doc: uppercase to lowercase fix

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Leon van Kammen 2024-09-20 17:02:24 +02:00
parent c813a45eb1
commit cffd1e1446
4 changed files with 89 additions and 78 deletions

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@ -1507,9 +1507,12 @@ Therefore a 2-button navigation-interface is the bare minimum interface:</p>
<li>the TTS reads the href-value (and/or aria-description if available)</li> <li>the TTS reads the href-value (and/or aria-description if available)</li>
</ol> </ol>
<h2 id="xr-fragment-vendor-prefixes">XR Fragment Vendor Prefixes</h2> <h2 id="vendor-prefixes">Vendor Prefixes</h2>
<p>Vendor Prefixes (XRFVP&rsquo;s) allows embedding a 3D file with popular 3D engines/framework-specific features via metadata:</p> <p>Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific <a href="https://en.wikipedia.org/wiki/CSS#Vendor_prefixes">CSS-prefixes</a> (<code>-moz-opacity: 0.2</code> e.g.).
This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way.</p>
<p>Vendor Prefixes allows embedding 3D engines/framework-specific features a 3D file via metadata:</p>
<table> <table>
<thead> <thead>
@ -1522,25 +1525,28 @@ Therefore a 2-button navigation-interface is the bare minimum interface:</p>
<tbody> <tbody>
<tr> <tr>
<td>XR Fragments</td> <td>CSS</td>
<td>vendor-agnostic</td> <td>vendor-agnostic</td>
<td>camera + 3D object(file) load/embed/click/referencing</td> <td>2D canvas + object referencing/styling</td>
</tr> </tr>
<tr> <tr>
<td>XR Fragments VP&rsquo;s</td> <td>XR Fragments</td>
<td>vendor-agnostic</td>
<td>3D camera + object(file) load/embed/click/referencing</td>
</tr>
<tr>
<td>Vendor prefixs</td>
<td>vendor-<strong>specific</strong></td> <td>vendor-<strong>specific</strong></td>
<td>Entity-Component System (ECS)</td> <td>Specialized Entity-Component implementation</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
<p>Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific <a href="https://en.wikipedia.org/wiki/CSS#Vendor_prefixes">CSS-prefixes</a> (<code>-moz-opacity: 0.2</code> e.g.).
This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way.</p>
<blockquote> <blockquote>
<p>Why? Because not all XR interactions can be solved/standardized by embedding XR Fragments into any 3D file. <p>Why? Because not all XR interactions can/should be solved/standardized by embedding XR Fragments into any 3D file.
Some XR experiences need more than <strong>navigation</strong> and <strong>show/hide/filtering</strong> of objects (via click-state machines). The lowest common denominator between 3D engines is the &lsquo;entity&rsquo;-part of their entity-component-system (ECS). The &lsquo;component&rsquo;-part can be progressively enhanced via vendor prefixes.</p>
The lowest common denominator between s that 3D engines use entity-component-system</p>
</blockquote> </blockquote>
<p>For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME:</p> <p>For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME:</p>
@ -1563,11 +1569,11 @@ The lowest common denominator between s that 3D engines use entity-component-sys
│ [3D mesh-+ | // save to z.glb in AFRAME inspector │ │ [3D mesh-+ | // save to z.glb in AFRAME inspector │
│ | ├─ name: john | │ │ | ├─ name: john | │
│ | O ├─ age: 23 | │ │ | O ├─ age: 23 | │
│ | /|\ ├─ -AFRAME-grabbable: '' | &gt; inits 'grabbable' component on object john │ │ | /|\ ├─ -aframe-grabbable: '' | &gt; inits 'grabbable' component on object john │
│ | / \ ├─ -AFRAME-material.color: '#F0A' | &gt; inits 'material' component on object john │ │ | / \ ├─ -aframe-material.color: '#F0A' | &gt; inits 'material' component on object john │
│ | ├─ -AFRAME-text.value: '{name}{age}'| &gt; inits 'text' component (*) with value 'john' │ │ | ├─ -aframe-text.value: '{name}{age}'| &gt; inits 'text' component (*) with value 'john' │
│ | ├─ -THREE-material.fog: false | &gt; changes material settings in THREE.js app │ │ | ├─ -three-material.fog: false | &gt; changes material settings in THREE.js app │
│ | ├─ -GODOT-Label3D.text: '{name}{age}'| &gt; inits 'Label3D' component (*) in Godot │ │ | ├─ -godot-Label3D.text: '{name}{age}'| &gt; inits 'Label3D' component (*) in Godot │
│ +--------+ | │ │ +--------+ | │
│ | │ │ | │
├─ -AFRAME-version: '1.6.0' | &gt; ├─ -AFRAME-version: '1.6.0' | &gt;

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@ -955,21 +955,21 @@ Therefore a 2-button navigation-interface is the bare minimum interface:
2. objects with href metadata can be activated via a key (enter on a keyboard) 2. objects with href metadata can be activated via a key (enter on a keyboard)
3. the TTS reads the href-value (and/or aria-description if available) 3. the TTS reads the href-value (and/or aria-description if available)
