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@ -148,8 +148,14 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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<tr>
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<td>href metadata</td>
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<td>teleports to other position or XR document</td>
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<td>jumps to other chapter or HTML document</td>
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<td>teleports to other XR document</td>
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<td>jumps to other HTML document</td>
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</tr>
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<tr>
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<td>href metadata</td>
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<td>repositions camera or animation-range</td>
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<td>jumps to camera</td>
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</tr>
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<tr>
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@ -163,17 +169,11 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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<td>triggers predefined view</td>
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<td>Media fragments</td>
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</tr>
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<tr>
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<td>href metadata</td>
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<td>repositions camera or animation-range</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<blockquote>
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<p>XR Fragments does not look at XR (or the web) thru the lens of HTML.<br>But approaches things from a higherlevel browser- and feedbackloop perspective:</p>
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<p>XR Fragments does not look at XR (or the web) thru the lens of HTML.<br>But approaches things from a higherlevel feedbackloop/hypermedia browser-perspective:</p>
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</blockquote>
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<pre><code> +──────────────────────────────────────────────────────────────────────────────────────────────+
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@ -199,12 +199,12 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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<p>Traditional webbrowsers can become 4D document-ready by:</p>
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<ul>
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<li>loading 3D assets (gltf/fbx e.g.) natively (not thru HTML).</li>
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<li>loading 3D assets (gltf/fbx e.g.) natively (with or without using HTML).</li>
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<li>allowing assets to publish hashtags to themselves (the scene) using the hashbus (like hashtags controlling the scrollbar).</li>
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<li>collapsing the 3D scene to an wordgraph (for essential navigation purposes) controllable thru a hash(tag)bus</li>
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</ul>
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<p>XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript.</p>
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<p>XR Fragments itself are HTML-agnostic, though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript.</p>
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<h1 id="conventions-and-definitions">Conventions and Definitions</h1>
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@ -127,12 +127,12 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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| the hashbus | hashtags map to camera/scene-projections | hashtags map to document positions |
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| spacetime hashtags | positions camera, triggers scene-preset/time | jumps/scrolls to chapter |
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| src metadata | renders content and offers sourceportation | renders content |
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| href metadata | teleports to other position or XR document | jumps to other chapter or HTML document|
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| href metadata | teleports to other XR document | jumps to other HTML document |
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| href metadata | repositions camera or animation-range | jumps to camera |
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| href metadata | draws visible connection(s) for XRWG 'tag' | |
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| href metadata | triggers predefined view | Media fragments |
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| href metadata | repositions camera or animation-range | |
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> XR Fragments does not look at XR (or the web) thru the lens of HTML.<br>But approaches things from a higherlevel browser- and feedbackloop perspective:
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> XR Fragments does not look at XR (or the web) thru the lens of HTML.<br>But approaches things from a higherlevel feedbackloop/hypermedia browser-perspective:
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```
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+──────────────────────────────────────────────────────────────────────────────────────────────+
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@ -157,11 +157,11 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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Traditional webbrowsers can become 4D document-ready by:
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* loading 3D assets (gltf/fbx e.g.) natively (not thru HTML).
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* loading 3D assets (gltf/fbx e.g.) natively (with or without using HTML).
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* allowing assets to publish hashtags to themselves (the scene) using the hashbus (like hashtags controlling the scrollbar).
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* collapsing the 3D scene to an wordgraph (for essential navigation purposes) controllable thru a hash(tag)bus
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XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript.
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XR Fragments itself are HTML-agnostic, though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript.
