chore/better-handcontrol: work in progress [might break]

This commit is contained in:
Leon van Kammen 2024-06-07 07:33:00 +00:00
parent 8aa59cb9b8
commit db021d0a33
12 changed files with 85 additions and 103 deletions

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@ -15,17 +15,18 @@
</head>
<body>
<a-scene xr-mode-ui="XRMode: xr"
renderer="colorManagement: true; highRefreshRate:true;"
renderer="colorManagement: false; antialias:true; highRefreshRate:true; foveationLevel: 0.5; toneMapping: ACESFilmic; exposure: 3.0"
obb-collider="showColliders: true"
light="defaultLightsEnabled: false">
<a-entity id="player" movement-controls touch-controls wasd-controls="fly:false" look-controls>
<a-entity camera="fov:90" position="0 1.6 0" id="camera"></a-entity>
<a-entity id="left-hand" hand-tracking-controls="hand:left;modelColor:#cccccc" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
<a-entity id="left-hand" hand-tracking-grab-controls="hand:left;modelColor:#cccccc" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
<a-entity rotation="-35 0 0" position="0 0.1 0" id="navigator">
<a-entity id="back" xrf-button="label: <; width:0.05; action: history.back()" position="-0.025 0 0" class="ray"></a-entity>
<a-entity id="next" xrf-button="label: >; width:0.05; action: history.forward()" position=" 0.025 0 0" class="ray"></a-entity>
</a-entity>
</a-entity>
<a-entity id="right-hand" hand-tracking-controls="hand:right;modelColor:#cccccc" laser-controls="hand: right" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor" xrf-pinchmove="rig: #player"></a-entity>
<a-entity id="right-hand" hand-tracking-grab-controls="hand:right;modelColor:#cccccc" laser-controls="hand: right" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor" xrf-pinchmove="rig: #player"></a-entity>
</a-entity>
<a-entity id="home" xrf="index.glb" xrf-menu></a-entity>

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@ -39,8 +39,6 @@ window.AFRAME.registerComponent('xrf', {
col: THREE.ColladaLoader
}
})
aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
aScene.renderer.toneMappingExposure = 1.25;
if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare <a-entity camera..> ABOVE entities with xrf-attributes'
if( AFRAME.utils.device.isMobile() ){
@ -60,18 +58,22 @@ window.AFRAME.registerComponent('xrf', {
// this is just for convenience (not part of spec): enforce AR + hide/show stuff based on VR tags in 3D model
aScene.canvas.addEventListener('mousedown', () => xrf.camera.el.setAttribute("look-controls","") )
})
XRF.addEventListener('rot',(e) => {
let lookcontrols = document.querySelector('[look-controls]')
if( lookcontrols ) lookcontrols.removeAttribute("look-controls")
})
let repositionUser = (scale) => () => {
// sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why)
let pos = xrf.frag.pos.last
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y*scale, pos.z) }
// sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why)
setTimeout( () => {
let pos = xrf.frag.pos.lastVector3
if( pos ){ xrf.camera.position.set(pos.x, pos.y*scale, pos.z) }
},500)
}
aScene.addEventListener('enter-vr', () => setTimeout( () => repositionUser(1),100 ) )
aScene.addEventListener('enter-ar', () => setTimeout( () => repositionUser(2),100 ) )
aScene.addEventListener('enter-vr', repositionUser(1) )
aScene.addEventListener('enter-ar', repositionUser(2) )
xrf.addEventListener('navigateLoaded', (opts) => {
setTimeout( () => AFRAME.fade.out(),500)
@ -145,9 +147,11 @@ window.AFRAME.registerComponent('xrf', {
let {mesh,clickHandler} = opts;
let createEl = function(c){
let el = document.createElement("a-entity")
el.setAttribute("xrf-get",c.name ) // turn into AFRAME entity
// raycaster
el.setAttribute("pressable", '' ) // detect click via hand-detection
el.setAttribute("xrf-get",c.name ) // turn into AFRAME entity
el.setAttribute("class","ray") // expose to raycaster
// respond to cursor via laser-controls (https://aframe.io/docs/1.4.0/components/laser-controls.html)
el.addEventListener("click", clickHandler )
el.addEventListener("mouseenter", mesh.userData.XRF.href.selected(true) )
@ -175,6 +179,8 @@ window.AFRAME.registerComponent('xrf', {
// enable gaze-click on Mobile VR
aScene.setAttribute('xrf-gaze','')
if( xrf.debug !== undefined && parseInt(xrf.debug) > 1) aScene.setAttribute('stats','')
}
},

