempts to create the ultimate 3D
   fileformat.
   The lowest common denominator is: designers describing/tagging/naming
   things using *plain text*.
   XR Fragments exploits the fact that all 3D models already contain
   such metadata:

   *XR Fragments allows controlling of metadata in 3D scene(files) using
   URI's*

   It solves:

   1.  addressibility and hypermediatic
       (https://github.com/coderofsalvation/hypermediatic) navigation of
       3D scenes/objects: URI Fragments (https://en.wikipedia.org/wiki/
       URI_fragment) using src/href spatial metadata
   2.  Interlinking text & spatial objects by collapsing space into a
       Word Graph (XRWG) to show visible links (#visible-links)
   3.  unlocking spatial potential of the (originally 2D) hashtag (which
       jumps to a chapter) for navigating XR documents
   4.  refraining from introducing scripting-engines for mundane tasks
       (and preventing its inevitable security-headaches)
   5.  the gap between text an 3d objects: object-names directly map to
       hashtags (=fragments), which allows 3D to text transcription.

   |  NOTE: The chapters in this document are ordered from highlevel to
   |  lowlevel (technical) as much as possible

2.  Core principle

   *XR Fragments allows controlling 3D models using URLs, based on
   (non)existing metadata via URI's*





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   XR Fragments tries to seek to connect the world of text (semantical
   web / RDF), and the world of pixels.
   Instead of forcing authors to combine 3D/2D objects programmatically
   (publishing thru a game-editor e.g.), XR Fragments *integrates all*
   which allows a universal viewing experience.

  +───────────────────────────────────────────────────────────────────────────────────────────────+
  │                                                                                               │
  │                          U R N                                                                │
  │ U R L                      |                                                                  │
  │  |       |-----------------+--------|                                                         │
  │  +--------------------------------------------------|                                         │
  │  |                                                                                            │
  │  + https://foo.com/some/foo/scene.glb#someview             <-- http URI (=URL and has URN)    │
  │  |                                                                                            │
  │  + ipfs://cfe0987ec9r9098ecr/cats.fbx#someview             <-- an IPFS URI (=URL and has URN) │
  │                                                                                               │
  │  ec09f7e9cf8e7f09c8e7f98e79c09ef89e000efece8f7ecfe9fe      <-- an interpeer URI               │
  │                                                                                               │
  │                                                                                               │
  │  |------------------------+-------------------------|                                         │
  │                           |                                                                   │
  │                         U R I                                                                 │
  │                                                                                               │
  +───────────────────────────────────────────────────────────────────────────────────────────────+

   Fact: our typical browser URL's are just *a possible implementation*
   of URI's (for untapped humancentric potential of URI's see
   interpeer.io (https://interpeer.io))

   |  XR Fragments does not look at XR (or the web) thru the lens of
   |  HTML or URLs.
   |  But approaches things from a higherlevel feedbackloop/hypermedia
   |  browser-perspective.

   Below you can see how this translates back into good-old URLs:















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 +───────────────────────────────────────────────────────────────────────────────────────────────+
 │                                                                                               │
 │   the soul of any URL:       ://macro        /meso           ?micro      #nano                │
 │                                                                                               │
 │                2D URL:       ://library.com  /document       ?search     #chapter             │
 │                                                                                       xrf://  │
 │                4D URL:       ://park.com     /4Dscene.fbx ─> ?other.glb ─> #view ───> hashbus │
 │                                                │                           #filter     │      │
 │                                                │                           #tag        │      │
 │                                                │     (hypermediatic)       #material   │      │
 │                                                │     (  feedback   )       #animation  │      │
 │                                                │     (    loop     )       #texture    │      │
 │                                                │                           #variable   │      │
 │                                                │                                       │      │
 │                                               XRWG <─────────────────────<─────────────+      │
 │                                                │                                       │      │
 │                                                └─ objects  ──────────────>─────────────+      │
 │                                                                                               │
 │                                                                                               │
 +───────────────────────────────────────────────────────────────────────────────────────────────+

   |  ?-linked and #-linked navigation are JUST one possible way to
   |  implement XR Fragments: the essential goal is to allow a
   |  Hypermediatic FeedbackLoop (HFL) between external and internal 4D
   |  navigation.

   Traditional webbrowsers can become 4D document-ready by:

3.  Hypermediatic FeedbackLoop for XR browsers

   href metadata traditionally implies *click* AND *navigate*, however
   XR Fragments adds stateless *click* (xrf://#....) or *navigate*
   (xrf://#pos=...) as well (which allows many extra interactions which
   otherwise need a scripting language).  This is known as *hashbus*-
   only events (see image above).

   |  Being able to use the same URI Fragment DSL for navigation (href:
   |  #foo) as well as interactions (href: xrf://#bar) greatly
   |  simplifies implementation, increases HFL, and reduces need for
   |  scripting languages.

   This opens up the following benefits for traditional & future
   webbrowsers:

   *  hypermediatic (https://github.com/coderofsalvation/hypermediatic)
      loading/clicking 3D assets (gltf/fbx e.g.) natively (with or
      without using HTML).




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   *  allowing 3D assets/nodes to publish XR Fragments to themselves/
      eachother using the xrf:// hashbus
   *  collapsing the 3D scene to an wordgraph (for essential navigation
      purposes) controllable thru a hash(tag)bus
   *  completely bypassing the security-trap of loading external scripts
      (by loading 3D model-files, not HTML-javascriptable resources)

   XR Fragments itself are hypermediatic
   (https://github.com/coderofsalvation/hypermediatic) and HTML-
   agnostic, though pseudo-XR Fragment browsers *can* be implemented on
   top of HTML/Javascript.








































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   +=========+======================+=====================================+
   |principle|XR 4D URL             |HTML 2D URL                          |
   +=========+======================+=====================================+
   |the XRWG |wordgraph (collapses  |Ctrl-F (find)                        |
   |         |3D scene to tags)     |                                     |
   +---------+----------------------+-------------------------------------+
   |the      |hashtags alter        |hashtags alter document positions    |
   |hashbus  |camera/scene/object-  |                                     |
   |         |projections           |                                     |
   +---------+----------------------+-------------------------------------+
   |src      |renders content and   |renders content                      |
   |metadata |offers sourceportation|                                     |
   +---------+----------------------+-------------------------------------+
   |href     |teleports to other XR |jumps to other HTML document         |
   |metadata |document              |                                     |
   +---------+----------------------+-------------------------------------+
   |href     |triggers predefined   |Media fragments                      |
   |metadata |view                  |                                     |
   +---------+----------------------+-------------------------------------+
   |href     |triggers              |n/a                                  |
   |metadata |camera/scene/object/  |                                     |
   |         |projections           |                                     |
   +---------+----------------------+-------------------------------------+
   |href     |draws visible         |n/a                                  |
   |metadata |connection(s) for XRWG|                                     |
   |         |'tag'                 |                                     |
   +---------+----------------------+-------------------------------------+
   |href     |filters certain       |n/a                                  |
   |metadata |(in)visible objects   |                                     |
   +---------+----------------------+-------------------------------------+
   |href     |href="xrf://#-foo&bar"|href="javascript:hideFooAndShowBar()`|
   |metadata |                      |                                     |
   +---------+----------------------+-------------------------------------+
   |         |(this does not update |(this is non-standard, non-          |
   |         |topLevel URI)         |hypermediatic)                       |
   +---------+----------------------+-------------------------------------+

                                  Table 1

   |  An important aspect of HFL is that URI Fragments can be triggered
   |  without updating the top-level URI (default href-behaviour) thru
   |  their own 'bus' (xrf://#.....).  This decoupling between
   |  navigation and interaction prevents non-standard things like
   |  (href:javascript:dosomething()).







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4.  Conventions and Definitions

   See appendix below in case certain terms are not clear.

4.1.  XR Fragment URL Grammar

   For typical HTTP-like browsers/applications:

   reserved    = gen-delims / sub-delims
   gen-delims  = "#" / "&"
   sub-delims  = "," / "="

   |  Example: ://foo.com/my3d.gltf#pos=1,0,0&prio=-5&t=0,100

      +==========================+=================================+
      | Demo                     | Explanation                     |
      +==========================+=================================+
      | pos=1,2,3                | vector/coordinate argument e.g. |
      +--------------------------+---------------------------------+
      | pos=1,2,3&rot=0,90,0&foo | combinators                     |
      +--------------------------+---------------------------------+

                                 Table 2

   |  this is already implemented in all browsers

   Pseudo (non-native) browser-implementations (supporting XR Fragments
   using HTML+JS e.g.) can use the ? search-operator to address outbound
   content.
   In other words, the URL updates to: https://me.com?https://me.com/
   other.glb when navigating to https://me.com/other.glb from inside a
   https://me.com WebXR experience e.g.
   That way, if the link gets shared, the XR Fragments implementation at
   https://me.com can load the latter (and still indicates which XR
   Fragments entrypoint-experience/client was used).