## XR Fragment Vendor Prefixes ## Vendor Prefixes
Vendor Prefixes (XRFVP's) allows embedding a 3D file with popular 3D engines/framework-specific features via metadata:
| what | XR metadata | Lowest common denominator |
|------------------|---------------------|-------------------------------------------------------|
| XR Fragments | vendor-agnostic | camera + 3D object(file) load/embed/click/referencing |
| XR Fragments VP's| vendor-**specific** | Entity-Component System (ECS) |
Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific [CSS-prefixes](https://en.wikipedia.org/wiki/CSS#Vendor_prefixes) (`-moz-opacity: 0.2` e.g.). Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific [CSS-prefixes](https://en.wikipedia.org/wiki/CSS#Vendor_prefixes) (`-moz-opacity: 0.2` e.g.).
This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way. This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way.
> Why? Because not all XR interactions can be solved/standardized by embedding XR Fragments into any 3D file. Vendor Prefixes allows embedding 3D engines/framework-specific features a 3D file via metadata:
Some XR experiences need more than **navigation** and **show/hide/filtering** of objects (via click-state machines).
The lowest common denominator between s that 3D engines use entity-component-system | what | XR metadata | Lowest common denominator |
|------------------|---------------------|-------------------------------------------------------|
| CSS | vendor-agnostic | 2D canvas + object referencing/styling |
| XR Fragments | vendor-agnostic | 3D camera + object(file) load/embed/click/referencing |
| Vendor prefixs | vendor-**specific** | Specialized Entity-Component implementation |
> Why? Because not all XR interactions can/should be solved/standardized by embedding XR Fragments into any 3D file.
The lowest common denominator between 3D engines is the 'entity'-part of their entity-component-system (ECS). The 'component'-part can be progressively enhanced via vendor prefixes.
For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME: For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME:
@ -992,11 +992,11 @@ For example, the following metadata can be added to a .glb file, to make an obje
│ [3D mesh-+ | // save to z.glb in AFRAME inspector │ │ [3D mesh-+ | // save to z.glb in AFRAME inspector │
│ | ├─ name: john | │ │ | ├─ name: john | │
│ | O ├─ age: 23 | │ │ | O ├─ age: 23 | │
│ | /|\ ├─ -AFRAME-grabbable: '' | > inits 'grabbable' component on object john │ │ | /|\ ├─ -aframe-grabbable: '' | > inits 'grabbable' component on object john │
│ | / \ ├─ -AFRAME-material.color: '#F0A' | > inits 'material' component on object john │ │ | / \ ├─ -aframe-material.color: '#F0A' | > inits 'material' component on object john │
│ | ├─ -AFRAME-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │ │ | ├─ -aframe-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │
│ | ├─ -THREE-material.fog: false | > changes material settings in THREE.js app │ │ | ├─ -three-material.fog: false | > changes material settings in THREE.js app │
│ | ├─ -GODOT-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │ │ | ├─ -godot-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │
│ +--------+ | │ │ +--------+ | │
│ | │ │ | │
├─ -AFRAME-version: '1.6.0' | > │ ├─ -AFRAME-version: '1.6.0' | > │

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@ -118,7 +118,7 @@ Internet-Draft XR Fragments September 2024
23. Additional scene metadata . . . . . . . . . . . . . . . . . . 32 23. Additional scene metadata . . . . . . . . . . . . . . . . . . 32
24. Accessibility interface . . . . . . . . . . . . . . . . . . . 33 24. Accessibility interface . . . . . . . . . . . . . . . . . . . 33
24.1. Two-button navigation . . . . . . . . . . . . . . . . . 34 24.1. Two-button navigation . . . . . . . . . . . . . . . . . 34
24.2. XR Fragment Vendor Prefixes . . . . . . . . . . . . . . 35 24.2. Vendor Prefixes . . . . . . . . . . . . . . . . . . . . 35
25. Security Considerations . . . . . . . . . . . . . . . . . . . 37 25. Security Considerations . . . . . . . . . . . . . . . . . . . 37
26. FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 26. FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
27. authors . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 27. authors . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
@ -1906,22 +1906,7 @@ van Kammen Expires 24 March 2025 [Page 34]
Internet-Draft XR Fragments September 2024 Internet-Draft XR Fragments September 2024
24.2. XR Fragment Vendor Prefixes 24.2. Vendor Prefixes
Vendor Prefixes (XRFVP's) allows embedding a 3D file with popular 3D
