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feat/remot
...
main
11
.env
|
|
@ -20,5 +20,14 @@ test "$GITEA_ROOT_URL" = "https://forgejo.isvery.ninja/" && {
|
|||
# on the website xrfragment.org copy examples to root-dir
|
||||
# (so https://xrfragment.org/index.glb can be requested remotely)
|
||||
# because that really emphasizes a nice WebXR experience-at-website-root paradigm
|
||||
cp -r example/assets/* .
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/example/assets/index.glb"
|
||||
test -d dist && rm -rf dist
|
||||
mkdir dist
|
||||
cd dist
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.aframe.all.js"
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.aframe.js"
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.js"
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.module.js"
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.three.js"
|
||||
wget "https://raw.codeberg.page/coderofsalvation/xrfragment-haxe/dist/xrfragment.three.module.js"
|
||||
}
|
||||
|
|
|
|||
22
.github/workflows/test.yml
vendored
|
|
@ -1,22 +0,0 @@
|
|||
name: test
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
- feature/*
|
||||
- bugfix/*
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: install haxe
|
||||
run: ./make install
|
||||
- name: transpile haxe into languages
|
||||
run: ./make
|
||||
- name: run tests
|
||||
run: ./make tests
|
||||
115
.github/workflows/website.yml
vendored
|
|
@ -1,115 +0,0 @@
|
|||
# Simple workflow for deploying static content to GitHub Pages
|
||||
name: Deploy static content to Pages
|
||||
|
||||
on:
|
||||
# Runs on pushes targeting the default branch
|
||||
push:
|
||||
branches: ["main"] # ["main","feat/multiparty"]
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
|
||||
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
# Single deploy job since we're just deploying
|
||||
deploy:
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
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||||
uses: actions/checkout@v3
|
||||
#- name: Checkout feat/multiparty
|
||||
# uses: actions/checkout@v3
|
||||
# with:
|
||||
# ref: feat/multiparty
|
||||
# path: feat/multiparty
|
||||
- name: Setup Pages
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||||
uses: actions/configure-pages@v3
|
||||
- name: create index.glb
|
||||
run: cp example/assets/*.glb .
|
||||
- name: cleanup 1
|
||||
run: test -f example/three/sandbox/other.gltf && rm example/three/sandbox/other.gltf || true
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||||
- name: cleanup 2
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||||
run: test -f example/three/sandbox/assets/2wa.gitlab.io && rm -rf example/three/sandbox/assets/2wa.gitlab.io || true
|
||||
# working-directory: ./
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v2
|
||||
with:
|
||||
path: '.'
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v2
|
||||
|
||||
## Simple workflow for deploying static content to GitHub Pages
|
||||
#name: Deploy static content to Pages
|
||||
#
|
||||
#on:
|
||||
# # Runs on pushes targeting the default branch
|
||||
# push:
|
||||
# branches: ["main"]
|
||||
#
|
||||
# # Allows you to run this workflow manually from the Actions tab
|
||||
# workflow_dispatch:
|
||||
#
|
||||
## Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
#permissions:
|
||||
# contents: read
|
||||
# pages: write
|
||||
# id-token: write
|
||||
#
|
||||
## Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
|
||||
## However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
|
||||
#concurrency:
|
||||
# group: "pages"
|
||||
# cancel-in-progress: false
|
||||
#
|
||||
#jobs:
|
||||
# # Single deploy job since we're just deploying
|
||||
# deploy:
|
||||
# environment:
|
||||
# name: github-pages
|
||||
# url: ${{ steps.deployment.outputs.page_url }}
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - name: Checkout main
|
||||
# uses: actions/checkout@v3
|
||||
# - name: Checkout feat/multiparty
|
||||
# uses: actions/checkout@v3
|
||||
# with:
|
||||
# ref: feat/multiparty
|
||||
# path: feat/multiparty
|
||||
# #- name: mkdir branches
|
||||
# # run: mkdir -p public/feat/multiparty
|
||||
# - name: Setup Pages
|
||||
# uses: actions/configure-pages@v3
|
||||
# - name: create public-folder
|
||||
# uses: mkdir public
|
||||
# - name: copy master-branch
|
||||
# run: cp -r * public/.
|
||||
# - name: create index.gltf
|
||||
# run: cp example/assets/query.gltf public/index.gltf
|
||||
# - name: copy gltfs
|
||||
# run: cp example/assets/*.gltf public/.
|
||||
# # Checkout other branches
|
||||
# # working-directory: ./
|
||||
# - name: Upload artifact
|
||||
# uses: actions/upload-pages-artifact@v1
|
||||
# with:
|
||||
# path: 'public'
|
||||
# - name: Deploy to GitHub Pages
|
||||
# id: deployment
|
||||
# uses: actions/deploy-pages@v2
|
||||
#
|
||||
8
.gitignore
vendored
|
|
@ -1,8 +0,0 @@
|
|||
dist/*.pyc
|
||||
src/spec/tmp.json
|
||||
tags
|
||||
example/assets/*.blend*
|
||||
2wa.gitlab.io/*
|
||||
src/3rd/js/aframe/build/aframe
|
||||
example/godot/addons
|
||||
example/godot/dist
|
||||
3
.gitmodules
vendored
|
|
@ -1,3 +0,0 @@
|
|||
[submodule "example/godot"]
|
||||
path = example/godot
|
||||
url = https://codeberg.org/coderofsalvation/xrfragment-godot.git
|
||||
4
.vimrc
|
|
@ -1,4 +0,0 @@
|
|||
noremap <silent> <F8> :!haxe --no-output %<CR>
|
||||
noremap <silent> <F9> :!./make build js<CR>
|
||||
noremap <silent> <F10> :!./make build && ./make tests<CR>
|
||||
noremap <silent> <F11> :!./make tests \| less<CR>
|
||||
661
LICENSE
|
|
@ -1,661 +0,0 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
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in a fashion requiring copyright permission, other than the making of an
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||||
exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
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|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
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||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
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parties to make or receive copies. Mere interaction with a user through
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a computer network, with no transfer of a copy, is not conveying.
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An interactive user interface displays "Appropriate Legal Notices"
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to the extent that it includes a convenient and prominently visible
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feature that (1) displays an appropriate copyright notice, and (2)
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tells the user that there is no warranty for the work (except to the
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extent that warranties are provided), that licensees may convey the
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work under this License, and how to view a copy of this License. If
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the interface presents a list of user commands or options, such as a
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||||
menu, a prominent item in the list meets this criterion.
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|
||||
1. Source Code.
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||||
|
||||
The "source code" for a work means the preferred form of the work
|
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for making modifications to it. "Object code" means any non-source
|
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form of a work.
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A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
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interfaces specified for a particular programming language, one that
|
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is widely used among developers working in that language.
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|
||||
The "System Libraries" of an executable work include anything, other
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||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
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Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
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implementation is available to the public in source code form. A
|
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"Major Component", in this context, means a major essential component
|
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(kernel, window system, and so on) of the specific operating system
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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||||
The "Corresponding Source" for a work in object code form means all
|
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the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
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control those activities. However, it does not include the work's
|
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System Libraries, or general-purpose tools or generally available free
|
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programs which are used unmodified in performing those activities but
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which are not part of the work. For example, Corresponding Source
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includes interface definition files associated with source files for
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the work, and the source code for shared libraries and dynamically
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
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|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
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||||
|
||||
Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
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||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
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||||
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||||
measures.
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||||
When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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is effected by exercising rights under this License with respect to
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the covered work, and you disclaim any intention to limit operation or
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modification of the work as a means of enforcing, against the work's
|
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
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||||
appropriately publish on each copy an appropriate copyright notice;
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keep intact all notices stating that this License and any
|
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non-permissive terms added in accord with section 7 apply to the code;
|
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keep intact all notices of the absence of any warranty; and give all
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recipients a copy of this License along with the Program.
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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terms of section 4, provided that you also meet all of these conditions:
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a) The work must carry prominent notices stating that you modified
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
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||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
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||||
invalidate such permission if you have separately received it.
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||||
|
||||
d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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and which are not combined with it such as to form a larger program,
|
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in or on a volume of a storage or distribution medium, is called an
|
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"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
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(including a physical distribution medium), accompanied by the
|
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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|
||||
b) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by a
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
|
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model, to give anyone who possesses the object code either (1) a
|
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|
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
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c) Convey individual copies of the object code with a copy of the
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only if you received the object code with such an offer, in accord
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with subsection 6b.
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|
||||
d) Convey the object code by offering access from a designated
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
67
README.md
|
|
@ -1,67 +0,0 @@
|
|||
<link rel="stylesheet" href="doc/style.css"/>
|
||||
<link href="https://fonts.cdnfonts.com/css/montserrat" rel="stylesheet"/>
|
||||
|
||||
[](https://github.com/coderofsalvation/xrfragment/actions)
|
||||
|
||||
<img src="https://xrfragment.org/example/assets/logo.png" width="200"/>
|
||||
|
||||
A tiny specification for viewing 3D models as linkable AR/VR websites.<br>
|
||||
Address and Control anything inside a 3D model with [W3C Media Fragments](https://www.w3.org/TR/media-frags/) and [URI Templates](https://www.rfc-editor.org/rfc/rfc6570).<br>
|
||||
<br>
|
||||
|
||||

|
||||
|
||||
<br>
|
||||
Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability ❤
|
||||
|
||||
# Documentation / Website
|
||||
|
||||
https://xrfragment.org
|
||||
|
||||

|
||||
|
||||
# Getting started
|
||||
|
||||

|
||||
|
||||
https://xrfragmenorg
|
||||
|
||||
# available parser-implementations
|
||||
|
||||
* [javascript](dist/xrfragment.js) [(+example)](test/test.js)
|
||||
* [javascript module](dist/xrfragment.module.js)
|
||||
* [python](dist/xrfragment.py) [(+example)](test/test.py)
|
||||
* [lua](dist/xrfragment.lua) [(+example)](test/test.lua)
|
||||
* [haXe](src/xrfragment) (allows exporting to various programming languages)
|
||||
* [Godot](https://codeberg.org/coderofsalvation/xrfragment-godot) exports to all platforms
|
||||
|
||||
See documentation for more info
|
||||
|
||||
# development
|
||||
|
||||
Pre-build libraries can be found in [/dist folder](dist)<br>
|
||||
If you really want to build from source:
|
||||
|
||||
```
|
||||
$ nix-shell # nix-users: drops you into a dev-ready shell
|
||||
$ ./make install # debian-users: install deps via apt-get
|
||||
$ ./make build && ./make tests
|
||||
```
|
||||
|
||||
> NOTE #1: to rebundle the THREE/AFRAME javascripts during dev run `./make build js`
|
||||
> NOTE #2: to regenerate the parser in various languages (via haxe), run `./make build parser`
|
||||
|
||||
# Godot (>=v4.3.1)
|
||||
|
||||
```
|
||||
$ ./make install godot # this installs the godot-xr-tools addon
|
||||
```
|
||||
|
||||
> NOTE: the godot project is in [src/xrfragment/godot](./src/xrfragment/godot) (open the folder in godot)
|
||||
|
||||
# Credits
|
||||
|
||||
<br>
|
||||
<a href="https://nlnet.nl" target="_blank">
|
||||
<img src="https://nlnet.nl/image/logo_nlnet.svg" width="100"/>
|
||||
</a>
|
||||
BIN
assets/library/assets.webp
Normal file
|
After Width: | Height: | Size: 88 KiB |
89
assets/library/datapackage.json
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
{
|
||||
"$schema": "https://manyfold.app/profiles/0.0/datapackage.json",
|
||||
"name": "xr-fragments-assets",
|
||||
"title": "XR Fragments assets",
|
||||
"homepage": "http://xrfragment.org",
|
||||
"image": "assets.webp",
|
||||
"keywords": [
|
||||
"!new",
|
||||
"fontmap"
|
||||
],
|
||||
"licenses": [
|
||||
{
|
||||
"name": "CC-BY-SA-4.0",
|
||||
"path": "https://spdx.org/licenses/CC-BY-SA-4.0.html"
|
||||
}
|
||||
],
|
||||
"resources": [
|
||||
{
|
||||
"name": "assets",
|
||||
"path": "assets.webp",
|
||||
"mediatype": "image/webp",
|
||||
"up": "+z",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "fontmap",
|
||||
"path": "tiles_fontmap.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "tree",
|
||||
"path": "object_tree.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "glass",
|
||||
"path": "material_glass.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "lake",
|
||||
"path": "material_lake.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "blocktronic",
|
||||
"path": "space_blocktronic.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "fogtronic",
|
||||
"path": "space_fogtronic.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+y",
|
||||
"presupported": false
|
||||
}
|
||||
],
|
||||
"sensitive": false,
|
||||
"contributors": [
|
||||
{
|
||||
"title": "xrfragments",
|
||||
"path": "http://localhost:3214/creators/xrfragments",
|
||||
"roles": [
|
||||
"creator"
|
||||
],
|
||||
"caption": "",
|
||||
"description": "XR Fragments is an open specification for hyperlinking & deeplinking 3D fileformats .\nTurn 3D files into linkable AR/VR websites .\n3D files with XR Fragments enable interoperable, networkable and interactions via so-called extras and promote URL standards .",
|
||||
"links": [
|
||||
{
|
||||
"path": "https://xrfragment.org"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"collections": [
|
||||
],
|
||||
"links": [
|
||||
]
|
||||
}
|
||||
BIN
assets/library/material_glass.glb
Normal file
BIN
assets/library/material_lake.glb
Normal file
BIN
assets/library/object_tree.glb
Normal file
BIN
assets/library/space_blocktronic.glb
Normal file
BIN
assets/library/space_fogtronic.glb
Normal file
BIN
assets/library/tiles_fontmap.glb
Normal file
54
assets/template/datapackage.json
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
{
|
||||
"$schema": "https://manyfold.app/profiles/0.0/datapackage.json",
|
||||
"name": "xr-fragments-template-website",
|
||||
"title": "Spatial website template",
|
||||
"homepage": "http://xrfragment.org",
|
||||
"image": "website.jpg",
|
||||
"keywords": [
|
||||
"!new",
|
||||
"template"
|
||||
],
|
||||
"licenses": [
|
||||
{
|
||||
"name": "CC-BY-SA-4.0",
|
||||
"path": "https://spdx.org/licenses/CC-BY-SA-4.0.html"
|
||||
}
|
||||
],
|
||||
"resources": [
|
||||
{
|
||||
"name": "website",
|
||||
"path": "website.jpg",
|
||||
"mediatype": "image/jpeg",
|
||||
"up": "+z",
|
||||
"presupported": false
|
||||
},
|
||||
{
|
||||
"name": "website",
|
||||
"path": "website.glb",
|
||||
"mediatype": "model/gltf",
|
||||
"up": "+z",
|
||||
"presupported": false
|
||||
}
|
||||
],
|
||||
"sensitive": false,
|
||||
"contributors": [
|