5.  Spatial Referencing 3D

   XR Fragments assume the following objectname-to-URIFragment mapping:












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  my.io/scene.fbx
  +─────────────────────────────+
  │ sky                         │  src: http://my.io/scene.fbx#sky          (includes building,mainobject,floor)
  │ +─────────────────────────+ │
  │ │ building                │ │  src: http://my.io/scene.fbx#building     (includes mainobject,floor)
  │ │ +─────────────────────+ │ │
  │ │ │ mainobject          │ │ │  src: http://my.io/scene.fbx#mainobject   (includes floor)
  │ │ │ +─────────────────+ │ │ │
  │ │ │ │ floor           │ │ │ │  src: http://my.io/scene.fbx#floor        (just floor object)
  │ │ │ │                 │ │ │ │
  │ │ │ +─────────────────+ │ │ │
  │ │ +─────────────────────+ │ │
  │ +─────────────────────────+ │
  +─────────────────────────────+

   |  Every 3D fileformat supports named 3D object, and this name allows
   |  URLs (fragments) to reference them (and their children objects).

   Clever nested design of 3D scenes allow great ways for re-using
   content, and/or previewing scenes.
   For example, to render a portal with a preview-version of the scene,
   create an 3D object with:

   *  href: https://scene.fbx
   *  src: https://otherworld.gltf#mainobject

   |  It also allows *sourceportation*, which basically means the
   |  enduser can teleport to the original XR Document of an src
   |  embedded object, and see a visible connection to the particular
   |  embedded object.  Basically an embedded link becoming an outbound
   |  link by activating it.

6.  List of URI Fragments

   +=======================+======================================+============+============+
   |fragment               |type                                  |example     |info        |
   +=======================+======================================+============+============+
   |#pos                   |vector3                               |#pos=0.5,0,0|positions   |
   |                       |                                      |            |camera (or  |
   |                       |                                      |            |XR floor) to|
   |                       |                                      |            |xyz-coord   |
   |                       |                                      |            |0.5,0,0,    |
   +-----------------------+--------------------------------------+------------+------------+
   |#rot                   |vector3                               |#rot=0,90,0 |rotates     |
   |                       |                                      |            |camera to   |
   |                       |                                      |            |xyz-coord   |
   |                       |                                      |            |0.5,0,0     |
   +-----------------------+--------------------------------------+------------+------------+



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   |Media Fragments        |media fragment                        |#t=0,2&loop |play (and   |
   |(https://www.w3.org/TR/|(#media%20fragments%20and%20datatypes)|            |loop) 3D    |
   |media-frags/)          |                                      |            |animation   |
   |                       |                                      |            |from 0      |
   |                       |                                      |            |seconds till|
   |                       |                                      |            |2 seconds   |
   +-----------------------+--------------------------------------+------------+------------+
   |                       |                                      |            |but can also|
   |                       |                                      |            |crop,       |
   |                       |                                      |            |animate &   |
   |                       |                                      |            |configure   |
   |                       |                                      |            |uv-         |
   |                       |                                      |            |coordinates/|
   |                       |                                      |            |shader      |
   |                       |                                      |            |uniforms    |
   +-----------------------+--------------------------------------+------------+------------+

                                  Table 3

6.1.  List of metadata for 3D nodes

    +======+========+============+===================+================+
    | key  | type   | example    | function          | existing       |
    |      |        | (JSON)     |                   | compatibility  |
    +======+========+============+===================+================+
    | href | string | "href":    | XR teleport       | custom         |
    |      |        | "b.gltf"   |                   | property in 3D |
    |      |        |            |                   | fileformats    |
    +------+--------+------------+-------------------+----------------+
    | src  | string | "src":     | XR embed /        | custom         |
    |      |        | "#cube"    | teleport          | property in 3D |
    |      |        |            |                   | fileformats    |
    +------+--------+------------+-------------------+----------------+
    | tag  | string | "tag":     | tag object (for   | custom         |
    |      |        | "cubes     | filter-use / XRWG | property in 3D |
    |      |        | geo"       | highlighting)     | fileformats    |
    +------+--------+------------+-------------------+----------------+
    | #    | string | "#":       | trigger default   | custom         |
    |      |        | "#mypreset | fragment on load  | property in 3D |
    |      |        |            |                   | fileformats    |
    +------+--------+------------+-------------------+----------------+

                                  Table 4

   |  Supported popular compatible 3D fileformats: .gltf, .obj, .fbx,
   |  .usdz, .json (THREE.js), .dae and so on.





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6.2.  Fragment-to-metadata mapping

   These are automatic fragment-to-metadata mappings, which only trigger
   if the 3D scene metadata matches a specific identifier:

   +================+======================================+=============+=====================+=======================+
   |                |fragment                              |type         |example              |info                   |
   +================+======================================+=============+=====================+=======================+
   |*PRESET*        |#<preset>                             |string       |#cubes               |evaluates preset       |
   |                |                                      |             |                     |(#foo&bar) defined in  |
   |                |                                      |             |                     |3D Object metadata     |
   |                |                                      |             |                     |(#cubes: #foo&bar e.g.)|
   |                |                                      |             |                     |while URL-browserbar   |
   |                |                                      |             |                     |reflects #cubes.  Only |
   |                |                                      |             |                     |works when metadata-key|
   |                |                                      |             |                     |starts with #          |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*FOCUS*         |#<tag_or_objectname>                  |string       |#person              |(and show) object(s)   |
   |                |                                      |             |                     |with tag: person or    |
   |                |                                      |             |                     |name person (XRWG      |
   |                |                                      |             |                     |lookup)                |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*FILTERS*       |#[!][-]<tag_or_objectname>[*]         |string       |#person (#-person)   |will reset (!), show/  |
   |                |                                      |             |                     |focus or hide (-) focus|
   |                |                                      |             |                     |object(s) with tag:    |
   |                |                                      |             |                     |person or name person  |
   |                |                                      |             |                     |by looking up XRWG     |
   |                |                                      |             |                     |(*=including children) |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*CAMERASWITCH*  |#<cameraname>                         |string       |#cam01               |sets camera with name  |
   |                |                                      |             |                     |cam01 as active camera |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*MATERIALUPDATE*|#<tag_or_objectname>[*]=<materialname>|string=string|#car=metallic        |sets material of car to|
   |                |                                      |             |                     |material with name     |
   |                |                                      |             |                     |metallic (*=including  |
   |                |                                      |             |                     |children)              |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |                |                                      |             |#soldout*=halfopacity|set material of objects|
   |                |                                      |             |                     |tagged with product to |
   |                |                                      |             |                     |material with name     |
   |                |                                      |             |                     |metallic               |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*VARIABLE       |#<variable>=<metadata-key>            |string=string|#foo=bar             |sets URI Template      |
   |UPDATE*         |                                      |             |                     |(https://www.rfc-      |
   |                |                                      |             |                     |editor.org/rfc/rfc6570)|
   |                |                                      |             |                     |variable foo to the    |
   |                |                                      |             |                     |value #t=0 from        |
   |                |                                      |             |                     |*existing* object      |



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   |                |                                      |             |                     |metadata (bar:#t=0     |
   |                |                                      |             |                     |e.g.), This allows for |
   |                |                                      |             |                     |reactive URI Template  |
   |                |                                      |             |                     |(https://www.rfc-      |
   |                |                                      |             |                     |editor.org/rfc/rfc6570)|
   |                |                                      |             |                     |defined in object      |
   |                |                                      |             |                     |metadata elsewhere     |
   |                |                                      |             |                     |(src:://m.com/         |
   |                |                                      |             |                     |cat.mp4#{foo} e.g., to |
   |                |                                      |             |                     |play media using media |
   |                |                                      |             |                     |fragment URI           |
   |                |                                      |             |                     |(https://www.w3.org/TR/|
   |                |                                      |             |                     |media-frags/#valid-    |
   |                |                                      |             |                     |uri)).  NOTE: metadata-|
   |                |                                      |             |                     |key should not start   |
   |                |                                      |             |                     |with #                 |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+
   |*ANIMATION*     |#<tag_or_objectname>=<animationname>  |string=string|#people=walk         |assign a different     |
   |                |                                      |             |#people=noanim       |animation to object(s) |
   +----------------+--------------------------------------+-------------+---------------------+-----------------------+

                                  Table 5

6.3.  media fragments and datatypes

   |  NOTE: below the word 'play' applies to 3D animations embedded in
   |  the 3D scene(file) *but also* media defined in src-metadata like
   |  audio/video-files (mp3/mp4 e.g.)

