finger-collision are HAPPENING
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@ -8,10 +8,10 @@ AFRAME.registerComponent('pressable', {
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},
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init: function() {
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this.worldPosition = new THREE.Vector3();
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this.handWorldPosition = new THREE.Vector3();
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this.fingerWorldPosition = new THREE.Vector3();
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this.raycaster = new THREE.Raycaster()
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this.handEls = document.querySelectorAll('[hand-tracking-controls]');
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this.pressed = false;
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},
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tick: function() {
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var handEls = this.handEls;
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@ -20,18 +20,34 @@ AFRAME.registerComponent('pressable', {
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for (var i = 0; i < handEls.length; i++) {
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handEl = handEls[i];
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let indexTipPosition = handEl.components['hand-tracking-controls'].indexTipPosition
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handEl.object3D.localToWorld( this.handWorldPosition )
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this.handWorldPosition.add( indexTipPosition )
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// Apply the relative position to the parent's world position
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handEl.object3D.updateMatrixWorld();
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handEl.object3D.getWorldPosition( this.fingerWorldPosition )
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this.fingerWorldPosition.add( indexTipPosition )
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distance = this.calculateFingerDistance(this.handWorldPosition);
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if( xrf.debug == 10 && this.el.id == "xrf-button_teleport_me_down_there" ){ debugger }
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//distance = this.calculateFingerDistance(this.fingerWorldPosition);
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if (distance < this.data.pressDistance && distance !== 0.0 ) {
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if (!this.pressed) {
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this.el.emit('pressedstarted');
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}
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this.pressed = true;
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return;
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//if (distance < this.data.pressDistance && distance !== 0.0 ) {
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// if (!this.pressed) {
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// this.el.emit('pressedstarted');
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// }
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// this.pressed = true;
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// return;
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//}
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this.raycaster.far = 0.05
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// Create a direction vector (doesnt matter because it is supershort for 'touch' purposes)
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const direction = new THREE.Vector3(1.0,0,0);
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this.raycaster.set(this.fingerWorldPosition, direction)
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intersects = this.raycaster.intersectObjects([this.el.object3D])
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this.el.object3D.getWorldPosition(this.worldPosition)
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this.distance = this.fingerWorldPosition.distanceTo(this.worldPosition)
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//if( xrf.debug == 10 && this.el.id == "xrf-button_teleport_me_down_there" ){ debugger }
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if (intersects.length ){
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debugger //if( xrf.debug == 10 && this.el.id == "xrf-button_teleport_me_down_there" ){ debugger }
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}
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}
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if (this.pressed) {
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