||||
{
|
||||
"title": "xrfragments",
|
||||
"path": "http://localhost:3214/creators/xrfragments",
|
||||
"roles": [
|
||||
"creator"
|
||||
],
|
||||
"caption": "",
|
||||
"description": "XR Fragments is an open specification for hyperlinking & deeplinking 3D fileformats .\nTurn 3D files into linkable AR/VR websites .\n3D files with XR Fragments enable interoperable, networkable and interactions via so-called extras and promote URL standards .",
|
||||
"links": [
|
||||
{
|
||||
"path": "https://xrfragment.org"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"collections": [
|
||||
],
|
||||
"links": [
|
||||
]
|
||||
}
|
||||
BIN
assets/template/explainer.xcf
Normal file
BIN
assets/template/website.jpg
Normal file
|
After Width: | Height: | Size: 56 KiB |
89
build.hxml
|
|
@ -1,89 +0,0 @@
|
|||
-dce full
|
||||
-cp src
|
||||
xrfragment
|
||||
-D shallow-expose
|
||||
-js dist/xrfragment.js
|
||||
|
||||
--next
|
||||
-dce full
|
||||
-cp src
|
||||
Test
|
||||
-D shallow-expose
|
||||
-m Test
|
||||
-js test/generated/test.js
|
||||
|
||||
--next
|
||||
-dce full
|
||||
-cp src
|
||||
xrfragment
|
||||
-lua dist/xrfragment.lua
|
||||
|
||||
--next
|
||||
-dce full
|
||||
-cp src
|
||||
xrfragment
|
||||
-python dist/xrfragment.py
|
||||
|
||||
#--next
|
||||
#-dce full
|
||||
#-cp src
|
||||
#xrfragment
|
||||
#-cpp dist/xrfragment.cpp
|
||||
|
||||
#--next
|
||||
#-dce full
|
||||
#-cp src
|
||||
#xrfragment
|
||||
#-php dist/xrfragment.php
|
||||
#
|
||||
#--next
|
||||
#-dce full
|
||||
#-cp src
|
||||
#xrfragment
|
||||
#-java dist/xrfragment.java
|
||||
|
||||
--next
|
||||
-dce full
|
||||
-cp src
|
||||
Test
|
||||
-m Test
|
||||
-python test/generated/test.py
|
||||
|
||||
#--next
|
||||
#-dce full
|
||||
#-cp src
|
||||
#xrfragment
|
||||
#-lib gdscript
|
||||
#-D gdscript-output=dist/godot
|
||||
#-D generate_godot_plugin
|
||||
|
||||
#--next
|
||||
#
|
||||
#-dce full
|
||||
#-cp src
|
||||
#
|
||||
#
|
||||
#--next
|
||||
#
|
||||
#-dce full
|
||||
#-cp src
|
||||
#
|
||||
#xrfragment.Query
|
||||
#-cppia dist/xrfragment.cppia
|
||||
#
|
||||
#--next
|
||||
#
|
||||
#-dce full
|
||||
#-cp src
|
||||
#
|
||||
#xrfragment.Query
|
||||
#-cs dist/xrfragment.csharp
|
||||
#
|
||||
#
|
||||
#--next
|
||||
#
|
||||
#-dce full
|
||||
#-cp src
|
||||
#
|
||||
#xrfragment.Query
|
||||
#-java xrfragment.jdk
|
||||
BIN
dist/__pycache__/__init__.cpython-310.pyc
vendored
BIN
dist/__pycache__/xrfragment.cpython-310.pyc
vendored
2
dist/aframe-blink-controls.min.js
vendored
18
dist/aframe-troika-text.min.js
vendored
2
dist/aframe.min.js
vendored
BIN
dist/audio/click.wav
vendored
BIN
dist/audio/hover.wav
vendored
BIN
dist/audio/teleport.wav
vendored
9
dist/xrfragment.aframe.all.js
vendored
7
dist/xrfragment.aframe.js
vendored
|
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
|
|
@ -6793,7 +6798,7 @@ AFRAME.registerSystem('xrf-hands',{
|
|||
},
|
||||
|
||||
tick: function(){
|
||||
if( !this.indexFinger ) return
|
||||
if( !this.indexFinger || !xrf.interactive ) return
|
||||
if( !this.el.sceneEl.renderer.xr.isPresenting || !this.indexFinger.length ) return
|
||||
for( let i = 0; i < this.indexFinger.length; i++ ){
|
||||
let indexFinger = this.indexFinger[i]
|
||||
|
|
|
|||
5
dist/xrfragment.js
vendored
|
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
|
|
|
|||
9
dist/xrfragment.model-viewer.js
vendored
3242
dist/xrfragment.module.js
vendored
2
dist/xrfragment.plugin.editor.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.frontend.css.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.frontend.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.matrix.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.network.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.p2p.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
2
dist/xrfragment.plugin.remotestorage.js
vendored
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
|
|
|||
5
dist/xrfragment.three.js
vendored
|
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
|
|
|
|||
5
dist/xrfragment.three.module.js
vendored
|
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
* v0.5.1 generated at Thu May 22 07:30:49 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
* SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
/*
|
||||
* v0.5.1 generated at Thu May 15 04:48:16 PM CEST 2025
|
||||
* https://xrfragment.org
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 31 KiB |
|
|
@ -1,465 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>XR Macros</title>
|
||||
<meta name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl">
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<!-- for annotated version see: https://raw.githubusercontent.com/ietf-tools/rfcxml-templates-and-schemas/main/draft-rfcxml-general-template-annotated-00.xml -->
|
||||
|
||||
|
||||
<style type="text/css">
|
||||
body{
|
||||
font-family: monospace;
|
||||
max-width: 1000px;
|
||||
font-size: 15px;
|
||||
padding: 0% 20%;
|
||||
line-height: 30px;
|
||||
color:#555;
|
||||
background:#F0F0F3
|
||||
}
|
||||
h1 { margin-top:40px; }
|
||||
pre{ line-height:18px; }
|
||||
a,a:visited,a:active{ color: #70f; }
|
||||
code{
|
||||
border: 1px solid #AAA;
|
||||
border-radius: 3px;
|
||||
padding: 0px 5px 2px 5px;
|
||||
}
|
||||
|
||||
pre{
|
||||
line-height: 18px;
|
||||
overflow: auto;
|
||||
padding: 12px;
|
||||
}
|
||||
pre + code {
|
||||
background:#DDD;
|
||||
}
|
||||
pre>code{
|
||||
border:none;
|
||||
border-radius:0px;
|
||||
padding:0;
|
||||
}
|
||||
blockquote{
|
||||
padding-left: 30px;
|
||||
margin: 0;
|
||||
border-left: 5px solid #CCC;
|
||||
}
|
||||
th {
|
||||
border-bottom: 1px solid #000;
|
||||
text-align: left;
|
||||
padding-right:45px;
|
||||
padding-left:7px;
|
||||
background: #DDD;
|
||||
}
|
||||
|
||||
td {
|
||||
border-bottom: 1px solid #CCC;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
<br>
|
||||
<h1>XR Macros</h1>
|
||||
<br>
|
||||
|
||||
<pre>
|
||||
stream: IETF
|
||||
area: Internet
|
||||
status: informational
|
||||
author: Leon van Kammen
|
||||
date: 2023-04-12T00:00:00Z
|
||||
workgroup: Internet Engineering Task Force
|
||||
value: draft-XRMACROS-leonvankammen-00
|
||||
</pre>
|
||||
|
||||
|
||||
|
||||
<h1 class="special" id="abstract">Abstract</h1>
|
||||
|
||||
<p>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
|
||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</p>
|
||||
|
||||
<blockquote>
|
||||
<p>Almost every idea in this document is demonstrated at <a href="https://xrfragment.org">https://xrfragment.org</a>, as this spec was created during the <a href="https://xrfragment.org">XR Fragments</a> spec.</p>
|
||||
</blockquote>
|
||||
<section data-matter="main">
|
||||
<h1 id="introduction">Introduction</h1>
|
||||
|
||||
<p>How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
|
||||
Historically, there’s many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
|
||||
Their lowest common denominator is: (co)authoring using plain text.<br>
|
||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br></p>
|
||||
|
||||
<ol>
|
||||
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
|
||||
<li>targeting 3D properties using the lightweight query notation present in <a href="https://xrfragment.org">XR Fragments</a></li>
|
||||
</ol>
|
||||
|
||||
<blockquote>
|
||||
<p>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</p>
|
||||
</blockquote>
|
||||
|
||||
<h1 id="core-principle">Core principle</h1>
|
||||
|
||||
<ol>
|
||||
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
|
||||
<li>An XR Macro is 3D metadata which starts with ‘!’ (<code>!clickme: fog=0,10</code> e.g.)</li>
|
||||
<li>Metadata-values can contain the <code>|</code> symbol to 🎲 roundrobin variable values (<code>!toggleme: fog=0,10|fog=0,1000</code> e.g.)</li>
|
||||
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<a href="https://xrfragment.org">XR Fragments</a>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
|
||||
<li>XR Macros can assign object metadata (<code>!setlocal: foo=1</code> writes <code>foo:1</code> metadata to the object containing the <code>!setlocal</code> metadata)</li>
|
||||
<li>XR Macros can assign global metadata (<code>!setfoo: #foo=1</code> writes <code>foo:1</code> metadata to the root scene-node)</li>
|
||||
</ol>
|
||||
|
||||
<blockquote>
|
||||
<p>These very simple principles allow for rich interactions and dynamic querying</p>
|
||||
</blockquote>
|
||||
|
||||
<h1 id="conventions-and-definitions">Conventions and Definitions</h1>
|
||||
|
||||
<p>See appendix below in case certain terms are not clear.</p>
|
||||
|
||||
<h1 id="list-of-xr-macros">List of XR Macros</h1>
|
||||
|
||||
<p>(XR) Macros can be embedded in 3D assets/scenes.<br>
|
||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <a href="https://xrfragment.org">XR Fragments</a> already uses.<br>
|
||||
This is done by allowing string/integer variables, and the <code>|</code> symbol to roundrobin variable values.<br>
|
||||
Macros also act as events, so more serious scripting languages can react to them as well.<br></p>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>key</th>
|
||||
<th>type</th>
|
||||
<th>example (JSON)</th>
|
||||
<th>function</th>
|
||||
<th>existing compatibility</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><code>@bg</code></td>
|
||||
<td>string</td>
|
||||
<td><code>"@bg":"#cube"</code></td>
|
||||
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><code>@fog</code></td>
|
||||
<td>string</td>
|
||||
<td><code>"@fog":"#cube"</code></td>
|
||||
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><code>@scroll</code></td>
|
||||
<td>string</td>
|
||||
<td><code>"@scroll":"#cube"</code></td>
|
||||
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><code>@emissive</code></td>
|
||||
<td>string</td>
|
||||
<td><code>"@emissive":"#cube"</code></td>
|
||||
<td>day/night/mood: binds material’s emissive value to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2 id="usecase-click-object">Usecase: click object</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!clickme</td>
|
||||
<td>bg=1,1,1&foo=2</td>
|
||||
<td>object clicked</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2 id="usecase-conditional-click-object">Usecase: conditional click object</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>#</td>
|
||||
<td>foo=1</td>
|
||||
<td>scene</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!clickme</td>
|
||||
<td>q=foo>2&bg=1,1,1</td>
|
||||
<td>object clicked and foo > 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote>
|
||||
<p>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <code>1,1,1</code> when <code>foo</code> is greater than <code>2</code> (see previous example)</p>
|
||||
</blockquote>
|
||||
|
||||
<h2 id="usecase-click-object-roundrobin">Usecase: click object (roundrobin)</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!cycleme</td>
|
||||
<td>day|noon|night</td>
|
||||
<td>object clicked</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote>
|
||||
<p>when a user clicks an object with the custom properties above, it should trigger either <code>day</code> <code>noon</code> or <code>night</code> in roundrobin fashion.</p>
|
||||
</blockquote>
|
||||
|
||||
<h2 id="usecase-click-object-or-uri-fragment-and-scene-load-trigger">Usecase: click object or URI fragment, and scene load trigger</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>#</td>
|
||||
<td>random</td>
|
||||
<td>scene loaded</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>#random</td>
|
||||
<td>random</td>
|
||||
<td>URL contains #random</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!random</td>
|
||||
<td>day|noon|night</td>
|
||||
<td>#random, # or click</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2 id="usecase-present-context-menu-with-options">Usecase: present context menu with options</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!random</td>
|
||||
<td>!day</td>
|
||||
<td>!noon</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote>
|
||||
<p>When interacting with an object with more than one <code>!</code>-macro, the XR Browser should offer a contextmenu to execute a macro.</p>
|
||||
</blockquote>
|
||||
|
||||
<p>In a similar way, when <strong>any</strong> <code>!</code>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro’s.</p>
|
||||
|
||||
<h2 id="event-bubble-flow">Event Bubble-flow</h2>
|
||||
|
||||
<p>click object with (<code>!clickme</code>:<code>AR</code> or <code>!clickme</code>: <code>!reset</code> e.g.)</p>
|
||||
|
||||
<pre><code> ◻
|
||||
│
|
||||
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
|
||||
└── no: is there any (root)object containing property `AR`
|
||||
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
|
||||
└── no: trigger URL: #AR
|
||||
</code></pre>
|
||||
|
||||
<p>click object with (<code>!clickme</code>:<code>#AR|#VR</code> e.g.)</p>
|
||||
|
||||
<pre><code> ◻
|
||||
│
|
||||
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
|
||||
└── is there any object with property-key (`#AR` e.g.)?
|
||||
└── no: just update the URL to `#AR`
|
||||
└── yes: apply its value to the scene, and update the URL to `#AR`
|
||||
|
||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
|
||||
</code></pre>
|
||||
|
||||
<p>◻
|
||||
│<br>
|
||||
└── apply the roundrobin (rotate the options, value <code>!foo</code> becomes <code>!bar</code> upon next click)
|
||||
└── is there any object with property-key (<code>!foo</code> e.g.)?
|
||||
└── no: do nothing
|
||||
└── yes: apply its value to the scene
|
||||
“`</p>
|
||||
|
||||
<blockquote>
|
||||
<p>Note that only macro’s can trigger roundrobin values or contextmenu’s, as well as roundrobin values never ending up in the toplevel URL.</p>
|
||||
</blockquote>
|
||||
|
||||
<h1 id="security-considerations">Security Considerations</h1>
|
||||
|
||||
<h1 id="iana-considerations">IANA Considerations</h1>
|
||||
|
||||
<p>This document has no IANA actions.</p>
|
||||
|
||||
<h1 id="acknowledgments">Acknowledgments</h1>
|
||||
|
||||
<ul>
|
||||
<li><a href="https://nlnet.nl">NLNET</a></li>
|
||||
<li><a href="https://futureoftext.org">Future of Text</a></li>
|
||||
<li><a href="https://visual-meta.info">visual-meta.info</a></li>
|
||||
</ul>
|
||||
|
||||
<h1 id="appendix-definitions">Appendix: Definitions</h1>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>definition</th>
|
||||
<th>explanation</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>scene</td>
|
||||
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>3D object</td>
|
||||
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>XR fragments</td>
|
||||
<td>URI Fragment with spatial hints like <code>#pos=0,0,0&t=1,100</code> e.g.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>query</td>
|
||||
<td>an URI Fragment-operator which queries object(s) from a scene like <code>#q=cube</code></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>FPS</td>
|
||||
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><code>◻</code></td>
|
||||
<td>ascii representation of an 3D object/mesh</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>(un)obtrusive</td>
|
||||
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
|
@ -1,251 +0,0 @@
|
|||
%%%
|
||||
Title = "XR Macros"
|
||||
area = "Internet"
|
||||
workgroup = "Internet Engineering Task Force"
|
||||
|
||||
[seriesInfo]
|
||||
name = "XR-Macros"
|
||||
value = "draft-XRMACROS-leonvankammen-00"
|
||||
stream = "IETF"
|
||||
status = "informational"
|
||||
|
||||
date = 2023-04-12T00:00:00Z
|
||||
|
||||
[[author]]
|
||||
initials="L.R."
|
||||
surname="van Kammen"
|
||||
fullname="L.R. van Kammen"
|
||||
|
||||
%%%
|
||||
|
||||
<!-- for annotated version see: https://raw.githubusercontent.com/ietf-tools/rfcxml-templates-and-schemas/main/draft-rfcxml-general-template-annotated-00.xml -->
|
||||
|
||||
<!--{
|
||||
|
||||
<style type="text/css">
|
||||
body{
|
||||
font-family: monospace;
|
||||
max-width: 1000px;
|
||||
font-size: 15px;
|
||||
padding: 0% 20%;
|
||||
line-height: 30px;
|
||||
color:#555;
|
||||
background:#F0F0F3
|
||||
}
|
||||
h1 { margin-top:40px; }
|
||||
pre{ line-height:18px; }
|
||||
a,a:visited,a:active{ color: #70f; }
|
||||
code{
|
||||
border: 1px solid #AAA;
|
||||
border-radius: 3px;
|
||||
padding: 0px 5px 2px 5px;
|
||||
}
|
||||
|
||||
pre{
|
||||
line-height: 18px;
|
||||
overflow: auto;
|
||||
padding: 12px;
|
||||
}
|
||||
pre + code {
|
||||
background:#DDD;
|
||||
}
|
||||
pre>code{
|
||||
border:none;
|
||||
border-radius:0px;
|
||||
padding:0;
|
||||
}
|
||||
blockquote{
|
||||
padding-left: 30px;
|
||||
margin: 0;
|
||||
border-left: 5px solid #CCC;
|
||||
}
|
||||
th {
|
||||
border-bottom: 1px solid #000;
|
||||
text-align: left;
|
||||
padding-right:45px;
|
||||
padding-left:7px;
|
||||
background: #DDD;
|
||||
}
|
||||
|
||||
td {
|
||||
border-bottom: 1px solid #CCC;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
<br>
|
||||
<h1>XR Macros</h1>
|
||||
<br>
|
||||
|
||||
<pre>
|
||||
stream: IETF
|
||||
area: Internet
|
||||
status: informational
|
||||
author: Leon van Kammen
|
||||
date: 2023-04-12T00:00:00Z
|
||||
workgroup: Internet Engineering Task Force
|
||||
value: draft-XRMACROS-leonvankammen-00
|
||||
</pre>
|
||||
|
||||
|
||||
}-->
|
||||
|
||||
.# Abstract
|
||||
|
||||
This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br>
|
||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.
|
||||
|
||||
> Almost every idea in this document is demonstrated at [https://xrfragment.org](https://xrfragment.org), as this spec was created during the [XR Fragments](https://xrfragment.org) spec.
|
||||
|
||||
{mainmatter}
|
||||
|
||||
# Introduction
|
||||
|
||||
How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br>
|
||||
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br>
|
||||
Their lowest common denominator is: (co)authoring using plain text.<br>
|
||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br>
|
||||
|
||||
1. getting/setting common used 3D properties using querystring- or JSON-notation
|
||||
1. targeting 3D properties using the lightweight query notation present in [XR Fragments](https://xrfragment.org)
|
||||
|
||||
> NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible
|
||||
|
||||
# Core principle
|
||||
|
||||
1. XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript).
|
||||
1. An XR Macro is 3D metadata which starts with '!' (`!clickme: fog=0,10` e.g.)
|
||||
1. Metadata-values can contain the `|` symbol to 🎲 roundrobin variable values (`!toggleme: fog=0,10|fog=0,1000` e.g.)
|
||||
1. XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the ([XR Fragments](https://xrfragment.org)) hashbus, to act as events (so more serious scripting languages can react to them as well).
|
||||
1. XR Macros can assign object metadata (`!setlocal: foo=1` writes `foo:1` metadata to the object containing the `!setlocal` metadata)
|
||||
1. XR Macros can assign global metadata (`!setfoo: #foo=1` writes `foo:1` metadata to the root scene-node)
|
||||
|
||||
> These very simple principles allow for rich interactions and dynamic querying
|
||||
|
||||
# Conventions and Definitions
|
||||
|
||||
See appendix below in case certain terms are not clear.