   +===========+======================+===============+================+
   | type      | syntax               | example       | info           |
   +===========+======================+===============+================+
   | vector2   | x,y                  | 2,3.0         | 2-dimensional  |
   |           |                      |               | vector         |
   +-----------+----------------------+---------------+----------------+
   | vector3   | x,y,z                | 2,3.0,4       | 3-dimensional  |
   |           |                      |               | vector         |
   +-----------+----------------------+---------------+----------------+
   | temporal  | t=x                  | 0             | play from 0    |
   | W3C media |                      |               | seconds to     |
   | fragment  |                      |               | end (and       |
   |           |                      |               | stop)          |
   +-----------+----------------------+---------------+----------------+
   | temporal  | t=x,y                | 0,2           | play from 0    |
   | W3C media |                      |               | seconds till   |
   | fragment  |                      |               | 2 seconds      |
   |           |                      |               | (and stop)     |
   +-----------+----------------------+---------------+----------------+



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   | temporal  | s=x                  | 1             | set playback   |
   | W3C media |                      |               | speed of       |
   | fragment  |                      |               | audio/         |
   | *         |                      |               | video/3D anim  |
   +-----------+----------------------+---------------+----------------+
   | temporal  | [-]loop              | loop          | enable looped  |
   | W3C media |                      |               | playback of    |
   | fragment  |                      |               | audio/         |
   | *         |                      |               | video/3D anim  |
   +-----------+----------------------+---------------+----------------+
   |           |                      | -loop         | disable        |
   |           |                      |               | looped         |
   |           |                      |               | playback       |
   |           |                      |               | (does not      |
   |           |                      |               | affect         |
   |           |                      |               | playbackstate  |
   |           |                      |               | of media)      |
   +-----------+----------------------+---------------+----------------+
   | vector2   | uv=u,v,uspeed,vspeed | 0,0           | set uv offset  |
   |           |                      |               | instantly      |
   |           |                      |               | (default       |
   |           |                      |               | speed = 1,1)   |
   +-----------+----------------------+---------------+----------------+
   |           |                      | +0.5,+0.5     | scroll         |
   |           |                      |               | instantly by   |
   |           |                      |               | adding 0.5 to  |
   |           |                      |               | the current    |
   |           |                      |               | uv             |
   |           |                      |               | coordinates    |
   +-----------+----------------------+---------------+----------------+
   |           |                      | 0.2,1,0.1,0.1 | scroll (lerp)  |
   |           |                      |               | to uv          |
   |           |                      |               | coordinate     |
   |           |                      |               | 0,2,1 with     |
   |           |                      |               | 0.1 units per  |
   |           |                      |               | second         |
   +-----------+----------------------+---------------+----------------+
   |           |                      | 0,0,0,+0.1    | scroll v       |
   |           |                      |               | coordinates    |
   |           |                      |               | with 0.1       |
   |           |                      |               | units per      |
   |           |                      |               | second         |
   |           |                      |               | (infinitely)   |
   +-----------+----------------------+---------------+----------------+
   |           |                      | +0.5,+0.5     | scroll         |
   |           |                      |               | instantly by   |
   |           |                      |               | adding 0.5 to  |
   |           |                      |               | the current    |



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   |           |                      |               | uv             |
   |           |                      |               | coordinates    |
   +-----------+----------------------+---------------+----------------+
   | media     | u:<uniform>=<string  | float         | vec2           |
   | parameter |                      |               |                |
   | (shader   |                      |               |                |
   | uniform)  |                      |               |                |
   +-----------+----------------------+---------------+----------------+

                                  Table 6

   |  * = this is extending the W3C media fragments
   |  (https://www.w3.org/TR/media-frags/#mf-advanced) with (missing)
   |  playback/viewport-control.  Normally #t=0,2 implies setting start/
   |  stop-values AND starting playback, whereas #s=0&loop allows
   |  pausing a video, speeding up/slowing down media, as well as
   |  enabling/disabling looping.
   |  
   |  The rationale for uv is that the xywh Media Fragment deals with
   |  rectangular media, which does not translate well to 3D models
   |  (which use triangular polygons, not rectangular) positioned by uv-
   |  coordinates.  This also explains the absense of a scale or rotate
   |  primitive, which is challenged by this, as well as multiple
   |  origins (mesh- or texture).

   Example URI's:

   *  https://images.org/credits.jpg#uv=0,0,0,+0.1 (infinite vertical
      texturescrolling)
   *  https://video.org/organogram.mp4#t=0&loop&uv=0.1,0.1,0.3,0.3
      (animated tween towards region in looped video)
   *  https://shaders.org/plasma.glsl#t=0&u:col2=0,1,0 (red-green shader
      plasma starts playing from time-offset 0)


















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  +──────────────────────────────────────────────────────────+
  │                                                          │
  │  index.gltf#playall                                      │
  │    │                                                     │
  │    ├ #        : #t=0&shared=play                         │ apply default XR Fragment on load (`t` plays global 3D animation timeline)
  │    ├ play     : #t=0&loop                                │ variable for [URI Templates (RFC6570)](https://www.rfc-editor.org/rfc/rfc6570)
  │    │                                                     │
  │    ├── ◻ plane (with material)                           │
  │    │      └ #: #uv=0,0,0,+0.1                            │ infinite texturescroll `v` of uv·coordinates with 0.1/fps
  │    │                                                     │
  │    ├── ◻ plane                                           │
  │    │      └ src: foo.jpg#uv=0,0,0,+0.1                   │ infinite texturescroll `v` of uv·coordinates with 0.1/fps
  │    │                                                     │
  │    ├── ◻ media                                           │
  │    │      └ src:  cat.mp4#t=l:2,10&uv=0.5,0.5            │ loop cat.mp4 (or mp3/wav/jpg) between 2 and 10 seconds (uv's shifted with 0.5,0.5)
  │    │                                                     │
  │    └── ◻ wall                                            │
  │           ├ href:  #color=blue                           │ updates uniform values (IFS shader e.g.)
  │           ├ blue:  t=0&u:col=0,0,1                       │ variable for [Level1 URI Templates (RFC6570)](https://www.rfc-editor.org/rfc/rfc6570)
  │           └ src:   ://a.com/art.glsl#{color}&{shared}    │ .fs/.vs/.glsl/.wgsl etc shader [Level1 URI Template (RFC6570)](https://www.rfc-editor.org/rfc/rfc6570)
  │                                                          │
  │                                                          │
  +──────────────────────────────────────────────────────────+

> NOTE: URI Template variables are immutable and respect scope: in other words, the end-user cannot modify `blue` by entering an URL like `#blue=.....` in the browser URL, and `blue` is not accessible by the plane/media-object (however `{play}` would work).

7.  Navigating 3D

      +====================+=========+=============================+
      | fragment           | type    | functionality               |
      +====================+=========+=============================+
      | <b>#pos</b>=0,0,0  | vector3 | (re)position camera based   |
      |                    | or      | on coordinates directly, or |
      |                    | string  | indirectly using objectname |
      |                    |         | (its worldposition)         |
      +--------------------+---------+-----------------------------+
      | <b>#rot</b>=0,90,0 | vector3 | rotate camera               |
      +--------------------+---------+-----------------------------+

                                 Table 7

   &#187; example implementation
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/pos.js)
   &#187; discussion (https://github.com/coderofsalvation/xrfragment/
   issues/5)





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   1.  the Y-coordinate of pos identifies the floorposition.  This means
       that desktop-projections usually need to add 1.5m (average person
       height) on top (which is done automatically by VR/AR headsets).
   2.  set the position of the camera accordingly to the vector3 values
       of #pos
   3.  rot sets the rotation of the camera (only for non-VR/AR headsets)
   4.  mediafragment t in the top-URL sets the playbackspeed and
       animation-range of the global scene animation
   5.  before scene load: the scene is cleared
   6.  after scene load: in case the scene (rootnode) contains an #
       default view with a fragment value: execute non-positional
       fragments via the hashbus (no top-level URL change)
   7.  after scene load: in case the scene (rootnode) contains an #
       default view with a fragment value: execute positional fragment
       via the hashbus + update top-level URL
   8.  in case of no default # view on the scene (rootnode), default
       player(rig) position 0,0,0 is assumed.
   9.  in case a href does not mention any pos-coordinate, the current
       position will be assumed

   Here's an ascii representation of a 3D scene-graph which contains 3D
   objects &#9723; and their metadata:

  +────────────────────────────────────────────────────────+
  │                                                        │
  │  index.gltf                                            │
  │    │                                                   │
  │    ├── ◻ buttonA                                       │
  │    │      └ href: #pos=1,0,1&t=100,200                 │
  │    │                                                   │
  │    └── ◻ buttonB                                       │
  │           └ href: other.fbx                            │   <── file─agnostic (can be .gltf .obj etc)
  │                                                        │
  +────────────────────────────────────────────────────────+

   An XR Fragment-compatible browser viewing this scene, allows the end-
   user to interact with the buttonA and buttonB.
   In case of buttonA the end-user will be teleported to another
   location and time in the *current loaded scene*, but buttonB will
   *replace the current scene* with a new one, like other.fbx, and
   assume pos=0,0,0.

8.  Top-level URL processing

   |  Example URL: ://foo/world.gltf#cube&pos=0,0,0

   The URL-processing-flow for hypermedia browsers goes like this:




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   1.  IF a #cube matches a custom property-key (of an object) in the 3D
       file/scene (#cube: #......) <b>THEN</b> execute that
       predefined_view.
   2.  IF scene operators (pos) and/or animation operator (t) are
       present in the URL then (re)position the camera and/or animation-
       range accordingly.
   3.  IF no camera-position has been set in <b>step 1 or 2</b> update
       the top-level URL with #pos=0,0,0 (example (https://github.com/co
       derofsalvation/xrfragment/blob/main/src/3rd/js/three/
       navigator.js#L31]]))
   4.  IF a #cube matches the name (of an object) in the 3D file/scene
       then draw a line from the enduser('s heart) to that object (to
       highlight it).
   5.  IF a #cube matches anything else in the XR Word Graph (XRWG) draw
       wires to them (text or related objects).