engines/framework-specific features via metadata:
+==============+===================+==============================+
| what | XR metadata | Lowest common denominator |
+==============+===================+==============================+
| XR Fragments | vendor-agnostic | camera + 3D object(file) |
| | | load/embed/click/referencing |
+--------------+-------------------+------------------------------+
| XR Fragments | vendor-*specific* | Entity-Component System |
| VP's | | (ECS) |
+--------------+-------------------+------------------------------+
Table 14
Vendor-specific metadata in a 3D scenefiles, are similar to vendor- Vendor-specific metadata in a 3D scenefiles, are similar to vendor-
specific CSS-prefixes (https://en.wikipedia.org/wiki/ specific CSS-prefixes (https://en.wikipedia.org/wiki/
@ -1929,11 +1914,29 @@ Internet-Draft XR Fragments September 2024
3D engines/frameworks, to initialize specific features when loading a 3D engines/frameworks, to initialize specific features when loading a
scene/object, in a progressive enhanced way. scene/object, in a progressive enhanced way.
| Why? Because not all XR interactions can be solved/standardized Vendor Prefixes allows embedding 3D engines/framework-specific
| by embedding XR Fragments into any 3D file. Some XR experiences features a 3D file via metadata:
| need more than *navigation* and *show/hide/filtering* of objects
| (via click-state machines). The lowest common denominator between +===========+===================+==============================+
| s that 3D engines use entity-component-system | what | XR metadata | Lowest common denominator |
+===========+===================+==============================+
| CSS | vendor-agnostic | 2D canvas + object |
| | | referencing/styling |
+-----------+-------------------+------------------------------+
| XR | vendor-agnostic | 3D camera + object(file) |
| Fragments | | load/embed/click/referencing |
+-----------+-------------------+------------------------------+
| Vendor | vendor-*specific* | Specialized Entity-Component |
| prefixs | | implementation |
+-----------+-------------------+------------------------------+
Table 14
| Why? Because not all XR interactions can/should be solved/
| standardized by embedding XR Fragments into any 3D file. The
| lowest common denominator between 3D engines is the 'entity'-part
| of their entity-component-system (ECS). The 'component'-part can
| be progressively enhanced via vendor prefixes.
For example, the following metadata can be added to a .glb file, to For example, the following metadata can be added to a .glb file, to
make an object grabbable in AFRAME: make an object grabbable in AFRAME:
@ -1954,9 +1957,6 @@ Internet-Draft XR Fragments September 2024
van Kammen Expires 24 March 2025 [Page 35] van Kammen Expires 24 March 2025 [Page 35]
Internet-Draft XR Fragments September 2024 Internet-Draft XR Fragments September 2024
@ -1980,11 +1980,11 @@ Internet-Draft XR Fragments September 2024
│ [3D mesh-+ | // save to z.glb in AFRAME inspector │ │ [3D mesh-+ | // save to z.glb in AFRAME inspector │
│ | ├─ name: john | │ │ | ├─ name: john | │
│ | O ├─ age: 23 | │ │ | O ├─ age: 23 | │
│ | /|\ ├─ -AFRAME-grabbable: '' | > inits 'grabbable' component on object john │ │ | /|\ ├─ -aframe-grabbable: '' | > inits 'grabbable' component on object john │
│ | / \ ├─ -AFRAME-material.color: '#F0A' | > inits 'material' component on object john │ │ | / \ ├─ -aframe-material.color: '#F0A' | > inits 'material' component on object john │
│ | ├─ -AFRAME-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │ │ | ├─ -aframe-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │
│ | ├─ -THREE-material.fog: false | > changes material settings in THREE.js app │ │ | ├─ -three-material.fog: false | > changes material settings in THREE.js app │
│ | ├─ -GODOT-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │ │ | ├─ -godot-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │
│ +--------+ | │ │ +--------+ | │
│ | │ │ | │
├─ -AFRAME-version: '1.6.0' | > │ ├─ -AFRAME-version: '1.6.0' | > │

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@ -1346,8 +1346,10 @@ Therefore a 2-button navigation-interface is the bare minimum interface:</t>
</ol> </ol>
</section> </section>
<section anchor="xr-fragment-vendor-prefixes"><name>XR Fragment Vendor Prefixes</name> <section anchor="vendor-prefixes"><name>Vendor Prefixes</name>
<t>Vendor Prefixes (XRFVP's) allows embedding a 3D file with popular 3D engines/framework-specific features via metadata:</t> <t>Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific <eref target="https://en.wikipedia.org/wiki/CSS#Vendor_prefixes">CSS-prefixes</eref> (<tt>-moz-opacity: 0.2</tt> e.g.).