|
||||
|
||||
# List of XR Macros
|
||||
|
||||
(XR) Macros can be embedded in 3D assets/scenes.<br>
|
||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and [XR Fragments](https://xrfragment.org) already uses.<br>
|
||||
This is done by allowing string/integer variables, and the `|` symbol to roundrobin variable values.<br>
|
||||
Macros also act as events, so more serious scripting languages can react to them as well.<br>
|
||||
|
||||
| key | type | example (JSON) | function | existing compatibility |
|
||||
|--------------|----------|------------------------|---------------------|----------------------------------------|
|
||||
| `@bg` | string | `"@bg":"#cube"` | bg: binds fog near/far based to cube x/y/z (anim) values | custom property in 3D fileformats |
|
||||
| `@fog` | string | `"@fog":"#cube"` | fog: binds fog near/far based to cube x/y (anim) values | custom property in 3D fileformats |
|
||||
| `@scroll` | string | `"@scroll":"#cube"` | texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values | custom property in 3D fileformats |
|
||||
| `@emissive` | string | `"@emissive":"#cube"` | day/night/mood: binds material's emissive value to cube x/y/z (anim) values | custom property in 3D fileformats |
|
||||
|
||||
## Usecase: click object
|
||||
|
||||
| custom property | value | trigger when |
|
||||
|-----------------|--------------------------|------------------------|
|
||||
| !clickme | bg=1,1,1&foo=2 | object clicked |
|
||||
|
||||
## Usecase: conditional click object
|
||||
|
||||
| custom property | value | trigger when |
|
||||
|-----------------|--------------------------|-----------------------------|
|
||||
| # | foo=1 | scene |
|
||||
| !clickme | q=foo>2&bg=1,1,1 | object clicked and foo > 2 |
|
||||
|
||||
> when a user clicks an object with the custom properties above, it should set the backgroundcolor to `1,1,1` when `foo` is greater than `2` (see previous example)
|
||||
|
||||
## Usecase: click object (roundrobin)
|
||||
|
||||
| custom property | value | trigger when |
|
||||
|-----------------|--------------------------|------------------------|
|
||||
| !cycleme | day|noon|night | object clicked |
|
||||
| day | bg=1,1,1 | roundrobin |
|
||||
| noon | bg=0.5,0.5,0.5 | roundrobin |
|
||||
| night | bg=0,0,0&foo=2 | roundrobin |
|
||||
|
||||
> when a user clicks an object with the custom properties above, it should trigger either `day` `noon` or `night` in roundrobin fashion.
|
||||
|
||||
## Usecase: click object or URI fragment, and scene load trigger
|
||||
|
||||
| custom property | value | trigger when |
|
||||
|-----------------|--------------------------|------------------------|
|
||||
| # | random | scene loaded |
|
||||
| #random | random | URL contains #random |
|
||||
| !random | day|noon|night | #random, # or click |
|
||||
| day | bg=1,1,1 | roundrobin |
|
||||
| noon | bg=0.5,0.5,0.5 | roundrobin |
|
||||
| night | bg=0,0,0&foo=2 | roundrobin |
|
||||
|
||||
## Usecase: present context menu with options
|
||||
|
||||
| custom property | value | trigger when |
|
||||
|-----------------|--------------------------|------------------------|
|
||||
| !random | !day|!noon|!night | clicked in contextmenu |
|
||||
| !day | bg=1,1,1 | clicked in contextmenu |
|
||||
| !noon | bg=0.5,0.5,0.5 | clicked in contextmenu |
|
||||
| !night | bg=0,0,0&foo=2 | clicked in contextmenu |
|
||||
|
||||
> When interacting with an object with more than one `!`-macro, the XR Browser should offer a contextmenu to execute a macro.
|
||||
|
||||
In a similar way, when **any** `!`-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.
|
||||
|
||||
## Event Bubble-flow
|
||||
|
||||
click object with (`!clickme`:`AR` or `!clickme`: `!reset` e.g.)
|
||||
```
|
||||
◻
|
||||
│
|
||||
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
|
||||
└── no: is there any (root)object containing property `AR`
|
||||
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
|
||||
└── no: trigger URL: #AR
|
||||
```
|
||||
|
||||
click object with (`!clickme`:`#AR|#VR` e.g.)
|
||||
```
|
||||
◻
|
||||
│
|
||||
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
|
||||
└── is there any object with property-key (`#AR` e.g.)?
|
||||
└── no: just update the URL to `#AR`
|
||||
└── yes: apply its value to the scene, and update the URL to `#AR`
|
||||
|
||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
|
||||
```
|
||||
◻
|
||||
│
|
||||
└── apply the roundrobin (rotate the options, value `!foo` becomes `!bar` upon next click)
|
||||
└── is there any object with property-key (`!foo` e.g.)?
|
||||
└── no: do nothing
|
||||
└── yes: apply its value to the scene
|
||||
```
|
||||
|
||||
> Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.
|
||||
|
||||
# Security Considerations
|
||||
|
||||
|
||||
# IANA Considerations
|
||||
|
||||
This document has no IANA actions.
|
||||
|
||||
# Acknowledgments
|
||||
|
||||
* [NLNET](https://nlnet.nl)
|
||||
* [Future of Text](https://futureoftext.org)
|
||||
* [visual-meta.info](https://visual-meta.info)
|
||||
|
||||
# Appendix: Definitions
|
||||
|
||||
|definition | explanation |
|
||||
|----------------------|-------------------------------------------------------------------------------------------------------------------------------|
|
||||
|scene | a (local/remote) 3D scene or 3D file (index.gltf e.g.) |
|
||||
|3D object | an object inside a scene characterized by vertex-, face- and customproperty data. |
|
||||
|XR fragments | URI Fragment with spatial hints like `#pos=0,0,0&t=1,100` e.g. |
|
||||
|query | an URI Fragment-operator which queries object(s) from a scene like `#q=cube` |
|
||||
|FPS | frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible |
|
||||
|`◻` | ascii representation of an 3D object/mesh |
|
||||
|(un)obtrusive | obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words |
|
||||
|
||||
|
|
@ -1,392 +0,0 @@
|
|||
|
||||
|
||||
|
||||
|
||||
Internet Engineering Task Force L.R. van Kammen
|
||||
Internet-Draft 27 September 2024
|
||||
Intended status: Informational
|
||||
|
||||
|
||||
|
||||
XR Macros
|
||||
draft-XRMACROS-leonvankammen-00
|
||||
|
||||
Abstract
|
||||
|
||||
This draft offers a specification for embedding macros in existing 3D
|
||||
scenes/assets, to offer simple interactions and configure the
|
||||
renderer further.
|
||||
Together with URI Fragments, it allows for rich immersive experiences
|
||||
without the need of a complicated sandboxed scripting languages.
|
||||
|
||||
Almost every idea in this document is demonstrated at
|
||||
https://xrfragment.org (https://xrfragment.org), as this spec was
|
||||
created during the XR Fragments (https://xrfragment.org) spec.
|
||||
|
||||
Status of This Memo
|
||||
|
||||
This Internet-Draft is submitted in full conformance with the
|
||||
provisions of BCP 78 and BCP 79.
|
||||
|
||||
Internet-Drafts are working documents of the Internet Engineering
|
||||
Task Force (IETF). Note that other groups may also distribute
|
||||
working documents as Internet-Drafts. The list of current Internet-
|
||||
Drafts is at https://datatracker.ietf.org/drafts/current/.
|
||||
|
||||
Internet-Drafts are draft documents valid for a maximum of six months
|
||||
and may be updated, replaced, or obsoleted by other documents at any
|
||||
time. It is inappropriate to use Internet-Drafts as reference
|
||||
material or to cite them other than as "work in progress."
|
||||
|
||||
This Internet-Draft will expire on 31 March 2025.
|
||||
|
||||
Copyright Notice
|
||||
|
||||
Copyright (c) 2024 IETF Trust and the persons identified as the
|
||||
document authors. All rights reserved.
|
||||
|
||||
This document is subject to BCP 78 and the IETF Trust's Legal
|
||||
Provisions Relating to IETF Documents (https://trustee.ietf.org/
|
||||
license-info) in effect on the date of publication of this document.
|
||||
Please review these documents carefully, as they describe your rights
|
||||
and restrictions with respect to this document. Code Components
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 1]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
extracted from this document must include Revised BSD License text as
|
||||
described in Section 4.e of the Trust Legal Provisions and are
|
||||
provided without warranty as described in the Revised BSD License.
|
||||
|
||||
Table of Contents
|
||||
|
||||
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 2
|
||||
2. Core principle . . . . . . . . . . . . . . . . . . . . . . . 2
|
||||
3. Conventions and Definitions . . . . . . . . . . . . . . . . . 3
|
||||
4. List of XR Macros . . . . . . . . . . . . . . . . . . . . . . 3
|
||||
4.1. Usecase: click object . . . . . . . . . . . . . . . . . . 4
|
||||
4.2. Usecase: conditional click object . . . . . . . . . . . . 4
|
||||
4.3. Usecase: click object (roundrobin) . . . . . . . . . . . 5
|
||||
4.4. Usecase: click object or URI fragment, and scene load
|
||||
trigger . . . . . . . . . . . . . . . . . . . . . . . . . 5
|
||||
4.5. Usecase: present context menu with options . . . . . . . 6
|
||||
4.6. Event Bubble-flow . . . . . . . . . . . . . . . . . . . . 6
|
||||
5. Security Considerations . . . . . . . . . . . . . . . . . . . 7
|
||||
6. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 7
|
||||
7. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 7
|
||||
8. Appendix: Definitions . . . . . . . . . . . . . . . . . . . . 7
|
||||
|
||||
1. Introduction
|
||||
|
||||
How can we add more features to existing text & 3D scenes, without
|
||||
introducing new dataformats?
|
||||
Historically, there's many attempts to create the ultimate
|
||||
markuplanguage or 3D fileformat.
|
||||
Their lowest common denominator is: (co)authoring using plain text.
|
||||
Therefore, XR Macros allows us to enrich/connect existing
|
||||
dataformats, by offering a polyglot notation based on existing
|
||||
notations:
|
||||
|
||||
1. getting/setting common used 3D properties using querystring- or
|
||||
JSON-notation
|
||||
2. targeting 3D properties using the lightweight query notation
|
||||
present in XR Fragments (https://xrfragment.org)
|
||||
|
||||
| NOTE: The chapters in this document are ordered from highlevel to
|
||||
| lowlevel (technical) as much as possible
|
||||
|
||||
2. Core principle
|
||||
|
||||
1. XR Macros use querystrings, but are HTML-agnostic (though pseudo-
|
||||
XR Fragment browsers *can* be implemented on top of HTML/
|
||||
Javascript).
|
||||
2. An XR Macro is 3D metadata which starts with '!' (!clickme:
|
||||
fog=0,10 e.g.)
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 2]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
3. Metadata-values can contain the | symbol to 🎲 roundrobin variable
|
||||
values (!toggleme: fog=0,10|fog=0,1000 e.g.)
|
||||
4. XR Macros acts as simple eventhandlers for URI Fragments: they
|
||||
are automatically published on the (XR Fragments
|
||||
(https://xrfragment.org)) hashbus, to act as events (so more
|
||||
serious scripting languages can react to them as well).
|
||||
5. XR Macros can assign object metadata (!setlocal: foo=1 writes
|
||||
foo:1 metadata to the object containing the !setlocal metadata)
|
||||
6. XR Macros can assign global metadata (!setfoo: #foo=1 writes
|
||||
foo:1 metadata to the root scene-node)
|
||||
|
||||
| These very simple principles allow for rich interactions and
|
||||
| dynamic querying
|
||||
|
||||
3. Conventions and Definitions
|
||||
|
||||
See appendix below in case certain terms are not clear.
|
||||
|
||||
4. List of XR Macros
|
||||
|
||||
(XR) Macros can be embedded in 3D assets/scenes.
|
||||
Macros enrich existing spatial content with a lowcode, limited logic-
|
||||
layer, by recursive (economic) use of the querystring syntax (which
|
||||
search engines and XR Fragments (https://xrfragment.org) already
|
||||
uses.
|
||||
This is done by allowing string/integer variables, and the | symbol
|
||||
to roundrobin variable values.
|
||||
Macros also act as events, so more serious scripting languages can
|
||||
react to them as well.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 3]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
+=========+======+===================+=================+=============+
|
||||
|key |type |example (JSON) |function |existing |
|
||||
| | | | |compatibility|
|
||||
+=========+======+===================+=================+=============+
|
||||
|@bg |string|"@bg":"#cube" |bg: binds fog |custom |
|
||||
| | | |near/far based to|property in |
|
||||
| | | |cube x/y/z (anim)|3D |
|
||||
| | | |values |fileformats |
|
||||
+---------+------+-------------------+-----------------+-------------+
|
||||
|@fog |string|"@fog":"#cube" |fog: binds fog |custom |
|
||||
| | | |near/far based to|property in |
|
||||
| | | |cube x/y (anim) |3D |
|
||||
| | | |values |fileformats |
|
||||
+---------+------+-------------------+-----------------+-------------+
|
||||
|@scroll |string|"@scroll":"#cube" |texturescrolling:|custom |
|
||||
| | | |binds texture |property in |
|
||||
| | | |x/y/rot based to |3D |
|
||||
| | | |cube x/y/z (anim)|fileformats |
|
||||
| | | |values | |
|
||||
+---------+------+-------------------+-----------------+-------------+
|
||||
|@emissive|string|"@emissive":"#cube"|day/night/mood: |custom |
|
||||
| | | |binds material's |property in |
|
||||
| | | |emissive value to|3D |
|
||||
| | | |cube x/y/z (anim)|fileformats |
|
||||
| | | |values | |
|
||||
+---------+------+-------------------+-----------------+-------------+
|
||||
|
||||
Table 1
|
||||
|
||||
4.1. Usecase: click object
|
||||
|
||||
+=================+================+================+
|
||||
| custom property | value | trigger when |
|
||||
+=================+================+================+
|
||||
| !clickme | bg=1,1,1&foo=2 | object clicked |
|
||||
+-----------------+----------------+----------------+
|
||||
|
||||
Table 2
|
||||
|
||||
4.2. Usecase: conditional click object
|
||||
|
||||
+=================+==================+============================+
|
||||
| custom property | value | trigger when |
|
||||
+=================+==================+============================+
|
||||
| # | foo=1 | scene |
|
||||
+-----------------+------------------+----------------------------+
|
||||
| !clickme | q=foo>2&bg=1,1,1 | object clicked and foo > 2 |
|
||||
+-----------------+------------------+----------------------------+
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 4]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
Table 3
|
||||
|
||||
| when a user clicks an object with the custom properties above, it
|
||||
| should set the backgroundcolor to 1,1,1 when foo is greater than 2
|
||||
| (see previous example)
|
||||
|
||||
4.3. Usecase: click object (roundrobin)
|
||||
|
||||
+=================+================+================+
|
||||
| custom property | value | trigger when |
|
||||
+=================+================+================+
|
||||
| !cycleme | day|noon|night | object clicked |
|
||||
+-----------------+----------------+----------------+
|
||||
| day | bg=1,1,1 | roundrobin |
|
||||
+-----------------+----------------+----------------+
|
||||
| noon | bg=0.5,0.5,0.5 | roundrobin |
|
||||
+-----------------+----------------+----------------+
|
||||
| night | bg=0,0,0&foo=2 | roundrobin |
|
||||
+-----------------+----------------+----------------+
|
||||
|
||||
Table 4
|
||||
|
||||
| when a user clicks an object with the custom properties above, it
|
||||
| should trigger either day noon or night in roundrobin fashion.
|
||||
|
||||
4.4. Usecase: click object or URI fragment, and scene load trigger
|
||||
|
||||
+=================+================+======================+
|
||||
| custom property | value | trigger when |
|
||||
+=================+================+======================+
|
||||
| # | random | scene loaded |
|
||||
+-----------------+----------------+----------------------+
|
||||
| #random | random | URL contains #random |
|
||||
+-----------------+----------------+----------------------+
|
||||
| !random | day|noon|night | #random, # or click |
|
||||
+-----------------+----------------+----------------------+
|
||||
| day | bg=1,1,1 | roundrobin |
|
||||
+-----------------+----------------+----------------------+
|
||||
| noon | bg=0.5,0.5,0.5 | roundrobin |
|
||||
+-----------------+----------------+----------------------+
|
||||
| night | bg=0,0,0&foo=2 | roundrobin |
|
||||
+-----------------+----------------+----------------------+
|
||||
|
||||
Table 5
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 5]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
4.5. Usecase: present context menu with options
|
||||
|
||||
+=================+================+========================+
|
||||
| custom property | value | trigger when |
|
||||
+=================+================+========================+
|
||||
| !random | !day | !noon |
|
||||
+-----------------+----------------+------------------------+
|
||||
| !day | bg=1,1,1 | clicked in contextmenu |
|
||||
+-----------------+----------------+------------------------+
|
||||
| !noon | bg=0.5,0.5,0.5 | clicked in contextmenu |
|
||||
+-----------------+----------------+------------------------+
|
||||
| !night | bg=0,0,0&foo=2 | clicked in contextmenu |
|
||||
+-----------------+----------------+------------------------+
|
||||
|
||||
Table 6
|
||||
|
||||
| When interacting with an object with more than one !-macro, the XR
|
||||
| Browser should offer a contextmenu to execute a macro.
|
||||
|
||||
In a similar way, when *any* !-macro is present on the sceneroot, the
|
||||
XR Browser should offer a context-menu to execute those macro's.
|
||||
|
||||
4.6. Event Bubble-flow
|
||||
|
||||
click object with (!clickme:AR or !clickme: !reset e.g.)
|
||||
|
||||
◻
|
||||
│
|
||||
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
|
||||
└── no: is there any (root)object containing property `AR`
|
||||
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
|
||||
└── no: trigger URL: #AR
|
||||
|
||||
click object with (!clickme:#AR|#VR e.g.)
|
||||
|
||||
◻
|
||||
│
|
||||
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
|
||||
└── is there any object with property-key (`#AR` e.g.)?
|
||||
└── no: just update the URL to `#AR`
|
||||
└── yes: apply its value to the scene, and update the URL to `#AR`
|
||||
|
||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
|
||||
|
||||
◻ │
|
||||
└── apply the roundrobin (rotate the options, value !foo becomes !bar
|
||||
upon next click) └── is there any object with property-key (!foo
|
||||
e.g.)? └── no: do nothing └── yes: apply its value to the scene ```
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 6]
|
||||
|
||||
Internet-Draft XR Macros September 2024
|
||||
|
||||
|
||||
| Note that only macro's can trigger roundrobin values or
|
||||
| contextmenu's, as well as roundrobin values never ending up in the
|
||||
| toplevel URL.