9.  Embedding XR content using src

   src is the 3D version of the <a target="_blank"
   href="https://www.w3.org/html/wiki/Elements/iframe">iframe</a>.
   It instances content (in objects) in the current scene/asset, and
   follows similar logic like the previous chapter, except that it does
   not modify the camera.

   +========+========+===================================================+
   |fragment|type    |example value                                      |
   +========+========+===================================================+
   |src     |string  |#cube                                              |
   |        |(uri,   |#sometag                                           |
   |        |hashtag/|#cube&-ball_inside_cube<br>#-sky&-rain<br>#-       |
   |        |filter) |language&english<br>#price=>5<br>https://linux.org/|
   |        |        |penguin.png` (https://linux.org/penguin.png`)      |
   |        |        |https://linux.world/distrowatch.gltf#t=1,100       |
   |        |        |linuxapp://conference/nixworkshop/apply.gltf#-     |
   |        |        |cta&cta_apply                                      |
   |        |        |androidapp://page1?tutorial#pos=0,0,1&t1,100       |
   |        |        |foo.mp3#0,0,0                                      |
   +--------+--------+---------------------------------------------------+

                                  Table 8

   Here's an ascii representation of a 3D scene-graph with 3D objects
   &#9723; which embeds remote & local 3D objects &#9723; with/out using
   filters:







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  +────────────────────────────────────────────────────────+  +─────────────────────────+
  │                                                        │  │                         │
  │  index.gltf                                            │  │ ocean.com/aquarium.fbx  │
  │    │                                                   │  │   ├ room                │
  │    ├── ◻ canvas                                        │  │   └── ◻ fishbowl        │
  │    │      └ src: painting.png                          │  │         ├─ ◻ bass       │
  │    │                                                   │  │         └─ ◻ tuna       │
  │    ├── ◻ aquariumcube                                  │  │                         │
  │    │      └ src: ://rescue.com/fish.gltf#fishbowl      │  +─────────────────────────+
  │    │                                                   │
  │    ├── ◻ bedroom                                       │
  │    │      └ src: #canvas                               │
  │    │                                                   │
  │    └── ◻ livingroom                                    │
  │           └ src: #canvas                               │
  │                                                        │
  +────────────────────────────────────────────────────────+

   An XR Fragment-compatible browser viewing this scene, lazy-loads and
   projects painting.png onto the (plane) object called canvas (which is
   copy-instanced in the bed and livingroom).
   Also, after lazy-loading ocean.com/aquarium.gltf, only the queried
   objects fishbowl (and bass and tuna) will be instanced inside
   aquariumcube.
   Resizing will be happen accordingly to its placeholder object
   aquariumcube, see chapter Scaling.

   |  Instead of cherrypicking a rootobject #fishbowl with src,
   |  additional filters can be used to include/exclude certain objects.
   |  See next chapter on filtering below.

   *Specification*:

   1.   local/remote content is instanced by the src (filter) value (and
        attaches it to the placeholder mesh containing the src property)
   2.   by default all objects are loaded into the instanced src (scene)
        object (but not shown yet)
   3.   <b>local</b> src values (#... e.g.) starting with a non-negating
        filter (#cube e.g.) will (deep)reparent that object (with name
        cube) as the new root of the scene at position 0,0,0
   4.   <b>local</b> src values should respect (negative) filters
        (#-foo&price=>3)
   5.   the instanced scene (from a src value) should be <b>scaled
        accordingly</b> to its placeholder object or <b>scaled
        relatively</b> based on the scale-property (of a geometry-less
        placeholder, an 'empty'-object in blender e.g.).  For more info
        see Chapter Scaling.




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   6.   <b>external</b> src values should be served with appropriate
        mimetype (so the XR Fragment-compatible browser will now how to
        render it).  The bare minimum supported mimetypes are:
   7.   src values should make its placeholder object invisible, and
        only flush its children when the resolved content can
        succesfully be retrieved (see broken links (#links))
   8.   <b>external</b> src values should respect the fallback link
        mechanism (see broken links (#broken-links)
   9.   when the placeholder object is a 2D plane, but the mimetype is
        3D, then render the spatial content on that plane via a stencil
        buffer.
   10.  src-values are non-recursive: when linking to an external object
        (src: foo.fbx#bar), then src-metadata on object bar should be
        ignored.
   11.  an external src-value should always allow a sourceportation icon
        within 3 meter: teleporting to the origin URI to which the
        object belongs.
   12.  when only one object was cherrypicked (#cube e.g.), set its
        position to 0,0,0
   13.  when the enduser clicks an href with #t=1,0,0 (play) will be
        applied to all src mediacontent with a timeline (mp4/mp3 e.g.)
   14.  a non-euclidian portal can be rendered for flat 3D objects
        (using stencil buffer e.g.) in case ofspatial src-values (an
        object #world3 or URL world3.fbx e.g.).

   *  model/gltf-binary
   *  model/gltf+json
   *  image/png
   *  image/jpg
   *  text/plain;charset=utf-8

   &#187; example implementation
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/src.js)
   &#187; example 3D asset
   (https://github.com/coderofsalvation/xrfragment/blob/main/example/
   assets/src.gltf#L192)
   &#187; discussion (https://github.com/coderofsalvation/xrfragment/
   issues/4)

10.  Navigating content href portals

   navigation, portals & mutations








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       +==========+==================+============================+
       | fragment | type             | example value              |
       +==========+==================+============================+
       | href     | string (uri or   | #pos=1,1,0                 |
       |          | predefined view) | #pos=1,1,0&rot=90,0,0      |
       |          |                  | ://somefile.gltf#pos=1,1,0 |
       +----------+------------------+----------------------------+

                                 Table 9

   1.  clicking an outbound ''external''- or ''file URI'' fully replaces
       the current scene and assumes pos=0,0,0&rot=0,0,0 by default
       (unless specified)

   2.  relocation/reorientation should happen locally for local URI's
       (#pos=....)

   3.  navigation should not happen ''immediately'' when user is more
       than 5 meter away from the portal/object containing the href (to
       prevent accidental navigation e.g.)

   4.  URL navigation should always be reflected in the client URL-bar
       (in case of javascript: see [here
       (https://github.com/coderofsalvation/xrfragment/blob/dev/src/3rd/
       js/three/navigator.js) for an example navigator), and only update
       the URL-bar after the scene (default fragment #) has been loaded.

   5.  In immersive XR mode, the navigator back/forward-buttons should
       be always visible (using a wearable e.g., see [here
       (https://github.com/coderofsalvation/xrfragment/blob/dev/example/
       aframe/sandbox/index.html#L26-L29) for an example wearable)

   6.  make sure that the ''back-button'' of the ''browser-history''
       always refers to the previous position (see [here (https://github
       .com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/
       href.js#L97))

   7.  ignore previous rule in special cases, like clicking an href
       using camera-portal collision (the back-button could cause a
       teleport-loop if the previous position is too close)

   8.  href-events should bubble upward the node-tree (from children to
       ancestors, so that ancestors can also contain an href), however
       only 1 href can be executed at the same time.

   9.  the end-user navigator back/forward buttons should repeat a back/
       forward action until a pos=... primitive is found (the stateless
       xrf:// href-values should not be pushed to the url-history)



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   &#187; example implementation
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/href.js)
   &#187; example 3D asset
   (https://github.com/coderofsalvation/xrfragment/blob/main/example/
   assets/href.gltf#L192)
   &#187; discussion (https://github.com/coderofsalvation/xrfragment/
   issues/1)

10.1.  Walking surfaces

   XR Fragment-compatible viewers can infer this data based scanning the
   scene for:

   1.  materialless (nameless & textureless) mesh-objects (without src
       and href)

   |  optionally the viewer can offer thumbstick, mouse or joystick
   |  teleport-tools for non-roomscale VR/AR setups.

10.2.  UX spec

   End-users should always have read/write access to:

   1.  the current (toplevel) <b>URL</b> (an URLbar etc)
   2.  URL-history (a <b>back/forward</b> button e.g.)
   3.  Clicking/Touching an href navigates (and updates the URL) to
       another scene/file (and coordinate e.g. in case the URL contains
       XR Fragments).

10.3.  Scaling instanced content

   Sometimes embedded properties (like src) instance new objects.
   But what about their scale?
   How does the scale of the object (with the embedded properties)
   impact the scale of the referenced content?

   |  Rule of thumb: visible placeholder objects act as a '3D canvas'
   |  for the referenced scene (a plane acts like a 2D canvas for images
   |  e, a cube as a 3D canvas e.g.).

   1.  <b>IF</b> an embedded property (src e.g.) is set on an non-empty
       placeholder object (geometry of >2 vertices):

   *  calculate the <b>bounding box</b> of the ''placeholder'' object
      (maxsize=1.4 e.g.)
   *  hide the ''placeholder'' object (material e.g.)
   *  instance the src scene as a child of the existing object



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   *  calculate the <b>bounding box</b> of the instanced scene, and
      scale it accordingly (to 1.4 e.g.)

   |  REASON: non-empty placeholder object can act as a protective
   |  bounding-box (for remote content of which might grow over time
   |  e.g.)