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# Conventions and Definitions
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@ -170,40 +170,40 @@ van Kammen Expires 24 March 2024 [Page 3]
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Internet-Draft XR Fragments September 2023
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+===========+=============================+========================+
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| principle | XR 4D URL | HTML 2D URL |
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+===========+=============================+========================+
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| the XRWG | wordgraph (collapses 3D | Ctrl-F (find) |
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| | scene to tags) | |
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+-----------+-----------------------------+------------------------+
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| the | hashtags map to camera/ | hashtags map to |
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| hashbus | scene-projections | document positions |
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+-----------+-----------------------------+------------------------+
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| spacetime | positions camera, triggers | jumps/scrolls to |
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| hashtags | scene-preset/time | chapter |
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+-----------+-----------------------------+------------------------+
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| src | renders content and offers | renders content |
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| metadata | sourceportation | |
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+-----------+-----------------------------+------------------------+
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| href | teleports to other position | jumps to other chapter |
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| metadata | or XR document | or HTML document |
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+-----------+-----------------------------+------------------------+
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| href | draws visible connection(s) | |
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| metadata | for XRWG 'tag' | |
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+-----------+-----------------------------+------------------------+
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| href | triggers predefined view | Media fragments |
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| metadata | | |
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+-----------+-----------------------------+------------------------+
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| href | repositions camera or | |
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| metadata | animation-range | |
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+-----------+-----------------------------+------------------------+
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+===========+=============================+====================+
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| principle | XR 4D URL | HTML 2D URL |
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+===========+=============================+====================+
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| the XRWG | wordgraph (collapses 3D | Ctrl-F (find) |
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| | scene to tags) | |
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+-----------+-----------------------------+--------------------+
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| the | hashtags map to camera/ | hashtags map to |
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| hashbus | scene-projections | document positions |
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+-----------+-----------------------------+--------------------+
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| spacetime | positions camera, triggers | jumps/scrolls to |
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| hashtags | scene-preset/time | chapter |
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+-----------+-----------------------------+--------------------+
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| src | renders content and offers | renders content |
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| metadata | sourceportation | |
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+-----------+-----------------------------+--------------------+
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| href | teleports to other XR | jumps to other |
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| metadata | document | HTML document |
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+-----------+-----------------------------+--------------------+
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| href | repositions camera or | jumps to camera |
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| metadata | animation-range | |
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+-----------+-----------------------------+--------------------+
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| href | draws visible connection(s) | |
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| metadata | for XRWG 'tag' | |
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+-----------+-----------------------------+--------------------+
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| href | triggers predefined view | Media fragments |
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| metadata | | |
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+-----------+-----------------------------+--------------------+
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Table 1
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| XR Fragments does not look at XR (or the web) thru the lens of
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| HTML.
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| But approaches things from a higherlevel browser- and feedbackloop
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| perspective:
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| But approaches things from a higherlevel feedbackloop/hypermedia
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| browser-perspective:
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@ -246,13 +246,14 @@ Internet-Draft XR Fragments September 2023
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Traditional webbrowsers can become 4D document-ready by:
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* loading 3D assets (gltf/fbx e.g.) natively (not thru HTML).
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* loading 3D assets (gltf/fbx e.g.) natively (with or without using
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HTML).
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* allowing assets to publish hashtags to themselves (the scene)
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using the hashbus (like hashtags controlling the scrollbar).
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* collapsing the 3D scene to an wordgraph (for essential navigation
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purposes) controllable thru a hash(tag)bus
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XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment
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XR Fragments itself are HTML-agnostic, though pseudo-XR Fragment
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browsers *can* be implemented on top of HTML/Javascript.
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3. Conventions and Definitions
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@ -276,7 +277,6 @@ Internet-Draft XR Fragments September 2023
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van Kammen Expires 24 March 2024 [Page 5]
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Internet-Draft XR Fragments September 2023
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@ -85,8 +85,14 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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<tr>
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<td>href metadata</td>
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<td>teleports to other position or XR document</td>
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<td>jumps to other chapter or HTML document</td>
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<td>teleports to other XR document</td>
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<td>jumps to other HTML document</td>
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</tr>
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<tr>
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<td>href metadata</td>
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<td>repositions camera or animation-range</td>
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<td>jumps to camera</td>
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</tr>
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<tr>
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|
@ -100,15 +106,9 @@ Instead of combining them (in a game-editor e.g.), XR Fragments is opting for a
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<td>triggers predefined view</td>
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<td>Media fragments</td>
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</tr>
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<tr>
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<td>href metadata</td>
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<td>repositions camera or animation-range</td>
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<td></td>
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</tr>
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</tbody>
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</table><blockquote><t>XR Fragments does not look at XR (or the web) thru the lens of HTML.<br />
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But approaches things from a higherlevel browser- and feedbackloop perspective:</t>
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But approaches things from a higherlevel feedbackloop/hypermedia browser-perspective:</t>
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</blockquote>
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<artwork> +──────────────────────────────────────────────────────────────────────────────────────────────+
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│ │
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@ -132,11 +132,11 @@ But approaches things from a higherlevel browser- and feedbackloop perspective:<
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<t>Traditional webbrowsers can become 4D document-ready by:</t>
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<ul spacing="compact">
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<li>loading 3D assets (gltf/fbx e.g.) natively (not thru HTML).</li>
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<li>loading 3D assets (gltf/fbx e.g.) natively (with or without using HTML).</li>
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<li>allowing assets to publish hashtags to themselves (the scene) using the hashbus (like hashtags controlling the scrollbar).</li>
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<li>collapsing the 3D scene to an wordgraph (for essential navigation purposes) controllable thru a hash(tag)bus</li>
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</ul>
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<t>XR Fragments itself is HTML-agnostic, though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript.</t>
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<t>XR Fragments itself are HTML-agnostic, though pseudo-XR Fragment browsers <strong>can</strong> be implemented on top of HTML/Javascript.</t>
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</section>
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<section anchor="conventions-and-definitions"><name>Conventions and Definitions</name>
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