|
||||
|
||||
5. Security Considerations
|
||||
|
||||
6. IANA Considerations
|
||||
|
||||
This document has no IANA actions.
|
||||
|
||||
7. Acknowledgments
|
||||
|
||||
* NLNET (https://nlnet.nl)
|
||||
* Future of Text (https://futureoftext.org)
|
||||
* visual-meta.info (https://visual-meta.info)
|
||||
|
||||
8. Appendix: Definitions
|
||||
|
||||
+===============+===================================================+
|
||||
| definition | explanation |
|
||||
+===============+===================================================+
|
||||
| scene | a (local/remote) 3D scene or 3D file |
|
||||
| | (index.gltf e.g.) |
|
||||
+---------------+---------------------------------------------------+
|
||||
| 3D object | an object inside a scene characterized by |
|
||||
| | vertex-, face- and customproperty data. |
|
||||
+---------------+---------------------------------------------------+
|
||||
| XR fragments | URI Fragment with spatial hints like |
|
||||
| | #pos=0,0,0&t=1,100 e.g. |
|
||||
+---------------+---------------------------------------------------+
|
||||
| query | an URI Fragment-operator which queries |
|
||||
| | object(s) from a scene like #q=cube |
|
||||
+---------------+---------------------------------------------------+
|
||||
| FPS | frames per second in spatial experiences |
|
||||
| | (games,VR,AR e.g.), should be as high as |
|
||||
| | possible |
|
||||
+---------------+---------------------------------------------------+
|
||||
| ◻ | ascii representation of an 3D object/mesh |
|
||||
+---------------+---------------------------------------------------+
|
||||
| (un)obtrusive | obtrusive: wrapping human text/thought in |
|
||||
| | XML/HTML/JSON obfuscates human text into |
|
||||
| | a salad of machine-symbols and words |
|
||||
+---------------+---------------------------------------------------+
|
||||
|
||||
Table 7
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
van Kammen Expires 31 March 2025 [Page 7]
|
||||
|
|
@ -1,381 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl" -->
|
||||
<rfc version="3" ipr="trust200902" docName="draft-XRMACROS-leonvankammen-00" submissionType="IETF" category="info" xml:lang="en" xmlns:xi="http://www.w3.org/2001/XInclude" indexInclude="true" consensus="true">
|
||||
|
||||
<front>
|
||||
<title>XR Macros</title><seriesInfo value="draft-XRMACROS-leonvankammen-00" stream="IETF" status="informational" name="XR-Macros"></seriesInfo>
|
||||
<author initials="L.R." surname="van Kammen" fullname="L.R. van Kammen"><organization></organization><address><postal><street></street>
|
||||
</postal></address></author><date/>
|
||||
<area>Internet</area>
|
||||
<workgroup>Internet Engineering Task Force</workgroup>
|
||||
|
||||
<abstract>
|
||||
<t>This draft offers a specification for embedding macros in existing 3D scenes/assets, to offer simple interactions and configure the renderer further.<br />
|
||||
|
||||
Together with URI Fragments, it allows for rich immersive experiences without the need of a complicated sandboxed scripting languages.</t>
|
||||
<t>Almost every idea in this document is demonstrated at <eref target="https://xrfragment.org">https://xrfragment.org</eref>, as this spec was created during the <eref target="https://xrfragment.org">XR Fragments</eref> spec.</t>
|
||||
</abstract>
|
||||
|
||||
</front>
|
||||
|
||||
<middle>
|
||||
|
||||
<section anchor="introduction"><name>Introduction</name>
|
||||
<t>How can we add more features to existing text & 3D scenes, without introducing new dataformats?<br />
|
||||
|
||||
Historically, there's many attempts to create the ultimate markuplanguage or 3D fileformat.<br />
|
||||
|
||||
Their lowest common denominator is: (co)authoring using plain text.<br />
|
||||
|
||||
Therefore, XR Macros allows us to enrich/connect existing dataformats, by offering a polyglot notation based on existing notations:<br />
|
||||
</t>
|
||||
|
||||
<ol spacing="compact">
|
||||
<li>getting/setting common used 3D properties using querystring- or JSON-notation</li>
|
||||
<li>targeting 3D properties using the lightweight query notation present in <eref target="https://xrfragment.org">XR Fragments</eref></li>
|
||||
</ol>
|
||||
<blockquote><t>NOTE: The chapters in this document are ordered from highlevel to lowlevel (technical) as much as possible</t>
|
||||
</blockquote></section>
|
||||
|
||||
<section anchor="core-principle"><name>Core principle</name>
|
||||
|
||||
<ol spacing="compact">
|
||||
<li>XR Macros use querystrings, but are HTML-agnostic (though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript).</li>
|
||||
<li>An XR Macro is 3D metadata which starts with '!' (<tt>!clickme: fog=0,10</tt> e.g.)</li>
|
||||
<li>Metadata-values can contain the <tt>|</tt> symbol to 🎲 roundrobin variable values (<tt>!toggleme: fog=0,10|fog=0,1000</tt> e.g.)</li>
|
||||
<li>XR Macros acts as simple eventhandlers for URI Fragments: they are automatically published on the (<eref target="https://xrfragment.org">XR Fragments</eref>) hashbus, to act as events (so more serious scripting languages can react to them as well).</li>
|
||||
<li>XR Macros can assign object metadata (<tt>!setlocal: foo=1</tt> writes <tt>foo:1</tt> metadata to the object containing the <tt>!setlocal</tt> metadata)</li>
|
||||
<li>XR Macros can assign global metadata (<tt>!setfoo: #foo=1</tt> writes <tt>foo:1</tt> metadata to the root scene-node)</li>
|
||||
</ol>
|
||||
<blockquote><t>These very simple principles allow for rich interactions and dynamic querying</t>
|
||||
</blockquote></section>
|
||||
|
||||
<section anchor="conventions-and-definitions"><name>Conventions and Definitions</name>
|
||||
<t>See appendix below in case certain terms are not clear.</t>
|
||||
</section>
|
||||
|
||||
<section anchor="list-of-xr-macros"><name>List of XR Macros</name>
|
||||
<t>(XR) Macros can be embedded in 3D assets/scenes.<br />
|
||||
|
||||
Macros enrich existing spatial content with a lowcode, limited logic-layer, by recursive (economic) use of the querystring syntax (which search engines and <eref target="https://xrfragment.org">XR Fragments</eref> already uses.<br />
|
||||
|
||||
This is done by allowing string/integer variables, and the <tt>|</tt> symbol to roundrobin variable values.<br />
|
||||
|
||||
Macros also act as events, so more serious scripting languages can react to them as well.<br />
|
||||
</t>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>key</th>
|
||||
<th>type</th>
|
||||
<th>example (JSON)</th>
|
||||
<th>function</th>
|
||||
<th>existing compatibility</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><tt>@bg</tt></td>
|
||||
<td>string</td>
|
||||
<td><tt>"@bg":"#cube"</tt></td>
|
||||
<td>bg: binds fog near/far based to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>@fog</tt></td>
|
||||
<td>string</td>
|
||||
<td><tt>"@fog":"#cube"</tt></td>
|
||||
<td>fog: binds fog near/far based to cube x/y (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>@scroll</tt></td>
|
||||
<td>string</td>
|
||||
<td><tt>"@scroll":"#cube"</tt></td>
|
||||
<td>texturescrolling: binds texture x/y/rot based to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>@emissive</tt></td>
|
||||
<td>string</td>
|
||||
<td><tt>"@emissive":"#cube"</tt></td>
|
||||
<td>day/night/mood: binds material's emissive value to cube x/y/z (anim) values</td>
|
||||
<td>custom property in 3D fileformats</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<section anchor="usecase-click-object"><name>Usecase: click object</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!clickme</td>
|
||||
<td>bg=1,1,1&foo=2</td>
|
||||
<td>object clicked</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></section>
|
||||
|
||||
<section anchor="usecase-conditional-click-object"><name>Usecase: conditional click object</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>#</td>
|
||||
<td>foo=1</td>
|
||||
<td>scene</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!clickme</td>
|
||||
<td>q=foo>2&bg=1,1,1</td>
|
||||
<td>object clicked and foo > 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table><blockquote><t>when a user clicks an object with the custom properties above, it should set the backgroundcolor to <tt>1,1,1</tt> when <tt>foo</tt> is greater than <tt>2</tt> (see previous example)</t>
|
||||
</blockquote></section>
|
||||
|
||||
<section anchor="usecase-click-object-roundrobin"><name>Usecase: click object (roundrobin)</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!cycleme</td>
|
||||
<td>day|noon|night</td>
|
||||
<td>object clicked</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table><blockquote><t>when a user clicks an object with the custom properties above, it should trigger either <tt>day</tt> <tt>noon</tt> or <tt>night</tt> in roundrobin fashion.</t>
|
||||
</blockquote></section>
|
||||
|
||||
<section anchor="usecase-click-object-or-uri-fragment-and-scene-load-trigger"><name>Usecase: click object or URI fragment, and scene load trigger</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>#</td>
|
||||
<td>random</td>
|
||||
<td>scene loaded</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>#random</td>
|
||||
<td>random</td>
|
||||
<td>URL contains #random</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!random</td>
|
||||
<td>day|noon|night</td>
|
||||
<td>#random, # or click</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>roundrobin</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></section>
|
||||
|
||||
<section anchor="usecase-present-context-menu-with-options"><name>Usecase: present context menu with options</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>custom property</th>
|
||||
<th>value</th>
|
||||
<th>trigger when</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>!random</td>
|
||||
<td>!day</td>
|
||||
<td>!noon</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!day</td>
|
||||
<td>bg=1,1,1</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!noon</td>
|
||||
<td>bg=0.5,0.5,0.5</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>!night</td>
|
||||
<td>bg=0,0,0&foo=2</td>
|
||||
<td>clicked in contextmenu</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table><blockquote><t>When interacting with an object with more than one <tt>!</tt>-macro, the XR Browser should offer a contextmenu to execute a macro.</t>
|
||||
</blockquote><t>In a similar way, when <strong>any</strong> <tt>!</tt>-macro is present on the sceneroot, the XR Browser should offer a context-menu to execute those macro's.</t>
|
||||
</section>
|
||||
|
||||
<section anchor="event-bubble-flow"><name>Event Bubble-flow</name>
|
||||
<t>click object with (<tt>!clickme</tt>:<tt>AR</tt> or <tt>!clickme</tt>: <tt>!reset</tt> e.g.)</t>
|
||||
|
||||
<artwork><![CDATA[ ◻
|
||||
│
|
||||
└── does current object contain this property-key (`AR` or `!reset` e.g.)?
|
||||
└── no: is there any (root)object containing property `AR`
|
||||
└── yes: evaluate its (roundrobin) XR macro-value(s) (and exit)
|
||||
└── no: trigger URL: #AR
|
||||
]]>
|
||||
</artwork>
|
||||
<t>click object with (<tt>!clickme</tt>:<tt>#AR|#VR</tt> e.g.)</t>
|
||||
|
||||
<artwork><![CDATA[ ◻
|
||||
│
|
||||
└── apply the roundrobin (rotate the options, value `#AR` becomes `#VR` upon next click)
|
||||
└── is there any object with property-key (`#AR` e.g.)?
|
||||
└── no: just update the URL to `#AR`
|
||||
└── yes: apply its value to the scene, and update the URL to `#AR`
|
||||
|
||||
click object with (`!clickme`:`!foo|!bar|!flop` e.g.)
|
||||
]]>
|
||||
</artwork>
|
||||
<t>◻
|
||||
│<br />
|
||||
└── apply the roundrobin (rotate the options, value <tt>!foo</tt> becomes <tt>!bar</tt> upon next click)
|
||||
└── is there any object with property-key (<tt>!foo</tt> e.g.)?
|
||||
└── no: do nothing
|
||||
└── yes: apply its value to the scene
|
||||
```</t>
|
||||
<blockquote><t>Note that only macro's can trigger roundrobin values or contextmenu's, as well as roundrobin values never ending up in the toplevel URL.</t>
|
||||
</blockquote></section>
|
||||
</section>
|
||||
|
||||
<section anchor="security-considerations"><name>Security Considerations</name>
|
||||
</section>
|
||||
|
||||
<section anchor="iana-considerations"><name>IANA Considerations</name>
|
||||
<t>This document has no IANA actions.</t>
|
||||
</section>
|
||||
|
||||
<section anchor="acknowledgments"><name>Acknowledgments</name>
|
||||
|
||||
<ul spacing="compact">
|
||||
<li><eref target="https://nlnet.nl">NLNET</eref></li>
|
||||
<li><eref target="https://futureoftext.org">Future of Text</eref></li>
|
||||
<li><eref target="https://visual-meta.info">visual-meta.info</eref></li>
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<section anchor="appendix-definitions"><name>Appendix: Definitions</name>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>definition</th>
|
||||
<th>explanation</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>scene</td>
|
||||
<td>a (local/remote) 3D scene or 3D file (index.gltf e.g.)</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>3D object</td>
|
||||
<td>an object inside a scene characterized by vertex-, face- and customproperty data.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>XR fragments</td>
|
||||
<td>URI Fragment with spatial hints like <tt>#pos=0,0,0&t=1,100</tt> e.g.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>query</td>
|
||||
<td>an URI Fragment-operator which queries object(s) from a scene like <tt>#q=cube</tt></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>FPS</td>
|
||||
<td>frames per second in spatial experiences (games,VR,AR e.g.), should be as high as possible</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><tt>◻</tt></td>
|
||||
<td>ascii representation of an 3D object/mesh</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>(un)obtrusive</td>
|
||||
<td>obtrusive: wrapping human text/thought in XML/HTML/JSON obfuscates human text into a salad of machine-symbols and words</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table></section>
|
||||
|
||||
</middle>
|
||||
|
||||
</rfc>
|
||||
|
|
@ -1,13 +1,25 @@
|
|||
{ pkgs ? import <nixpkgs> {} }:
|
||||
{ pkgs ? import <nixos-unstable> {} } :
|
||||
{
|
||||
|
||||
pkgs.mkShell {
|
||||
pkgs = import (builtins.fetchGit {
|
||||
name = "nixos-23.05";
|
||||
url = "https://github.com/nixos/nixpkgs/";
|
||||
ref = "refs/heads/nixos-unstable";
|
||||
rev = "ef99fa5c5ed624460217c31ac4271cfb5cb2502c";
|
||||
});
|
||||
|
||||
foo = pkgs.mkShell {
|
||||
# nativeBuildInputs is usually what you want -- tools you need to run
|
||||
nativeBuildInputs = with pkgs.buildPackages; [
|
||||
|
||||
mmark
|
||||
xml2rfc
|
||||
python312Packages.lxml
|
||||
wkhtmltopdf-bin
|
||||
imagemagick
|
||||
|
||||
];
|
||||
};
|
||||
|
||||
# to create [markdown] table of contents use LLM with this input: awk '/id="/ { print $0 }' RFC_XR_Fragments.html | grep -v idx
|
||||
}
|
||||
|
|
|
|||
1
doc/tags
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
/home/leon/.ctags.js
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../../dist
|
||||
|
Before Width: | Height: | Size: 153 KiB |
|
|
@ -1 +0,0 @@
|
|||
assets/index.glb
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>XR Fragments aframe exporter</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
|
||||
<!-- AFRAME v1.5.0 + extra THREE.js extra loaders -->
|
||||
<script src="./../../../dist/aframe.min.js"></script>
|
||||
<script src="./../../../dist/xrfragment.aframe.js"></script>
|
||||
|
||||
<!-- environment component -->
|
||||
<script src="https://unpkg.com/aframe-environment-component@1.3.3/dist/aframe-environment-component.min.js"></script>
|
||||
|
||||
<!-- important: allow touchevents in AR -->
|
||||
<style type="text/css"> canvas.a-dom-overlay:not(.a-no-style) { padding: 0; pointer-events: auto; }</style>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<a-scene xr-mode-ui="XRMode: xr"
|
||||
renderer="colorManagement: true"
|
||||
device-orientation-permission-ui
|
||||
light="defaultLightsEnabled: true"
|
||||
xrf>
|
||||
|
||||
<a-entity xrf="#pos=place1" environment>
|
||||
|
||||
<a-entity id="place1">
|
||||
<a-plane position="0 0.01 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
|
||||
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
|
||||
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
|
||||
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
|
||||
<a-box position="0 1.2 -2" depth="0.1" width="1.2" height="0.6" color="#222222" href="#pos=place2" billboard>
|
||||
<a-text value="click me" position="-0.4 0.02 0.1"></a-text>
|
||||
</a-box>
|