   2.  ELSE multiply the scale-vector of the instanced scene with the
       scale-vector (a common property of a 3D node) of the
       <b>placeholder</b> object.

   |  TODO: needs intermediate visuals to make things more obvious

11.  XR Fragment: pos

   [[» example implementation|https://github.com/coderofsalvation/xrfrag
   ment/blob/main/src/3rd/js/three/xrf/pos.js]
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/pos.js])]

12.  XR Fragment: rot

   [[» example implementation|https://github.com/coderofsalvation/xrfrag
   ment/blob/main/src/3rd/js/three/xrf/pos.js]
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/pos.js])]

13.  XR Fragment: t

   [[» example implementation|https://github.com/coderofsalvation/xrfrag
   ment/blob/main/src/3rd/js/three/xrf/t.js]
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/t.js])]

14.  XR audio/video integration

   To play global audio/video items:

   1.  add a src: foo.mp3 or src: bar.mp4 metadata to a 3D object (cube
       e.g.)
   2.  to enable auto-play and global timeline ([[#t=|t]]) control:
       hardcode a [[#t=|t]] XR Fragment: (src: bar.mp3#t=0&loop e.g.)
   3.  to play it, add href: #cube somewhere else
   4.  to enable enduser-triggered play, use a [[URI Template]] XR
       Fragment: (src: bar.mp3#{player} and play: t=0&loop and href:
       xrf://#player=play e.g.)
   5.  when the enduser clicks the href, #t=0&loop (play) will be
       applied to the src value



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   |  NOTE: hardcoded framestart/framestop uses sampleRate/fps of
   |  embedded audio/video, otherwise the global fps applies.  For more
   |  info see [[#t|t]].

15.  XR Fragment filters

   Include, exclude, hide/shows objects using space-separated strings:

    +====================+===========================================+
    | example            | outcome                                   |
    +====================+===========================================+
    | #-sky              | show everything except object named sky   |
    +--------------------+-------------------------------------------+
    | #-language&english | hide everything with tag language, but    |
    |                    | show all tag english objects              |
    +--------------------+-------------------------------------------+
    | #-price&price=>10  | hide all objects with property price,     |
    |                    | then only show object with price above 10 |
    +--------------------+-------------------------------------------+
    | #-house*           | hide house object and everything inside   |
    |                    | (=*)                                      |
    +--------------------+-------------------------------------------+

                                 Table 10

   It's simple but powerful syntax which allows filtering the scene
   using searchengine prompt-style feeling:

   1.  filters are a way to traverse a scene, and filter objects based
       on their name, tag- or property-values.

   *  see an (outdated) example video here
      (https://coderofsalvation.github.io/xrfragment.media/queries.mp4)
      which used a dedicated q= variable (now deprecated and usable
      directly)

15.1.  including/excluding

   By default, selectors work like photoshop-layers: they scan for
   matching layer(name/properties) within the scene-graph.  Each matched
   object (not their children) will be toggled (in)visible when
   selecting.









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        +==========+==============================================+
        | operator | info                                         |
        +==========+==============================================+
        | -        | hides object(s) (#-myobject&-objects e.g.    |
        +----------+----------------------------------------------+
        | =        | indicates an object-embedded custom property |
        |          | key/value (#price=4&category=foo e.g.)       |
        +----------+----------------------------------------------+
        | => =<    | compare float or int number (#price=>4 e.g.) |
        +----------+----------------------------------------------+
        | *        | deepselect: automatically select children of |
        |          | selected object, including local (nonremote) |
        |          | embedded objects (starting with #)           |
        +----------+----------------------------------------------+

                                  Table 11

   |  NOTE 1: after an external embedded object has been instanced (src:
   |  https://y.com/bar.fbx#room e.g.), filters do not affect them
   |  anymore (reason: local tag/name collisions can be mitigated
   |  easily, but not in case of remote content).
   |  
   |  NOTE 2: depending on the used 3D framework, toggling objects
   |  (in)visible should happen by enabling/disableing writing to the
   |  colorbuffer (to allow children being still visible while their
   |  parents are invisible).

   &#187; example implementation
   (https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/
   three/xrf/q.js) &#187; example 3D asset
   (https://github.com/coderofsalvation/xrfragment/blob/main/example/
   assets/filter.gltf#L192) &#187; discussion
   (https://github.com/coderofsalvation/xrfragment/issues/3)

15.2.  Filter Parser

   Here's how to write a filter parser:

   1.   create an associative array/object to store filter-arguments as
        objects
   2.   detect object id's & properties foo=1 and foo (reference regex=
        ~/^.*=[><=]?/ )
   3.   detect excluders like -foo,-foo=1,-.foo,-/foo (reference regex=
        /^-/ )
   4.   detect root selectors like /foo (reference regex= /^[-]?\// )
   5.   detect number values like foo=1 (reference regex= /^[0-9\.]+$/ )
   6.   detect operators so you can easily strip keys (reference regex=
        /(^-|\*$)/ )



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   7.   detect exclude keys like -foo (reference regex= /^-/ )
   8.   for every filter token split string on =
   9.   and we set root to true or false (true=/ root selector is
        present)
   10.  therefore we we set show to true or false (false=excluder -)

   |  An example filter-parser (which compiles to many languages) can be
   |  found here
   |  (https://github.com/coderofsalvation/xrfragment/blob/main/src/
   |  xrfragment/Filter.hx)

16.  Visible links

   When predefined views, XRWG fragments and ID fragments (#cube or
   #mytag e.g.) are triggered by the enduser (via toplevel URL or
   clicking href):

   1.  draw a wire from the enduser (preferabbly a bit below the camera,
       heartposition) to object(s) matching that ID (objectname)
   2.  draw a wire from the enduser (preferabbly a bit below the camera,
       heartposition) to object(s) matching that tag value
   3.  draw a wire from the enduser (preferabbly a bit below the camera,
       heartposition) to object(s) containing that in their src or href
       value

   The obvious approach for this, is to consult the XRWG (example
   (https://github.com/coderofsalvation/xrfragment/blob/feat/macros/
   src/3rd/js/XRWG.js)), which basically has all these things already
   collected/organized for you during scene-load.

   *UX*

   4.  do not update the wires when the enduser moves, leave them as is
   5.  offer a control near the back/forward button which allows the
       user to (turn off) control the correlation-intensity of the XRWG

17.  Text in XR (tagging,linking to spatial objects)

   How does XR Fragments interlink text with objects?

   |  The XR Fragments does this by collapsing space into a *Word Graph*
   |  (the *XRWG* example
   |  (https://github.com/coderofsalvation/xrfragment/blob/feat/macros/
   |  src/3rd/js/XRWG.js)), augmented by Bib(s)Tex.







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   Instead of just throwing together all kinds media types into one
   experience (games), what about their tagged/semantical relationships?
   Perhaps the following question is related: why is HTML adopted less
   in games outside the browser?

   Hence:

   1.  XR Fragments promotes (de)serializing a scene to a (lowercase)
       XRWG (example
       (https://github.com/coderofsalvation/xrfragment/blob/feat/macros/
       src/3rd/js/XRWG.js))
   2.  XR Fragments primes the XRWG, by collecting words from the tag
       and name-property of 3D objects.
   3.  XR Fragments primes the XRWG, by collecting words from *optional*
       metadata *at the end of content* of text (see default mimetype &
       Data URI)
   4.  The XRWG should be recalculated when textvalues (in src) change
   5.  HTML/RDF/JSON is still great, but is beyond the XRWG-scope (they
       fit better in the application-layer, or as embedded src content)
   6.  Applications don't have to be able to access the XRWG
       programmatically, as they can easily generate one themselves by
       traversing the scene-nodes.
   7.  The XR Fragment focuses on fast and easy-to-generate end-user
       controllable word graphs (instead of complex implementations that
       try to defeat word ambiguity)
   8.  Tags are the scope for now (supporting https://github.com/WICG/
       scroll-to-text-fragment (https://github.com/WICG/scroll-to-text-
       fragment) will be considered)

   Example of generating BiBTex out of the XRWG and textdata with
   hashtags:




















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  http://y.io/z.fbx                                                           | Derived XRWG (expressed as BibTex)
  ----------------------------------------------------------------------------+--------------------------------------
                                                                              | @house{castle,
  +-[src: data:.....]----------------------+   +-[3D mesh]-+                  |   url = {https://y.io/z.fbx#castle}
  | Chapter one                            |   |    / \    |                  | }
  |                                        |   |   /   \   |                  | @baroque{castle,
  | John built houses in baroque style.    |   |  /     \  |                  |   url = {https://y.io/z.fbx#castle}
  |                                        |   |  |_____|  |                  | }
  |                                        |   +-----│-----+                  | @baroque{john}
  |                                        |         │                        |
  |                                        |         ├─ name: castle          |
  |                                        |         └─ tag: house baroque    |
  +----------------------------------------+                                  |
                                               [3D mesh ]                     |
                                               |    O   ├─ name: john         |
                                               |   /|\  |                     |
                                               |   / \  |                     |
                                               +--------+                     |

   |  the #john@baroque-bib associates both text John and objectname
   |  john, with tag baroque

   Another example of deriving a graphdata from the XRWG:

  http://y.io/z.fbx                                                           | Derived XRWG (expressed as BibTex)
  ----------------------------------------------------------------------------+--------------------------------------
                                                                              |
  +-[src: data:.....]----------------------+   +-[3D mesh]-+                  | @house{castle,
  | Chapter one                            |   |    / \    |                  |   url = {https://y.io/z.fbx#castle}
  |                                        |   |   /   \   |                  | }
  | John built houses in baroque style.    |   |  /     \  |                  | @baroque{castle,
  |                                        |   |  |_____|  |                  |   url = {https://y.io/z.fbx#castle}
  | #john@baroque                          |   +-----│-----+                  | }
  | @baroque{john}                         |         │                        | @baroque{john}
  |                                        |         ├─ name: castle          |
  |                                        |         └─ tag: house baroque    |
  +----------------------------------------+                                  | @house{baroque}
                                               [3D mesh ]                     | @todo{baroque}
  +-[remotestorage.io / localstorage]------+   |    O   + name: john          |
  | #baroque@todo@house                    |   |   /|\  |                     |
  | ...                                    |   |   / \  |                     |
  +----------------------------------------+   +--------+                     |

   |  both #john@baroque-bib and BibTex @baroque{john} result in the
   |  same XRWG, however on top of that 2 tages (house and todo) are now
   |  associated with text/objectname/tag 'baroque'.