This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way.</t>
<t>Vendor Prefixes allows embedding 3D engines/framework-specific features a 3D file via metadata:</t>
<table> <table>
<thead> <thead>
<tr> <tr>
@ -1359,22 +1361,25 @@ Therefore a 2-button navigation-interface is the bare minimum interface:</t>
<tbody> <tbody>
<tr> <tr>
<td>XR Fragments</td> <td>CSS</td>
<td>vendor-agnostic</td> <td>vendor-agnostic</td>
<td>camera + 3D object(file) load/embed/click/referencing</td> <td>2D canvas + object referencing/styling</td>
</tr> </tr>
<tr> <tr>
<td>XR Fragments VP's</td> <td>XR Fragments</td>
<td>vendor-agnostic</td>
<td>3D camera + object(file) load/embed/click/referencing</td>
</tr>
<tr>
<td>Vendor prefixs</td>
<td>vendor-<strong>specific</strong></td> <td>vendor-<strong>specific</strong></td>
<td>Entity-Component System (ECS)</td> <td>Specialized Entity-Component implementation</td>
</tr> </tr>
</tbody> </tbody>
</table><t>Vendor-specific metadata in a 3D scenefiles, are similar to vendor-specific <eref target="https://en.wikipedia.org/wiki/CSS#Vendor_prefixes">CSS-prefixes</eref> (<tt>-moz-opacity: 0.2</tt> e.g.). </table><blockquote><t>Why? Because not all XR interactions can/should be solved/standardized by embedding XR Fragments into any 3D file.
This allows popular 3D engines/frameworks, to initialize specific features when loading a scene/object, in a progressive enhanced way.</t> The lowest common denominator between 3D engines is the 'entity'-part of their entity-component-system (ECS). The 'component'-part can be progressively enhanced via vendor prefixes.</t>
<blockquote><t>Why? Because not all XR interactions can be solved/standardized by embedding XR Fragments into any 3D file.
Some XR experiences need more than <strong>navigation</strong> and <strong>show/hide/filtering</strong> of objects (via click-state machines).
The lowest common denominator between s that 3D engines use entity-component-system</t>
</blockquote><t>For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME:</t> </blockquote><t>For example, the following metadata can be added to a .glb file, to make an object grabbable in AFRAME:</t>
<artwork><![CDATA[+────────────────────────────────────────────────────────────────────────────────────────────────────────+ <artwork><![CDATA[+────────────────────────────────────────────────────────────────────────────────────────────────────────+
@ -1395,11 +1400,11 @@ The lowest common denominator between s that 3D engines use entity-component-sys
│ [3D mesh-+ | // save to z.glb in AFRAME inspector │ │ [3D mesh-+ | // save to z.glb in AFRAME inspector │
│ | ├─ name: john | │ │ | ├─ name: john | │
│ | O ├─ age: 23 | │ │ | O ├─ age: 23 | │
│ | /|\ ├─ -AFRAME-grabbable: '' | > inits 'grabbable' component on object john │ │ | /|\ ├─ -aframe-grabbable: '' | > inits 'grabbable' component on object john │
│ | / \ ├─ -AFRAME-material.color: '#F0A' | > inits 'material' component on object john │ │ | / \ ├─ -aframe-material.color: '#F0A' | > inits 'material' component on object john │
│ | ├─ -AFRAME-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │ │ | ├─ -aframe-text.value: '{name}{age}'| > inits 'text' component (*) with value 'john' │
│ | ├─ -THREE-material.fog: false | > changes material settings in THREE.js app │ │ | ├─ -three-material.fog: false | > changes material settings in THREE.js app │
│ | ├─ -GODOT-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │ │ | ├─ -godot-Label3D.text: '{name}{age}'| > inits 'Label3D' component (*) in Godot │
│ +--------+ | │ │ +--------+ | │
│ | │ │ | │
├─ -AFRAME-version: '1.6.0' | > │ ├─ -AFRAME-version: '1.6.0' | > │