||||
</a-entity>
|
||||
|
||||
<a-entity id="place2" position="0 0 3">
|
||||
<a-plane position="0 0.01 0" rotation="-90 0 0" width="4" height="4" color="#FF00FF"></a-plane>
|
||||
</a-entity>
|
||||
|
||||
</a-entity>
|
||||
|
||||
<a-entity id="player" movement-controls touch-controls wasd-controls="fly:false" look-controls="magicWindowTrackingEnabled:true">
|
||||
<a-entity camera="fov:90" position="0 1.6 0" id="camera"></a-entity>
|
||||
<a-entity id="left-hand" hand-tracking-grab-controls="hand:left;modelColor:#cccccc" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
|
||||
<a-entity rotation="-35 0 0" position="0 0.1 0" id="navigator">
|
||||
<a-entity id="back" xrf-button="label: <; width:0.05; action: history.back()" position="-0.025 0 0" class="ray"></a-entity>
|
||||
<a-entity id="next" xrf-button="label: >; width:0.05; action: history.forward()" position=" 0.025 0 0" class="ray"></a-entity>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
<a-entity id="right-hand" hand-tracking-grab-controls="hand:right;modelColor:#cccccc" laser-controls="hand: right" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor" xrf-pinchmove="rig: #player"></a-entity>
|
||||
</a-entity>
|
||||
|
||||
</a-scene>
|
||||
|
||||
<div class="menu">
|
||||
<b>WARNING:</b> this AFRAME-to-Model exporter is very incomplete<br><br>
|
||||
<button onclick="exportModel()">export to 3D model</button>
|
||||
</div>
|
||||
|
||||
<style type="text/css">
|
||||
.menu { position:fixed; width: 300px; height: 90px; background: #000; display: block; top: 0px; left: 0px; padding: 20px; color: #CCC; font-family: Arial; }
|
||||
</style>
|
||||
|
||||
<!-- billboarding component -->
|
||||
<script>
|
||||
AFRAME.registerComponent('billboard', {
|
||||
schema: {
|
||||
target: {type: 'string', default: 'camera'}
|
||||
},
|
||||
init: function () { },
|
||||
update: function () { },
|
||||
tick: function () {
|
||||
const targetEl = document.getElementById(this.data.target).object3D;
|
||||
const el = this.el.object3D;
|
||||
const vec = new THREE.Vector3();
|
||||
targetEl.getWorldDirection(vec);
|
||||
vec.y = 0;
|
||||
vec.add(el.position)
|
||||
el.lookAt(vec);
|
||||
}
|
||||
});
|
||||
|
||||
function exportModel(){
|
||||
function download(dataurl, filename) {
|
||||
var a = document.createElement("a");
|
||||
a.href = URL.createObjectURL( new Blob([dataurl]) );
|
||||
a.setAttribute("download", filename);
|
||||
a.click();
|
||||
return false;
|
||||
}
|
||||
// setup exporters
|
||||
let defaultExporter = THREE.GLTFExporter
|
||||
xrf.loaders['gltf'].exporter = defaultExporter
|
||||
xrf.loaders['glb'].exporter = defaultExporter
|
||||
const exporter = new THREE.GLTFExporter()
|
||||
exporter.parse(
|
||||
xrf.model.scene,
|
||||
function ( glb ) { download(glb, `index.glb`) }, // ready
|
||||
function ( error ) { console.error(error) }, // error
|
||||
{
|
||||
binary:true,
|
||||
onlyVisible: false,
|
||||
animations: xrf.model.animations,
|
||||
includeCustomExtensions: true,
|
||||
trs:true
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets/other.glb
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../../dist
|
||||
|
|
@ -1 +0,0 @@
|
|||
./../../assets/index.glb
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>XR Fragments aframe viewer</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
|
||||
<!-- AFRAME v1.5.0 + extra THREE.js extra loaders -->
|
||||
<script src="./../../../dist/aframe.min.js"></script>
|
||||
<script src="./../../../dist/xrfragment.aframe.js"></script>
|
||||
|
||||
<!-- important: allow touchevents in AR -->
|
||||
<style type="text/css">
|
||||
canvas.a-dom-overlay:not(.a-no-style) { padding: 0; pointer-events: auto; }
|
||||
</style>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<a-scene xr-mode-ui="XRMode: xr"
|
||||
renderer="colorManagement: false; stencil: true; antialias:true; highRefreshRate:true; foveationLevel: 0.5; toneMapping: ACESFilmic; exposure: 3.0"
|
||||
device-orientation-permission-ui xrf-gaze-always joystick
|
||||
light="defaultLightsEnabled: false">
|
||||
<a-entity id="player" movement-controls touch-controls="axis:y" wasd-controls="fly:true" look-controls="magicWindowTrackingEnabled:true">
|
||||
<a-entity camera="fov:90" position="0 1.6 0" id="camera"></a-entity>
|
||||
<a-entity id="left-hand" hand-tracking-grab-controls="hand:left;modelColor:#cccccc" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
|
||||
<a-entity rotation="-35 0 0" position="0 0.1 0" id="navigator">
|
||||
<a-entity id="back" xrf-button="label: <; width:0.05; action: history.back()" position="-0.025 0 0" class="ray"></a-entity>
|
||||
<a-entity id="next" xrf-button="label: >; width:0.05; action: history.forward()" position=" 0.025 0 0" class="ray"></a-entity>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
<a-entity id="right-hand" hand-tracking-grab-controls="hand:right;modelColor:#cccccc" laser-controls="hand: right" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor" xrf-pinchmove="rig: #player"></a-entity>
|
||||
</a-entity>
|
||||
|
||||
<a-entity id="home" xrf="./../../assets/index.glb"></a-entity>
|
||||
</a-scene>
|
||||
|
||||
<!-- OPTIONAL -->
|
||||
<!-- -->
|
||||
<!-- everything below is completely optional, but handy to add a quick menu / connectivity to your space -->
|
||||
<!-- -->
|
||||
<script>
|
||||
|
||||
document.addEventListener('$menu:ready', (e) => {
|
||||
// add your menubuttons:
|
||||
let {$menu} = e.detail
|
||||
$menu.buttons = $menu.buttons.concat([
|
||||
`<a class="btn" aria-label="button" aria-title="menu button" onclick="$menu.showAbout()"><i class="gg-info"></i> about</a><br>`
|
||||
])
|
||||
$menu.collapsed = false
|
||||
$menu.showAbout = () => window.notify(`
|
||||
<h1>💁 Hi there!</h1>
|
||||
|
||||
This XR fragments experience works almost anywhere.<br>
|
||||
Allowing rich audiovisual events with(out)<br>
|
||||
VR/AR headsets (it's awesome though ♥️)<br>
|
||||
<br>
|
||||
<b>This uses only open standards:</b><br>
|
||||
📦 surf 3D models using URLs<br>
|
||||
🎞 interactive <a href="https://www.w3.org/TR/media-frags/" target="_blank">W3C Media Fragments</a> and <a href="https://en.wikipedia.org/wiki/URI_Template" target="_blank">URI Templates</a><br>
|
||||
🧑🤝🧑 <b>instant</b> meetings inside hyperlinked 3D models<br>
|
||||
🚫 <b>zero proprietary</b> tech/game engines or platforms<br>
|
||||
🙈 unhosted, privacy-friendly, avatar-agnostic scenes<br>
|
||||
🔗 <a href="https://xrfragment.org" target="_blank">XR Fragments</a> for 3D <b>hyper-linking</b> & navigation<br>
|
||||
📷 Serverless & encrypted <a href="https://webrtc.org" target="_blank">P2P WebRTC</a> using <a href="https://github.com/dmotz/trystero" target="_blank">trystero</a><br>
|
||||
🦍 <a href="https://immersiveweb.dev" target="_blank">WebXR</a> using <a href="https://aframe.io" target="_blank">AFRAME</a> + <a href="https://three.org" target="_blank">Three.js</a><br>
|
||||
🙉 go selfhost <a href="https://github.com/coderofsalvation/xrfragment-helloworld">worlds-in-a-webpage</a><br>
|
||||
♥️ Be sustainable: go 100% <a href="https://www.forbes.com/sites/adrianbridgwater/2023/02/06/the-future-for-open-source/" target="_blank">opensource</a>
|
||||
<br><br>
|
||||
<a href="https://nlnet.nl" target="_blank">
|
||||
<img src="https://nlnet.nl/image/logo_nlnet.svg" width="100"/>
|
||||
</a>
|
||||
<br><br>
|
||||
`,{timeout:false})
|
||||
|
||||
frontend.notify_links = true // shows href/src's as notifications when hovering buttons
|
||||
xrf.navigator.opts.openInNewTab = false // open webpages in new tabs
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
<!-- everything below is completely optional and not part of the spec -->
|
||||
|
||||
<script src="./../../../dist/aframe-blink-controls.min.js"></script> <!-- teleporting using controllers -->
|
||||
<script src="./../../../dist/xrfragment.plugin.p2p.js"></script> <!-- serverless p2p connectivity -->
|
||||
<script src="./../../../dist/xrfragment.plugin.matrix.js"></script> <!-- matrix connectivity -->
|
||||
<script src="./../../../dist/xrfragment.plugin.network.js"></script> <!-- matrix and webrtc chat/scene examples -->
|
||||
<script src="./../../../dist/xrfragment.plugin.editor.js"></script> <!-- basic editor example -->
|
||||
<script src="./../../../dist/xrfragment.plugin.remotestorage.js"></script><!-- basic remotestorage example -->
|
||||
<script src="./../../../dist/xrfragment.plugin.frontend.css.js"></script> <!-- basic menu interface css -->
|
||||
<script src="./../../../dist/xrfragment.plugin.frontend.js"></script> <!-- basic menu interface -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets/other.glb
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../../dist
|
||||
|
|
@ -1 +0,0 @@
|
|||
./../../assets/index.glb
|
||||
|
|
@ -1,109 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>XR Fragments aframe viewer</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
|
||||
<!-- AFRAME v1.5.0 + extra THREE.js extra loaders -->
|
||||
<script src="./../../../dist/aframe.min.js"></script>
|
||||
<script src="./../../../dist/xrfragment.aframe.js"></script>
|
||||
<script src="./../../../src/3rd/js/plugin/frontend/tab-to-href.js"></script>
|
||||
<script src="https://xrsh.isvery.ninja/xrsh.js"></script>
|
||||
|
||||
<!-- important: allow touchevents in AR -->
|
||||
<style type="text/css">
|
||||
canvas.a-dom-overlay:not(.a-no-style) { padding: 0; pointer-events: auto; }
|
||||
</style>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<a-scene xr-mode-ui="XRMode: xr"
|
||||
renderer="colorManagement: false; stencil: true; antialias:true; highRefreshRate:true; foveationLevel: 0.5; toneMapping: ACESFilmic; exposure: 3.0"
|
||||
device-orientation-permission-ui xrf-gaze-always joystick
|
||||
light="defaultLightsEnabled: false">
|
||||
<a-entity id="player" movement-controls touch-controls="axis:y" wasd-controls="fly:false" look-controls="magicWindowTrackingEnabled:true">
|
||||
<a-entity camera="fov:90" position="0 1.6 0" id="camera"></a-entity>
|
||||
<a-entity id="left-hand" hand-tracking-grab-controls="hand:left;modelColor:#cccccc" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
|
||||
<a-entity rotation="-35 0 0" position="0 0.1 0" id="navigator">
|
||||
<a-entity id="back" xrf-button="label: <; width:0.05; action: history.back()" position="-0.025 0 0" class="ray"></a-entity>
|
||||
<a-entity id="next" xrf-button="label: >; width:0.05; action: history.forward()" position=" 0.025 0 0" class="ray"></a-entity>
|
||||
</a-entity>
|
||||
</a-entity>
|
||||
<a-entity id="right-hand" hand-tracking-grab-controls="hand:right;modelColor:#cccccc" laser-controls="hand: right" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor" xrf-pinchmove="rig: #player"></a-entity>
|
||||
|
||||
<a-entity isoterminal="width: 600; height:300" position="0 1.0 0.03"></a-entity>
|
||||
|
||||
</a-entity>
|
||||
|
||||
<a-entity id="home" xrf="./../../assets/elearning.glb"></a-entity>
|
||||
</a-scene>
|
||||
|
||||
<!-- initialize XRSH -->
|
||||
<script>
|
||||
document.querySelector('a-scene').addEventListener('isoterminal_init', function(e){
|
||||
|
||||
const isoterminal = document.querySelector('[isoterminal]').components.isoterminal
|
||||
|
||||
const transcriptToText = (t) => t.map( (o) => `[36m${o.name}[0m ${o.description}`).join(" ")
|
||||
|
||||
const describeScene = () => {
|
||||
let subscene = xrf.frag.pos.last || xrf.navigator.URI.XRF?.pos?.string
|
||||
subscene = subscene ? subscene = xrf.scene.getObjectByName( subscene ) : false
|
||||
let transcript = transcriptToText( xrf.sceneToTranscript(subscene) )
|
||||
term.send(`\r${transcript}\n\n\r`)
|
||||
}
|
||||
|
||||
// describe current scene
|
||||
xrf.addEventListener('navigateLoaded', () => setTimeout( () => describeScene(),100) )
|
||||
|
||||
isoterminal.el.addEventListener('init', () => {
|
||||
// clear bootmenu-array
|
||||
// see com/isoterminal/feat/boot.REPL.*.js for REPL examples
|
||||
ISOTerminal.prototype.boot.menu = []
|
||||
|
||||
// we've received our terminal \o/
|
||||
term = window.term = isoterminal.term
|
||||
|
||||
// describe mouseover button (and scene to be teleported to, if any)
|
||||
xrf.addEventListener('href', (e) => {
|
||||
if( !e.selected || !e.mesh ) return; // only process mouse-overs
|
||||
let name = "object"
|
||||
let info = ""
|
||||
let subscene = false
|
||||
if( e.click ){
|
||||
return setTimeout( () => {
|
||||
if( lastPos != xrf.frag.pos.last ) return
|
||||
describeScene()
|
||||
}, 100 )
|
||||
lastPos = xrf.frag.pos.last
|
||||
}
|
||||
if( e.mesh.userData ){
|
||||
if( e.mesh.userData.href && e.mesh.userData.href.match("pos=") ){
|
||||
name = "action: "
|
||||
subscene = xrfragment.URI.parse( e.mesh.userData.href ).XRF.pos.string
|
||||
}
|
||||
if( e.mesh.userData['aria-label'] ){
|
||||
info = e.mesh.userData['aria-label']
|
||||
}else if( e.mesh.userData['aria-description'] ){
|
||||
info = e.mesh.userData['aria-description']
|
||||
}else if( subscene ){
|
||||
info = `${transcriptToText( xrf.sceneToTranscript(subscene,false,true) )}`
|
||||
}
|
||||
if( !info && e.mesh.name ) name = e.mesh.name
|
||||
}
|
||||
term.send(`${name} ${info}\n\r`)
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
|
||||
<!-- everything below is completely optional and not part of the spec -->
|
||||
|
||||
<script src="./../../../dist/aframe-blink-controls.min.js"></script> <!-- teleporting using controllers -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1 +0,0 @@
|
|||
../../assets/other.glb
|
||||
|
|
@ -1,164 +0,0 @@
|
|||
# Blender MTL File: 'None'
|
||||
# Material Count: 16
|
||||
|
||||
newmtl None
|
||||
Ns 500
|
||||
Ka 0.8 0.8 0.8
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
||||
|
||||
newmtl environmentMap.002
|
||||
Ns 359.999993
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl environmentMap.004
|
||||
Ns 359.999993
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl floorstone.003
|
||||
Ns 349.173522
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.370787 0.337474 0.425554
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Ke .
|
||||
|
||||
newmtl floorstone.004
|
||||
Ns 349.173522
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.370787 0.337474 0.425554
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Ke .
|
||||
|
||||
newmtl glass.002
|
||||
Ns 1000.000000
|
||||
Ka 0.963543 0.963543 0.963543
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.234677 0.234677 0.234677
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 0.143627
|
||||
illum 6
|
||||
|
||||
newmtl hotspot
|
||||
Ns 359.999993
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl placeholder.003
|
||||
Ns 854.195174
|
||||
Ka 0.886364 0.886364 0.886364
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.327273 0.327273 0.327273
|
||||
Ke 0.113646 0.000000 35.199997
|
||||
Ni 1.450000
|
||||
d 0.159091
|
||||
illum 6
|
||||
|
||||
newmtl placeholder.004
|
||||
Ns 854.195174
|
||||
Ka 0.886364 0.886364 0.886364
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.327273 0.327273 0.327273
|
||||
Ke 0.000000 0.330810 35.199997
|
||||
Ni 1.450000
|
||||
d 0.159091
|
||||
illum 6
|
||||
|
||||
newmtl portal_bg.004
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.068182 0.068182 0.068182
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 0.222727
|
||||
illum 6
|
||||
|
||||
newmtl portal_bg.005
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.068182 0.068182 0.068182
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 0.222727
|
||||
illum 6
|
||||
|
||||
newmtl portal_bg.006
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.068182 0.068182 0.068182
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 0.222727
|
||||
illum 6
|
||||
|
||||
newmtl text.004
|
||||
Ns 854.195174
|
||||
Ka 0.886364 0.886364 0.886364
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.327273 0.327273 0.327273
|
||||
Ke 1.000000 1.000000 1.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl text.005
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.080782 0.080782 0.080782
|
||||
Ks 0.068182 0.068182 0.068182
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl text.006
|
||||
Ns 854.195174
|
||||
Ka 0.886364 0.886364 0.886364
|
||||
Kd 0.518619 0.518619 0.518619
|
||||
Ks 0.327273 0.327273 0.327273
|
||||
Ke 1.000000 1.000000 1.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl vaporgradient.002
|
||||
Ns 951.107117
|
||||
Ka 0.827273 0.827273 0.827273
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.327273 0.327273 0.327273
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Kd .
|
||||
map_Ke .