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   As seen above, the XRWG can expand bibs
   (https://github.com/coderofsalvation/hashtagbibs) (and the whole
   scene) to BibTeX.
   This allows hasslefree authoring and copy-paste of associations *for
   and by humans*, but also makes these URLs possible:

        +==================+======================================+
        | URL example      | Result                               |
        +==================+======================================+
        | https://my.com/  | draws lines between mesh john, 3D    |
        | foo.gltf#baroque | mesh castle, text John built(..)     |
        +------------------+--------------------------------------+
        | https://my.com/  | draws lines between mesh john, and   |
        | foo.gltf#john    | the text John built (..)             |
        +------------------+--------------------------------------+
        | https://my.com/  | draws lines between mesh castle, and |
        | foo.gltf#house   | other objects with tag house or todo |
        +------------------+--------------------------------------+

                                  Table 12

   |  hashtagbibs (https://github.com/coderofsalvation/hashtagbibs)
   |  potentially allow the enduser to annotate text/objects by
   |  *speaking/typing/scanning associations*, which the XR Browser
   |  saves to remotestorage (or localStorage per toplevel URL).  As
   |  well as, referencing BibTags per URI later on: https://y.io/
   |  z.fbx#@baroque@todo e.g.

   The XRWG allows XR Browsers to show/hide relationships in realtime at
   various levels:

   *  wordmatch *inside* src text
   *  wordmatch *inside* href text
   *  wordmatch object-names
   *  wordmatch object-tagnames

   Spatial wires can be rendered between words/objects etc.
   Some pointers for good UX (but not necessary to be XR Fragment
   compatible):

   9.  The XR Browser needs to adjust tag-scope based on the endusers
       needs/focus (infinite tagging only makes sense when environment
       is scaled down significantly)
   10. The XR Browser should always allow the human to view/edit the
       metadata, by clicking 'toggle metadata' on the 'back'
       (contextmenu e.g.) of any XR text, anywhere anytime.
   11. respect multi-line BiBTeX metadata in text because of the core
       principle (#core-principle)



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   12. Default font (unless specified otherwise) is a modern monospace
       font, for maximized tabular expressiveness (see the core
       principle (#core-principle)).
   13. anti-pattern: hardcoupling an XR Browser with a mandatory
       *markup/scripting-language* which departs from onubtrusive plain
       text (HTML/VRML/Javascript) (see the core principle (#core-
       principle))
   14. anti-pattern: limiting human introspection, by abandoning plain
       text as first tag citizen.

   |  The simplicity of appending metadata (and leveling the metadata-
   |  playfield between humans and machines) is also demonstrated by
   |  visual-meta (https://visual-meta.info) in greater detail.

   Fictional chat:

<John> Hey what about this: https://my.com/station.gltf#pos=0,0,1&rot=90,2,0&t=500,1000
<Sarah> I'm checking it right now
<Sarah> I don't see everything..where's our text from yesterday?
<John> Ah wait, that's tagged with tag 'draft' (and hidden)..hold on, try this:
<John> https://my.com/station.gltf#.draft&pos=0,0,1&rot=90,2,0&t=500,1000
<Sarah> how about we link the draft to the upcoming YELLO-event?
<John> ok I'm adding #draft@YELLO
<Sarah> Yesterday I also came up with other usefull assocations between other texts in the scene:
#event#YELLO
#2025@YELLO
<John> thanks, added.
<Sarah> Btw. I stumbled upon this spatial book which references station.gltf in some chapters:
<Sarah> https://thecommunity.org/forum/foo/mytrainstory.txt
<John> interesting, I'm importing mytrainstory.txt into station.gltf
<John> ah yes, chapter three points to trainterminal_2A in the scene, cool

17.1.  Default Data URI mimetype

   The src-values work as expected (respecting mime-types), however:

   The XR Fragment specification advices to bump the traditional default
   browser-mimetype

   text/plain;charset=US-ASCII

   to a hashtagbib(tex)-friendly one:

   text/plain;charset=utf-8;bib=^@

   This indicates that:

   *  utf-8 is supported by default



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   *  lines beginning with @ will not be rendered verbatim by default
      (read more (https://github.com/coderofsalvation/
      hashtagbibs#hashtagbib-mimetypes))
   *  the XRWG should expand bibs to BibTex occurring in text
      (#contactjohn@todo@important e.g.)

   By doing so, the XR Browser (applications-layer) can interpret
   microformats (visual-meta (https://visual-meta.info) to connect text
   further with its environment ( setup links between textual/spatial
   objects automatically e.g.).

   |  for more info on this mimetype see bibs
   |  (https://github.com/coderofsalvation/hashtagbibs)

   Advantages:

   *  auto-expanding of hashtagbibs
      (https://github.com/coderofsalvation/hashtagbibs) associations
   *  out-of-the-box (de)multiplex human text and metadata in one go
      (see the core principle (#core-principle))
   *  no network-overhead for metadata (see the core principle (#core-
      principle))
   *  ensuring high FPS: HTML/RDF historically is too 'requesty'/'parsy'
      for game studios
   *  rich send/receive/copy-paste everywhere by default, metadata being
      retained (see the core principle (#core-principle))
   *  netto result: less webservices, therefore less servers, and
      overall better FPS in XR

   |  This significantly expands expressiveness and portability of human
   |  tagged text, by *postponing machine-concerns to the end of the
   |  human text* in contrast to literal interweaving of content and
   |  markupsymbols (or extra network requests, webservices e.g.).

   For all other purposes, regular mimetypes can be used (but are not
   required by the spec).

17.2.  URL and Data URI













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  +--------------------------------------------------------------+  +------------------------+
  |                                                              |  | author.com/article.txt |
  |  index.gltf                                                  |  +------------------------+
  |    │                                                         |  |                        |
  |    ├── ◻ article_canvas                                      |  | Hello friends.         |
  |    │    └ src: ://author.com/article.txt                     |  |                        |
  |    │                                                         |  | @book{greatgatsby      |
  |    └── ◻ note_canvas                                         |  |   ...                  |
  |           └ src:`data:welcome human\n@book{sunday...}`       |  | }                      |
  |                                                              |  +------------------------+
  |                                                              |
  +--------------------------------------------------------------+

   The enduser will only see welcome human and Hello friends rendered
   verbatim (see mimetype).  The beauty is that text in Data URI
   automatically promotes rich copy-paste (retaining metadata).  In both
   cases, the text gets rendered immediately (onto a plane geometry,
   hence the name '_canvas').  The XR Fragment-compatible browser can
   let the enduser access visual-meta(data)-fields after interacting
   with the object (contextmenu e.g.).

   |  additional tagging using bibs
   |  (https://github.com/coderofsalvation/hashtagbibs): to tag spatial
   |  object note_canvas with 'todo', the enduser can type or speak
   |  #note_canvas@todo