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@ -1,74 +1,55 @@
// this makes WebXR hand controls able to click things (by touching it)
//// this makes WebXR hand controls able to click things (by touching it)
AFRAME.registerComponent('pressable', {
schema: {
pressDistance: {
default: 0.01
}
},
init: function() {
this.worldPosition = new THREE.Vector3();
this.fingerWorldPosition = new THREE.Vector3();
this.raycaster = new THREE.Raycaster()
this.handEls = document.querySelectorAll('[hand-tracking-controls]');
this.pressed = false;
this.distance = -1
// we throttle by distance, to support scenes with loads of clickable objects (far away)
this.tick = this.throttleByDistance( () => this.detectPress() )
},
throttleByDistance: function(f){
return function(){
if( this.distance < 0 ) return f() // first call
if( !f.tid ){
let x = this.distance
let y = x*(x*0.05)*1000 // parabolic curve
f.tid = setTimeout( function(){
f.tid = null
f()
}, y )
}
}
},
detectPress: function(){
if( !AFRAME.scenes[0].renderer.xr.isPresenting ) return
var handEls = this.handEls;
var handEl;
let minDistance = 5
init: function(){
let handEls = [...document.querySelectorAll('[hand-tracking-controls]')]
// compensate for xrf-get AFRAME component (which references non-reparented buffergeometries from the 3D model)
let object3D = this.el.object3D.child || this.el.object3D
for( let i in handEls ){
let handEl = handEls[i]
handEl.addEventListener('model-loaded', () => {
if( handEl.pressable ) return
for (var i = 0; i < handEls.length; i++) {
handEl = handEls[i];
let indexTipPosition = handEl.components['hand-tracking-controls'].indexTipPosition
// Apply the relative position to the parent's world position
handEl.object3D.updateMatrixWorld();
handEl.object3D.getWorldPosition( this.fingerWorldPosition )
this.fingerWorldPosition.add( indexTipPosition )
this.raycaster.far = this.data.pressDistance
// Create a direction vector (doesnt matter because it is supershort for 'touch' purposes)
const direction = new THREE.Vector3(1.0,0,0);
this.raycaster.set(this.fingerWorldPosition, direction)
intersects = this.raycaster.intersectObjects([object3D],true)
object3D.getWorldPosition(this.worldPosition)
distance = this.fingerWorldPosition.distanceTo(this.worldPosition)
minDistance = distance < minDistance ? distance : minDistance
if (intersects.length ){
if( !this.pressed ){
this.el.emit('pressedstarted');
this.el.emit('click');
this.pressed = setTimeout( () => {
this.el.emit('pressedended');
this.pressed = false
},300)
}
// wait for bones get initialized
setTimeout( () => {
let bones = handEl.components['hand-tracking-controls'].bones
let indexFinger
for( let i = 0; i < bones.length; i++){
if( bones[i].name == "index-finger-tip" ){
indexFinger = i
break
}
}
this.distance = minDistance
}
// add obb-collider to index finger-tip
let aentity = document.createElement('a-entity')
trackedObject3DVariable = `parentNode.components.hand-tracking-controls.bones.${indexFinger}`;
console.log(trackedObject3DVariable)
handEl.appendChild(aentity)
aentity.setAttribute('obb-collider', {trackedObject3D: trackedObject3DVariable, size: 0.015});
},500)
})
}
});
},
events:{
obbcollisionstarted: function(e){
if( !e.detail.trackedObject3D ) return
if( e.currentTarget && e.currentTarget.emit ){
//e.currentTarget.emit('click',
}
console.dir(e)
},
"xrf-get": function(){
//this.el.setAttribute('obb-collider',{trackedObject3D: 'el.object3D.child' }) // set collider on xrf-get object
let aentity = document.createElement('a-entity')
trackedObject3DVariable = this.el.object3D.child ? `parentNode.object3D.child` : `parentNode.object3D`
console.log(trackedObject3DVariable)
this.el.appendChild(aentity)
aentity.setAttribute('obb-collider', {trackedObject3D: trackedObject3DVariable});
}
}
})