|
||||
194201
example/assets/index.obj
|
|
@ -1,70 +0,0 @@
|
|||
#
|
||||
# This is a convenient way to convert the scene to lowpoly
|
||||
# (by adding decimate-modifiers)
|
||||
# and then exporting a gltf to to <blenderdocument>.glb
|
||||
#
|
||||
# All this is done automatically when saving the blender file
|
||||
#
|
||||
import bpy
|
||||
import os
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
|
||||
# uncomment below in case you want to hardcode the exported filename
|
||||
data = {
|
||||
#gltf_file="/some/path/foo.index.glb"
|
||||
}
|
||||
|
||||
def notify(message = "", title = "Message Box", icon = 'INFO'):
|
||||
def draw(self, context):
|
||||
self.layout.label(text=message)
|
||||
bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
|
||||
|
||||
# redirect print to all consoles
|
||||
def print(data):
|
||||
for window in bpy.context.window_manager.windows:
|
||||
screen = window.screen
|
||||
for area in screen.areas:
|
||||
if area.type == 'CONSOLE':
|
||||
override = {'window': window, 'screen': screen, 'area': area}
|
||||
bpy.ops.console.scrollback_append(override, text=str(data), type="OUTPUT")
|
||||
|
||||
|
||||
# Function to add Decimate Modifier to objects without one (except those in the exclusion list)
|
||||
def add_decimate_modifier_to_objects():
|
||||
for obj in bpy.data.objects:
|
||||
print(obj.type)
|
||||
if obj is not None and (obj.type == 'FONT' or (obj.type == 'MESH' and len(obj.data.polygons) > 8)):
|
||||
if not obj.modifiers.get("Decimate"):
|
||||
#if obj.name not in exclusion_list and "Decimate" not in obj.modifiers:
|
||||
print("adding decimate-modifier to:"+obj.name)
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
bpy.data.objects[obj.name].select_set(True)
|
||||
|
||||
# Add Decimate Modifier with ratio 0.5
|
||||
bpy.ops.object.modifier_add(type='DECIMATE')
|
||||
bpy.context.object.modifiers["Decimate"].ratio = 0.5
|
||||
|
||||
# Function to be called on file save
|
||||
def on_save_handler(blenderdoc):
|
||||
if 'gltf_file' not in data:
|
||||
gltf_file = bpy.data.filepath.replace('.blend','.glb')
|
||||
else:
|
||||
gltf_file = data['gltf_file']
|
||||
|
||||
add_decimate_modifier_to_objects()
|
||||
|
||||
# Export to glTF with specified settings and apply modifiers
|
||||
bpy.ops.export_scene.gltf(
|
||||
filepath=gltf_file,
|
||||
export_format='GLB',
|
||||
export_extras=True,
|
||||
export_lights=True,
|
||||
export_apply=True,
|
||||
export_force_sampling=False,
|
||||
)
|
||||
notify(os.path.basename(gltf_file),"OK export")
|
||||
|
||||
# Register the handler
|
||||
bpy.app.handlers.save_post.clear()
|
||||
bpy.app.handlers.save_post.append(on_save_handler)
|
||||
print("sourced gltf_export_on_save")
|
||||
|
|
@ -1,796 +0,0 @@
|
|||
// https://github.com/yyx990803/QR.js
|
||||
//
|
||||
window.QR = (function () {
|
||||
|
||||
// alignment pattern
|
||||
adelta = [
|
||||
0, 11, 15, 19, 23, 27, 31, // force 1 pat
|
||||
16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
|
||||
26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
|
||||
];
|
||||
|
||||
// version block
|
||||
vpat = [
|
||||
0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
|
||||
0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
|
||||
0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
|
||||
0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
|
||||
0x541, 0xc69
|
||||
];
|
||||
|
||||
// final format bits with mask: level << 3 | mask
|
||||
fmtword = [
|
||||
0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, //L
|
||||
0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, //M
|
||||
0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, //Q
|
||||
0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b //H
|
||||
];
|
||||
|
||||
// 4 per version: number of blocks 1,2; data width; ecc width
|
||||
eccblocks = [
|
||||
1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
|
||||
1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
|
||||
1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
|
||||
1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
|
||||
1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
|
||||
2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
|
||||
2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
|
||||
2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
|
||||
2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
|
||||
2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
|
||||
4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
|
||||
2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
|
||||
4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
|
||||
3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
|
||||
5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
|
||||
5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
|
||||
1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
|
||||
5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
|
||||
3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
|
||||
3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
|
||||
4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
|
||||
2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
|
||||
4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
|
||||
6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
|
||||
8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
|
||||
10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
|
||||
8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
|
||||
3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
|
||||
7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
|
||||
5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
|
||||
13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
|
||||
17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
|
||||
17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
|
||||
13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
|
||||
12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
|
||||
6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
|
||||
17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
|
||||
4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
|
||||
20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
|
||||
19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
|
||||
];
|
||||
|
||||
// Galois field log table
|
||||
glog = [
|
||||
0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
|
||||
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
|
||||
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
|
||||
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
|
||||
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
|
||||
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
|
||||
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
|
||||
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
|
||||
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
|
||||
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
|
||||
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
|
||||
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
|
||||
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
|
||||
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
|
||||
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
|
||||
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
|
||||
];
|
||||
|
||||
// Galios field exponent table
|
||||
gexp = [
|
||||
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
|
||||
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
|
||||
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
|
||||
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
|
||||
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
|
||||
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
|
||||
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
|
||||
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
|
||||
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
|
||||
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
|
||||
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
|
||||
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
|
||||
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
|
||||
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
|
||||
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
|
||||
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
|
||||
];
|
||||
|
||||
// Working buffers:
|
||||
// data input and ecc append, image working buffer, fixed part of image, run lengths for badness
|
||||
var strinbuf=[], eccbuf=[], qrframe=[], framask=[], rlens=[];
|
||||
// Control values - width is based on version, last 4 are from table.
|
||||
var version, width, neccblk1, neccblk2, datablkw, eccblkwid;
|
||||
var ecclevel = 2;
|
||||
// set bit to indicate cell in qrframe is immutable. symmetric around diagonal
|
||||
function setmask(x, y)
|
||||
{
|
||||
var bt;
|
||||
if (x > y) {
|
||||
bt = x;
|
||||
x = y;
|
||||
y = bt;
|
||||
}
|
||||
// y*y = 1+3+5...
|
||||
bt = y;
|
||||
bt *= y;
|
||||
bt += y;
|
||||
bt >>= 1;
|
||||
bt += x;
|
||||
framask[bt] = 1;
|
||||
}
|
||||
|
||||
// enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
|
||||
function putalign(x, y)
|
||||
{
|
||||
var j;
|
||||
|
||||
qrframe[x + width * y] = 1;
|
||||
for (j = -2; j < 2; j++) {
|
||||
qrframe[(x + j) + width * (y - 2)] = 1;
|
||||
qrframe[(x - 2) + width * (y + j + 1)] = 1;
|
||||
qrframe[(x + 2) + width * (y + j)] = 1;
|
||||
qrframe[(x + j + 1) + width * (y + 2)] = 1;
|
||||
}
|
||||
for (j = 0; j < 2; j++) {
|
||||
setmask(x - 1, y + j);
|
||||
setmask(x + 1, y - j);
|
||||
setmask(x - j, y - 1);
|
||||
setmask(x + j, y + 1);
|
||||
}
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Reed Solomon error correction
|
||||
// exponentiation mod N
|
||||
function modnn(x)
|
||||
{
|
||||
while (x >= 255) {
|
||||
x -= 255;
|
||||
x = (x >> 8) + (x & 255);
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
var genpoly = [];
|
||||
|
||||
// Calculate and append ECC data to data block. Block is in strinbuf, indexes to buffers given.
|
||||
function appendrs(data, dlen, ecbuf, eclen)
|
||||
{
|
||||
var i, j, fb;
|
||||
|
||||
for (i = 0; i < eclen; i++)
|
||||
strinbuf[ecbuf + i] = 0;
|
||||
for (i = 0; i < dlen; i++) {
|
||||
fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];
|
||||
if (fb != 255) /* fb term is non-zero */
|
||||
for (j = 1; j < eclen; j++)
|
||||
strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];
|
||||
else
|
||||
for( j = ecbuf ; j < ecbuf + eclen; j++ )
|
||||
strinbuf[j] = strinbuf[j + 1];
|
||||
strinbuf[ ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];
|
||||
}
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Frame data insert following the path rules
|
||||
|
||||
// check mask - since symmetrical use half.
|
||||
function ismasked(x, y)
|
||||
{
|
||||
var bt;
|
||||
if (x > y) {
|
||||
bt = x;
|
||||
x = y;
|
||||
y = bt;
|
||||
}
|
||||
bt = y;
|
||||
bt += y * y;
|
||||
bt >>= 1;
|
||||
bt += x;
|
||||
return framask[bt];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Apply the selected mask out of the 8.
|
||||
function applymask(m)
|
||||
{
|
||||
var x, y, r3x, r3y;
|
||||
|
||||
switch (m) {
|
||||
case 0:
|
||||
for (y = 0; y < width; y++)
|
||||
for (x = 0; x < width; x++)
|
||||
if (!((x + y) & 1) && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
break;
|
||||
case 1:
|
||||
for (y = 0; y < width; y++)
|
||||
for (x = 0; x < width; x++)
|
||||
if (!(y & 1) && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
break;
|
||||
case 2:
|
||||
for (y = 0; y < width; y++)
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3)
|
||||
r3x = 0;
|
||||
if (!r3x && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y == 3)
|
||||
r3y = 0;
|
||||
for (r3x = r3y, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3)
|
||||
r3x = 0;
|
||||
if (!r3x && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
for (y = 0; y < width; y++)
|
||||
for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3) {
|
||||
r3x = 0;
|
||||
r3y = !r3y;
|
||||
}
|
||||
if (!r3y && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y == 3)
|
||||
r3y = 0;
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3)
|
||||
r3x = 0;
|
||||
if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y == 3)
|
||||
r3y = 0;
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3)
|
||||
r3x = 0;
|
||||
if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
for (r3y = 0, y = 0; y < width; y++, r3y++) {
|
||||
if (r3y == 3)
|
||||
r3y = 0;
|
||||
for (r3x = 0, x = 0; x < width; x++, r3x++) {
|
||||
if (r3x == 3)
|
||||
r3x = 0;
|
||||
if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))
|
||||
qrframe[x + y * width] ^= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Badness coefficients.
|
||||
var N1 = 3, N2 = 3, N3 = 40, N4 = 10;
|
||||
|
||||
// Using the table of the length of each run, calculate the amount of bad image
|
||||
// - long runs or those that look like finders; called twice, once each for X and Y
|
||||
function badruns(length)
|
||||
{
|
||||
var i;
|
||||
var runsbad = 0;
|
||||
for (i = 0; i <= length; i++)
|
||||
if (rlens[i] >= 5)
|
||||
runsbad += N1 + rlens[i] - 5;
|
||||
// BwBBBwB as in finder
|
||||
for (i = 3; i < length - 1; i += 2)
|
||||
if (rlens[i - 2] == rlens[i + 2]
|
||||
&& rlens[i + 2] == rlens[i - 1]
|
||||
&& rlens[i - 1] == rlens[i + 1]
|
||||
&& rlens[i - 1] * 3 == rlens[i]
|
||||
// white around the black pattern? Not part of spec
|
||||
&& (rlens[i - 3] == 0 // beginning
|
||||
|| i + 3 > length // end
|
||||
|| rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
|
||||
)
|
||||
runsbad += N3;
|
||||
return runsbad;
|
||||
}
|
||||
|
||||
// Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
|
||||
function badcheck()
|
||||
{
|
||||
var x, y, h, b, b1;
|
||||
var thisbad = 0;
|
||||
var bw = 0;
|
||||
|
||||
// blocks of same color.
|
||||
for (y = 0; y < width - 1; y++)
|
||||
for (x = 0; x < width - 1; x++)
|
||||
if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]
|
||||
&& qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black
|
||||
|| !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]
|
||||
|| qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white
|
||||
thisbad += N2;
|
||||
|
||||
// X runs
|
||||
for (y = 0; y < width; y++) {
|
||||
rlens[0] = 0;
|
||||
for (h = b = x = 0; x < width; x++) {
|
||||
if ((b1 = qrframe[x + width * y]) == b)
|
||||
rlens[h]++;
|
||||
else
|
||||
rlens[++h] = 1;
|
||||
b = b1;
|
||||
bw += b ? 1 : -1;
|
||||
}
|
||||
thisbad += badruns(h);
|
||||
}
|
||||
|
||||
// black/white imbalance
|
||||
if (bw < 0)
|
||||
bw = -bw;
|
||||
|
||||
var big = bw;
|
||||
count = 0;
|
||||
big += big << 2;
|
||||
big <<= 1;
|
||||
while (big > width * width)
|
||||
big -= width * width, count++;
|
||||
thisbad += count * N4;
|
||||
|
||||
// Y runs
|
||||
for (x = 0; x < width; x++) {
|
||||
rlens[0] = 0;
|
||||
for (h = b = y = 0; y < width; y++) {
|
||||
if ((b1 = qrframe[x + width * y]) == b)
|
||||
rlens[h]++;
|
||||
else
|
||||
rlens[++h] = 1;
|
||||
b = b1;
|
||||
}
|
||||
thisbad += badruns(h);
|
||||
}
|
||||
return thisbad;
|
||||
}
|
||||
|
||||
function genframe(instring)
|
||||
{
|
||||
var x, y, k, t, v, i, j, m;
|
||||
|
||||
instring = instring || ''
|
||||
|
||||
// find the smallest version that fits the string
|
||||
t = instring.length;
|
||||
version = 0;
|
||||
do {
|
||||
version++;
|
||||
k = (ecclevel - 1) * 4 + (version - 1) * 16;
|
||||
neccblk1 = eccblocks[k++];
|
||||
neccblk2 = eccblocks[k++];
|
||||
datablkw = eccblocks[k++];
|
||||
eccblkwid = eccblocks[k];
|
||||
k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);
|
||||
if (t <= k)
|
||||
break;
|
||||
} while (version < 40);
|
||||
|
||||
// FIXME - insure that it fits insted of being truncated
|
||||
width = 17 + 4 * version;
|
||||
|
||||
// allocate, clear and setup data structures
|
||||
v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
|
||||
for( t = 0; t < v; t++ )
|
||||
eccbuf[t] = 0;
|
||||
strinbuf = instring.slice(0);
|
||||
|
||||
for( t = 0; t < width * width; t++ )
|
||||
qrframe[t] = 0;
|
||||
|
||||
for( t = 0 ; t < (width * (width + 1) + 1) / 2; t++)
|
||||
framask[t] = 0;
|
||||
|
||||
// insert finders - black to frame, white to mask
|
||||
for (t = 0; t < 3; t++) {
|
||||
k = 0;
|
||||
y = 0;
|
||||
if (t == 1)
|
||||
k = (width - 7);
|
||||
if (t == 2)
|
||||
y = (width - 7);
|
||||
qrframe[(y + 3) + width * (k + 3)] = 1;
|
||||
for (x = 0; x < 6; x++) {
|
||||
qrframe[(y + x) + width * k] = 1;
|
||||
qrframe[y + width * (k + x + 1)] = 1;
|
||||
qrframe[(y + 6) + width * (k + x)] = 1;
|
||||
qrframe[(y + x + 1) + width * (k + 6)] = 1;
|
||||
}
|
||||
for (x = 1; x < 5; x++) {
|
||||
setmask(y + x, k + 1);
|
||||
setmask(y + 1, k + x + 1);
|
||||
setmask(y + 5, k + x);
|
||||
setmask(y + x + 1, k + 5);
|
||||
}
|
||||
for (x = 2; x < 4; x++) {
|
||||
qrframe[(y + x) + width * (k + 2)] = 1;
|
||||
qrframe[(y + 2) + width * (k + x + 1)] = 1;
|
||||
qrframe[(y + 4) + width * (k + x)] = 1;
|
||||
qrframe[(y + x + 1) + width * (k + 4)] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// alignment blocks
|
||||
if (version > 1) {
|
||||
t = adelta[version];
|
||||
y = width - 7;
|
||||
for (;;) {
|
||||
x = width - 7;
|
||||
while (x > t - 3) {
|
||||
putalign(x, y);
|
||||
if (x < t)
|
||||
break;
|
||||
x -= t;
|
||||
}
|
||||
if (y <= t + 9)
|
||||
break;
|
||||
y -= t;
|
||||
putalign(6, y);
|
||||
putalign(y, 6);
|
||||
}
|
||||
}
|
||||
|
||||
// single black
|
||||
qrframe[8 + width * (width - 8)] = 1;
|
||||
|
||||
// timing gap - mask only
|
||||
for (y = 0; y < 7; y++) {
|
||||
setmask(7, y);
|
||||
setmask(width - 8, y);
|
||||
setmask(7, y + width - 7);
|
||||
}
|
||||
for (x = 0; x < 8; x++) {
|
||||
setmask(x, 7);
|
||||
setmask(x + width - 8, 7);
|
||||
setmask(x, width - 8);
|
||||
}
|
||||
|
||||
// reserve mask-format area
|
||||
for (x = 0; x < 9; x++)
|
||||
setmask(x, 8);
|
||||
for (x = 0; x < 8; x++) {
|
||||
setmask(x + width - 8, 8);
|
||||
setmask(8, x);
|
||||
}
|
||||
for (y = 0; y < 7; y++)
|
||||
setmask(8, y + width - 7);
|
||||
|
||||
// timing row/col
|
||||
for (x = 0; x < width - 14; x++)
|
||||
if (x & 1) {
|
||||
setmask(8 + x, 6);
|
||||
setmask(6, 8 + x);
|
||||
}
|
||||
else {
|
||||
qrframe[(8 + x) + width * 6] = 1;
|
||||
qrframe[6 + width * (8 + x)] = 1;
|
||||
}
|
||||
|
||||
// version block
|
||||
if (version > 6) {
|
||||
t = vpat[version - 7];
|
||||
k = 17;
|
||||
for (x = 0; x < 6; x++)
|
||||
for (y = 0; y < 3; y++, k--)
|
||||
if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
|
||||
qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;
|
||||
qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;
|
||||
}
|
||||
else {
|
||||
setmask(5 - x, 2 - y + width - 11);
|
||||
setmask(2 - y + width - 11, 5 - x);
|
||||
}
|
||||
}
|
||||
|
||||
// sync mask bits - only set above for white spaces, so add in black bits
|
||||
for (y = 0; y < width; y++)
|
||||
for (x = 0; x <= y; x++)
|
||||
if (qrframe[x + width * y])
|
||||
setmask(x, y);
|
||||
|
||||
// convert string to bitstream
|
||||
// 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
|
||||
v = strinbuf.length;
|
||||
|
||||
// string to array
|
||||
for( i = 0 ; i < v; i++ )
|
||||
eccbuf[i] = strinbuf.charCodeAt(i);
|
||||
strinbuf = eccbuf.slice(0);
|
||||
|
||||
// calculate max string length
|
||||
x = datablkw * (neccblk1 + neccblk2) + neccblk2;
|
||||
if (v >= x - 2) {
|
||||
v = x - 2;
|
||||
if (version > 9)
|
||||
v--;
|
||||
}
|
||||
|
||||
// shift and repack to insert length prefix
|
||||
i = v;
|
||||
if (version > 9) {
|
||||
strinbuf[i + 2] = 0;
|
||||
strinbuf[i + 3] = 0;
|
||||
while (i--) {
|
||||
t = strinbuf[i];
|
||||
strinbuf[i + 3] |= 255 & (t << 4);
|
||||
strinbuf[i + 2] = t >> 4;
|
||||
}
|
||||
strinbuf[2] |= 255 & (v << 4);
|
||||
strinbuf[1] = v >> 4;
|
||||
strinbuf[0] = 0x40 | (v >> 12);
|
||||
}
|
||||
else {
|
||||
strinbuf[i + 1] = 0;
|
||||
strinbuf[i + 2] = 0;
|
||||
while (i--) {
|
||||
t = strinbuf[i];
|
||||
strinbuf[i + 2] |= 255 & (t << 4);
|
||||
strinbuf[i + 1] = t >> 4;
|
||||
}
|
||||
strinbuf[1] |= 255 & (v << 4);
|
||||
strinbuf[0] = 0x40 | (v >> 4);
|
||||
}
|
||||
// fill to end with pad pattern
|
||||
i = v + 3 - (version < 10);
|
||||
while (i < x) {
|
||||
strinbuf[i++] = 0xec;
|
||||
// buffer has room if (i == x) break;
|
||||
strinbuf[i++] = 0x11;
|
||||
}
|
||||
|
||||
// calculate and append ECC
|
||||
|
||||
// calculate generator polynomial
|
||||
genpoly[0] = 1;
|
||||
for (i = 0; i < eccblkwid; i++) {
|
||||
genpoly[i + 1] = 1;
|
||||
for (j = i; j > 0; j--)
|
||||
genpoly[j] = genpoly[j]
|
||||
? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];
|
||||
genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];
|
||||
}
|
||||
for (i = 0; i <= eccblkwid; i++)
|
||||
genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step
|
||||
|
||||
// append ecc to data buffer
|
||||
k = x;
|
||||
y = 0;
|
||||
for (i = 0; i < neccblk1; i++) {
|
||||
appendrs(y, datablkw, k, eccblkwid);
|
||||
y += datablkw;
|
||||
k += eccblkwid;
|
||||
}
|
||||
for (i = 0; i < neccblk2; i++) {
|
||||
appendrs(y, datablkw + 1, k, eccblkwid);
|
||||
y += datablkw + 1;
|
||||
k += eccblkwid;
|
||||
}
|
||||
// interleave blocks
|
||||
y = 0;
|
||||
for (i = 0; i < datablkw; i++) {
|
||||
for (j = 0; j < neccblk1; j++)
|
||||
eccbuf[y++] = strinbuf[i + j * datablkw];
|
||||
for (j = 0; j < neccblk2; j++)
|
||||
eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
|
||||
}
|
||||
for (j = 0; j < neccblk2; j++)
|
||||
eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
|
||||
for (i = 0; i < eccblkwid; i++)
|
||||
for (j = 0; j < neccblk1 + neccblk2; j++)
|
||||
eccbuf[y++] = strinbuf[x + i + j * eccblkwid];
|
||||
strinbuf = eccbuf;
|
||||
|
||||
// pack bits into frame avoiding masked area.