17.3.  XR Text example parser

   To prime the XRWG with text from plain text src-values, here's an
   example XR Text (de)multiplexer in javascript (which supports inline
   bibs & bibtex):

xrtext = {

  expandBibs: (text) => {
    let bibs   = { regex: /(#[a-zA-Z0-9_+@\-]+(#)?)/g, tags: {}}
    text.replace( bibs.regex , (m,k,v) => {
       tok   = m.substr(1).split("@")
       match = tok.shift()
       if( tok.length ) tok.map( (t) => bibs.tags[t] = `@${t}{${match},\n}` )
       else if( match.substr(-1) == '#' )
          bibs.tags[match] = `@{${match.replace(/#/,'')}}`
       else bibs.tags[match] = `@${match}{${match},\n}`
    })
    return text.replace( bibs.regex, '') + Object.values(bibs.tags).join('\n')
  },

  decode: (str) => {



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    // bibtex:     ↓@   ↓<tag|tag{phrase,|{ruler}>  ↓property  ↓end
    let pat    = [ /@/, /^\S+[,{}]/,                /},/,      /}/ ]
    let tags   = [], text='', i=0, prop=''
    let lines  = xrtext.expandBibs(str).replace(/\r?\n/g,'\n').split(/\n/)
    for( let i = 0; i < lines.length && !String(lines[i]).match( /^@/ ); i++ )
        text += lines[i]+'\n'

    bibtex = lines.join('\n').substr( text.length )
    bibtex.split( pat[0] ).map( (t) => {
        try{
           let v = {}
           if( !(t = t.trim())         ) return
           if( tag = t.match( pat[1] ) ) tag = tag[0]
           if( tag.match( /^{.*}$/ )   ) return tags.push({ruler:tag})
           if( tag.match( /}$/ )       ) return tags.push({k: tag.replace(/}$/,''), v: {}})
           t = t.substr( tag.length )
           t.split( pat[2] )
           .map( kv => {
             if( !(kv = kv.trim()) || kv == "}" ) return
             v[ kv.match(/\s?(\S+)\s?=/)[1] ] = kv.substr( kv.indexOf("{")+1 )
           })
           tags.push( { k:tag, v } )
        }catch(e){ console.error(e) }
    })
    return {text, tags}
  },

  encode: (text,tags) => {
    let str = text+"\n"
    for( let i in tags ){
      let item = tags[i]
      if( item.ruler ){
          str += `@${item.ruler}\n`
          continue;
      }
      str += `@${item.k}\n`
      for( let j in item.v ) str += `  ${j} = {${item.v[j]}}\n`
      str += `}\n`
    }
    return str
  }
}

   The above functions (de)multiplexe text/metadata, expands bibs,
   (de)serialize bibtex and vice versa

   |  above can be used as a startingpoint for LLVM's to translate/
   |  steelman to a more formal form/language.



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str = `
hello world
here are some hashtagbibs followed by bibtex:

#world
#hello@greeting
#another-section#

@{some-section}
@flap{
  asdf = {23423}
}`

var {tags,text} = xrtext.decode(str)          // demultiplex text & bibtex
tags.find( (t) => t.k == 'flap{' ).v.asdf = 1 // edit tag
tags.push({ k:'bar{', v:{abc:123} })          // add tag
console.log( xrtext.encode(text,tags) )       // multiplex text & bibtex back together

   This expands to the following (hidden by default) BibTex appendix:

   hello world
   here are some hashtagbibs followed by bibtex:

   @{some-section}
   @flap{
     asdf = {1}
   }
   @world{world,
   }
   @greeting{hello,
   }
   @{another-section}
   @bar{
     abc = {123}
   }

   |  when an XR browser updates the human text, a quick scan for
   |  nonmatching tags (@book{nonmatchingbook e.g.) should be performed
   |  and prompt the enduser for deleting them.

18.  Transclusion (broken link) resolution

   In spirit of Ted Nelson's 'transclusion resolution', there's a soft-
   mechanism to harden links & minimize broken links in various ways:

   1.  defining a different transport protocol (https vs ipfs or DAT) in
       src or href values can make a difference




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   2.  mirroring files on another protocol using (HTTP) errorcode tags
       in src or href properties
   3.  in case of src: nesting a copy of the embedded object in the
       placeholder object (embeddedObject) will not be replaced when the
       request fails

   |  due to the popularity, maturity and extensiveness of HTTP codes
   |  for client/server communication, non-HTTP protocols easily map to
   |  HTTP codes (ipfs ERR_NOT_FOUND maps to 404 e.g.)

   For example:

  +────────────────────────────────────────────────────────+
  │                                                        │
  │  index.gltf                                            │
  │    │                                                   │
  │    │ #: #-offlinetext                                  │
  │    │                                                   │
  │    ├── ◻ buttonA                                       │
  │    │      └ href:     http://foo.io/campagne.fbx       │
  │    │      └ href@404: ipfs://foo.io/campagne.fbx       │
  │    │      └ href@400: #clienterrortext                 │
  │    │      └ ◻ offlinetext                              │
  │    │                                                   │
  │    └── ◻ embeddedObject                          <--------- the meshdata inside embeddedObject will (not)
  │           └ src: https://foo.io/bar.gltf               │    be flushed when the request (does not) succeed.
  │           └ src@404: http://foo.io/bar.gltf            │    So worstcase the 3D data (of the time of publishing index.gltf)
  │           └ src@400: https://archive.org/l2kj43.gltf   │    will be displayed.
  │                                                        │
  +────────────────────────────────────────────────────────+

19.  Topic-based index-less Webrings

   As hashtags in URLs map to the XWRG, href-values can be used to
   promote topic-based index-less webrings.
   Consider 3D scenes linking to eachother using these href values:

   *  href: schoolA.edu/projects.gltf#math
   *  href: schoolB.edu/projects.gltf#math
   *  href: university.edu/projects.gltf#math

   These links would all show visible links to math-tagged objects in
   the scene.
   To filter out non-related objects one could take it a step further
   using filters:

   *  href: schoolA.edu/projects.gltf#math&-topics math
   *  href: schoolB.edu/projects.gltf#math&-courses math



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   *  href: university.edu/projects.gltf#math&-theme math

   |  This would hide all object tagged with topic, courses or theme
   |  (including math) so that later only objects tagged with math will
   |  be visible

   This makes spatial content multi-purpose, without the need to
   separate content into separate files, or show/hide things using a
   complex logiclayer like javascript.

20.  URI Templates (RFC6570)

   XR Fragments adopts Level1 URI *Fragment* expansion to provide safe
   interactivity.
   The following demonstrates a simple video player:

  +─────────────────────────────────────────────+
  │                                             │
  │   foo.usdz                                  │
  │     │                                       │
  │     │                                       │
  │     ├── ◻ stopbutton                        │
  │     │      ├ #:    #-stopbutton             │
  │     │      └ href: #player=stop&-stopbutton │  (stop and hide stop-button)
  │     │                                       │
  │     └── ◻ plane                             │
  │            ├ play: #t=l:0,10                │
  │            ├ stop: #t=0,0                   │
  │            ├ href: #player=play&stopbutton  │  (play and show stop-button)
  │            └ src:  cat.mp4#{player}         │
  │                                             │
  │                                             │
  +─────────────────────────────────────────────+

21.  Additional scene metadata

   XR Fragments does not aim to redefine the metadata-space or
   accessibility-space by introducing its own cataloging-metadata
   fields.  Instead, it encourages browsers to scan nodes for the
   following custom properties:

   *  SPDX (https://spdx.dev/) license information
   *  ARIA (https://www.w3.org/WAI/standards-guidelines/aria/)
      attributes (aria-*: .....)
   *  Open Graph (https://ogp.me) attributes (og:*: .....)
   *  Dublin-Core (https://www.dublincore.org/specifications/dublin-
      core/application-profile-guidelines/) attributes(dc:*: .....)




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   *  BibTex (https://bibtex.eu/fields) when known bibtex-keys exist
      with values enclosed in { and },

   *ARIA* (aria-description) is the most important to support, as it
   promotes accessibility and allows scene transcripts.  Please start
   aria-description with a verb to aid transcripts.

   |  Example: object 'tryceratops' with aria-description: is a huge
   |  dinosaurus standing on a #mountain generates transcript
   |  #tryceratops is a huge dinosaurus standing on a #mountain, where
   |  the hashtags are clickable XR Fragments (activating the visible-
   |  links in the XR browser).

   Individual nodes can be enriched with such metadata, but most
   importantly the scene node:

       +================================+=========================+
       | metadata key                   | example value           |
       +================================+=========================+
       | aria-description,              | An immersive experience |
       | og:description, dc:description | about Triceratops (*)   |
       +--------------------------------+-------------------------+
       | SPDX                           | CC0-1.0                 |
       +--------------------------------+-------------------------+
       | dc:creator                     | John Doe                |
       +--------------------------------+-------------------------+
       | dc:title, og:title             | 'Triceratops` (*)       |
       +--------------------------------+-------------------------+
       | og:site_name                   | https://xrfragment.org  |
       +--------------------------------+-------------------------+
       | dc.publisher                   | NLNET                   |
       +--------------------------------+-------------------------+
       | dc.date                        | 2024-01-01              |
       +--------------------------------+-------------------------+
       | dc.identifier                  | XRFRAGMENT-001          |
       +--------------------------------+-------------------------+
       | journal (bibTeX)               | {Future Of Text Vol 3}, |
       +--------------------------------+-------------------------+

                                 Table 13

   |  * = these are interchangable (only one needs to be defined)

   There's no silver bullet when it comes to metadata, so one should
   support where the metadata is/goes.

   |  These attributes can be scanned and presented during an href or
   |  src eye/mouse-over.