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@ -43,11 +43,13 @@ window.AFRAME.registerComponent('xrf-get', {
// as this would break animations
this.el.object3D.add = (a) => a
}
this.el.object3D.parent = mesh.parent
this.el.setObject3D('mesh',mesh) // (doing this.el.object3D = mesh causes AFRAME to crash when resetting scene)
this.el.object3D.child = mesh // keep reference (because .children will be empty)
if( !this.el.id ) this.el.setAttribute("id",`xrf-${mesh.name}`)
this.el.emit('xrf-get',{})
}
}, evt && evt.timeout ? evt.timeout: 500)

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@ -7,12 +7,10 @@ xrf.init = function(opts){
opts = opts || {}
xrf.debug = document.location.hostname.match(/^(localhost|[0-9]\.[0-9])/) || document.location.port == '8080' ? 0 : false
if( xrf.debug === false ){
console.log("add #debug=[0-9] to URL to see XR Fragment debuglog")
if( document.location.hash.match(/debug=([0-9])/) ){
xrf.debug = parseInt( ( document.location.hash.match(/debug=([0-9])/) || [0,'0'] )[1] )
}else{
xrf.stats()
}
if( xrf.debug === false ) console.log("add #debug=[0-9] to URL to see XR Fragment debuglog")
xrf.Parser.debug = xrf.debug
xrf.detectCameraRig(opts)
@ -40,15 +38,6 @@ xrf.detectCameraRig = function(opts){
}
}
xrf.stats = () => {
// bookmarklet from https://github.com/zlgenuine/threejs_stats
(function(){
let i = 0;
var script=document.createElement('script');script.onload=function(){var stats=new Stats();stats.showPanel( i );
stats.dom.style.marginTop = `${i*48}px`; document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//rawgit.com/mrdoob/stats.js/master/build/stats.min.js';document.head.appendChild(script);
})()
}
xrf.hasTag = (tag,tags) => String(tags).match( new RegExp(`(^| )${tag}( |$)`,`g`) )
// map library functions to xrf

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@ -281,7 +281,9 @@ window.frontend = (opts) => new Proxy({
updateHashPosition(randomize){
const pos = xrf.frag.pos.get()
xrf.navigator.reactifyHash.enabled = false // prevent teleport
xrf.navigator.URI.hash.pos = `${pos.x},${pos.y},${pos.z}`
xrf.navigator.reactifyHash.enabled = true
this.copyToClipboard( window.location.href );
},

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@ -39,7 +39,7 @@ xrf.emit = function(eventName, data){
console.groupCollapsed(label)
console.info(data)
console.groupEnd(label)
if( xrf.debug > 1 ) debugger
if( xrf.debug > 2 ) debugger
}
return xrf.emit.promise(eventName,data)
}

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@ -5,6 +5,7 @@ xrf.mixers = []
xrf.init = ((init) => function(opts){
// operate in own subscene
let scene = new opts.THREE.Group()
xrf.clock = new opts.THREE.Clock()
opts.scene.add(scene)
opts.sceneRoot = opts.scene
opts.scene = scene
@ -17,8 +18,6 @@ xrf.init = ((init) => function(opts){
// return xrfragment lib as 'xrf' query functor (like jquery)
for ( let i in xrf ) xrf.query[i] = xrf[i]
if( xrf.debug ) xrf.stats()
return xrf.query
})(xrf.init)
@ -26,7 +25,6 @@ xrf.patchRenderer = function(opts){
let {renderer,camera} = opts
renderer.xr.addEventListener( 'sessionstart', () => xrf.baseReferenceSpace = renderer.xr.getReferenceSpace() );
renderer.xr.enabled = true;
xrf.clock = new xrf.THREE.Clock()
renderer.render = ((render) => function(scene,camera){
// update clock
let time = xrf.clock.delta = xrf.clock.getDelta()
@ -65,7 +63,6 @@ xrf.parseModel.metadataInMesh = (mesh,model) => {
}
}
xrf.getLastModel = () => xrf.model.last
xrf.reset = () => {