|
||||
x = y = width - 1;
|
||||
k = v = 1; // up, minus
|
||||
/* inteleaved data and ecc codes */
|
||||
m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
|
||||
for (i = 0; i < m; i++) {
|
||||
t = strinbuf[i];
|
||||
for (j = 0; j < 8; j++, t <<= 1) {
|
||||
if (0x80 & t)
|
||||
qrframe[x + width * y] = 1;
|
||||
do { // find next fill position
|
||||
if (v)
|
||||
x--;
|
||||
else {
|
||||
x++;
|
||||
if (k) {
|
||||
if (y != 0)
|
||||
y--;
|
||||
else {
|
||||
x -= 2;
|
||||
k = !k;
|
||||
if (x == 6) {
|
||||
x--;
|
||||
y = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (y != width - 1)
|
||||
y++;
|
||||
else {
|
||||
x -= 2;
|
||||
k = !k;
|
||||
if (x == 6) {
|
||||
x--;
|
||||
y -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
v = !v;
|
||||
} while (ismasked(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
// save pre-mask copy of frame
|
||||
strinbuf = qrframe.slice(0);
|
||||
t = 0; // best
|
||||
y = 30000; // demerit
|
||||
// for instead of while since in original arduino code
|
||||
// if an early mask was "good enough" it wouldn't try for a better one
|
||||
// since they get more complex and take longer.
|
||||
for (k = 0; k < 8; k++) {
|
||||
applymask(k); // returns black-white imbalance
|
||||
x = badcheck();
|
||||
if (x < y) { // current mask better than previous best?
|
||||
y = x;
|
||||
t = k;
|
||||
}
|
||||
if (t == 7)
|
||||
break; // don't increment i to a void redoing mask
|
||||
qrframe = strinbuf.slice(0); // reset for next pass
|
||||
}
|
||||
if (t != k) // redo best mask - none good enough, last wasn't t
|
||||
applymask(t);
|
||||
|
||||
// add in final mask/ecclevel bytes
|
||||
y = fmtword[t + ((ecclevel - 1) << 3)];
|
||||
// low byte
|
||||
for (k = 0; k < 8; k++, y >>= 1)
|
||||
if (y & 1) {
|
||||
qrframe[(width - 1 - k) + width * 8] = 1;
|
||||
if (k < 6)
|
||||
qrframe[8 + width * k] = 1;
|
||||
else
|
||||
qrframe[8 + width * (k + 1)] = 1;
|
||||
}
|
||||
// high byte
|
||||
for (k = 0; k < 7; k++, y >>= 1)
|
||||
if (y & 1) {
|
||||
qrframe[8 + width * (width - 7 + k)] = 1;
|
||||
if (k)
|
||||
qrframe[(6 - k) + width * 8] = 1;
|
||||
else
|
||||
qrframe[7 + width * 8] = 1;
|
||||
}
|
||||
|
||||
// return image
|
||||
return qrframe;
|
||||
}
|
||||
|
||||
var _canvas = null,
|
||||
_size = null;
|
||||
|
||||
var api = {
|
||||
|
||||
get ecclevel () {
|
||||
return ecclevel;
|
||||
},
|
||||
|
||||
set ecclevel (val) {
|
||||
ecclevel = val;
|
||||
},
|
||||
|
||||
get size () {
|
||||
return _size;
|
||||
},
|
||||
|
||||
set size (val) {
|
||||
_size = val
|
||||
},
|
||||
|
||||
get canvas () {
|
||||
return _canvas;
|
||||
},
|
||||
|
||||
set canvas (el) {
|
||||
_canvas = el;
|
||||
},
|
||||
|
||||
getFrame: function (string) {
|
||||
return genframe(string);
|
||||
},
|
||||
|
||||
draw: function (string, canvas, size, ecc) {
|
||||
|
||||
ecclevel = ecc || ecclevel;
|
||||
canvas = canvas || _canvas;
|
||||
|
||||
if (!canvas) {
|
||||
console.warn('No canvas provided to draw QR code in!')
|
||||
return;
|
||||
}
|
||||
|
||||
size = size || _size || Math.min(canvas.width, canvas.height);
|
||||
|
||||
var frame = genframe(string),
|
||||
ctx = canvas.getContext('2d'),
|
||||
px = Math.round(size / (width + 8));
|
||||
|
||||
var roundedSize = px * (width + 8),
|
||||
offset = Math.floor((size - roundedSize) / 2);
|
||||
|
||||
size = roundedSize;
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, size, size);
|
||||
ctx.fillStyle = '#000';
|
||||
for (var i = 0; i < width; i++) {
|
||||
for (var j = 0; j < width; j++) {
|
||||
if (frame[j * width + i]) {
|
||||
ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
toDataURL: function (string, size, ecc) {
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = size || _size || 300;
|
||||
canvas.height = canvas.width;
|
||||
api.draw(string, canvas, canvas.width, ecc);
|
||||
return canvas.toDataURL();
|
||||
},
|
||||
|
||||
makeImage: function (string, size, ecc) {
|
||||
var img = new Image();
|
||||
img.src = api.toDataURL(string, size, ecc);
|
||||
|
||||
return img;
|
||||
}
|
||||
}
|
||||
|
||||
return api;
|
||||
|
||||
})()
|
||||
|
Before Width: | Height: | Size: 94 KiB |
|
|
@ -1,262 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
width="128.27411mm"
|
||||
height="145.65482mm"
|
||||
viewBox="0 0 128.27411 145.65482"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
xml:space="preserve"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"><defs
|
||||
id="defs2"><linearGradient
|
||||
id="linearGradient12286"><stop
|
||||
style="stop-color:#ea0bfe;stop-opacity:0.11569338;"
|
||||
offset="0"
|
||||
id="stop12282" /><stop
|
||||
style="stop-color:#ffffff;stop-opacity:0;"
|
||||
offset="1"
|
||||
id="stop12284" /></linearGradient><linearGradient
|
||||
id="linearGradient12159"><stop
|
||||
style="stop-color:#fe83ff;stop-opacity:0.35045233;"
|
||||
offset="0"
|
||||
id="stop12155" /><stop
|
||||
style="stop-color:#3c9cff;stop-opacity:0.32712477;"
|
||||
offset="1"
|
||||
id="stop12157" /></linearGradient><linearGradient
|
||||
id="linearGradient12153"><stop
|
||||
style="stop-color:#fe83ff;stop-opacity:0.29342434;"
|
||||
offset="0"
|
||||
id="stop12149" /><stop
|
||||
style="stop-color:#3c9cff;stop-opacity:0.31577286;"
|
||||
offset="1"
|
||||
id="stop12151" /></linearGradient><linearGradient
|
||||
id="linearGradient12139"><stop
|
||||
style="stop-color:#ea0bfe;stop-opacity:0.50826901;"
|
||||
offset="0"
|
||||
id="stop12135" /><stop
|
||||
style="stop-color:#ffffff;stop-opacity:0;"
|
||||
offset="1"
|
||||
id="stop12137" /></linearGradient><linearGradient
|
||||
id="linearGradient12102"><stop
|
||||
style="stop-color:#fe83ff;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop12098" /><stop
|
||||
style="stop-color:#3c9cff;stop-opacity:0.81848603;"
|
||||
offset="1"
|
||||
id="stop12100" /></linearGradient><linearGradient
|
||||
id="linearGradient7688"><stop
|
||||
style="stop-color:#ffffff;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop7684" /><stop
|
||||
style="stop-color:#ff13f3;stop-opacity:0;"
|
||||
offset="1"
|
||||
id="stop7686" /></linearGradient><linearGradient
|
||||
id="linearGradient6742"><stop
|
||||
style="stop-color:#276fff;stop-opacity:1"
|
||||
offset="0"
|
||||
id="stop6738" /><stop
|
||||
style="stop-color:#ff16bc;stop-opacity:1"
|
||||
offset="1"
|
||||
id="stop6740" /></linearGradient><linearGradient
|
||||
xlink:href="#linearGradient6742"
|
||||
id="linearGradient8637"
|
||||
x1="154.78049"
|
||||
y1="24.048252"
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||||
x2="273.12695"
|
||||
y2="24.048252"
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||||
gradientUnits="userSpaceOnUse" /><linearGradient
|
||||
xlink:href="#linearGradient7688"
|
||||
id="linearGradient7692"
|
||||
x1="115.42191"
|
||||
y1="-2.709012"
|
||||
x2="117.16759"
|
||||
y2="131.87457"
|
||||
gradientUnits="userSpaceOnUse" /><linearGradient
|
||||
xlink:href="#linearGradient12102"
|
||||
id="linearGradient12104"
|
||||
x1="54.029213"
|
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y1="71.733955"
|
||||
x2="176.85757"
|
||||
y2="71.733955"
|
||||
gradientUnits="userSpaceOnUse" /><linearGradient
|
||||
xlink:href="#linearGradient12159"
|
||||
id="linearGradient12108"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
x1="54.029213"
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y1="71.733955"
|
||||
x2="176.85757"
|
||||
y2="71.733955"
|
||||
gradientTransform="translate(0,4.7625002)" /><linearGradient
|
||||
xlink:href="#linearGradient12153"
|
||||
id="linearGradient12112"
|
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gradientUnits="userSpaceOnUse"
|
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gradientTransform="translate(0,19.579173)"
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x1="54.029213"
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y1="71.733955"
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x2="176.85757"
|
||||
y2="71.733955" /><linearGradient
|
||||
xlink:href="#linearGradient12286"
|
||||
id="linearGradient12141"
|
||||
x1="137.33427"
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y1="88.766113"
|
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x2="177.37935"
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y2="88.766113"
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||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="matrix(1.2850723,0,0,1.2367478,-50.791853,-16.999519)" /><linearGradient
|
||||
xlink:href="#linearGradient12139"
|
||||
id="linearGradient12239"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
x1="137.33427"
|
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y1="88.766113"
|
||||
x2="177.37935"
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||||
y2="88.766113"
|
||||
gradientTransform="matrix(-1.2669282,0,0,1.2603766,278.3952,-19.18513)" /><filter
|
||||
style="color-interpolation-filters:sRGB"
|
||||
id="filter12743"
|
||||
x="-0.079006463"
|
||||
y="-0.2479955"
|
||||
width="1.1580434"
|
||||
height="1.4959902"><feFlood
|
||||
flood-opacity="1"
|
||||
flood-color="rgb(204,26,255)"
|
||||
result="flood"
|
||||
id="feFlood12733" /><feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
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operator="in"
|
||||
result="composite1"
|
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id="feComposite12735" /><feGaussianBlur
|
||||
in="composite1"
|
||||
stdDeviation="1.1"
|
||||
result="blur"
|
||||
id="feGaussianBlur12737" /><feOffset
|
||||
dx="0"
|
||||
dy="0"
|
||||
result="offset"
|
||||
id="feOffset12739" /><feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
result="composite2"
|
||||
id="feComposite12741" /></filter><filter
|
||||
style="color-interpolation-filters:sRGB"
|
||||
id="filter13745"
|
||||
x="-0.13709185"
|
||||
y="-1.2090968"
|
||||
width="1.2741838"
|
||||
height="3.4181938"><feFlood
|
||||
flood-opacity="1"
|
||||
flood-color="rgb(26,135,255)"
|
||||
result="flood"
|
||||
id="feFlood13735" /><feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
||||
operator="in"
|
||||
result="composite1"
|
||||
id="feComposite13737" /><feGaussianBlur
|
||||
in="composite1"
|
||||
stdDeviation="4.48865"
|
||||
result="blur"
|
||||
id="feGaussianBlur13739" /><feOffset
|
||||
dx="0"
|
||||
dy="0"
|
||||
result="offset"
|
||||
id="feOffset13741" /><feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
result="composite2"
|
||||
id="feComposite13743" /></filter><linearGradient
|
||||
xlink:href="#linearGradient12286"
|
||||
id="linearGradient14475"
|
||||
gradientUnits="userSpaceOnUse"
|
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id="path12280" /></g><path
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style="fill:url(#linearGradient7692);fill-opacity:1;stroke:none;stroke-width:2.3;stroke-dasharray:none;stroke-opacity:1"
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id="g4494"
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aria-label="SEARXR"
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d="m 40.243755,6.8720423 -9.0863,-0.04493 c 0,0 -1.8872,0.04494 -1.8423,1.5727 0.04493,1.5277999 1.8772,1.4827999 1.8772,1.4827999 h 9.0514 z"
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stroke="#000000"
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stroke-width="0.26458px"
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style="fill:#fefefe;fill-opacity:1;stroke:#54438e;stroke-width:1;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" /></g><text
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xml:space="preserve"
|
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style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:19.7556px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Bold';text-align:center;text-anchor:middle;fill:#ffffff;stroke:#ffffff;stroke-width:0.5;stroke-dasharray:none"
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x="69.809654"
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y="107.18471"
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id="text1004"><tspan
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id="tspan1002"
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style="font-style:normal;font-variant:normal;font-weight:100;font-stretch:normal;font-size:19.7556px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Thin';stroke-width:0.5;stroke-dasharray:none"
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x="69.809654"
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y="107.18471">[</tspan></text><text
|
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xml:space="preserve"
|
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style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:19.7556px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Bold';text-align:center;text-anchor:middle;fill:#ffffff;stroke:#ffffff;stroke-width:0.5;stroke-dasharray:none"
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x="160.00148"
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y="107.33738"
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id="text1004-3"><tspan
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id="tspan1002-6"
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style="font-style:normal;font-variant:normal;font-weight:100;font-stretch:normal;font-size:19.7556px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Thin';stroke-width:0.5;stroke-dasharray:none"
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x="160.00148"
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y="107.33738">]</tspan></text><text
|
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xml:space="preserve"
|
||||
style="font-weight:100;font-size:9.87778px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Thin';text-align:center;letter-spacing:0.529167px;writing-mode:tb-rl;text-orientation:upright;text-anchor:middle;fill:#020202;fill-opacity:1;stroke:#000000;stroke-width:2.3;stroke-dasharray:none;stroke-opacity:1;filter:url(#filter13745)"
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x="81.083984"
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y="95.681953"
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id="text3268"><tspan
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id="tspan3266"
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style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:9.87778px;font-family:Montserrat;-inkscape-font-specification:'Montserrat Bold';text-align:start;writing-mode:lr-tb;text-anchor:start;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:2.3;stroke-opacity:1"
|
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x="81.083984"
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y="95.681953">XR Fragments</tspan></text></g></svg>
|
||||
|
Before Width: | Height: | Size: 14 KiB |
|
|
@ -1,18 +0,0 @@
|
|||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform float time;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec4 vColor;
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = vec4( vColor );
|
||||
color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
|
||||
color.g = 0.0;
|
||||
color.b += cos( vPosition.x * 10.0 + time ) * 0.5;
|
||||
|
||||
gl_FragColor = color;
|
||||
|
||||
}
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform mat4 modelViewMatrix; // optional
|
||||
uniform mat4 projectionMatrix; // optional
|
||||
|
||||
attribute vec3 position;
|
||||
attribute vec4 color;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec4 vColor;
|
||||
|
||||
void main() {
|
||||
|
||||
vPosition = position;
|
||||
vColor = color;
|
||||
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
|
|
@ -1,107 +0,0 @@
|
|||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="./assets/css/axist.min.css" />
|
||||
<link rel="stylesheet" href="./assets/css/style.css" />
|
||||
</head>
|
||||
<body>
|
||||
<script src="./../dist/xrfragment.js"></script>
|
||||
<script>
|
||||
var DOMReady = function(a,b,c){b=document,c='addEventListener';b[c]?b[c]('DOMContentLoaded',a):window.attachEvent('onload',a)}
|
||||
|
||||
DOMReady(function () {
|
||||
|
||||
let XRF = xrfragment;
|
||||
let $ = (e) => document.querySelector(e)
|
||||
|
||||
log = (str) => {
|
||||
$("#console").innerHTML = JSON.stringify(str, null, 2)
|
||||
$("#console").style.border = "10px solid #"+ ((1 << 24) * Math.random() | 0).toString(16).padStart(6, "0")+"66";
|
||||
}
|
||||
|
||||
let update = () => {
|
||||
let result = {}
|
||||
XRF.Parser.parse( $('#fragment').value, $('#value').value, result );
|
||||
log(result)
|
||||
}
|
||||
|
||||
$("#fragment").addEventListener("change", (e) => {
|
||||
let opt = e.target.options[ e.target.selectedIndex ]
|
||||
$('#value').value = opt.getAttribute("x")
|
||||
update()
|
||||
})
|
||||
|
||||
$('#value').addEventListener("change", update )
|
||||
$('#value').addEventListener("keyup", update )
|
||||
|
||||
addEventListener("hashchange", (e) => log( XRF.URI.parse( document.location.href, true ) ) );
|
||||
|
||||
if( document.location.hash.length < 2 ) document.location.hash = "#t=1,100"
|
||||
|
||||
})
|
||||
|
||||
</script>
|
||||
<section id="forms">
|
||||
<form>
|
||||
<fieldset>
|
||||
<p>
|
||||
<table>
|
||||
<tr>
|
||||
<td width="200">
|
||||
<label for="fragment">Property in 3D file</label>
|
||||
<br><br>
|
||||
<select id="fragment" class="w-100">
|
||||
<optgroup label="default / predefined view">
|
||||
<option x="pos=0,0,1&fov=2">#</option>
|
||||
<option x="">#mypredefinedview</option>
|
||||
</optgroup>
|
||||
<optgroup label="tagging / lazyloading content">
|
||||
<option x="foo">tag</option>
|
||||
<option x="./2.gtlf">src</option>
|
||||
</optgroup>
|
||||
<optgroup label="href navigation / portals / teleporting">
|
||||
<option x="1,2,0">pos</option>
|
||||
<option x="1,2,3">rot</option>
|
||||
<option x="3.gltf#q=.kitchen">href</option>
|
||||
</optgroup>
|
||||
<optgroup label="animation">
|
||||
<option x="1,200">t</option>
|
||||
</optgroup>
|
||||
<optgroup label="device / viewport settings">
|
||||
<option x="1,100">clip</option>
|
||||
<option x="45">fov</option>
|
||||
</optgroup>
|
||||
<optgroup label="author / metadata">
|
||||
<option x="XXX">namespace</option>
|
||||
<option x="GPL-3.0-or-later">SPFX</option>
|
||||
<option x="1m">unit</option>
|
||||
<option x="this is an example scene">description</option>
|
||||
</optgroup>
|
||||
<optgroup label="multiparty">
|
||||
<option x="matrix://matrix.org/#myroom&room.key=123">src_session</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</td>
|
||||
<td style="text-align:left">
|
||||
<label for="value">Value</label>
|
||||
<br><br>
|
||||
<input id="value" class="w-100" type="text" value=".summer -.winter cube" placeholder="" >
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2" style="border=bottom:none;" class="small">
|
||||
<br><br>
|
||||
You can test 👩 NAVIGATOR-enabled fragments (<i>#t=1,200</i> or <i>#fog=2m|FFAABB</i>) by updating the url.<br> For more info see <a href="https://coderofsalvation.github.io/xrfragment/#List%20of%20fragments" target="_blank">the docs</a><br><br>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</p>
|
||||
<p>
|
||||
<label for="console">parser output:</label>
|
||||
<br><br>
|
||||
<textarea id="console" style="width:100%;height:50vh;" placeholder="" class="w-100"></textarea>
|
||||
</p>
|
||||
</fieldset>
|
||||
</form>
|
||||
</section>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 4354ca93987dde9a20efb880b0be9e17b3761a3e
|
||||
2
example/matrix/dist/matrix-crtd.js
vendored
37
example/matrix/dist/matrix-crtd.js.LICENSE.txt
vendored
|
|
@ -1,37 +0,0 @@
|
|||
/*!