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22.  Accessibility interface

   The addressibility of XR Fragments allows for unique 3D-to-text
   transcripts, as well as an textual interface to navigate 3D content.
   Spec:
   <Br>

   1.   The enduser must be able to enable an accessibility-mode (which
        persists across application/webpage restarts)
   2.   Accessibility-mode must contain a text-input for the user to
        enter text
   3.   Accessibility-mode must contain a flexible textlog for the user
        to read (via screenreader, screen, or TTS e.g.)
   4.   the textlog contains aria-descriptions, and its narration
        (Screenreader e.g.) can be skipped (via 2-button navigation)
   5.   The back command should navigate back to the previous URL (alias
        for browser-backbutton)
   6.   The forward command should navigate back to the next URL (alias
        for browser-nextbutton)
   7.   A destination is a 3D node containing an href with a pos= XR
        fragment
   8.   The go command should list all possible destinations
   9.   The go left command should move the camera around 0.3 meters to
        the left
   10.  The go right command should move the camera around 0.3 meters to
        the right
   11.  The go forward command should move the camera 0.3 meters forward
        (direction of current rotation).
   12.  The rotate left command should rotate the camera 0.3 to the left
   13.  The rotate left command should rotate the camera 0.3 to the
        right
   14.  The (dynamic) go abc command should navigate to #pos=scene2 in
        case there's a 3D node with name abc and href value #pos=scene2
   15.  The look command should give an (contextual) 3D-to-text
        transcript, by scanning the aria-description values of the
        current pos= value (including its children)
   16.  The do command should list all possible href values which don't
        contain an pos= XR Fragment
   17.  The (dynamic) do abc command should navigate/execute
        https://.../... in case a 3D node exist with name abc and href
        value https://.../...

22.1.  Two-button navigation

   For specific user-profiles, gyroscope/mouse/keyboard/audio/visuals
   will not be available.
   Therefore a 2-button navigation-interface is the bare minimum
   interface:



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   1.  objects with href metadata can be cycled via a key (tab on a
       keyboard)
   2.  objects with href metadata can be activated via a key (enter on a
       keyboard)
   3.  the TTS reads the href-value (and/or aria-description if
       available)

23.  Security Considerations

   The only dynamic parts are W3C Media Fragments
   (https://www.w3.org/TR/media-frags/) and URI Templates (RFC6570)
   (https://www.rfc-editor.org/rfc/rfc6570).
   The use of URI Templates is limited to pre-defined variables and
   Level0 fragments-expansion only, which makes it quite safe.
   In fact, it is much safer than relying on a scripting language
   (javascript) which can change URN too.

24.  FAQ

   *Q:* Why is everything HTTP GET-based, what about POST/PUT/DELETE
   HATEOS
   *A:* Because it's out of scope: XR Fragment specifies a read-only way
   to surf XR documents.  These things belong in the application layer
   (for example, an XR Hypermedia browser can decide to support
   POST/PUT/DELETE requests for embedded HTML thru src values)


























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   *Q:* Why isn't there support for scripting, URI Template Fragments
   are so limited compared to WASM & javascript *A:* This is out of
   scope as it unhyperifies hypermedia, and this is up to XR hypermedia
   browser-extensions.
   Historically scripting/Javascript seems to been able to turn webpages
   from hypermedia documents into its opposite (hyperscripted
   nonhypermedia documents).
   In order to prevent this backward-movement (hypermedia tends to
   liberate people from finnicky scripting) XR Fragment uses W3C Media
   Fragments (https://www.w3.org/TR/media-frags/) and URI Templates
   (RFC6570) (https://www.rfc-editor.org/rfc/rfc6570), to prevent
   unhyperifying itself by hardcoupling to a particular markup or
   scripting language.
   XR Fragments supports filtering objects in a scene only, because in
   the history of the javascript-powered web, showing/hiding document-
   entities seems to be one of the most popular basic usecases.
   Doing advanced scripting & networkrequests under the hood are
   obviously interesting endavours, but this is something which should
   not be hardcoupled with XR Fragments or hypermedia.
   This perhaps belongs more to browser extensions.
   Non-HTML Hypermedia browsers should make browser extensions the right
   place, to 'extend' experiences, in contrast to code/javascript inside
   hypermedia documents (this turned out as a hypermedia antipattern).

25.  authors

   *  Leon van Kammen (@lvk@mastodon.online)
   *  Jens Finkh&#228;user (@jens@social.finkhaeuser.de)

26.  IANA Considerations

   This document has no IANA actions.

27.  Acknowledgments

   *  NLNET (https://nlnet.nl)
   *  Future of Text (https://futureoftext.org)
   *  visual-meta.info (https://visual-meta.info)
   *  Michiel Leenaars
   *  Gerben van der Broeke
   *  Mauve
   *  Jens Finkh&#228;user
   *  Marc Belmont
   *  Tim Gerritsen
   *  Frode Hegland
   *  Brandel Zackernuk
   *  Mark Anderson




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28.  Appendix: Definitions

     +=================+=============================================+
     | definition      | explanation                                 |
     +=================+=============================================+
     | human           | a sentient being who thinks fuzzy, absorbs, |
     |                 | and shares thought (by plain text, not      |
     |                 | markuplanguage)                             |
     +-----------------+---------------------------------------------+
     | scene           | a (local/remote) 3D scene or 3D file        |
     |                 | (index.gltf e.g.)                           |
     +-----------------+---------------------------------------------+
     | 3D object       | an object inside a scene characterized by   |
     |                 | vertex-, face- and customproperty data.     |
     +-----------------+---------------------------------------------+
     | URI             | some resource at something somewhere via    |
     |                 | someprotocol (http://me.com/foo.glb#foo or  |
     |                 | e76f8efec8efce98e6f see interpeer.io        |
     |                 | (https://interpeer.io))                     |
     +-----------------+---------------------------------------------+
     | URL             | something somewhere via someprotocol        |
     |                 | (http://me.com/foo.glb)                     |
     +-----------------+---------------------------------------------+
     | URN             | something at some domain (me.com/foo.glb)   |
     +-----------------+---------------------------------------------+
     | metadata        | custom properties of text, 3D Scene or      |
     |                 | Object(nodes), relevant to machines and a   |
     |                 | human minority (academics/developers)       |
     +-----------------+---------------------------------------------+
     | XR fragment     | URI Fragment with spatial hints like        |
     |                 | #pos=0,0,0&t=1,100 e.g.                     |
     +-----------------+---------------------------------------------+
     | the XRWG        | wordgraph (collapses 3D scene to tags)      |
     +-----------------+---------------------------------------------+
     | the hashbus     | hashtags map to camera/scene-projections    |
     +-----------------+---------------------------------------------+
     | spacetime       | positions camera, triggers scene-preset/    |
     | hashtags        | time                                        |
     +-----------------+---------------------------------------------+
     | teleportation   | repositioning the enduser to a different    |
     |                 | position (or 3D scene/file)                 |
     +-----------------+---------------------------------------------+
     | sourceportation | teleporting the enduser to the original XR  |
     |                 | Document of an src embedded object.         |
     +-----------------+---------------------------------------------+
     | placeholder     | a 3D object which with src-metadata (which  |
     | object          | will be replaced by the src-data.)          |
     +-----------------+---------------------------------------------+



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     | src             | (HTML-piggybacked) metadata of a 3D object  |
     |                 | which instances content                     |
     +-----------------+---------------------------------------------+
     | href            | (HTML-piggybacked) metadata of a 3D object  |
     |                 | which links to content                      |
     +-----------------+---------------------------------------------+
     | filter          | URI Fragment(s) which show/hide object(s)   |
     |                 | in a scene based on name/tag/property       |
     |                 | (#cube&-price=>3)                           |
     +-----------------+---------------------------------------------+
     | visual-meta     | visual-meta (https://visual.meta.info) data |
     |                 | appended to text/books/papers which is      |
     |                 | indirectly visible/editable in XR.          |
     +-----------------+---------------------------------------------+
     | requestless     | metadata which never spawns new requests    |
     | metadata        | (unlike RDF/HTML, which can cause           |
     |                 | framerate-dropping, hence not used a lot in |
     |                 | games)                                      |
     +-----------------+---------------------------------------------+
     | FPS             | frames per second in spatial experiences    |
     |                 | (games,VR,AR e.g.), should be as high as    |
     |                 | possible                                    |
     +-----------------+---------------------------------------------+
     | introspective   | inward sensemaking ("I feel this belongs to |
     |                 | that")                                      |
     +-----------------+---------------------------------------------+
     | extrospective   | outward sensemaking ("I'm fairly sure John  |
     |                 | is a person who lives in oklahoma")         |
     +-----------------+---------------------------------------------+
     | &#9723;         | ascii representation of an 3D object/mesh   |
     +-----------------+---------------------------------------------+
     | (un)obtrusive   | obtrusive: wrapping human text/thought in   |
     |                 | XML/HTML/JSON obfuscates human text into a  |
     |                 | salad of machine-symbols and words          |
     +-----------------+---------------------------------------------+
     | flat 3D object  | a 3D object of which all verticies share a  |
     |                 | plane                                       |
     +-----------------+---------------------------------------------+
     | BibTeX          | simple tagging/citing/referencing standard  |
     |                 | for plaintext                               |
     +-----------------+---------------------------------------------+
     | BibTag          | a BibTeX tag                                |
     +-----------------+---------------------------------------------+
     | (hashtag)bibs   | an easy to speak/type/scan tagging SDL (see |
     |                 | here (https://github.com/coderofsalvation/  |
     |                 | hashtagbibs) which expands to BibTex/JSON/  |
     |                 | XML                                         |
     +-----------------+---------------------------------------------+



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                                  Table 14


















































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