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@ -12,7 +12,7 @@ xrf.navigator.to = (url,flags,loader,data) => {
if( !url ) throw 'xrf.navigator.to(..) no url given'
let URI = xrfragment.URI.toAbsolute( xrf.navigator.URI, url )
URI.hash = xrf.navigator.reactifyHash(URI.hash)
URI.hash = xrf.navigator.reactifyHash(URI.hash) // automatically reflect hash-changes to navigator.to(...)
// decorate with extra state
URI.fileChange = URI.file && URI.URN + URI.file != xrf.navigator.URI.URN + xrf.navigator.URI.file
URI.external = URI.file && URI.URN != document.location.origin + document.location.pathname
@ -152,7 +152,7 @@ xrf.navigator.setupNavigateFallbacks = () => {
let {fileExt} = xrfragment.URI.parse(url)
// handle http links
if( url.match(/^http/) && !xrf.loaders[fileExt] ){
if( url.match(/^http/) && url != xrf.navigator.URI.URN && !xrf.loaders[fileExt] ){
let inIframe
try { inIframe = window.self !== window.top; } catch (e) { inIframe = true; }
return inIframe ? window.parent.postMessage({ url }, '*') : window.open( url, '_blank')
@ -189,7 +189,9 @@ xrf.navigator.reactifyHash = ( obj ) => {
get(me,k) { return me[k] },
set(me,k,v){
me[k] = v
xrf.navigator.to( "#" + this.toString(me) )
if( xrf.navigator.reactifyHash.enabled ){
xrf.navigator.to( "#" + this.toString(me) )
}
},
toString(me){
let parts = []
@ -200,3 +202,4 @@ xrf.navigator.reactifyHash = ( obj ) => {
}
})
}
xrf.navigator.reactifyHash.enabled = true

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@ -20,6 +20,7 @@ xrf.frag.pos = function(v, opts){
if( xrf.debug ) console.log(`#pos.js: setting camera to position ${pos.x},${pos.y},${pos.z}`)
xrf.frag.pos.last = v.string // remember
xrf.frag.pos.lastVector3 = camera.position.clone()
camera.updateMatrixWorld()
}

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@ -34,9 +34,9 @@ xrf.frag.src.addModel = (model,url,frag,opts) => {
if( mesh.material && mesh.userData.src ) mesh.material.visible = false // hide placeholder object
if( opts.isPortal ){
// only add remote objects, because
// local scene-objects are already added to scene
xrf.portalNonEuclidian({...opts,model,scene:model.scene})
// only add external objects, because
// local scene-objects are already added to scene
if( !opts.isLocal ) xrf.scene.add(scene)
}else{
xrf.frag.src.scale( scene, opts, url ) // scale scene
@ -45,7 +45,7 @@ xrf.frag.src.addModel = (model,url,frag,opts) => {
xrf.frag.src.enableSourcePortation({scene,mesh,url,model})
// flag everything isSRC & isXRF
mesh.traverse( (n) => { n.isSRC = n.isXRF = n[ opts.isLocal ? 'isSRCLocal' : 'isSRCExternal' ] = true })
xrf.emit('parseModel', {...opts, isSRC:true, mesh, model}) // this will execute all embedded metadata/fragments e.g.
}
@ -94,7 +94,7 @@ xrf.frag.src.externalSRC = (url,frag,opts) => {
fetch(url, { method: 'HEAD' })
.then( (res) => {
let mimetype = res.headers.get('Content-type')
if(xrf.debug > 0 ) console.log("HEAD "+url+" => "+mimetype)
if(xrf.debug != undefined ) console.log("HEAD "+url+" => "+mimetype)
if( url.replace(/#.*/,'').match(/\.(gltf|glb)$/) ) mimetype = 'gltf'
if( url.replace(/#.*/,'').match(/\.(frag|fs|glsl)$/) ) mimetype = 'x-shader/x-fragment'
if( url.replace(/#.*/,'').match(/\.(vert|vs)$/) ) mimetype = 'x-shader/x-fragment'