|
||||
* The buffer module from node.js, for the browser.
|
||||
*
|
||||
* @author Feross Aboukhadijeh <https://feross.org>
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
/*!
|
||||
* content-type
|
||||
* Copyright(c) 2015 Douglas Christopher Wilson
|
||||
* MIT Licensed
|
||||
*/
|
||||
|
||||
/*! *****************************************************************************
|
||||
Copyright (c) Microsoft Corporation.
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
||||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
||||
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
||||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
||||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
PERFORMANCE OF THIS SOFTWARE.
|
||||
***************************************************************************** */
|
||||
|
||||
/*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */
|
||||
|
||||
/*! queue-microtask. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */
|
||||
|
||||
/*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */
|
||||
|
||||
/*! safe-buffer. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */
|
||||
|
||||
/*! simple-peer. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
#!/bin/sh
|
||||
version=v30.3.0
|
||||
|
||||
test -f ${version}.zip || wget https://github.com/matrix-org/matrix-js-sdk/archive/refs/tags/${version}.zip
|
||||
test -d node_modules || npm install
|
||||
cat
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title><model-viewer> template</title>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="description" content="<model-viewer> template" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
</head>
|
||||
<body style="overflow:hidden; padding:10%">
|
||||
|
||||
<h1><model-viewer> example</h1>
|
||||
<br><br>
|
||||
|
||||
<model-viewer
|
||||
src="./../assets/index.glb"
|
||||
ar alt="XR Fragments demo scene"camera-controls touch-action="none" disable-tap
|
||||
field-of-view="80deg" min-field-of-view="25deg" max-field-of-view="100deg"
|
||||
interpolation-decay="200" camera-target="0m 0m 0m" min-camera-orbit="0.1% 0.1% 0.1%"
|
||||
style="width:66vw; height: 66vh; border-radius:5px; border:1px solid #CCC"
|
||||
>
|
||||
</model-viewer>
|
||||
|
||||
|
||||
<script src="./../../dist/xrfragment.model-viewer.js"></script>
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.4.0/model-viewer.min.js" type="module"></script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1,266 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>three.js vr - sandbox</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<link rel="stylesheet" href="./../../assets/axist.min.css" />
|
||||
<link type="text/css" rel="stylesheet" href="main.css">
|
||||
<link type="text/css" rel="stylesheet" href="./../../assets/style.css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="overlay">
|
||||
<img src="./../../assets/logo.png" class="logo"/>
|
||||
<input type="submit" value="load 3D asset"></input>
|
||||
<input type="text" list="urls" value="./example/asset/example1.gltf"/>
|
||||
<datalist id="urls" x-data="{ urls: ['./example/asset/example1.gltf'] }" >
|
||||
<template x-for="url in urls">
|
||||
<option x-text="url"></option>
|
||||
</template>
|
||||
</datalist>
|
||||
</div>
|
||||
<textarea style="display:none"></textarea>
|
||||
|
||||
<script async src="./../../assets/alpine.min.js"></script>
|
||||
<!-- Import maps polyfill -->
|
||||
<!-- Remove this when import maps will be widely supported -->
|
||||
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
|
||||
<script type="importmap">
|
||||
{
|
||||
"imports": {
|
||||
"three": "https://unpkg.com/three@0.151.3/build/three.module.js",
|
||||
"three/addons/": "https://unpkg.com/three@0.151.3/examples/jsm/"
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<script type="module">
|
||||
import * as THREE from 'three';
|
||||
|
||||
import xrfragment from './../../../dist/xrfragment.module.js';
|
||||
import { loadFile, setupConsole } from './../../assets/utils.js';
|
||||
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
|
||||
import { Lensflare, LensflareElement } from 'three/addons/objects/Lensflare.js';
|
||||
import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
|
||||
import { Reflector } from 'three/addons/objects/Reflector.js';
|
||||
import { VRButton } from 'three/addons/webxr/VRButton.js';
|
||||
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
||||
import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
|
||||
import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
|
||||
import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
|
||||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||||
import Stats from 'three/addons/libs/stats.module.js';
|
||||
|
||||
let camera, scene, renderer, controls;
|
||||
let reflector;
|
||||
let stats, statsMesh;
|
||||
|
||||
const parameters = {
|
||||
env: 1.0,
|
||||
};
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function init() {
|
||||
|
||||
scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color( 0xcccccc );
|
||||
|
||||
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 2000 );
|
||||
|
||||
|
||||
let model;
|
||||
const loader = new GLTFLoader().setPath( './../../assets/')
|
||||
let loadGLTF = function ( gltf ) {
|
||||
if( model ){
|
||||
scene.remove(model)
|
||||
//model.dispose()
|
||||
}
|
||||
gltf.scene.position.y = 1.5
|
||||
gltf.scene.position.z = -4
|
||||
gltf.scene.rotation.y = -0.5
|
||||
gltf.scene.scale.x = gltf.scene.scale.y = gltf.scene.scale.z = 1;
|
||||
|
||||
const maxAnisotropy = renderer.capabilities.getMaxAnisotropy();
|
||||
function recursivelySetChildrenUnlit(mesh,cb) {
|
||||
cb(mesh)
|
||||
if (mesh.children) {
|
||||
for (var i = 0; i < mesh.children.length; i++) {
|
||||
recursivelySetChildrenUnlit(mesh.children[i],cb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let XRF = xrfragment;
|
||||
XRF.Parser.debug= true;
|
||||
|
||||
gltf.scene.traverse( (mesh) => {
|
||||
if( mesh.userData ){
|
||||
let frag = {}
|
||||
for( let k in mesh.userData ) XRF.Parser.parse( k, mesh.userData[k], frag )
|
||||
if( Object.keys(frag).length > 0 ){
|
||||
for( let k in frag ){
|
||||
if( k == "env" ){
|
||||
console.dir(frag[k])
|
||||
let env = mesh.getObjectByName(frag[k].string)
|
||||
env.material.map.mapping = THREE.EquirectangularReflectionMapping;
|
||||
scene.environment = env.material.map
|
||||
scene.texture = env.material.map
|
||||
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
||||
renderer.toneMappingExposure = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mesh instanceof THREE.Mesh) {
|
||||
if (mesh.material && mesh.material.map) {
|
||||
// turn unlit
|
||||
//mesh.material = new THREE.MeshBasicMaterial({ map: mesh.material.map });
|
||||
//mesh.material.dithering = true
|
||||
//mesh.material.map.anisotropy = maxAnisotropy;
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
scene.add( model = gltf.scene );
|
||||
|
||||
render();
|
||||
|
||||
};
|
||||
loader.load( 'example1.gltf', loadGLTF );
|
||||
|
||||
//const torusGeometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||||
renderer.autoClear = false;
|
||||
renderer.setPixelRatio( window.devicePixelRatio );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
renderer.outputEncoding = THREE.sRGBEncoding;
|
||||
renderer.xr.enabled = true;
|
||||
renderer.domElement.className = "render"
|
||||
document.body.appendChild( renderer.domElement );
|
||||
|
||||
document.body.appendChild( VRButton.createButton( renderer ) );
|
||||
|
||||
window.addEventListener( 'resize', onWindowResize );
|
||||
|
||||
// setup mouse controls
|
||||
controls = new OrbitControls( camera, renderer.domElement );
|
||||
controls.listenToKeyEvents( window ); // optional
|
||||
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
|
||||
controls.dampingFactor = 0.1;
|
||||
|
||||
controls.screenSpacePanning = false;
|
||||
|
||||
controls.minDistance = 0.1;
|
||||
controls.maxDistance = 5000;
|
||||
controls.maxPolarAngle = Math.PI / 2;
|
||||
controls.target = new THREE.Vector3(0,1.6,0)
|
||||
|
||||
camera.position.set( 0, 1.6, 1.5 );
|
||||
controls.update()
|
||||
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 5 ) ] );
|
||||
|
||||
const controller1 = renderer.xr.getController( 0 );
|
||||
controller1.add( new THREE.Line( geometry ) );
|
||||
scene.add( controller1 );
|
||||
|
||||
const controller2 = renderer.xr.getController( 1 );
|
||||
controller2.add( new THREE.Line( geometry ) );
|
||||
scene.add( controller2 );
|
||||
|
||||
|
||||
const controllerModelFactory = new XRControllerModelFactory();
|
||||
|
||||
const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
|
||||
controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
|
||||
scene.add( controllerGrip1 );
|
||||
|
||||
const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
|
||||
controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
|
||||
scene.add( controllerGrip2 );
|
||||
|
||||
setupConsole( document.querySelector('textarea') )
|
||||
|
||||
// GUI
|
||||
|
||||
function onChange() {
|
||||
renderer.toneMappingExposure = parameters.env;
|
||||
}
|
||||
|
||||
const gui = new GUI( { width: 300 } );
|
||||
gui.add( parameters, 'env', 0.2, 3.0, 0.1 ).onChange( onChange );
|
||||
gui.domElement.style.visibility = 'hidden';
|
||||
|
||||
const group = new InteractiveGroup( renderer, camera );
|
||||
scene.add( group );
|
||||
|
||||
const mesh = new HTMLMesh( gui.domElement );
|
||||
mesh.position.x = - 0.75;
|
||||
mesh.position.y = 1.5;
|
||||
mesh.position.z = 0.3;
|
||||
mesh.rotation.y = Math.PI / 4;
|
||||
mesh.scale.setScalar( 2 );
|
||||
group.add( mesh );
|
||||
|
||||
|
||||
// Add stats.js
|
||||
stats = new Stats();
|
||||
stats.dom.style.width = '80px';
|
||||
stats.dom.style.height = '48px';
|
||||
document.body.appendChild( stats.dom );
|
||||
|
||||
statsMesh = new HTMLMesh( stats.dom );
|
||||
statsMesh.position.x = - 0.75;
|
||||
statsMesh.position.y = 2;
|
||||
statsMesh.position.z = 0.3;
|
||||
statsMesh.rotation.y = Math.PI / 4;
|
||||
statsMesh.scale.setScalar( 2.5 );
|
||||
group.add( statsMesh );
|
||||
|
||||
let fileLoaders = loadFile({
|
||||
".gltf": (file) => file.arrayBuffer().then( (data) => loader.parse( data, '', loadGLTF, console.error ) ),
|
||||
".glb": (file) => file.arrayBuffer().then( (data) => loader.parse( data, '', loadGLTF, console.error ) )
|
||||
})
|
||||
document.querySelector("#overlay > input[type=submit]").addEventListener("click", fileLoaders )
|
||||
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
}
|
||||
|
||||
function animate() {
|
||||
|
||||
renderer.setAnimationLoop( render );
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
const time = performance.now() * 0.0002;
|
||||
//const torus = scene.getObjectByName( 'torus' );
|
||||
//torus.rotation.x = time * 0.4;
|
||||
//torus.rotation.y = time;
|
||||
|
||||
controls.update()
|
||||
renderer.render( scene, camera );
|
||||
stats.update();
|
||||
|
||||
// Canvas elements doesn't trigger DOM updates, so we have to update the texture
|
||||
statsMesh.material.map.update();
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -1,91 +0,0 @@
|
|||
body {
|
||||
margin: 0;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
font-family: Monospace;
|
||||
font-size: 13px;
|
||||
line-height: 24px;
|
||||
overscroll-behavior: none;
|
||||
}
|
||||
|
||||
a {
|
||||
color: #ff0;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#info {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
width: 100%;
|
||||
padding: 10px;
|
||||
box-sizing: border-box;
|
||||
text-align: center;
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
pointer-events: none;
|
||||
z-index: 1; /* TODO Solve this in HTML */
|
||||
}
|
||||
|
||||
a, button, input, select {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.lil-gui {
|
||||
z-index: 2 !important; /* TODO Solve this in HTML */
|
||||
}
|
||||
|
||||
@media all and ( max-width: 640px ) {
|
||||
.lil-gui.root {
|
||||
right: auto;
|
||||
top: auto;
|
||||
max-height: 50%;
|
||||
max-width: 80%;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
}
|
||||
}
|
||||
|
||||
#overlay {
|
||||
position: absolute;
|
||||
font-size: 16px;
|
||||
z-index: 2;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
background: rgba(0,0,0,0.7);
|
||||
}
|
||||
|
||||
#overlay button {
|
||||
background: transparent;
|
||||
border: 0;
|
||||
border: 1px solid rgb(255, 255, 255);
|
||||
border-radius: 4px;
|
||||
color: #ffffff;
|
||||
padding: 12px 18px;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#notSupported {
|
||||
width: 50%;
|
||||
margin: auto;
|
||||
background-color: #f00;
|
||||
margin-top: 20px;
|
||||
padding: 10px;
|
||||
}
|
||||